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i'm downloading the trial version right now and i was just wondering what kind of combat this game has. Is it the generic "engage enemy - cast a skill occasionally" or is it more interactive? How balanced would you say it is? What is the PvP system like? I've heard good things about this game and just want to get a feel for fighting since i won't get to play until after work.
Make of it what you will.
Comments
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PvP combat All PvP combat in Ryzom is consensual that is you cannot be engaged in combat with another player without agreeing to it in some fashion. Page 45 of the Ryzom manual. Yes indeed its consensual if you want to stay in safe areas and miss completely out on new content.
My problem with this is actually two very different issues.
Posted by Jessica Mulligan We're doing our best to avoid the "must take part in PvP to participate" syndrome. We don't much like the idea of non-consensual PvP, even sideways like that.
Background on this comment New patch for new content (episode 2) states we get Honor Points and these will be used in the future to buy rewards. To get these you have to enter a Faction versus Faction area (FvF). Essentially you can either be one of two possible factions. It is possible to be neutral as when you start the game your neither but you cannot enter the area if your not loyal to one faction. Lets see this Honor is supposed to be important for future content (skills? patterns? We only know its some reward). So basiclly this combat area is a must enter area for diggers to get your honor points. Essentially you have to choice to participate in combat or miss out on who knows how much of the game?
Moreover, you have non-combatant type of players; who have to dig in these FvF zones for future content; constantly getting ganked by combatant types because its rewarding them. The gankers get honor points for killing helpless harvesters. This is the biggest endorsement of non-consensual ganking any game can make.
I enjoy digging, crafting, cooperatively hunting monsters with friends; they are essentially forcing me to PvP to see this new content in episode 2 that weve only been waiting over a year to see.
Outposts supposedly players were able to negotiate, take, or build massive outposts that comprised of various buildings and gave the players benefits for having control of these outposts that had to be defended. Were still waiting for outposts that have been promised and promised to us.
A. I'd call that realistic, let's say you're with a few guild mates going through a PvP map, you find one guy which is attacking you, you are with more numbers so you think he can be killed easily. BUT NO! The guy has 200 potions so his HP never goes down and you and all of your friends killed.. FUN!
B. 100 guys against 1 guy who has a black belt, I know who's gonna win.
Games need to be realistic..
scientology
Sure I agree but come on no game lets you carry around 100 potions
If they're a bunch of idiots, the black belt can win. He can beat up the strongest of the 100 and the rest will run off in fear; or at least thats what happens in the movies
Seriously tho If two lower level players attack you while your out solo digging, exploring somewhere you pretty much have to run. Thats a big difference from 100.
Actually, potions & consommables will be available next month with the outposts..
scientology
No they dont games are usuaually not realistic but fantasy
Sims need to be realistic games can be a lot more
I've given details on the PvP system in my original reply to the poster. Its degeneratig to a pro pvp or anti pvp argument for the direction of this game. So I wont reply anymore. Everything I posted is true and th ere are a lot more issues with this infant stage PvP system in this game.
I'll leave you with this to think of. Can a game truely have good pvp put into it late its life stage? The best games with PvP put in from the start cant even get it right a lot of times
If you want more info on the issues pvp has brought to the game read the forums for yourself
http://www.ryzom.com/forum/forumdisplay.php?f=8