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Revisiting my old but new MMO Acronym terms

MMOExposedMMOExposed Member RarePosts: 7,396
Originally posted in 2014
https://forums.mmorpg.com/discussion/404630/mmoexposeds-defining-what-a-mmo-is-changing-the-acronym-i-knew-this-day-would-come-finally-end

Wasn't well received back then (got TEMP BANNED for suggesting it back then lol), but after years of the regression and dilution in the MMO genre over the years since I originally posted this. I recently saw this article here on MMORPG.com 
https://forums.mmorpg.com/discussion/505899/please-stop-calling-your-single-player-games-mmos-mmorpg-com#latest

Kind of reminded me about why I originally made the old post. So I wanted to repost this idea here to see if opinions changed or for better feedback. 

==================

Now to the MMOExposed's suggestion on fixing this issue:

two New genres Acronyms:

HCMOG - Hard Cap Multiplayer Online Game

&

SCMOG - Soft Cap Multiplayer Online Game

 

I will explain what each means.

I will start with HCMOG.

 

*HCMOG- is a game that has a fixed cap on population limits based on gameplay. For example, Call of Duty has a fixed 24 player cap for multiplayer. 12 vs 12 hard capped. Adding to that would break the game mode and the design of the game. League of Legends, Guild Wars 1, Call of Duty, Diablo 3 all fit this category. And seperates them from the other genre by the cap design instead of the original "Is It Massive, is it Multiplayer, Is it Online" bah bah bah.

 

*SCMOG- like all games, have some form of cap on population, but with this subgenre, the cap is expandable without breaking the game design. The softcap is only limited by the hardware/Tech. So a game like World of Warcraft has a Softcap that is built for a server limit based on tech restrictions in its game world, not based on a fixed population like its instanced content which is considered an addition to its game world.

 

 

And these above would be broken down into smaller subgenres of course

Philosophy of MMO Game Design

Comments

  • KyleranKyleran Member LegendaryPosts: 43,885
    You weren't temp banned for asking the question, you got a time out for your annoying tendency back then to refer to yourself in the third person.   :D

    I weighed back then and 10 years my answer is still applicable. 

    "Meh, I've given up drawing the line on the term MMO, it's been bastardized by the industry for profit and by a player base that doesn't know better.

    I just try to hold the line on the term MMORPG, but then again, few are really making them anymore according to the designs I am familiar with and prefer."

    I'm still holding the line 10 years later 






    Sovrath

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • WargfootWargfoot Member EpicPosts: 1,265
    If the character models don't have cat ears, it's not an RPG.

    Fight me.
    mikeb0817AmarantharSovrathScotharken33Kyleran
  • cameltosiscameltosis Member LegendaryPosts: 3,802
    I'm not sure that the terms "hard cap" or "soft cap" are particularly useful, given that you are using those terms to refer to how player caps affect the game's design. For example, I could easily see CoD increasing it's player cap from 24 to 30, or 64, or 128, or 250, without it breaking the fundamental design.....as long as the teams were balanced and the maps had enough rooms for however many players were in it.

    Also, hard cap and soft cap already have meaning within the gaming genre, trying to redefine them to something else seems like it would be problematic.



    I'm happy sticking with the original definition: 250+ players within the same virtual environment.


    Whilst very few "MMOs" actually publish their player caps these days, its usually fairly easy to figure out roughly what it is. Or rather, the pretend MMOs usually have an easy to spot low player cap, and can be ruled out. And the larger MMOs, well, I don't really care if the player cap is 200, 300, 500, 1000, or uncapped completely, as long as the player cap is big!
  • madazzmadazz Member RarePosts: 2,114
    edited August 14
    You have way too much self importance bro. You and Narius are some of the most.... interesting people on this forum in all my years. No ones going to picking up your acronyms. 

    Massively Multiplayer hasn't been diluted. Its just been abused. Those who understand what the simple 3 words mean, and understand how adjectives and adverbs and all that work know what it means. The problem is websites like this very one here tried to claim 16 player games (and sometimes less!!!) were MMO's. They shouldn't have allowed that. They shouldn't have allowed world of tanks to advertise their 30 vs 30 game as an MMO either. And Bill shouldn't have said there is argument to call League of Legends and MMO. 


    cameltosis
  • kitaradkitarad Member LegendaryPosts: 8,128
    MMOExposedScotKyleran

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted in 2014
    https://forums.mmorpg.com/discussion/404630/mmoexposeds-defining-what-a-mmo-is-changing-the-acronym-i-knew-this-day-would-come-finally-end

    Wasn't well received back then (got TEMP BANNED for suggesting it back then lol), but after years of the regression and dilution in the MMO genre over the years since I originally posted this. I recently saw this article here on MMORPG.com 
    https://forums.mmorpg.com/discussion/505899/please-stop-calling-your-single-player-games-mmos-mmorpg-com#latest

    Kind of reminded me about why I originally made the old post. So I wanted to repost this idea here to see if opinions changed or for better feedback. 

    ==================

    Now to the MMOExposed's suggestion on fixing this issue:

    two New genres Acronyms:

    HCMOG - Hard Cap Multiplayer Online Game

    &

    SCMOG - Soft Cap Multiplayer Online Game

     

    I will explain what each means.

    I will start with HCMOG.

     

    *HCMOG- is a game that has a fixed cap on population limits based on gameplay. For example, Call of Duty has a fixed 24 player cap for multiplayer. 12 vs 12 hard capped. Adding to that would break the game mode and the design of the game. League of Legends, Guild Wars 1, Call of Duty, Diablo 3 all fit this category. And seperates them from the other genre by the cap design instead of the original "Is It Massive, is it Multiplayer, Is it Online" bah bah bah.

     

    *SCMOG- like all games, have some form of cap on population, but with this subgenre, the cap is expandable without breaking the game design. The softcap is only limited by the hardware/Tech. So a game like World of Warcraft has a Softcap that is built for a server limit based on tech restrictions in its game world, not based on a fixed population like its instanced content which is considered an addition to its game world.

     

     

    And these above would be broken down into smaller subgenres of course


    Still up to this after all these years.  Give it a rest.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • ScotScot Member LegendaryPosts: 24,033
    I welcome this, maybe we should all dig out our old greatest threads, saves doing a new one! :)
    harken33
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,409
    MMORPG
    A game that may or may not be massive, multiplayer, online or an RPG

    RPG
    A game that may or may not involve you playing a character role in a game

    Scot

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • harken33harken33 Member UncommonPosts: 254
    What OLD threads like the one linked show me is the amount of regular / frequent posters that have been lost over the years.

    Also that words / terms change over time.

  • KyleranKyleran Member LegendaryPosts: 43,885
    harken33 said:
    What OLD threads like the one linked show me is the amount of regular / frequent posters that have been lost over the years.

    Also that words / terms change over time.

    You know that in some industries like finance there is such a thing called "Business English" and very little variance is permitted at a management level on the meaning of words regardless of where an employee hails from.

    Slang terms and colloquialisms are discouraged with agreement and documentation even on what certain words mean.

    It's definitely far past time to develop a gaming standard for commonly understood terms as there is no need for such terms to evolve into something else.








    Slapshot1188Scot

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • cameltosiscameltosis Member LegendaryPosts: 3,802
    Kyleran said:
    harken33 said:
    What OLD threads like the one linked show me is the amount of regular / frequent posters that have been lost over the years.

    Also that words / terms change over time.

    You know that in some industries like finance there is such a thing called "Business English" and very little variance is permitted at a management level on the meaning of words regardless of where an employee hails from.

    Slang terms and colloquialisms are discouraged with agreement and documentation even on what certain words mean.

    It's definitely far past time to develop a gaming standard for commonly understood terms as there is no need for such terms to evolve into something else.









    I believe what you're talking about is called a "Technical Lexicon". Such a thing exists in nearly every industry, but it does take time to establish. Gaming has adopted some of it's technical lexicon from software engineering, but still has a way to go.


    Sadly, it seems to be quite rare that an industry's technical lexicon makes its way out of that industry and into the public conciousness. Mostly, it doesn't need to, so its not really a huge problem, but sometimes it can cause issues, especially when it comes to sales.
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