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Diablo Immortal Celebrates Over 30 Million Installs - Entices Players to Login for Rewards | MMORPG.

SystemSystem Member UncommonPosts: 12,599

imageDiablo Immortal Celebrates Over 30 Million Installs - Entices Players to Login for Rewards | MMORPG.com

Diablo Immortal has been doing well since its launch back in June. With over 30 million installs and a purported 100M in revenue, the cross-platform title feels like it's only just picking up steam despite some backlash related to its monetization system.

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  • CelciusCelcius Member RarePosts: 1,873
    edited July 2022
    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it.. It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.
    maskedweaselKyleranDekahn
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193
    Celcius said:
    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it.. It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.
    Your perception is not reality. 

    The game is still doing "objectively" well. In the same way that a critic score of 60% isn't "objectively" poor.

    I get not liking the game, but the facts are the facts. If they're making 100 million in a couple months and have over 30 millions installs even though people trash the game left and right, then yeah, despite your whining, the game is doing well. 

    Those are just the facts. 
    CelciusKyleranDekahnGreatswordeoloeDrius75LePetitSoldat



  • UwakionnaUwakionna Member RarePosts: 1,139
    Unethical business practices make money. We are well aware.
    CelciusKyleranMcSleazeoloeDrius75Talin
  • CelciusCelcius Member RarePosts: 1,873
    edited July 2022



    Celcius said:

    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..

    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.


    Your perception is not reality. 

    The game is still doing "objectively" well. In the same way that a critic score of 60% isn't "objectively" poor.

    I get not liking the game, but the facts are the facts. If they're making 100 million in a couple months and have over 30 millions installs even though people trash the game left and right, then yeah, despite your whining, the game is doing well. 

    Those are just the facts. 



    a critic score of 60% is objectively bad lmao...the game is not doing that well Genshin is still kicking it's ass sorry... 100mil in the first 2 months of a mobile game is bad also considering that it will only go down from here..these are all just facts bro My point still stands btw as 60% on Metacritic is not "received fairly well" as that article blatantly misleads.
    maskedweaselKyleranDekahn
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193
    Celcius said:



    Celcius said:

    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..

    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.


    Your perception is not reality. 

    The game is still doing "objectively" well. In the same way that a critic score of 60% isn't "objectively" poor.

    I get not liking the game, but the facts are the facts. If they're making 100 million in a couple months and have over 30 millions installs even though people trash the game left and right, then yeah, despite your whining, the game is doing well. 

    Those are just the facts. 



    a critic score of 60% is objectively bad lmao...the game is not doing that well Genshin is still kicking it's ass sorry... 100mil in the first 2 months of a mobile game is bad also considering that it will only go down from here..these are all just facts bro My point still stands btw as 60% on Metacritic is not "received fairly well" as that article blatantly misleads.
    So.. according to you if you're not making 245 million in the first 2 months for a mobile game it's bad? Even though the majority of mobile games that are successful don't make that much? That's ridiculous. 

    And 60% is considered a mixed review. Metacritic is at 67%, with 3 unscored reviews with positive summaries. It's literally 3% away from 70% with three positive reviews. No matter how you look at it, that's "objectively mediocre".  Metacritic has scores for "bad" games. They're called negative reviews. 60% is pretty far from that mark. 

    That's not me saying that either, that's straight from metacritic. That's how their scoring system works. At worst the article should read "critic reviews were average" 

    Celcius



  • ChaserzChaserz Member RarePosts: 331
    edited July 2022
    I tried and play it on PC, and I am enjoying it. I don't overanalyze details. If my character can progress in skills and gear enough to keep the game interesting that opens up new content as it has been, I can enjoy it. I am a level 44 Necromancer. I haven't paid a penny. It's nice to be back in the Diablo universe. If I eventually were to run into a pay wall that made progress too slow or stopped it, then I would quit. In the meantime it's fun enough to drop if for an hour of my evening. I don't care about other players that are spending their money. It's all about my perspective. I've done dungeons and raids with payers. Doesn't bother me in the slightest. It's fun. Try it for yourself.
    maskedweaselLePetitSoldat
  • UwakionnaUwakionna Member RarePosts: 1,139
    As a point of being someone that did play it already, enjoy the few days you have of free content.

    It's notable that people talk positive about the new player experience, then drop off shortly after that completely.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193
    Uwakionna said:
    As a point of being someone that did play it already, enjoy the few days you have of free content.

    It's notable that people talk positive about the new player experience, then drop off shortly after that completely.
    I didn't play it long but that's because the combat wasn't great for me. 

    But I've played mobile games with a bad or worse grind.  

    My outlook is basically... it's a free game.  But how much does spending actually get you? If a mobile game can at least get you somewhere for 50 dollars here and there then I don't mind spending. 

    Thats why I usually don't spend past the first promotional offers. Like the leveling bonuses and sometimes the battle pass if the rewards make sense.

    But a lot of games, you can also spend hundreds or thousands and get nowhere. I don't know how that compares in diablo. There's usually a difference from maxing our a character and at least being competitive in content. 



  • UwakionnaUwakionna Member RarePosts: 1,139
    edited July 2022
    It compares very poorly.

    Hundreds or thousands is still better than tens of thousands.

    Being competitive you have no real chance, as you either grind for ten years and still can't fully upgrade your gear because one item is paywalled, or spend ~500k to upgrade one character.

    If you don't do that, or only marginally invest, you a) don't find slots in rift runs for PvE and b) get decimated in PvP.

    You also can't shore it up through grinding as that's gated on rewards, as well as the in game player auction is gated so only items earned through paid rifts can be sold.
    maskedweaselCelcius
  • black_isleblack_isle Member UncommonPosts: 258
    what kind of news article is this? theres no mention of what the login rewards are, theres only clickbait controversy wtf is this crap?
    maskedweaselCelciusXarko
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193
    what kind of news article is this? theres no mention of what the login rewards are, theres only clickbait controversy wtf is this crap?
    The article says 1 legendary crest and 6 rare? Is that not right?



  • KnightFalzKnightFalz Member EpicPosts: 4,394
    Celcius said:



    Celcius said:

    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..

    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.


    Your perception is not reality. 

    The game is still doing "objectively" well. In the same way that a critic score of 60% isn't "objectively" poor.

    I get not liking the game, but the facts are the facts. If they're making 100 million in a couple months and have over 30 millions installs even though people trash the game left and right, then yeah, despite your whining, the game is doing well. 

    Those are just the facts. 



    a critic score of 60% is objectively bad lmao...the game is not doing that well Genshin is still kicking it's ass sorry... 100mil in the first 2 months of a mobile game is bad also considering that it will only go down from here..these are all just facts bro My point still stands btw as 60% on Metacritic is not "received fairly well" as that article blatantly misleads.

    Because critic scores matter oh so much.

    The game doesn't need to earn Genshin revenue levels to be successful, just as for many years on end MMORPGs didn't have to earn WoW revenue levels to succeed.

    All that is needed for success is that the game earn what the providers deem an acceptable level of profit to justify the continuance of it.

    Celciuseoloe
  • SpiiderSpiider Member RarePosts: 1,135
    Congrats!

    Its still a very bad game with predatory monetization. Very Bad game with capital B.
    DekahnCelciusTalin

    No fate but what we make, so make me a ham sandwich please.

  • GreatswordGreatsword Member RarePosts: 395
    This generation gets the games and monetization models it deserves.
    McSleazCelciusKyleran
  • kitaradkitarad Member LegendaryPosts: 8,104
    All the things people have posted about having choices on how we spend our money is true. We are the authors of our own expenditure which is why I decided not to contribute to the statistic by not trying the game at all.

    The fact is our notion of how games should monetize and offer a game for enjoyment has been greatly eroded in favour of horribly staggered tiers and crafty addictive practices I have no wish to belabour.

    So they are making money which we should not be surprised about at all. After all the generation currently addicted to mobile games will not raise an eyebrow at the way this game has been structured. Well good for them since they can find enjoyment in it.

    Being the dinosaur I am I have unfortunately a good memory of how games used to be and I will fight the urge to just lay down and surrender to this horrible trend. I will continue to write and give my support to critiques that decry the monetization and I am going to do it as long as I game because I have no wish to see our future gaming trends to this type of predatory gaming practices. 

    I will not support this type of game. Even if I am an ant fighting a giant I will continue to fight it.
    UwakionnameerclareoloeKyleranTalinMadBomber13cheyane

  • [Deleted User][Deleted User] Posts: 927
    edited July 2022
    The user and all related content has been deleted.
    Sometimes we need fantasy to survive reality 
    https://biturl.top/rU7bY3
    Beyond the shadows there's always light
  • KratierKratier Member RarePosts: 626
    comparing every new game to a massive 2 billion+ game in its first year is some mental gymnastics buddy

    the amount of money it takes to generate and put out shovelware phone games is microscopic compared to the profits they rake in

    this game was outsourced and they already made back their investment, and are profiting
    maskedweaselMcSleaz
  • CelciusCelcius Member RarePosts: 1,873
    edited July 2022



    Celcius said:







    Celcius said:


    For a mobile game it is not doing that good. (Genshin made 245 mil in first month and it was a new IP) I am also confused by what the article means by
    "User reviews on Metacritic and Android have been somewhat abysmal despite fairly well-received critic reviews."
    since Metacritic literally is where most of the critic reviews are and it has a low critic score on Metacritic, meaning it has poor critic reviews as well......so yeah, it is objectively false information in this article. I would also not call literally one of the worst rated games of all time at a 0.4 as "somewhat abysmal" LOL. No, that is straight up abysmal. There is no somewhat about it..



    It is very strange to me how this website has been covering Diablo Immortal in such an antagonistic way. Basically saying "despite your whining GAMERS, the game is doing well" as if it is cool to side with mega corporations just to prove some stupid internet argument.




    Your perception is not reality. 

    The game is still doing "objectively" well. In the same way that a critic score of 60% isn't "objectively" poor.

    I get not liking the game, but the facts are the facts. If they're making 100 million in a couple months and have over 30 millions installs even though people trash the game left and right, then yeah, despite your whining, the game is doing well. 

    Those are just the facts. 






    a critic score of 60% is objectively bad lmao...the game is not doing that well Genshin is still kicking it's ass sorry...
    100mil in the first 2 months of a mobile game is bad also considering that it will only go down from here..these are all just facts bro

    My point still stands btw as 60% on Metacritic is not "received fairly well" as that article blatantly misleads.



    Because critic scores matter oh so much.

    The game doesn't need to earn Genshin revenue levels to be successful, just as for many years on end MMORPGs didn't have to earn WoW revenue levels to succeed.

    All that is needed for success is that the game earn what the providers deem an acceptable level of profit to justify the continuance of it.




    So if critic score doesn't matter then you are saying user score matters? Ok let's go with that 0.4 LOL Fact of the matter is that this game failed and you will see it as the revenue continues to drop off. (24 million in 2 weeks, then it took a total of 6 more weeks to hit 100mil) Genshin had 400mil in same time frame (2 months)
  • UwakionnaUwakionna Member RarePosts: 1,139
    edited July 2022
    Worth noting along with that, and the above linked point on Immortal's monetization being ~25X more aggressively priced compared to Genshin, Blizzard seems to have priced themselves out of being competitive on the global market on some levels.

    I'm curious how much of that was based not on selling to global markets, but more expressly if it's been geared to capitalize on the Chinese market given they have used a cash shop in the Chinese version of D3 for a long time. They may well have priced themselves more aggressively based on what that market was willing to pay for D3 content, expecting the returns from there to offset the loss in other markets.

    Which then got shot in the foot when the launch in China got delayed.

    Will be interesting to see how the revenue shifts now that they have launched there.
    maskedweasel
  • AngrakhanAngrakhan Member EpicPosts: 1,587
    I don't understand why install counts really matter for a FTP game. I installed it, played 5 minutes, gave it a big MEH, and haven't played since. Yet I'm a tiny part of that 30 million number they are crowing about. 

    Oh well they seem to be making money hand over fist with this game, so I expect we'll see more of the same from them and other studios. As FTP continues to take over I guess I will invest more time in my other hobbies. I refuse to support this predatory business model no matter how successful it is.
    emperorhades1Slapshot1188
  • AngrakhanAngrakhan Member EpicPosts: 1,587
    I don't understand why install counts really matter for a FTP game. I installed it, played 5 minutes, gave it a big MEH, and haven't played since. Yet I'm a tiny part of that 30 million number they are crowing about. 

    Oh well they seem to be making money hand over fist with this game, so I expect we'll see more of the same from them and other studios. As FTP continues to take over I guess I will invest more time in my other hobbies. I refuse to support this predatory business model no matter how successful it is.
    emperorhades1Slapshot1188
  • DigDuggyDigDuggy Member RarePosts: 694
    Grtz. Despite this communities almost zealot like animosity towards all things game related that involves mobile, I think it's good. I don't particularly care for mobile adventure games myself I am pleased when others join the mmo community. I hope that some, even a small percentage migrat to online. I hope that a small group start looking at mmo websites.

    The community seems to have gotten very insular. The exact same as left/right political echo chambers. I hope this changes and more people with broader ideas join.

    The community often lamenta the lack of innovation. Not surprised if developers read this community. Most innovation is lambasted and just can't meet the standards here. We want innovation!! Like.. UO EverQuest, classic WoW.

    Sorry for the soapbox. Congrats diablo. I don't plan to play, but I hope a whole lot of people who aren't smart enough to know it isn't good have a good time.
    maskedweasel
  • UwakionnaUwakionna Member RarePosts: 1,139
    edited August 2022
    Qbertq said:
    Grtz. Despite this communities almost zealot like animosity towards all things game related that involves mobile, I think it's good. I don't particularly care for mobile adventure games myself I am pleased when others join the mmo community. I hope that some, even a small percentage migrat to online. I hope that a small group start looking at mmo websites.

    The community seems to have gotten very insular. The exact same as left/right political echo chambers. I hope this changes and more people with broader ideas join.

    The community often lamenta the lack of innovation. Not surprised if developers read this community. Most innovation is lambasted and just can't meet the standards here. We want innovation!! Like.. UO EverQuest, classic WoW.

    Sorry for the soapbox. Congrats diablo. I don't plan to play, but I hope a whole lot of people who aren't smart enough to know it isn't good have a good time.
    The only innovation here is letting people pay tons of money just to attempt reaching the experience they got from prior $40-$60 titles in the same series.

    That's a curious soapbox to die on.

    Also a couple mixed messages there. Is the game good as you first say or is it not as you last say?
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193
    Uwakionna said:
    Qbertq said:
    Grtz. Despite this communities almost zealot like animosity towards all things game related that involves mobile, I think it's good. I don't particularly care for mobile adventure games myself I am pleased when others join the mmo community. I hope that some, even a small percentage migrat to online. I hope that a small group start looking at mmo websites.

    The community seems to have gotten very insular. The exact same as left/right political echo chambers. I hope this changes and more people with broader ideas join.

    The community often lamenta the lack of innovation. Not surprised if developers read this community. Most innovation is lambasted and just can't meet the standards here. We want innovation!! Like.. UO EverQuest, classic WoW.

    Sorry for the soapbox. Congrats diablo. I don't plan to play, but I hope a whole lot of people who aren't smart enough to know it isn't good have a good time.
    The only innovation here is letting people pay tons of money just to attempt reaching the experience they got from prior $40-$60 titles in the same series.

    That's a curious soapbox to die on.

    Also a couple mixed messages there. Is the game good as you first say or is it not as you last say?
    I think the game is good. It's not my game really, but I was never a diablo player. I think the longest I stuck around was diablo 3 and I don't think I even finished the story. 

    I think there's a lot of good mobile games out there, even if mobile monetization is bad across the board. 

    I do get why people are mad about the poor monetization. Mainly cause if you realistically can't get to max level or compete with those at max level without spending thousands of dollars, it takes all the fun out of it. 

    The biggest issue I have is that there are no game modes in many of these games where everyone is on the same playing field. If you spend, even when you play pve the top end players still get the best rewards. It's really a shame. 

    It is something that genshin impact does well though. Cause even though you may not progress all your characters to max or get your favorite character to max, you can still manage to at least somewhat compete when you're in pve encounters with other players if you know how to play well and setup the right team.



  • UwakionnaUwakionna Member RarePosts: 1,139
    Mostly meant the last question to poke at the fact qbertq seemed to be of two differing opinions about the same thing.

    I can get for some that they enjoy the game, I'd even say it's engaging. But like with many things, the subject of what one finds fun is, well, subjective.

    Kinda why most my concern is generally around the way the monetization impacts things both on the consumer front and the game design front.

    The very basic fact that we know the gameplay is intentionally slowed down and options are locked off in order to present players with a reason to regularly pay in, is itself a problem because it harms the baseline of the gameplay.

    Now sure, "the devs still need to make money", but there is a sliding scale to that, and there is a point on that scale where it's maximizing money at the cost of game design. When the cost to play a F2P title in a competitive manner outstrips a monthly subscription, it's already pushing the limits. When it outright blows any kind of relational scaling and you have to dump hundreds, thousands, or tens of thousands in on a regular basis to be competitive? You've gravely damaged the baseline of the game.

    Because you know the only "fun" part of that experience is going to be the start of the game. The "free" campaign that gives you the tour of the content.  And sure that can be entertaining, that's the point. The introduction of most F2P are made and balanced so you aren't hit as hard by the massively scaling rewards. It's meant to give a false impression and invest the users into the title.

    But there's no impetus to maintain that. Rather the need is to push the ROI after that point, and you see all the penalties come into play.

    And sure "that's how mobile/F2P works", but that stands out very strongly for Diablo as a franchise. With three core titles that established very clear expectations, Immortal managed to defy most of them in very negative ways.

    It's made all the worse when we'd wanna tout "It's good for a mobile game", but we simultaneously have other mobile games that manage to still use the same troubling monetization, yet cost the users 25x less on average. It's a rather large jump in expression of just how little a company cares for it's consumers as anything more than a consumer.
    maskedweasel
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