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And here, I'm afraid, is where I have to make a confession. Almost six years into development, Chronicles of Elyria remains one of the most important and significant things in my life. So much so, that I had a long conversation with my wife and we agreed that Chronicles of Elyria was worth our own livelihood to see it through. So, for the second time in the history of Soulbound Studios, I began emptying my family's savings and liquidating our assets in an effort to fund the continued development of the game.
Each month, since the beginning of the year, I've added additional funds to the company to keep Soulbound Studios alive. When I first started adding funds, I estimated we had just enough to cover the remaining development of KoE (plus a few months of buffer), but when I noticed the increasing costs in May I did some calculations and realized that was no longer the case. My family, and consequently Soulbound, was going to run out of money by the end of the year.
(ROFL... catch this other part)
So, in mid-May I began to look for other ways to keep the company afloat. That's why a major part of my effort over the last two months has been in preparing us for another round of conversations with investors and publishers, as well as exploring opportunities for residual income for myself or the studio.
(or this one)
Unfortunately, these last couple months of spending time away from programming is a perfect example of that, as I couldn’t make a significant contribution to the engineering of KoE while also handling the finances. As a result, we were unable to release the mid-Alpha playtest and will need to revisit my plan for Q2 in Q3.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018