But there is another fundamental problem. The entire multiplayer aspect is static and by that I mean if player A and B start a multiplayer server and do the intro quests, you cannot come along after them and do the quests. If they loot a chest, you cannot loot it. Everything is tied to joint progression. So the only way you can see the content of the game is only play together and NOBODY can play and progress without you, otherwise you or your friends will miss out on content. I was told by a very unhelpful discussion board to "just play single player" and catch up. I had to laugh because I did not choose to play a multiplayer game with my friends only to be FORCED to play single player to see the content of the game.
I get this is the design decision of the devs and I respect it but it does not work.
Why would you respect a patently bad design decision? It's the dumbest thing I've ever seen in any multiplayer game, and the developers need to be told loudly and often how stupid they are.
My gaming group of 6-10 players would have loved most of what Enshrouded has to offer, but we will not be touching this game with an adventurer's standard 10-foot-pole unless Keen fixes this ridiculous system.
I actually do respect the decision. I just don't think it works the way it's implemented. They're basically trying to make it less "game like" by removing resetting already accomplished tasks for someone to do it all over again.
In a game that's trying to be more like a "world" it makes sense to have accomplished tasks "done!"
The problem is that it gives other players nothing to do.
So yeah, if a passage is unblocked then there's no reason to block it again other than giving new players the same task to do all over again.
My guess is that the decision is more about how the developers believe players will play. Meaning, they most likely think a small group will consistently play together and accomplish things together. Doesn't really work that way in most cases.
I'll admit that when thinking of designing my own game, a similar feature has always cropped up in my mind. Basically "one and done" tasks as I mostly prefer the idea of a world than a game.
But again, something has to replace those tasks so that other players can do things as well. That's not even considering a hypothetical series of bosses where once one is killed then "that's it." Which would just leave the most dedicated players always enjoying what the game has to offer with nothing left for others.
The only way I can imagine it working is to have a very steady stream of new tasks that need to be solved whereby it's too much for a small group and everybody can have something to do.
But I don't really think most players would like that system. So "yeah" I respect the decision it just doesn't really work well in a "game."
took the words right out of my mouth. There is a difference in something that I respect (as in I respect the devs for their vision) and the fact it does not work.
I think they view it like D&D nights. A group of people gather together and go on these grand adventures, together. But gaming does not work like that. Its okay if somethings are tied to server progression sure (I do not mind killing bosses in Valheim after others for example) but it simply does not work for everything.
Take unlocking the NPC's in Enshrouded. A so looked forward to it. I wanted to be the person who freed them. And to find out that not only am I NOT the person, but I am barred and prevented from doing so was exceptionally disappointing.
I am hoping they change some of the server side progression but I do not think it will happen. If anything I guess make character progression a quick few levels to get basics down like building, combat, exploration and then open up the gameworld for everyone at a higher level. But then thats a whole different argument.
That's a very good example. Playing D&D with a few friends, everyone gets together and does things together.
Excellent example.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I had played the demo but my 1080ti was having issues but that has been fixed, was a renderdoc gpu crash lots of people were having.
They changed some stuff like how you unlock certain building stuff from the demo but that not a big deal. Still loving it...its kind of like valhiem but with a story too which I really like.
Some things about the game is that story and crafting npc unlocks progress is server based BUT your character levels and skill is persistent meaning you can use the same character to go to different servers and only your char lvl/skill and gear you bring over will follow.
Couple things I really find stupid annoying.......when using keyboard and mouse and running around, game uses wasd movement, if you hit M to open the map and then close it even if your holding down the W key you guy stops moving until you press the damned W again.....its stupid annoying when you got a mob or critter on you and you are trying to run away as muscle memory does not have me releasing the W key and pressing it again to get moving after opening the map....
Also......Hitting E lets you interact with thing but holding it down allow you to destroy stuff which is fking annoying too as its easy to press E and hold it too long and accidentally destroy something....DOH!
I haven't even started seriously building things yet but I am playing with some ideas as it one aspect I enjoyed lots in Valheim and I think I will enjoy even more in Enshrouded!
I was so excited for this game. However I requested a refund. The UI settings related to motion blur and similar features are non-existent and I cannot play it. Motion blur is not as bad as say other games but it is still there. Hopefully this may get patched in at some point and fixed but until then I cannot physically play it.
But there is another fundamental problem. The entire multiplayer aspect is static and by that I mean if player A and B start a multiplayer server and do the intro quests, you cannot come along after them and do the quests. If they loot a chest, you cannot loot it. Everything is tied to joint progression. So the only way you can see the content of the game is only play together and NOBODY can play and progress without you, otherwise you or your friends will miss out on content. I was told by a very unhelpful discussion board to "just play single player" and catch up. I had to laugh because I did not choose to play a multiplayer game with my friends only to be FORCED to play single player to see the content of the game.
I get this is the design decision of the devs and I respect it but it does not work. I logged into our multiplayer server and could do nothing because the server as a whole was hours and many quests ahead of me. I had no tutorial because it was done, no entry level quests because they were done, chests without loot, secrets and hidden things exposed that I could not find. It was no fun and I cannot recommend it at this time.
Just to correct some mistaken misinformation in this post and hopefully maybe this allows you to playt he game and enjoy it.
Motion blur can indeed be turned off...the issues is they hid it in the "accessibility menu" instead of putting it in the video menu.....its called "Reduce Dynamic Camera Motion"...you need to set that to on.
I dislike motion blur to and turn it off in all games and have no issue with Enshrouded even with this turned off as it is by default. I am fairly sure if you turn it on it will make it okay for you as it for those that get motion sickness easily.
As for the multiplayer aspect...you are a bit confused in how it works.
Character progress is persistent meaning that your level and skill and gear you have on you stay with you even if you go to different servers.
Story and game progress is PER server so if you unlocked everything in your private world and go to someone else dedicated server and they have no npc unlocked they will not be unlocked even if you joined as that is tied to the server itself and part of the server progression.
That said you CAN farm bosses and redo bosses and get loot from them again. Every time you log out of your private world all chest and boisses respawn...the same is true for private or dedicated servers...just every one needs to have logged out and/or the server needs a restart.
This respawn affects bosses and loot they drop, chests and even thing like flame shrines etc.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
It sounds solid for an early access, but my two concerns, survival tends to always be "More Fun With Friends" (i.e friends make up for the lack of content) and just how survival it is. I noticed no mention of drinking, eating and exposure which boded well, are they part of gameplay?
I'm only about 8 hours in, so can't be certain but.......its not a survival game.
It shares a lot of features with other survival games, just not the core survival ones. Food, drink and sleeping only give you short term buffs, they are not mandatory to prevent death.
From what I've seen so far, I would desribe the game as a "sandpark action/adventure game".
Take your standard action/adventure game, like an Assassins Creed or Zelda. Remove the most "themepark" elements (detailed story, endless questing) and replace with sandbox features (detailed building and crafting). All set in a fantasy world.
The only roleplaying seems to be combat roles, but I haven't progressed far enough to see if the combat roles really mean anything, or if they're just minor flavours on top of normal action combat.
As to the "better with friends" bit, can't really comment. I've not come across anything yet that requires a group. There are plenty of locations to explore, chests to find, lore to uncover. The world seems to be much more interactive than most of the survival games I've played before.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
It sounds solid for an early access, but my two concerns, survival tends to always be "More Fun With Friends" (i.e friends make up for the lack of content) and just how survival it is. I noticed no mention of drinking, eating and exposure which boded well, are they part of gameplay?
As to the "better with friends" bit, can't really comment. I've not come across anything yet that requires a group. There are plenty of locations to explore, chests to find, lore to uncover. The world seems to be much more interactive than most of the survival games I've played before.
Thanks, that's informative.
"Better with friends" being a criticism seems like an odd take on a site with a multiplayer focus.
MMOs are better with friends to me, and typically not very interesting without them for very long. I interpret that as maybe the game missing themepark spoonfed content being the issue.
I'm only about 8 hours in, so can't be certain but.......its not a survival game.
It shares a lot of features with other survival games, just not the core survival ones. Food, drink and sleeping only give you short term buffs, they are not mandatory to prevent death.
From what I've seen so far, I would desribe the game as a "sandpark action/adventure game".
Take your standard action/adventure game, like an Assassins Creed or Zelda. Remove the most "themepark" elements (detailed story, endless questing) and replace with sandbox features (detailed building and crafting). All set in a fantasy world.
The only roleplaying seems to be combat roles, but I haven't progressed far enough to see if the combat roles really mean anything, or if they're just minor flavours on top of normal action combat.
As to the "better with friends" bit, can't really comment. I've not come across anything yet that requires a group. There are plenty of locations to explore, chests to find, lore to uncover. The world seems to be much more interactive than most of the survival games I've played before.
Good to hear, that level of survival is not really survival in my book, it leaves the door open for players like me.
"Better with friends" being a criticism seems like an odd take on a site with a multiplayer focus.
MMOs are better with friends to me, and typically not very interesting without them for very long. I interpret that as maybe the game missing themepark spoonfed content being the issue.
I am not the only gamer to have noticed that games with the survival tag often have a "better with friends" remark put in reviews. In fact it seems to be a euphemism for "not so good solo" when nearly all these games tout themselves as just as good solo. It is obvious that multiplayer is better with friends, so it stands out that reviewers want to mention that. Would you mention that if doing a review, it is multiplayer after all?
We need to be careful about genre here, when I say 'survival' I am not sure that even means the same thing to all of us. So for example Enshrouded is not even sounding like a survival game to me now, it is a sandbox.
How hard is the combat in this game? Is it wonky the controls? I hated this aspect in Valheim that was terrible the bow in it was dreadful. I am quite hopeless in games where I need to dodge and jump about. I would like to try this but I'm afraid the combat might be too much for me especially if there is a timer in those deadly areas as I tend to take longer to defeat the mobs. I think the game might be a bit hard for me to handle from what I have seen in the videos. The same thing happened in Monster Hunter World in the end I had to reluctantly give up the game no matter how much I loved it.
How hard is the combat in this game? Is it wonky the controls? I hated this aspect in Valheim that was terrible the bow in it was dreadful. I am quite hopeless in games where I need to dodge and jump about. I would like to try this but I'm afraid the combat might be too much for me especially if there is a timer in those deadly areas as I tend to take longer to defeat the mobs. I think the game might be a bit hard for me to handle from what I have seen in the videos. The same thing happened in Monster Hunter World in the end I had to reluctantly give up the game no matter how much I loved it.
I don't think I'm really far enough to say properly how easy / diffuclt the combat is.
I feel like the combat is pretty well implemented. It's quick, snappy and reactive. There is no animation locking, and blocking works properly, which makes it better than Elden Ring to me.
It can get fast-paced. Both because of the lack of animation locking, but also if u get surrounded by 5-10 enemies ull need to dodge pretty quickly. That said, enemy stats seem tuned to be quite easy, so it's not as punishing as Elden Ring. If u get hit, u might lose 5-10% of ur health, rather than 50%. And if u block the next few attacks, u'll regen back to full health anyway.
I think ranged has it harder. There is target locking, which is good, but enemies can still dodge/block ur arrows or spells. And once their in melee range, ur bow will be pretty crap.
There are some wonky controls.
U press "tab" to target lock, but pressing tab again unlocks the target, rather than moving onto the next target.
Also, it sometimes forgets that ur holding down a key. Someone mentioned it earlier in thread, but it's quite common to be holding down "w" to move forwards, press something else and u just stop moving. Got to unpress then repress w to move again.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
We need to be careful about genre here, when I say 'survival' I am not sure that even means the same thing to all of us. So for example Enshrouded is not even sounding like a survival game to me now, it is a sandbox.
I don’t think it is “survival “ Sandbox seems more apt.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
We need to be careful about genre here, when I say 'survival' I am not sure that even means the same thing to all of us. So for example Enshrouded is not even sounding like a survival game to me now, it is a sandbox.
I don’t think it is “survival “ Sandbox seems more apt.
Remember those threads where we debated the differences between theme park and sandbox? We could not even all agree on what those two terms meant a MMO should include. So it should not be a surprise that Survival does not mean the same to all players. To me you are talking of a gameplay loop that forces you to do a few activities that stop you from crafting, exploring etc.
Sandbox was never like this to my mind, it was all about getting out there and doing. To me Strictly Survival (just coined my phrase for what I don't like) just stops you doing all the good stuff.
The problem is that words to describe games are dictated by the rules of fashion and hype so "survival" is getting slapped on everything. I can't wait for the site to cover its first Survival Cozy Sandbox MMO.
How hard is the combat in this game? Is it wonky the controls? I hated this aspect in Valheim that was terrible the bow in it was dreadful. I am quite hopeless in games where I need to dodge and jump about. I would like to try this but I'm afraid the combat might be too much for me especially if there is a timer in those deadly areas as I tend to take longer to defeat the mobs. I think the game might be a bit hard for me to handle from what I have seen in the videos. The same thing happened in Monster Hunter World in the end I had to reluctantly give up the game no matter how much I loved it.
I don't think I'm really far enough to say properly how easy / diffuclt the combat is.
I feel like the combat is pretty well implemented. It's quick, snappy and reactive. There is no animation locking, and blocking works properly, which makes it better than Elden Ring to me.
It can get fast-paced. Both because of the lack of animation locking, but also if u get surrounded by 5-10 enemies ull need to dodge pretty quickly. That said, enemy stats seem tuned to be quite easy, so it's not as punishing as Elden Ring. If u get hit, u might lose 5-10% of ur health, rather than 50%. And if u block the next few attacks, u'll regen back to full health anyway.
I think ranged has it harder. There is target locking, which is good, but enemies can still dodge/block ur arrows or spells. And once their in melee range, ur bow will be pretty crap.
There are some wonky controls.
U press "tab" to target lock, but pressing tab again unlocks the target, rather than moving onto the next target.
Also, it sometimes forgets that ur holding down a key. Someone mentioned it earlier in thread, but it's quite common to be holding down "w" to move forwards, press something else and u just stop moving. Got to unpress then repress w to move again.
Not sure whether I want to spend the money to find out I cannot play it. I'll watch some videos and hopefully that one poster who plays games as badly as I do gives their insight. It is always surprising how people think something is easy to them is almost beyond my capabilities to manage.
If you played Elden Ring then I think you're way above me in terms of prowess and I won't manage even a fraction of what you think is easy.
Elden Ring is too hard for me to play and enjoy but I am playing this. I enjoy it okish. The combat is kind if hard for me at times but it is not Dark Souls like hard. The ranged damage is nice to bring their health down before they get to you and then melee them off in close (if they make it close) The world is huge and beautiful. It does not have the same charm to me as Valeim at all but it is a very similar game. Plus I find the death to be very frustrating. I spent an hour collecting metal fragments only to die falling down a hill and I have no idea how to get it back. I have looked and looked trying to get back but the topography is hard to navigate. I find this game far more frustrating than it needs to be. I am going to put it down for now as I am just really not wanting to constantly lose my stuff to try and get my stuff. I have death markers all over my map and it is demoralizing to know I am obviously not good enough at this kind of game to be fun for me. 7.5 out of 10 for the game itself. 4 out of 10 for me personally.
really enjoying the game but I'm sad about the "grappling hook" and the no climbing. both of which palworld managed to do fine...
what do you mean? I believe there is a grappling hook and I've seen climbing?
The grappling hook only works on specific metal hooks that have been placed around the world. So, its of limited use.
Climbing isnt in the game (well, u can climb ladders and lattices). If you find a wall of stone, u can't just climb up the side of it in the same way u can in zelda, AC valhalla or Palworld.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
We need to be careful about genre here, when I say 'survival' I am not sure that even means the same thing to all of us. So for example Enshrouded is not even sounding like a survival game to me now, it is a sandbox.
I don’t think it is “survival “ Sandbox seems more apt.
Remember those threads where we debated the differences between theme park and sandbox? We could not even all agree on what those two terms meant a MMO should include. So it should not be a surprise that Survival does not mean the same to all players. To me you are talking of a gameplay loop that forces you to do a few activities that stop you from crafting, exploring etc.
Sandbox was never like this to my mind, it was all about getting out there and doing. To me Strictly Survival (just coined my phrase for what I don't like) just stops you doing all the good stuff.
The problem is that words to describe games are dictated by the rules of fashion and hype so "survival" is getting slapped on everything. I can't wait for the site to cover its first Survival Cozy Sandbox MMO.
Well, I say it's "not" survival because you don't need to eat or drink as far as I can see. Eatig and drinking just gives you buffs. However, That's what I've read, I just started it on Friday and will continue later today to see if that's true.
If it is true then if you don't need to eat or drink in order to survive it's not really survival. However I can easily see how people would say it's survival because you need to build things in order to progress, to get gear, etc.
In the end I never really care about labels, I think they should always be guidelines and that's it. I don't require things to fall neatly under different columns because quite frankly, life isn't that way.
But if someone strongly feels it's survival then that's fine with me.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
But there is another fundamental problem. The entire multiplayer aspect is static and by that I mean if player A and B start a multiplayer server and do the intro quests, you cannot come along after them and do the quests. If they loot a chest, you cannot loot it. Everything is tied to joint progression. So the only way you can see the content of the game is only play together and NOBODY can play and progress without you, otherwise you or your friends will miss out on content. I was told by a very unhelpful discussion board to "just play single player" and catch up. I had to laugh because I did not choose to play a multiplayer game with my friends only to be FORCED to play single player to see the content of the game.
I get this is the design decision of the devs and I respect it but it does not work.
Why would you respect a patently bad design decision? It's the dumbest thing I've ever seen in any multiplayer game, and the developers need to be told loudly and often how stupid they are.
My gaming group of 6-10 players would have loved most of what Enshrouded has to offer, but we will not be touching this game with an adventurer's standard 10-foot-pole unless Keen fixes this ridiculous system.
I actually do respect the decision. I just don't think it works the way it's implemented. They're basically trying to make it less "game like" by removing resetting already accomplished tasks for someone to do it all over again.
In a game that's trying to be more like a "world" it makes sense to have accomplished tasks "done!"
The problem is that it gives other players nothing to do.
So yeah, if a passage is unblocked then there's no reason to block it again other than giving new players the same task to do all over again.
My guess is that the decision is more about how the developers believe players will play. Meaning, they most likely think a small group will consistently play together and accomplish things together. Doesn't really work that way in most cases.
I'll admit that when thinking of designing my own game, a similar feature has always cropped up in my mind. Basically "one and done" tasks as I mostly prefer the idea of a world than a game.
But again, something has to replace those tasks so that other players can do things as well. That's not even considering a hypothetical series of bosses where once one is killed then "that's it." Which would just leave the most dedicated players always enjoying what the game has to offer with nothing left for others.
The only way I can imagine it working is to have a very steady stream of new tasks that need to be solved whereby it's too much for a small group and everybody can have something to do.
But I don't really think most players would like that system. So "yeah" I respect the decision it just doesn't really work well in a "game."
So you don't respect the actual decision, which is the game systems as implemented. You respect that they were potentially on the right track, and you respect what a smarter decision might have looked like. Big difference.
In reality, they stopped short of making a good decision, and they don't deserve respect until they clean up their mess.
Fractured Onlines population has dropped, so I know people who've left (due to low population) to play this (max 16 per server). I spend most of my time confused these days.
I had played the demo but my 1080ti was having issues but that has been fixed, was a renderdoc gpu crash lots of people were having.
They changed some stuff like how you unlock certain building stuff from the demo but that not a big deal. Still loving it...its kind of like valhiem but with a story too which I really like.
Some things about the game is that story and crafting npc unlocks progress is server based BUT your character levels and skill is persistent meaning you can use the same character to go to different servers and only your char lvl/skill and gear you bring over will follow.
Couple things I really find stupid annoying.......when using keyboard and mouse and running around, game uses wasd movement, if you hit M to open the map and then close it even if your holding down the W key you guy stops moving until you press the damned W again.....its stupid annoying when you got a mob or critter on you and you are trying to run away as muscle memory does not have me releasing the W key and pressing it again to get moving after opening the map....
Also......Hitting E lets you interact with thing but holding it down allow you to destroy stuff which is fking annoying too as its easy to press E and hold it too long and accidentally destroy something....DOH!
I haven't even started seriously building things yet but I am playing with some ideas as it one aspect I enjoyed lots in Valheim and I think I will enjoy even more in Enshrouded!
I was so excited for this game. However I requested a refund. The UI settings related to motion blur and similar features are non-existent and I cannot play it. Motion blur is not as bad as say other games but it is still there. Hopefully this may get patched in at some point and fixed but until then I cannot physically play it.
But there is another fundamental problem. The entire multiplayer aspect is static and by that I mean if player A and B start a multiplayer server and do the intro quests, you cannot come along after them and do the quests. If they loot a chest, you cannot loot it. Everything is tied to joint progression. So the only way you can see the content of the game is only play together and NOBODY can play and progress without you, otherwise you or your friends will miss out on content. I was told by a very unhelpful discussion board to "just play single player" and catch up. I had to laugh because I did not choose to play a multiplayer game with my friends only to be FORCED to play single player to see the content of the game.
I get this is the design decision of the devs and I respect it but it does not work. I logged into our multiplayer server and could do nothing because the server as a whole was hours and many quests ahead of me. I had no tutorial because it was done, no entry level quests because they were done, chests without loot, secrets and hidden things exposed that I could not find. It was no fun and I cannot recommend it at this time.
Just to correct some mistaken misinformation in this post and hopefully maybe this allows you to playt he game and enjoy it.
Motion blur can indeed be turned off...the issues is they hid it in the "accessibility menu" instead of putting it in the video menu.....its called "Reduce Dynamic Camera Motion"...you need to set that to on.
I dislike motion blur to and turn it off in all games and have no issue with Enshrouded even with this turned off as it is by default. I am fairly sure if you turn it on it will make it okay for you as it for those that get motion sickness easily.
As for the multiplayer aspect...you are a bit confused in how it works.
Character progress is persistent meaning that your level and skill and gear you have on you stay with you even if you go to different servers.
Story and game progress is PER server so if you unlocked everything in your private world and go to someone else dedicated server and they have no npc unlocked they will not be unlocked even if you joined as that is tied to the server itself and part of the server progression.
That said you CAN farm bosses and redo bosses and get loot from them again. Every time you log out of your private world all chest and boisses respawn...the same is true for private or dedicated servers...just every one needs to have logged out and/or the server needs a restart.
This respawn affects bosses and loot they drop, chests and even thing like flame shrines etc.
Thank you for the correction to my post. I guess the tutorial would have respawned as well? That was my biggest issue with it.
I will follow its development and hope that it improves as whole down the road. Just not the game for me right now.
But there is another fundamental problem. The entire multiplayer aspect is static and by that I mean if player A and B start a multiplayer server and do the intro quests, you cannot come along after them and do the quests. If they loot a chest, you cannot loot it. Everything is tied to joint progression. So the only way you can see the content of the game is only play together and NOBODY can play and progress without you, otherwise you or your friends will miss out on content. I was told by a very unhelpful discussion board to "just play single player" and catch up. I had to laugh because I did not choose to play a multiplayer game with my friends only to be FORCED to play single player to see the content of the game.
I get this is the design decision of the devs and I respect it but it does not work.
Why would you respect a patently bad design decision? It's the dumbest thing I've ever seen in any multiplayer game, and the developers need to be told loudly and often how stupid they are.
My gaming group of 6-10 players would have loved most of what Enshrouded has to offer, but we will not be touching this game with an adventurer's standard 10-foot-pole unless Keen fixes this ridiculous system.
I actually do respect the decision. I just don't think it works the way it's implemented. They're basically trying to make it less "game like" by removing resetting already accomplished tasks for someone to do it all over again.
In a game that's trying to be more like a "world" it makes sense to have accomplished tasks "done!"
The problem is that it gives other players nothing to do.
So yeah, if a passage is unblocked then there's no reason to block it again other than giving new players the same task to do all over again.
My guess is that the decision is more about how the developers believe players will play. Meaning, they most likely think a small group will consistently play together and accomplish things together. Doesn't really work that way in most cases.
I'll admit that when thinking of designing my own game, a similar feature has always cropped up in my mind. Basically "one and done" tasks as I mostly prefer the idea of a world than a game.
But again, something has to replace those tasks so that other players can do things as well. That's not even considering a hypothetical series of bosses where once one is killed then "that's it." Which would just leave the most dedicated players always enjoying what the game has to offer with nothing left for others.
The only way I can imagine it working is to have a very steady stream of new tasks that need to be solved whereby it's too much for a small group and everybody can have something to do.
But I don't really think most players would like that system. So "yeah" I respect the decision it just doesn't really work well in a "game."
So you don't respect the actual decision, which is the game systems as implemented. You respect that they were potentially on the right track, and you respect what a smarter decision might have looked like. Big difference.
In reality, they stopped short of making a good decision, and they don't deserve respect until they clean up their mess.
No.
I respect their decision to implement a system that is different from systems in other games.
good for them. It’s close to the type of system I might put in a game.
Smarter? Better?
my opinion is that players who are more used to theme parks won’t like it and perhaps there could be a different system. But just because I think it that, doesn’t mean that it’s smarter or better.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The building aspect is amazing in this game. I went ahead and got it even though I might struggle with the combat.
Palworld has taken over from Enshrouded for me, but I had gotten to the point where I was looking up simple pixel art to get ideas for decorating my place! Only got as far as creating a skull on the front wall of my house out of luminous blocks, but it looked pretty damn good!
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Thanks, that's informative.
I am not the only gamer to have noticed that games with the survival tag often have a "better with friends" remark put in reviews. In fact it seems to be a euphemism for "not so good solo" when nearly all these games tout themselves as just as good solo. It is obvious that multiplayer is better with friends, so it stands out that reviewers want to mention that. Would you mention that if doing a review, it is multiplayer after all?
We need to be careful about genre here, when I say 'survival' I am not sure that even means the same thing to all of us. So for example Enshrouded is not even sounding like a survival game to me now, it is a sandbox.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Sandbox was never like this to my mind, it was all about getting out there and doing. To me Strictly Survival (just coined my phrase for what I don't like) just stops you doing all the good stuff.
The problem is that words to describe games are dictated by the rules of fashion and hype so "survival" is getting slapped on everything. I can't wait for the site to cover its first Survival Cozy Sandbox MMO.
If you played Elden Ring then I think you're way above me in terms of prowess and I won't manage even a fraction of what you think is easy.
The ranged damage is nice to bring their health down before they get to you and then melee them off in close (if they make it close)
The world is huge and beautiful. It does not have the same charm to me as Valeim at all but it is a very similar game. Plus I find the death to be very frustrating. I spent an hour collecting metal fragments only to die falling down a hill and I have no idea how to get it back. I have looked and looked trying to get back but the topography is hard to navigate. I find this game far more frustrating than it needs to be. I am going to put it down for now as I am just really not wanting to constantly lose my stuff to try and get my stuff. I have death markers all over my map and it is demoralizing to know I am obviously not good enough at this kind of game to be fun for me.
7.5 out of 10 for the game itself.
4 out of 10 for me personally.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If it is true then if you don't need to eat or drink in order to survive it's not really survival. However I can easily see how people would say it's survival because you need to build things in order to progress, to get gear, etc.
In the end I never really care about labels, I think they should always be guidelines and that's it. I don't require things to fall neatly under different columns because quite frankly, life isn't that way.
But if someone strongly feels it's survival then that's fine with me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I will follow its development and hope that it improves as whole down the road. Just not the game for me right now.
I respect their decision to implement a system that is different from systems in other games.
good for them. It’s close to the type of system I might put in a game.
my opinion is that players who are more used to theme parks won’t like it and perhaps there could be a different system. But just because I think it that, doesn’t mean that it’s smarter or better.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I assume that you mean starting new characters or "worlds/servers?"
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Palworld has taken over from Enshrouded for me, but I had gotten to the point where I was looking up simple pixel art to get ideas for decorating my place! Only got as far as creating a skull on the front wall of my house out of luminous blocks, but it looked pretty damn good!