There's a number of arguments I have seen frequently that base themselves completely on accepting mentally ill behaviours as something normal and accepted instead of something utterly unhealthy that should not be accepted, a few examples:
-"People like to show off X item/gear/cosmetic etc"
Are people stack in murican highschool? Adults by this point are meant to know that if someone wastes a ton of money on an expensive car to show off(Because they live in a society that has colonized their brain with "expensive car=cool"), they arent very mentally healthy because they have not bought the car for its utility or value, but because they are desperate for attention and to be liked by others. That is the core reason they need to show off, not because they like the car itself or find it useful, they have now lost money because they were desperate for social admiration.
Same thing happens in games, justifying systems and mechanics with this argument is pretty much showing how desperate and unhealthy many people are for social admiration rather than because of the item's utility or personal enjoyment.
-"Efficiency is fun"
This argument almost always comes up when someone points out someone's metaslavery and obsession over "efficiency", almost an instinctual response because they know very well, if a person truly is having fun in a video game, they dont care about efficiency because fun is all there is and no extra "processes" are required.
Now of course I am not saying build crafting is not fun, people can enjoy improving a build they like but that often happens because they enjoy certain weapon/style or utility and want to make a build that maximizes their enjoyment of said weapon/style or utility.
That is not what metaslaves do, metaslaves dont care about personal enjoyment of gameplay, weapon or utility because those dont matter, all that matters to them is using whatever does the often theoretical highest dps.
Which leads to the utterly degenerate situation of "I am playing something I hate because it does more dps because I am desperate to win"
At which point not only are they showing how desperate they are for the feeling of "win" but in reality they are reducing the difficulty of the encounter by stacking advantages on top of advantages not intended by the devs since broken builds will always be a thing since perfect balance is unattainable in mmos.
So not only are they desperate to have an external source(The game/devs), to tell them they "won", they are doing it by lowering its difficulty and these are the same people who will see around proudly believe themselves great l33t players.
-"If everyone has X item, it is no longer special"
This is again another incredibly mentally ill argument, it pretty much admits that the item itself has no value and the only thing that has value is the ARTIFICIAL scarcity.
They dont care if the item is fun, fits their playstyle or looks cool, they only care that others dont have it so again, they feel ARTIFICIALLY special. Again all actual value and utility becomes irrelevant because these people are desperate for social admiration and to feel unique "not like the other gurls".
So how can anyone take people who use such arguments seriously when they clearly havent understood themselves how mentally unhealthy they are and desperate for external validation.
Video games were meant to be about personal enjoyment, but more and more people are addicted to video games for pretty unhealthy reasons and those are just a few examples.
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I will agree, however, with your second argument. Being efficient and theorycrafting IS fun, but there is a sane limit to it. When people "metaslave", as you put it, that's entirely out of control. Then again, some DO play to win(=the process of winning is what's fun or rather pleasurable to them), so.../shrug. Regardless, when I see people with killer PCs playing CS(for example) at the LOWEST POSSIBLE SETTING...come on! This can't be healthy, it just can't be. Why'd anyone spend, idk, 4000$ only to play the game that looks like it's from the year 2000? >.<
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I don't see why role-playing an evil character would make the player more genuinely so than the portraying of one would make the actor.
Your third argument doesn't understand the point its arguing against. The reason why something is rare is because it is difficult to obtain. Players want it to remain that way so that the game can have some aspirational goals they can work towards and because rare items add flavor to the game even if they are not attainable by you.
If everything is easy, then it gets boring. Games are fun when they have some challenge for you to overcome. Is it good for everything to be easily attainable because you think it looks cool so you can play with it for 2 minutes before you get bored and move on to the next thing?
The argument you present is almost like arguing for instant gratification, which is not always a good thing, and I would say that it is actually what is associated with worse mental health.
Maybe people who love efficiency find it fun.
And just because someone purchases a sportscar or a luxury car doesn't mean that it's all about "me me me."
It could be because they like the look and the style. Now, I'm sure there could be a little bit of "look at me" but it doesn't have to be all that.
I'm also a bit suspect of you calling people mentally ill. Maybe your need to point all of this out is evidence of some mental illness?
But again, I don't know as I'm not a licensed professional.
Maybe the healthier thing is to just "let it go?" Doesn't really affect you much and if you get into a group where someone wants "efficiency" then drop it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I have two friends, not really interested in video games, but when they do play they prefer an interesting experience over any type of challenge.
My other friend has no interest but really liked the game "journey" because it was beautiful.
There's a reason walking simulators are enjoyed by many.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I guess I was just thinking about the context of earning a reward in an MMO. The challenge can take different forms such as a long grind, a difficult encounter, a rare spawn, a puzzle, or loot with a low drop rate. These give goals that can feel satisfying to accomplish. I would say that there is a relationship between time, effort, and satisfaction. I would also say that there is a relationship between satisfaction and fun.
Can we be satisfied without having fun? Can we have fun without being satisfied? Is the point of playing a game to have fun or to be satisfied? Philosophical questions to ponder...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Sometimes a player seeks more resistance. Sometimes less. Those difficult challenges fulfill players seeking more.
There is probably a competitive aspect to it as well. People naturally compare themselves to others and what they have accomplished and may become more motivated themselves. I don't think there is anything "mentally ill" about that as the OP might suggest. Some people may be more competitive, others less so. But I think the lashing out towards other who achieve more comes from a sense of inferiority.
Because all they do is grind.
I think the opposite spectrum are mmorpg player who explore, or hop from game to game etc.
Even in real life, what motivated explorers? Fountain of youth, gold, fame, undescovered treasure in lost ancient village ...
Games now dont even bother, also online guides blow all the secrets. One of the only ways to reward exploring today, would be making it random, or putting XP bonuses on mobs the longer they are alive.
The first part of the jumping on the train was easy but the next part had this wall walking bit but I was just not getting it right only to be slammed by the train and wham! dead. I finally understood that I had to slow the train enough to allow me to climb on top of the train to get to the top. Beyond that was the really hard part of jumping across these three trains that I really was almost going to give up but finally managed in the end. I felt so elated that I did it. Yes, I am an awful player but my god the feeling I had after I accomplished that was really, really good.
You talk about it being a mental disease that people try to get something desperately. You never explained the victory or elation when you do manage it because that isn't your focus is it. When I played FFXIV I played according to how they explained things in videos on youtube to make sure I was very efficient in raids and dungeons which in your twisted opinion is evidence of mental disease.
I am sorry but that is utter bullshit!
https://biturl.top/rU7bY3
Beyond the shadows there's always light
If you actually play the same game for years every day, there isn't much to explore. That's my point.
I think most people actually playing mmorpg are just brain dead and do the same activitiy in the mmorpg every day.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil