Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Diablo Immortal Celebrates Over 30 Million Installs - Entices Players to Login for Rewards | MMORPG.

2»

Comments

  • KnightFalzKnightFalz Member EpicPosts: 4,394
    Angrakhan said:
    I don't understand why install counts really matter for a FTP game. I installed it, played 5 minutes, gave it a big MEH, and haven't played since. Yet I'm a tiny part of that 30 million number they are crowing about.

    It's a very loose indicator of potential players which in turn is a very loose indicator of potential profit. So, it likely doesn't mean much at all but gives those that cover the game something to talk about, kind of like poll results do for political analysts.
  • KnightFalzKnightFalz Member EpicPosts: 4,394
    edited August 2022
    Celcius said:



    Celcius said:







    Celcius said:


    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..



    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.




    Your perception is not reality. 

    The game is still doing "objectively" well. In the same way that a critic score of 60% isn't "objectively" poor.

    I get not liking the game, but the facts are the facts. If they're making 100 million in a couple months and have over 30 millions installs even though people trash the game left and right, then yeah, despite your whining, the game is doing well. 

    Those are just the facts. 






    a critic score of 60% is objectively bad lmao...the game is not doing that well Genshin is still kicking it's ass sorry...
    100mil in the first 2 months of a mobile game is bad also considering that it will only go down from here..these are all just facts bro

    My point still stands btw as 60% on Metacritic is not "received fairly well" as that article blatantly misleads.



    Because critic scores matter oh so much.

    The game doesn't need to earn Genshin revenue levels to be successful, just as for many years on end MMORPGs didn't have to earn WoW revenue levels to succeed.

    All that is needed for success is that the game earn what the providers deem an acceptable level of profit to justify the continuance of it.




    So if critic score doesn't matter then you are saying user score matters? Ok let's go with that 0.4 LOL Fact of the matter is that this game failed and you will see it as the revenue continues to drop off. (24 million in 2 weeks, then it took a total of 6 more weeks to hit 100mil) Genshin had 400mil in same time frame (2 months)

    I'm saying profit in relation to that expected matters. It doesn't matter how the game is rated nor does it matter how much it makes in relation to another game.

    What matters is if DI is meeting the profit expectations for it and the expected rate of growth for that profit. So long as this is so the game will be considered a success by those parties involved in the making of it. If it falls short it won't be and steps will be taken to address it if the game is felt salvageable, or closed if seen beyond hope.
    maskedweasel
  • UwakionnaUwakionna Member RarePosts: 1,139
    Reiteration of the point "Unethical business practices make money. We are well aware."

    Whole point of consideration of the fact Immortal lags behind major competitors like Genshin Impact, likely in part to it's comparatively much more aggressive monetization, and likely scenario that it's pricing was schemed based on data from D3's cash shop and their other mobile offerings.

    Runabout to the point of guiding game design by profit expectations, and how ultimately the concern is not with respecting consumers, it's with maximizing returns from a target demographic.
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 43,835
    kitarad said:
    All the things people have posted about having choices on how we spend our money is true. We are the authors of our own expenditure which is why I decided not to contribute to the statistic by not trying the game at all.

    The fact is our notion of how games should monetize and offer a game for enjoyment has been greatly eroded in favour of horribly staggered tiers and crafty addictive practices I have no wish to belabour.

    So they are making money which we should not be surprised about at all. After all the generation currently addicted to mobile games will not raise an eyebrow at the way this game has been structured. Well good for them since they can find enjoyment in it.

    Being the dinosaur I am I have unfortunately a good memory of how games used to be and I will fight the urge to just lay down and surrender to this horrible trend. I will continue to write and give my support to critiques that decry the monetization and I am going to do it as long as I game because I have no wish to see our future gaming trends to this type of predatory gaming practices. 

    I will not support this type of game. Even if I am an ant fighting a giant I will continue to fight it.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 43,835
    Uwakionna said:


    Runabout to the point of guiding game design by profit expectations, and how ultimately the concern is not with respecting consumers, it's with maximizing returns from a target demographic.
    The target demographic being people addicted to mobile gaming.

    Time to start a new 12 step program I think.

    MGA, Mobile Gamers Anonymous.


    ScotshetlandslarsenSlapshot1188

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • theGnadetheGnade Member UncommonPosts: 147

    Celcius said:

    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..

    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.



    It could be that Genshi was also released in China where giga whales are. Meanwhile Immortal just made 100 millions without giga whales. Idk, 100 million in my books is big success. Sure great single player would have sold more, but single player will never sustain it's sales numbers. Meanwhile Immortal will keep selling itself down the line.
  • The user and all related content has been deleted.
  • TalinTalin Member UncommonPosts: 921

    kitarad said:

    All the things people have posted about having choices on how we spend our money is true. We are the authors of our own expenditure which is why I decided not to contribute to the statistic by not trying the game at all.

    The fact is our notion of how games should monetize and offer a game for enjoyment has been greatly eroded in favour of horribly staggered tiers and crafty addictive practices I have no wish to belabour.

    So they are making money which we should not be surprised about at all. After all the generation currently addicted to mobile games will not raise an eyebrow at the way this game has been structured. Well good for them since they can find enjoyment in it.

    Being the dinosaur I am I have unfortunately a good memory of how games used to be and I will fight the urge to just lay down and surrender to this horrible trend. I will continue to write and give my support to critiques that decry the monetization and I am going to do it as long as I game because I have no wish to see our future gaming trends to this type of predatory gaming practices. 

    I will not support this type of game. Even if I am an ant fighting a giant I will continue to fight it.



    Very well stated and 100% aligned. I am raising my daughter to shun this type of nonsense and only spend money to obtain something specific, never to pay for the privilege of possibly getting something based on a heavily skewed calculation. A game pass that unlocks features, cosmetics, etc.? Sure, you know you have to play to get it, but you know what you will get. A game pass to unlock currency to possibly get something else? Pure nonsense and just another flavor of gatcha nonsense.

    Any game that limits my playing (energy mechanics) or forces me to continue to spend money to be able to earn the items needed to advance (gatcha draws that inevitably add more gameplay systems and rarities over time) are nonstarters.

    I actually want companies that make games I enjoy to make a lot of money - helps ensure they will keep updating and/or making more games. FTP as a concept is a great way of bringing a base game to an expanded audience, but why more companies can't/wont find a way to sell direct unlocks (characters, classes, zones, etc.) as opposed to gambling mechanics is beyond me. I think many suspect the end of this dynamic is coming and want to cash out while they still can.
  • MendelMendel Member LegendaryPosts: 5,609
    A game pulls in $100 million in a month and offers pixels as a 'reward'?  How about pay me $10 to log in.  That's a payment model I can get behind.



    maskedweasel

    Logic, my dear, merely enables one to be wrong with great authority.

  • sirwutsirwut Member UncommonPosts: 25
    not gonna lie. i install then uninstall the game. i never played it.
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    theGnade said:

    Celcius said:

    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..

    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.



    It could be that Genshi was also released in China where giga whales are. Meanwhile Immortal just made 100 millions without giga whales. Idk, 100 million in my books is big success. Sure great single player would have sold more, but single player will never sustain it's sales numbers. Meanwhile Immortal will keep selling itself down the line.
    China does not simply hand over cash to any ole mobile game, and NA actually outspent China on mobile earlier this year (I believe around the month of April or so).

    In Genshin, for example, Chinese revenue most recently only beat Japan by 7%.
  • KyleranKyleran Member LegendaryPosts: 43,835
    theGnade said:

    Celcius said:

    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..

    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.



    It could be that Genshi was also released in China where giga whales are. Meanwhile Immortal just made 100 millions without giga whales. Idk, 100 million in my books is big success. Sure great single player would have sold more, but single player will never sustain it's sales numbers. Meanwhile Immortal will keep selling itself down the line.
    China does not simply hand over cash to any ole mobile game, and NA actually outspent China on mobile earlier this year (I believe around the month of April or so).

    In Genshin, for example, Chinese revenue most recently only beat Japan by 7%.
    Well there's some signs the Chinese economy is about to drop into free fall so perhaps understandable.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






Sign In or Register to comment.