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I'm Enjoying Fractured Online

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  • vonryan123vonryan123 Member UncommonPosts: 508
    edited November 2023
    Wargfoot said:
    Quizzical said:
    Scot said:
    Guys, you don't log into Battlefield expecting to do some PvE. If a MMO has PvP and is set up in such a way that certain areas or activates are going to be PvP that's not forced.

    Now I am going to be forced to have some chicken soup which the label on the tin said was chicken soup but where is my choice? I am not a consumer I am a free man! :)
    A lot depends on the type of game.  Uncharted Waters Online, for example, has much of the world as open PVP, but if you don't look like a botter, you might get attacked once every 50-100 hours of sailing around in such zones.  And if you're paying attention, you're likely to escape from the attack unscathed.  It's a game with PVP, but very few of its players are there for the PVP.
    Part of me is hanging out just to see how this game develops.
    I'm curious how they'll handle the PvP growing pains.
    Well they just got a massive hack that deleted all the player cities. Servers have been down. The cred of this company just went to zero for a 2nd time....I wish them luck but this might be too hard to recover from.
    Dibdabs

    image
  • vonryan123vonryan123 Member UncommonPosts: 508
    edited November 2023
    Wargfoot said:
    I just read on the forum that the hacker deleted all the cities!
    Not from an official source.

    Wow.
    It's true they made a post on the discord.

    image
  • WargfootWargfoot Member EpicPosts: 1,170
    The bummer is another player was leaving the game for a couple of weeks and he left me his house.  I hope they don't have a rollback to the point I lose the free house.  :)
  • ScotScot Member LegendaryPosts: 23,849
    Quizzical said:
    Scot said:
    Guys, you don't log into Battlefield expecting to do some PvE. If a MMO has PvP and is set up in such a way that certain areas or activates are going to be PvP that's not forced.

    Now I am going to be forced to have some chicken soup which the label on the tin said was chicken soup but where is my choice? I am not a consumer I am a free man! :)
    A lot depends on the type of game.  Uncharted Waters Online, for example, has much of the world as open PVP, but if you don't look like a botter, you might get attacked once every 50-100 hours of sailing around in such zones.  And if you're paying attention, you're likely to escape from the attack unscathed.  It's a game with PVP, but very few of its players are there for the PVP.
    I can except players join a multiplayer online and don't want to do what the game was designed for, it is when they bleat about what the game should be like in the official forums and the like trying to push the game a different way that annoys me. What the baulk of players will want to do won't be decided until launch, and the studio focuses on PvP, let them have their vision.
    Pr0tag0ni5t
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    I played a game called Legend of Aria.  It's an isometric sandbox game using Unity Engine.  I dont' know what happened to the game, think it turned into a NFT game called britaria online.  Don't know if the game survived.  

    I can't even find a forum for it.  Hope the game is doing ok.  
  • WargfootWargfoot Member EpicPosts: 1,170
    AAAMEOW said:
    I played a game called Legend of Aria.  It's an isometric sandbox game using Unity Engine.  I dont' know what happened to the game, think it turned into a NFT game called britaria online.  Don't know if the game survived.  

    I can't even find a forum for it.  Hope the game is doing ok.  
    I gave that one a try as well.
    Didn't grab me for some reason.
  • KyleranKyleran Member LegendaryPosts: 43,834
    AAAMEOW said:
    I played a game called Legend of Aria.  It's an isometric sandbox game using Unity Engine.  I dont' know what happened to the game, think it turned into a NFT game called britaria online.  Don't know if the game survived.  

    I can't even find a forum for it.  Hope the game is doing ok.  
    Turned into a NFT game? If so, hopefully it will 

     

    WargfootPr0tag0ni5t

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DibdabsDibdabs Member RarePosts: 3,234
    Has this game dragged it's ass back to functionality yet?  I keep checking but any info is vague at best.
  • WargfootWargfoot Member EpicPosts: 1,170
    Dibdabs said:
    Has this game dragged it's ass back to functionality yet?  I keep checking but any info is vague at best.
    I spent the better part of the afternoon playing.
    Kyleran
  • DibdabsDibdabs Member RarePosts: 3,234
    Oh, cheers.  ?  I shall check it out then.  
  • WargfootWargfoot Member EpicPosts: 1,170
    edited November 2023
    Another Update:

    Jacopo (Prometheus) — Yesterday at 7:48 PM

    Hi @everyone, apologies for spamming you with a lot of tags in these last couple days. We have devised a way to verify items lost for players who moved all their belongings into a city plot between Friday night and Sunday morning (EU time).

    If you're one of them, this won't give you back the items you earned in those 1.5 days, but it will give you back what you had accumulated from launch till then.

    The process will start tomorrow and will take some time to complete. Reach out to a Game Master using the form here ⁠community-news⁠ if you're one of these players with massive losses.

    Please don't reach out if the items lost were farmed in the 1.5 days of city rollback, that's a loss hitting all cities equally and can't be amended. Now that we've fixed saves, if a rollback happens again, it should be of no more than 1 hour and should bring back the whole world and players to the same point in time, so we won't have to go through a complex recovery like this.

     When we release tomorrow's patch we are also going to do a respec timer reset for everyone. Thank you for your patience. Player numbers in game are amazing and we're coming out of this stronger than ever! Best, Jacopo
    Post edited by Wargfoot on
  • WargfootWargfoot Member EpicPosts: 1,170
    I was playing New World for a spell, that is, until they combined all the auction houses.  For me, the gameplay loop of running between towns gathering, taming horses, and the like while maintaining my 'stock' in each market is important.

    That works well in Fractured.
    Every time I log back on I've sold something.

    It isnt much money but there is an economy there.
  • AmarantharAmaranthar Member EpicPosts: 5,846
    Wargfoot said:
    I was playing New World for a spell, that is, until they combined all the auction houses.  For me, the gameplay loop of running between towns gathering, taming horses, and the like while maintaining my 'stock' in each market is important.

    That works well in Fractured.
    Every time I log back on I've sold something.

    It isnt much money but there is an economy there.
    Well, if the game gets going then the economy will heat up considerably (I'm guessing). 

    I agree that this sort of game play is important. Not that everyone likes it, but many do. The idea of buying here and selling there, seeking profits via supply and demand, is a solid one for an MMORPG. 
    WargfootKyleran

    Once upon a time....

  • WargfootWargfoot Member EpicPosts: 1,170
    So lots of talk in the chat featuring PvP players from MO2, UO, CF, AO - which concerns me because that means the crew of losers who do nothing but crap games to death before moving on to fresh meat has now made its way to Fractured.
    Kyleran
  • NanfoodleNanfoodle Member LegendaryPosts: 10,744
    Wargfoot said:
    Wargfoot said:
    ValdemarJ said:
    Wargfoot said:
    Kyleran said:
    Wargfoot said:
    I just had a UO flashback.
    Tell me this thread doesn't bring it all back:
    regarding naked reds or naked pvpers | Fractured Forum (fracturedmmo.com)

    I'll have to stay involved just to see how the drama plays out.
    Guild I used to belong to in early DAOC got it's start in UO.  Was called the Shadow Clan who role played as a  ravenous, xenophobic, naked fighting PVP  "horde" which zerged their opponents into oblivion.

    In DAOC we did the same, just wore appropriate gear for our race/class.

    ;)
    I feel like this highlights one of the things developers fail to realize.

    A PK doesn't care if he dies alot - so if he can find a way to fight where he risks no capital (or next to none) then he'll do that. He's not enamored of your fancy gear if he can get a nekid buddy to help out.

    In UO, the PKs I saw that got whacked usually had nothing on them.
    You'd spend more in reagents killing them then the value of the loot they carried.

    This is why those games have totally rubbish pvp to me and are way too carebear. If you're going to have mmrpg pvp then there should be an xp hit for dying just like in pve. And de-leveling with potential stat loss penalties. If all a pk has to worry about is their gear then it isn't much of a pvp system to me.
    I don't often take the sides of a PK but if you're going to allow it in a game it doesn't make sense to stat based punishments.

    I'd rather that the game offer incentives for remaining lawful.  For example, keeping karma with different shrines offers loot/exp/power bonuses.   The unlawful cannot get to these shrines and therefore don't have the bonuses.

    Why would a person play a PK if a little bit of network lag could cost them hours of work on stats?  We should look to keep it fun for everyone.
    There's a difference between PvPing and PKing. The first is mutually consensual, the second not. 
    All PKing is consensual.

    A person grants consent when:

    1: Buy a game that has PvP.
    2: Log into the game.
    3: Enter a PvP zone.

    The claim that PKs are engaging in non-consent behavior is like loading up FFXIV and complaining about non-consensual PvE.

    You've granted consent to play the game by the rules when you log into the game.
    PKing used to mean PvPing. It's grown in most PvPing communities to attack someone who can't fight back. Generally its hunting people who are lower level or low gear score. Really PVP'ers play for the challenge and normally look down on PKers.

    I do agree when you play a PvP game, you don't have the right to claim the game needs to be fixed because PKers exist but that does not change the fact, that most PVP'ers love to take a notch out of people who claim to be PKers.

    It's one of my favourite pass times. Making a PKer log off because the community has pushed them away from people that can't fight back. 
    WargfootKyleran
  • vonryan123vonryan123 Member UncommonPosts: 508
    Wargfoot said:
    So lots of talk in the chat featuring PvP players from MO2, UO, CF, AO - which concerns me because that means the crew of losers who do nothing but crap games to death before moving on to fresh meat has now made its way to Fractured.
    Yep I already gave all my stuff away and Uninstalled. The devs are listening to them and anyone with any other ideas gets shouted down by the tryhards. Game will be a ghost town of tryhards crying no one to pvp in 6 months tops.
    Kyleran

    image
  • AmarantharAmaranthar Member EpicPosts: 5,846
    Nanfoodle said:
    Wargfoot said:
    Wargfoot said:
    ValdemarJ said:
    Wargfoot said:
    Kyleran said:
    Wargfoot said:
    I just had a UO flashback.
    Tell me this thread doesn't bring it all back:
    regarding naked reds or naked pvpers | Fractured Forum (fracturedmmo.com)

    I'll have to stay involved just to see how the drama plays out.
    Guild I used to belong to in early DAOC got it's start in UO.  Was called the Shadow Clan who role played as a  ravenous, xenophobic, naked fighting PVP  "horde" which zerged their opponents into oblivion.

    In DAOC we did the same, just wore appropriate gear for our race/class.

    ;)
    I feel like this highlights one of the things developers fail to realize.

    A PK doesn't care if he dies alot - so if he can find a way to fight where he risks no capital (or next to none) then he'll do that. He's not enamored of your fancy gear if he can get a nekid buddy to help out.

    In UO, the PKs I saw that got whacked usually had nothing on them.
    You'd spend more in reagents killing them then the value of the loot they carried.

    This is why those games have totally rubbish pvp to me and are way too carebear. If you're going to have mmrpg pvp then there should be an xp hit for dying just like in pve. And de-leveling with potential stat loss penalties. If all a pk has to worry about is their gear then it isn't much of a pvp system to me.
    I don't often take the sides of a PK but if you're going to allow it in a game it doesn't make sense to stat based punishments.

    I'd rather that the game offer incentives for remaining lawful.  For example, keeping karma with different shrines offers loot/exp/power bonuses.   The unlawful cannot get to these shrines and therefore don't have the bonuses.

    Why would a person play a PK if a little bit of network lag could cost them hours of work on stats?  We should look to keep it fun for everyone.
    There's a difference between PvPing and PKing. The first is mutually consensual, the second not. 
    All PKing is consensual.

    A person grants consent when:

    1: Buy a game that has PvP.
    2: Log into the game.
    3: Enter a PvP zone.

    The claim that PKs are engaging in non-consent behavior is like loading up FFXIV and complaining about non-consensual PvE.

    You've granted consent to play the game by the rules when you log into the game.
    PKing used to mean PvPing. It's grown in most PvPing communities to attack someone who can't fight back. Generally its hunting people who are lower level or low gear score. Really PVP'ers play for the challenge and normally look down on PKers.

    I do agree when you play a PvP game, you don't have the right to claim the game needs to be fixed because PKers exist but that does not change the fact, that most PVP'ers love to take a notch out of people who claim to be PKers.

    It's one of my favourite pass times. Making a PKer log off because the community has pushed them away from people that can't fight back. 
    I played UO from the very first hour of Live to more than 10 years. 
    I was in an "Anti-PKer", PvP guild. 
    While there are a lot of decent PvPers like you relate, there are many more who "Play-to-Crush." They will use all sorts of strategies to set themselves up for easy wins, even things that typical players don't think of to defend against. 
    PKers are bad news. 

    I see conflcting stories on how it will work. Lets hope that there's a way for non-PKer players to stay out of PvP if they choose to, or else they'll just end up leaving, like in every other open PvP game. 

    Zones disabled to PvP are not the answer, as players want to have access. 
    Some sort of -War Parties- to join might be the answer. 

    Once upon a time....

  • WargfootWargfoot Member EpicPosts: 1,170
    Wargfoot said:
    So lots of talk in the chat featuring PvP players from MO2, UO, CF, AO - which concerns me because that means the crew of losers who do nothing but crap games to death before moving on to fresh meat has now made its way to Fractured.
    Yep I already gave all my stuff away and Uninstalled. The devs are listening to them and anyone with any other ideas gets shouted down by the tryhards. Game will be a ghost town of tryhards crying no one to pvp in 6 months tops.
    I live in Terra so their impact will be minimal.
    The game has some interesting anti-PK ideas which I look forward to seeing.

    As a good wild folk, it is my understanding they cannot take my gear - and while in PK land I'll destroy everything I loot so killing me will be nothing more than a time sink.
  • WargfootWargfoot Member EpicPosts: 1,170
    Nanfoodle said:
    Wargfoot said:
    Wargfoot said:
    ValdemarJ said:
    Wargfoot said:
    Kyleran said:
    Wargfoot said:
    I just had a UO flashback.
    Tell me this thread doesn't bring it all back:
    regarding naked reds or naked pvpers | Fractured Forum (fracturedmmo.com)

    I'll have to stay involved just to see how the drama plays out.
    Guild I used to belong to in early DAOC got it's start in UO.  Was called the Shadow Clan who role played as a  ravenous, xenophobic, naked fighting PVP  "horde" which zerged their opponents into oblivion.

    In DAOC we did the same, just wore appropriate gear for our race/class.

    ;)
    I feel like this highlights one of the things developers fail to realize.

    A PK doesn't care if he dies alot - so if he can find a way to fight where he risks no capital (or next to none) then he'll do that. He's not enamored of your fancy gear if he can get a nekid buddy to help out.

    In UO, the PKs I saw that got whacked usually had nothing on them.
    You'd spend more in reagents killing them then the value of the loot they carried.

    This is why those games have totally rubbish pvp to me and are way too carebear. If you're going to have mmrpg pvp then there should be an xp hit for dying just like in pve. And de-leveling with potential stat loss penalties. If all a pk has to worry about is their gear then it isn't much of a pvp system to me.
    I don't often take the sides of a PK but if you're going to allow it in a game it doesn't make sense to stat based punishments.

    I'd rather that the game offer incentives for remaining lawful.  For example, keeping karma with different shrines offers loot/exp/power bonuses.   The unlawful cannot get to these shrines and therefore don't have the bonuses.

    Why would a person play a PK if a little bit of network lag could cost them hours of work on stats?  We should look to keep it fun for everyone.
    There's a difference between PvPing and PKing. The first is mutually consensual, the second not. 
    All PKing is consensual.

    A person grants consent when:

    1: Buy a game that has PvP.
    2: Log into the game.
    3: Enter a PvP zone.

    The claim that PKs are engaging in non-consent behavior is like loading up FFXIV and complaining about non-consensual PvE.

    You've granted consent to play the game by the rules when you log into the game.
    PKing used to mean PvPing. It's grown in most PvPing communities to attack someone who can't fight back. Generally its hunting people who are lower level or low gear score. Really PVP'ers play for the challenge and normally look down on PKers.

    I do agree when you play a PvP game, you don't have the right to claim the game needs to be fixed because PKers exist but that does not change the fact, that most PVP'ers love to take a notch out of people who claim to be PKers.

    It's one of my favourite pass times. Making a PKer log off because the community has pushed them away from people that can't fight back. 
    I played UO from the very first hour of Live to more than 10 years. 
    I was in an "Anti-PKer", PvP guild. 
    While there are a lot of decent PvPers like you relate, there are many more who "Play-to-Crush." They will use all sorts of strategies to set themselves up for easy wins, even things that typical players don't think of to defend against. 
    PKers are bad news. 

    I see conflcting stories on how it will work. Lets hope that there's a way for non-PKer players to stay out of PvP if they choose to, or else they'll just end up leaving, like in every other open PvP game. 

    Zones disabled to PvP are not the answer, as players want to have access. 
    Some sort of -War Parties- to join might be the answer. 
    I'm sure there will be growing pains.
    Part of the appeal is the laboratory this game will become.
  • WargfootWargfoot Member EpicPosts: 1,170
    Last night, after I went to bed, about half of the stuff I had on the market sold.
    This is all low level stuff that can be made without a house.

    I feel the economy is good.


    Quizzical
  • DibdabsDibdabs Member RarePosts: 3,234
    I'm really not feeling any excitement playing this game.  It just seems... plodding.  No heart-pounding fights, not much incentive to level up, combat is dull...   It's an OK-ish game but no more than that to me.  I doubt I'll play it much longer before I mothball it.
  • WargfootWargfoot Member EpicPosts: 1,170
    Dibdabs said:
    I'm really not feeling any excitement playing this game.  It just seems... plodding.  No heart-pounding fights, not much incentive to level up, combat is dull...   It's an OK-ish game but no more than that to me.  I doubt I'll play it much longer before I mothball it.
    I think it is a good casual (relaxing) game.
    Probably a bad fit for you.
  • WargfootWargfoot Member EpicPosts: 1,170
    In reading through some in game chat and posts:

    I'm forever amazed at how many knuckle-draggers fail to understand that the purpose of video games is far greater than serving up hoards of ill equipped noobs for one's guild of PKs.
    Quizzical
  • ScotScot Member LegendaryPosts: 23,849
    edited November 2023
    Wargfoot said:
    I was playing New World for a spell, that is, until they combined all the auction houses.  For me, the gameplay loop of running between towns gathering, taming horses, and the like while maintaining my 'stock' in each market is important.

    That works well in Fractured.
    Every time I log back on I've sold something.

    It isnt much money but there is an economy there.
    I remember Torval thinking this was a good move, one mans food etc.
    Post edited by Scot on
  • WargfootWargfoot Member EpicPosts: 1,170
    I did finally buy a house in a neighborhood full of MOBs that find me to be 'crunchy'.

    In PvP related news, I've been enjoying watching this game evolve.  It is amazing to me that developers in every game paint one picture - how they think it will work - and how the player base simply does an end run around the best of intentions.

    • I've seen complaints of naked pks.  In the unlikely event you manage to kill one of these guys you ain't getting anything.
    • The developer recently expressed concern over good aligned players deleting their inventories when attacked. This is the good aligned response to naked pks, which is really funny.
    • One work around is to group with a player still protected by the noob status and have that player do all looting while in Aerhen.   The noob player cannot be attacked by PKs - even if the rest of the party dies they leave no loot.

    I'm finding all this back and forth, and the experimenting with some fresh ideas, to be very interesting.  I only recently lost my noob status but with over 40hrs. of play in Terra I've never seen a red.

    The location of the 'Stargate' (portal between planets) did figure into my house placement plans.  I'm a good long jog away from the potential arsehole of the universe (as far as I'm concerned).
    Kyleran
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