The only MMORPG I have played is EQ2. I quickly found that I preferred crafting to fighting.The only problem was that it equally as quickly became clear that Sony did not take crafters seriously. I hung on until the expansion and the upgrades, hoping that things would get better, it didn't. If anything it was worse with crafting not really being taken into account bugged beyond belief and just IMO an add on that would be dealt with(maybe) after the REAL stuff i.e fighting was sorted out.
I have left the game in discust and would love to find a fantasy MMORPG that does take crafters seriously. so if anyone is playing a game with a good crafting system, either in beta or on release I would be grateful to hear about it
fallen earth
IF THE ONLY DEFENCE FOR CRITICISM OF A GAME IS CALLING SOMEONE A TROLL OR HATER, THAT SAYS A LOT ABOUT THE QUALITY OF THE GAME
Hands down the best was Star Wars Galaxies prior to the NGE. Varying qualities of goods and a shifting resource system, plus the quality of tools in combination with the skill level of the crafter including buffs and skill tapes made for a large variety of goods from cheapo knock offs to best of the best items. There has been no crafting system that could come close to what SWG had been.
i have played alot of mmorpg over the years and eq2 has the best crafting system you can do every gathering profession. Crafting goes from 1-80 you get the books from normal trainers and you can find master craft books in the world that also go 1-80 lets say you craft level 5 pants that give you 5 agi and 5 sta. Lets say you craft mastercraft of those same pants you will get like 10 agi 10 sta and a couple of other stats with it and it's the same level 5 item just crafted with a rare gathering item lets say you get leather cloth the rare would be something like fur leather cloth. Another cool thing about gathering is that 1 gathering item like iron would drop iron and some other type of stone thats used for a different crafting profession like trapping you get leather from it and meat so leather is used for leather working and meat for cooking so if you don't use the meat you can sell it on the broker. The best part of the crafting system is is where you go to craft it like in WoW you can craft any where you want click 100 things to craft walk away and come back in eq2 you have to go to a work bench and play this little mini game. You have 6 skills you can click that benefit 2 of the major bars durability and progress so i'll break it down to 1 2 3 4 5 and 6 to make it easier to understand 1 and 2 bring up durability but bring down progress 3 brings up durability with no penalty 4 and 5 bring up progress and bring down durability and 6 brings up progress with no penalty. While your crafting your durability drops so you have to keep it up or you will fail to make the item but the progress bar speeds up the item so you have to use the 1-6 skills to keep the durability up while trying to move the progress bar to finish faster. Threw out the crafting progress you get these counters that come up and if you hit the right key you can get a crit that moves it even more or if you miss it drains your power and health you use power to use the skills so it's alittle game you play if you walk away you'll most likely fail the craft. Last but least 1-6 come in pairs for the counters like 1,4 2,5 and 3,6 have the same icon for the counter not 100% sure but i know they come in pairs of 2 i find Eq2 to have the best pve around people just get turned off from the graphs and lack of addons that wow has but you always have something to do in the game and the mentoring system is great. If i made any mistakes i'm sorry i haven't played in a couple of months but i hope this helps with the best crafting system.
1. SWG - Offers most variety (armor, weapons, food, buildings, starships, vehicles, droids, beast engineering etc) and has imo best resource gathering system
2. Vanguard - Great crafting and offers great variety on crafted goods ,but uses the node hunting resource gathering.
3. Fallen Earth - A game where crafting really helps you right away during character progress.
These are about the only 3 games where I care about crafting. EQ2 is nice too, but I really dont like the look of crafted items in that game.
Thanks to all for your suggestions, I am looking at a game that I think should have the kind of crafting that I want, it's Dark and Light. If you haven't heard about it check it out, they have a "prequel" coming out soon which is free to play called Settlers of Gannareth which will be free for 6 months until the actual game comes out, and the crafting system looks interesting......
www.darkandlight.net
You can't be serious..
This POS is still going?
EDIT: I really think you're mistaken. I was looking on the forum, Settlers of Ganareth was the name of it at release for pre-orders and all that crap. The main people from NPCube are apparently off working on another project called "Tales of Kalenor".
I really wouldn't trust this company, though, Cassa - they released a terribly buggy, early version of DnL that barely played, and then blamed it on pressure from the players forcing them to release it.
6. Vanguard without material quality and crafting builds.
7. SWG
8. Vanguard without all of the above
9. Fallen Earth
10. Vanguard without crafting
Even you miss Ryzom somewhere your chart is almost correct
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
Originally posted by Cassawren Thanks to all for your suggestions, I am looking at a game that I think should have the kind of crafting that I want, it's Dark and Light. If you haven't heard about it check it out, they have a "prequel" coming out soon which is free to play called Settlers of Gannareth which will be free for 6 months until the actual game comes out, and the crafting system looks interesting...... www.darkandlight.net
You can't be serious.. This POS is still going? EDIT: I really think you're mistaken. I was looking on the forum, Settlers of Ganareth was the name of it at release for pre-orders and all that crap. The main people from NPCube are apparently off working on another project called "Tales of Kalenor". I really wouldn't trust this company, though, Cassa - they released a terribly buggy, early version of DnL that barely played, and then blamed it on pressure from the players forcing them to release it.
Cassawren's post was from October, 2005. In fact, this might be the best thread necro ever.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
1. SWG - Offers most variety (armor, weapons, food, buildings, starships, vehicles, droids, beast engineering etc) and has imo best resource gathering system
2. Vanguard - Great crafting and offers great variety on crafted goods ,but uses the node hunting resource gathering.
3. Fallen Earth - A game where crafting really helps you right away during character progress.
These are about the only 3 games where I care about crafting. EQ2 is nice too, but I really dont like the look of crafted items in that game.
QFT. Nailed it! I wouldn't bother with crafting in any other game.
i would have to say hands down wurm online has by far the best crafting system, if nothing else because of the teraforming. But you can layout houses and build them 1 board at a time. dig mines that need to be supported with support beams or you can have collapses. then all the normal crafting of every single item you see in the game. Including farming and harvesting of trees where you have to replant trees to make them grow. there is no other game that offers a crafting system even close to wurm online. Graphics for this game are worst that you can imagine and animations even worse than that. BUT for crafting its the best.
Second i would have to put SWG and third vanguard or horizons.
The new games coming out that have decent crafting are going to be Xyson with tera forming not as good as wurm yet but still tera forming and a massive crafting system on items. then dawntide where crafting is also very nice. you can craft houses work buildings castles its a massive crafting system on items as well.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek and many others that did not make the cut or i just plain forgetting about.
I would not advise jumping into SWG just to craft. Serious crafters need a long time to collect enought high quality resources and to afford a crafting suit. Many of the crafters in SWG have been doing it for years, and they generally sell things cheap, making buying resources to craft non profitable. Yes it's compicated & time consuming.
Ryzom - there's a lot you can make and it's all useful.
Wurm - you *must* craft to get what you want, or pay/trade for someone else to, and the system itself is way better than the other two. Activate right hand > use on clay > make bowl > improve with tools > fire in an oven.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
I will say Ryzom too. The best harvesting/crafting system, the harvesting can kill ya!
No set recipes, everyone has their own secret favorite.
And the NPC's don't drop stuff (except crafting mats) and the NPC traders only have junk. Everything good is made by the players. The way it has to be for a good crafting economy.
Please save yourself the time and money from catering to other failed suggestions on un-populated games mentioned here. Just alot of folks trying to pull you into their unpopulated environment.
Look at the game-list, and choose a new game released from this month onward....most of which will not only have richer crafter capabilities, but a subscription-base that will make the massively-multiplayer environment more appealing for a crafter.
Like 3+ sliders on everything you made, each one important (until they took out decay, then the armor/hp ones didn't), and each one letting you choose if you traded weight for power for shots / sec or min/max damage. Was extremely diverse and allowed for the exact same thing to have a range of quality and also a range of price.
i have played alot of mmorpg over the years and eq2 has the best crafting system you can do every gathering profession. Crafting goes from 1-80 you get the books from normal trainers and you can find master craft books in the world that also go 1-80 lets say you craft level 5 pants that give you 5 agi and 5 sta. Lets say you craft mastercraft of those same pants you will get like 10 agi 10 sta and a couple of other stats with it and it's the same level 5 item just crafted with a rare gathering item lets say you get leather cloth the rare would be something like fur leather cloth. Another cool thing about gathering is that 1 gathering item like iron would drop iron and some other type of stone thats used for a different crafting profession like trapping you get leather from it and meat so leather is used for leather working and meat for cooking so if you don't use the meat you can sell it on the broker. The best part of the crafting system is is where you go to craft it like in WoW you can craft any where you want click 100 things to craft walk away and come back in eq2 you have to go to a work bench and play this little mini game. You have 6 skills you can click that benefit 2 of the major bars durability and progress so i'll break it down to 1 2 3 4 5 and 6 to make it easier to understand 1 and 2 bring up durability but bring down progress 3 brings up durability with no penalty 4 and 5 bring up progress and bring down durability and 6 brings up progress with no penalty. While your crafting your durability drops so you have to keep it up or you will fail to make the item but the progress bar speeds up the item so you have to use the 1-6 skills to keep the durability up while trying to move the progress bar to finish faster. Threw out the crafting progress you get these counters that come up and if you hit the right key you can get a crit that moves it even more or if you miss it drains your power and health you use power to use the skills so it's alittle game you play if you walk away you'll most likely fail the craft. Last but least 1-6 come in pairs for the counters like 1,4 2,5 and 3,6 have the same icon for the counter not 100% sure but i know they come in pairs of 2 i find Eq2 to have the best pve around people just get turned off from the graphs and lack of addons that wow has but you always have something to do in the game and the mentoring system is great. If i made any mistakes i'm sorry i haven't played in a couple of months but i hope this helps with the best crafting system.
Dude WTF, use the ENTER key.
BTW this thread is super old, Dark and Light was mentioned lol
Comments
S.U.N you can farm materials easy and sell them expensive
Ditto
fallen earth
IF THE ONLY DEFENCE FOR CRITICISM OF A GAME IS CALLING SOMEONE A TROLL OR HATER, THAT SAYS A LOT ABOUT THE QUALITY OF THE GAME
Hmmm, talk about necro, this thread is 5 years old lol.
Anyways, I liked Aions crafting, although it's not really profitable.
neocron
Hands down the best was Star Wars Galaxies prior to the NGE. Varying qualities of goods and a shifting resource system, plus the quality of tools in combination with the skill level of the crafter including buffs and skill tapes made for a large variety of goods from cheapo knock offs to best of the best items. There has been no crafting system that could come close to what SWG had been.
http://www.speedtest.net/result/7300033012
i have played alot of mmorpg over the years and eq2 has the best crafting system you can do every gathering profession. Crafting goes from 1-80 you get the books from normal trainers and you can find master craft books in the world that also go 1-80 lets say you craft level 5 pants that give you 5 agi and 5 sta. Lets say you craft mastercraft of those same pants you will get like 10 agi 10 sta and a couple of other stats with it and it's the same level 5 item just crafted with a rare gathering item lets say you get leather cloth the rare would be something like fur leather cloth. Another cool thing about gathering is that 1 gathering item like iron would drop iron and some other type of stone thats used for a different crafting profession like trapping you get leather from it and meat so leather is used for leather working and meat for cooking so if you don't use the meat you can sell it on the broker. The best part of the crafting system is is where you go to craft it like in WoW you can craft any where you want click 100 things to craft walk away and come back in eq2 you have to go to a work bench and play this little mini game. You have 6 skills you can click that benefit 2 of the major bars durability and progress so i'll break it down to 1 2 3 4 5 and 6 to make it easier to understand 1 and 2 bring up durability but bring down progress 3 brings up durability with no penalty 4 and 5 bring up progress and bring down durability and 6 brings up progress with no penalty. While your crafting your durability drops so you have to keep it up or you will fail to make the item but the progress bar speeds up the item so you have to use the 1-6 skills to keep the durability up while trying to move the progress bar to finish faster. Threw out the crafting progress you get these counters that come up and if you hit the right key you can get a crit that moves it even more or if you miss it drains your power and health you use power to use the skills so it's alittle game you play if you walk away you'll most likely fail the craft. Last but least 1-6 come in pairs for the counters like 1,4 2,5 and 3,6 have the same icon for the counter not 100% sure but i know they come in pairs of 2 i find Eq2 to have the best pve around people just get turned off from the graphs and lack of addons that wow has but you always have something to do in the game and the mentoring system is great. If i made any mistakes i'm sorry i haven't played in a couple of months but i hope this helps with the best crafting system.
SWG (pre-NGE) hands down when factoring from resource gathering to final product and all steps inbetween.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
1. Vanguard
2. Vanguard without ships
3. Vanguard without housing
4. Vanguard without complications
5. Vanguard without crafting attributes
6. Vanguard without material quality and crafting builds.
7. SWG
8. Vanguard without all of the above
9. Fallen Earth
10. Vanguard without crafting
REALITY CHECK
1. SWG - Offers most variety (armor, weapons, food, buildings, starships, vehicles, droids, beast engineering etc) and has imo best resource gathering system
2. Vanguard - Great crafting and offers great variety on crafted goods ,but uses the node hunting resource gathering.
3. Fallen Earth - A game where crafting really helps you right away during character progress.
These are about the only 3 games where I care about crafting. EQ2 is nice too, but I really dont like the look of crafted items in that game.
You can't be serious..
This POS is still going?
EDIT: I really think you're mistaken. I was looking on the forum, Settlers of Ganareth was the name of it at release for pre-orders and all that crap. The main people from NPCube are apparently off working on another project called "Tales of Kalenor".
I really wouldn't trust this company, though, Cassa - they released a terribly buggy, early version of DnL that barely played, and then blamed it on pressure from the players forcing them to release it.
Even you miss Ryzom somewhere your chart is almost correct
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
Eve, Ryzom, Swg, UO
Playing: Rift, LotRO
Waiting on: GW2, BP
Of all of the games I have played, I would say the best is SWG and the worst is a toss up between WoW and EQ2.
Cassawren's post was from October, 2005. In fact, this might be the best thread necro ever.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
UO still my fav crafting system...
QFT. Nailed it! I wouldn't bother with crafting in any other game.
i would have to say hands down wurm online has by far the best crafting system, if nothing else because of the teraforming. But you can layout houses and build them 1 board at a time. dig mines that need to be supported with support beams or you can have collapses. then all the normal crafting of every single item you see in the game. Including farming and harvesting of trees where you have to replant trees to make them grow. there is no other game that offers a crafting system even close to wurm online. Graphics for this game are worst that you can imagine and animations even worse than that. BUT for crafting its the best.
Second i would have to put SWG and third vanguard or horizons.
The new games coming out that have decent crafting are going to be Xyson with tera forming not as good as wurm yet but still tera forming and a massive crafting system on items. then dawntide where crafting is also very nice. you can craft houses work buildings castles its a massive crafting system on items as well.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.
I would not advise jumping into SWG just to craft. Serious crafters need a long time to collect enought high quality resources and to afford a crafting suit. Many of the crafters in SWG have been doing it for years, and they generally sell things cheap, making buying resources to craft non profitable. Yes it's compicated & time consuming.
http://www.swgcraft.org/dev/home.php
this website can give you an idea of the complexity of the resources that go into crafting. Notice all the attributes of the resources.
Great Success?
Old SWG - back when resource qualities mattered.
Ryzom - there's a lot you can make and it's all useful.
Wurm - you *must* craft to get what you want, or pay/trade for someone else to, and the system itself is way better than the other two. Activate right hand > use on clay > make bowl > improve with tools > fire in an oven.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I will say Ryzom too. The best harvesting/crafting system, the harvesting can kill ya!
No set recipes, everyone has their own secret favorite.
And the NPC's don't drop stuff (except crafting mats) and the NPC traders only have junk. Everything good is made by the players. The way it has to be for a good crafting economy.
------------
2024: 47 years on the Net.
Please save yourself the time and money from catering to other failed suggestions on un-populated games mentioned here. Just alot of folks trying to pull you into their unpopulated environment.
Look at the game-list, and choose a new game released from this month onward....most of which will not only have richer crafter capabilities, but a subscription-base that will make the massively-multiplayer environment more appealing for a crafter.
Old SWG.
Random resources.
Random results.
Like 3+ sliders on everything you made, each one important (until they took out decay, then the armor/hp ones didn't), and each one letting you choose if you traded weight for power for shots / sec or min/max damage. Was extremely diverse and allowed for the exact same thing to have a range of quality and also a range of price.
Dude WTF, use the ENTER key.
BTW this thread is super old, Dark and Light was mentioned lol