Recent discussion about viability of the subscription only model reminded me of an alternative l've wanted but not seen to date.
I think paying for blocks of game time might appeal to many gamers, especially those loath to spend money on subs they might not end up using in a month for "reasons."
What they could be able to do is purchase game time in fixed units, say $15.00 for 150 (or whatever) hour blocks, which would not have to be used in a specific timeframe.
This way they could spend them as they wished, even if it took quite some time.
EVE PLEX may work in this fashion somewhat now, right about the time I left they broke PLEX up so it could be spent in smaller units (to spend on cash shop items) but I don't think they had an option to spend them on Omega Sub time except in 30 day monthly equivalents.
Perhaps the reason devs don't offer this option is it might be seen as a debt which would have to be refunded should the player get banned or the game has to be closed down.
Still, some services like cell phone providers have offered carry over minutes or data blocks without issue so not sure why it couldn't work in gaming, perhaps with some limitations such as has to be used within a year of purchase date.
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Also I'm with Cameltosis; I'd be logging off every time I had to step away from the computer if I was on a timer.
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Logic, my dear, merely enables one to be wrong with great authority.
If paying money is going to buy game time, then think $1/hour or so, not $1 per 10 hours.
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Subs have always been the best way to make money.
But you have to have a quality game, which is the same as saying that you have to have "a better game."
You guys.
Once upon a time....
Why is everyone not doing this?
Maybe they found out that it is not something players want?
Maybe it is because no ne makes sub games anymore? (f2p and shops makes more money short term).
Premium sub model probably doesn't fit well with game time model either, so you would have to be pure sub.
Maybe it is because mmo devs are not very imaginitive and willing to try new things (certainly the case with their game design).
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
And think about this one, when it comes to sub price.
Who, of those tired gamers, wouldn't pay the price of a good pizza for a great game (a better game) once a month.
You guys are swallowing the "company line" of an industry that's full of sheet, looking to make more money for their same old crap in a different dress.
Well, in my opinion.
And I don't mean to offend anyone, but it's hard not to when addressing reality on this fog shrouded road.
Once upon a time....
Yet those services "change libraries" every now again. No guarantee that the game you enjoyed one month will be there next month.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Any idea what % of players pay for a sub in ESO?
Griefing is bad now... but imagine if Seamus McStabby face the griefer was actually costing your money for the time you spend having a dirt nape or walking back to your corpse, or getting those resources back...
Personally I wouldn't mind seeing an option to have an all inclusive sub along with a pay as you go model. More choice is usually a good thing.
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"The argument is that using subscription access as a sole means of revenue does hurt the game, and in most cases kills it."
As I said that a game with a sub needs to be a "better game", i.e. not crap, and then you went on to support your contention using yourself as an example, I'll have to stand by my comments.
I don't think badly of you, personally, or anyone else for falling for the PR. But I do think that a lot of these ideas come directly from Developers who have made these arguments to support their choices. It sounds reasonable until you think deeper about it all.
If you're happy with playing multiple games and not having a lasting "home" in MMORPGs, that's fine with me.
But lets not continue this false line that subs harm a good game. They don't.
And as I stated, they can charge more for their subs, and Players will pay it, if they really like that game.
Once upon a time....
Each revenue stream appeals to different player demographics so the more "choices" the better from a dev point of view.
Just as we're unlikely to see pay by the hour return, same for the concept of a sub only payment model, at least not in online games as they are today.
Ready Player One VR, maybe, but we are decades away from that.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Paying for blocks of time is interesting, on the thread I did it seemed clear players felt they "owned" the MMO more if they could just pop back anytime like with B2P.
I have a solution for our OP's "Perhaps the reason devs don't offer this option is it might be seen as a debt which would have to be refunded":
How about you get the game's CEO to do those refunds by himself, one at a time sorting the envelopes. That way you could pay back the debt in manageable monthly instalments over what two to five years?
We rejected the concept long ago. That's why it was wacky when they were like "Hey 9.99 and you can play all you want".
Like there just isn't a demand which is why you'd only read it in a sci fi book now. Man no one wants to play games on minutes we barely want that on phones which is why burner phones rock em so hard.
It works in cyberpunk movies "Your cred stick is out you can't lease anymore time on the ATLUS 5283 BLT DRIVE NETWORK" because those are written by lazy ass writing and are also written by boomers.
One option might be to sell players a months worth of game time in daily blocks.
If a standard monthly sub is $15 a month, sell 30 "days" for say $25 but the difference is they are consumed only if the player logs in on any given day.
Some won't like the idea as they can't just hop in for an hour or so daily, but if that's their play style they'd be better off paying the standard sub fee.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon