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The publisher of Genshin Impact, Cognosphere, has settled with the US FTC for $20m & agreed to age-gate some features after accusations of misrepresenting prize odds and violating kids' privacy.
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I find it hard to believe that the Trade Commission would just make this sort of thing up and Cognosphere would have fought back on this if it was a fabrication.
This is where gambling in gaming has got us, for those of you who are fans, hopefully you can understand that your experience is not everyone's experience. Especially if they are far younger than you.
Its been my point all along
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These games can still be hugely lucrative with the number of assets they pump out over time and they would increase the average spend per user this way. I get the whale factor but let them make that up with breadth of spend instead of depth of spend on assets.
That was precisely my entire argument for not liking the paid side of the gacha, as I explained several times, despite being okay with the system itself from a mechanical point, and liking the games in general. There are people with issues, both adults and kids, for whom the option to pay without limits for this is just a no-no, since they can't restrain themselves and it can cause serious problems for them and those around them. Especially if they have no one really looking after them.
But let's not be naive here either. This is not an exclusive issue of gambling, since we all know that gacha, lootboxes, etc., are not the only parts of gaming were some people mindlessly waste thousands of euros/dollars. There should really be a limit to how much you're able to repeatedly pay in a game before it can be considered potentially predatory and exploitative. This goes from certain games having a nearly infinite list of inconsequential DLCs, to certain other games charging a kidney for a skin, to our "beloved" P2W games where some people have "invested" their whole bank accounts. And I could keep going with this list if I wanted to be even more strict on things that I would like to see gone.
Exactly. The problem here is that it can currently cost up to 200€/$ to "buy" a character, and some people will just throw their wallet at the screen to get it ASAP. This should be reduced, and I agree with your solution: The cost of buying currency should be reduced. And even with that, I still think that there should be a limit to how much you can buy over a certain amount of time.