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Star Citizen gets its latest alpha update, 3.172, which adds a new anti-aircraft vehicle, doubles capacity per server, and begins the new Siege of Orison event.
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If you want a new idea, go read an old book.
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Considering how few players there are on each server, it is not a wise idea to have vehicles which need at least two players. Hopefully there are none that need more!
No fate but what we make, so make me a ham sandwich please.
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Discover space, build a life. Start your journey here and play today. Star Citizen is the groundbreaking and record-setting Space Sim MMO by Chris Roberts and Cloud Imperium Games.
So I bet dollars to donuts that's marketing screwing up.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
At the level of physics simulation they're going for, placing all those players onto one server isn't feasible. Placing 500 doesn't appear to be.
So player hubs or busy areas will have to separate these folks, and the technological barrier there seems to be how persistence is handled without compromising anything in terms of their simulation gameplay systems.
Some of their big sellers are the large multi-crew ships. Bigger ships = bigger costs (OK, not ALWAYS).
I'd love to someday in 2035 fly a capital ship which has a few miners/traders/fighters docked and have a crew manning important stations.
Not gonna pay 10k for that... but I'd still like to try it.
Here is the Javelin with a max crew of 80.
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A simulation game is obviously going to be expensive server-wise, and SC loves to do details that don't come without a cost, that's about what it is, a cap of any MMO or online game is often the balance of performance and stability vs scalability.
The server setup that is the MMO infrastructure of SC is to be the server mesh. That is a single game-world but like GW2 or ESO each area is its own server simulating, only that without loading screens.
As MMOs like GW2 and ESO cap around 150 players per map and are clearly MMOs, it's a rather pointless debate to keep saying that what SC isn't going for isn't to be an MMO. It's the structure that's missing to be released.
"Recently, the team stated that, after previously not considering any changes to capacity, testing increases during the public testing for this update went so well that they were going to do it."
Why had they NOT CONSIDERED ANY CHANGES prior to making the changes? Did they think 50 people per server was adequate for 9 years, but only now, without a definable reason for reconsidering it other than seemingly accidentally discovering that it could be done, it's a good idea? Was it ever a REAL GOAL?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
On the design of the server mesh for this:
For server simulation, big ships are far more expensive than players characters at that, as they hold not only the players but other ships/vehicles within, so I doubt the number of players will ever be more imposing to capacity than the number of ships for crews to become any problem.
It's a sandbox nothing stops you from filling a ship of people, at least for now, idk if they will want to change this but for now... fill it with 100 and the server is yours.
You want to jam 100 people in a room for taking photos, might as well play Second Life.
SL has more to do anyways.
In EVE corporations used to load up a system with 1000 ships so when the enemy tried to come in through the gates or jump drive in they would be lagging so badly during the transition they would be sitting ducks for the stationary ships waiting for them.
I think CCP resolved that in some manner, but maybe not.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Wedging 100 people onto a yacht really doesn't mean much.
For context, the 890J is a luxury ship with a max crew of 8. The extra 90+ people on that ship ain't doing anything until they get to set foot somewhere.
Javelin is an (ex)military ship with a max crew of 80. If they're going to load 100+ people onto a ship to invade anything, there's a very clear winner in terms of choice.
If the goal is only control through dominating server capacity and strangling the connection for incoming players though, then yeah sure whatever. Who needs pesky gameplay when you can just dominate a server through "standing room only".
I guess it's good SC figured out how to choke out their servers 10x more efficiently than EVE.
If so we can probably kiss this thread goodbye.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon