Been waiting to do an entire thing after public mint tomorrow. I got whitelisted and minted Red Village Bones today. The bones will drop the Mystics in a couple days. Basically a 2 for one. Both have value.
Been waiting to do an entire thing after public mint tomorrow. I got whitelisted and minted Red Village Bones today. The bones will drop the Mystics in a couple days. Basically a 2 for one. Both have value.
You speak in strange tongues my friend.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Been waiting to do an entire thing after public mint tomorrow. I got whitelisted and minted Red Village Bones today. The bones will drop the Mystics in a couple days. Basically a 2 for one. Both have value.
You speak in strange tongues my friend.
Whitelist - A select group of people from out the entire group. Usually determined by raffle, who get to mint first, and are guaranteed at least 1 mint.
Public - anyone who is not whitlisted . Public mints are first come first sever. Gas fees tend to be higher and mint is not guaranteed. If it sells out before you mint, you lose.
Red Village Bones - Bones are the second utility token. They are similar to Blood Portals in that they will always have value over the life of the game. Be that whitelist, special tournament ect. Having the bones in your wallet gets a Mystic champ dropped to that wallet.
Was asked my opinion in another thread, figured I'd give it here.
Yeah, they're alright, better than I expected. I'll give them that.
Still not great, especially when you consider the gameplay will likely be 95% just watching these animations play out. If you also consider the amount of money they're raking in prerelease I'd think they could have pushed release back a little and gone for some decent mocap.
Watching these animations over and over and over won't be an A1 experience, not in my book. But, what do I know? I like New World. (somewhere the hairs on the back of scorch's neck just stood up)
There might be a delay. it's coming down to the wire.
Yeah I've heard a few graphics people say "these guys" know what their doing".
Was asked my opinion in another thread, figured I'd give it here.
Yeah, they're alright, better than I expected. I'll give them that.
Still not great, especially when you consider the gameplay will likely be 95% just watching these animations play out. If you also consider the amount of money they're raking in prerelease I'd think they could have pushed release back a little and gone for some decent mocap.
Watching these animations over and over and over won't be an A1 experience, not in my book. But, what do I know? I like New World. (somewhere the hairs on the back of scorch's neck just stood up)
There might be a delay. it's coming down to the wire.
Yeah I've heard a few graphics people say "these guys" know what their doing".
Meaning what? There's absolutely nothing special about the models or the animations.
Yes, these guys know how to use whatever 3D modelling software they're using. I would hope so, otherwise they wouldn't have a job.
You can still find better in asset stores, possibly even for free.
Lmao a lot of people seem to disagree with you.
So much hate. Better than you thought but the asset store is better gtfo lol
Huh, I guess that's why he never responded. That's a bummer. I was actually curious to hear his thoughts on that last link I posted, the Knight Inquisitor model.
That $30 model, on an asset store, has better texturing and animations than what I've seen so far from TRV.
Edit to include the video.
I mean he's pretty much just shilling and more of less spamming the same thing, then gaslights people as "hating" when they disagree.
Huh, I guess that's why he never responded. That's a bummer. I was actually curious to hear his thoughts on that last link I posted, the Knight Inquisitor model.
That $30 model, on an asset store, has better texturing and animations than what I've seen so far from TRV.
Edit to include the video.
I mean he's pretty much just shilling and more of less spamming the same thing, then gaslights people as "hating" when they disagree.
I dunno. I mean he's honest. Not sure he is doing anything that other fans don't do for their game. His just includes weird Crypto stuff.
Never once have I felt he was intentionally trying to lie about this stuff... just not my thing to mix Crypto and gaming.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Huh, I guess that's why he never responded. That's a bummer. I was actually curious to hear his thoughts on that last link I posted, the Knight Inquisitor model.
That $30 model, on an asset store, has better texturing and animations than what I've seen so far from TRV.
Edit to include the video.
I mean he's pretty much just shilling and more of less spamming the same thing, then gaslights people as "hating" when they disagree.
As long as people are polite about it, these are good debates and discussion for the community to have imho.
I don’t know why bcbully received a ban so I can have no personal judgment on the validity of the ban.
Seems like a good place to drop this news nugget (since I don't really want to start yet another NFT thread)
"The NFT marketplace is rife with people buying their own NFTs in order to drive up prices, according to a report released this week by blockchain data firm Chainalysis. Known as “wash trading”, the act of buying and selling a security in order to fool the market was once commonplace on Wall Street, and has been illegal for nearly a century. But the vast, unregulated NFT marketplace has shown to be a golden opportunity for scammers."
You think maybe something similar would happen in NFT games?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Seems like a good place to drop this news nugget (since I don't really want to start yet another NFT thread)
"The NFT marketplace is rife with people buying their own NFTs in order to drive up prices, according to a report released this week by blockchain data firm Chainalysis. Known as “wash trading”, the act of buying and selling a security in order to fool the market was once commonplace on Wall Street, and has been illegal for nearly a century. But the vast, unregulated NFT marketplace has shown to be a golden opportunity for scammers."
You think maybe something similar would happen in NFT games?
Community members selling these limited NFTs to each other to artificially pump the value hoping to dump it all on some new unsuspecting chump in the community is the main game here.
Nobody actually cares about watching these things in TRV waddle around and fight. Anyone claiming this looks awesome is just trying to get new chumps to buy in and keep the scheme rolling.
That has seemed like a major point of these NFTs all along. Mint some NFTs, trade them among the 'early adopters', drive the prices up, create interest, lure in new money to buy the now limited commodity. You can only have a chance of 'earning' if you buy in early.
Logic, my dear, merely enables one to be wrong with great authority.
Seems like a good place to drop this news nugget (since I don't really want to start yet another NFT thread)
"The NFT marketplace is rife with people buying their own NFTs in order to drive up prices, according to a report released this week by blockchain data firm Chainalysis. Known as “wash trading”, the act of buying and selling a security in order to fool the market was once commonplace on Wall Street, and has been illegal for nearly a century. But the vast, unregulated NFT marketplace has shown to be a golden opportunity for scammers."
You think maybe something similar would happen in NFT games?
Community members selling these limited NFTs to each other to artificially pump the value hoping to dump it all on some new unsuspecting chump in the community is the main game here.
Nobody actually cares about watching these things in TRV waddle around and fight. Anyone claiming this looks awesome is just trying to get new chumps to buy in and keep the scheme rolling.
That has seemed like a major point of these NFTs all along. Mint some NFTs, trade them among the 'early adopters', drive the prices up, create interest, lure in new money to buy the now limited commodity. You can only have a chance of 'earning' if you buy in early.
That's not really how it works for gaming nfts though.
Mainly because there's no reason to shift money around an NFT with utility. You have a bigger impact and make more money by either reducing the availability of items, or increasing the value of items.
For example, for art NFTs people attempt to buy and sell as a commodity, and only base the value on comparative items of value. How can you do that? Easy. You look at what it sold for. So to manipulate the market you can buy your own items and pump the price and market.
But in games this doesn't work. Not unless you own the majority of the item market already. Rather, it's easier to attempt to manipulate the cost by buying as many of a limited item. This actually does happen.
But you also run into a second issue in games and that's the utility. Why does it matter if you corner the market on an item that is generally worthless to someone playing anyways? Even worse, if you buy an item as an investment but the value is based on the mint number or evolution of the item (such as leveling of the item or character history) then it doesn't matter if the you buy your item a zillion times and pretend to pump the value, people will flock to the rarer mints and items with history.
What players need to be more wary of isn't that gamers are buying their own NFTs in games, it's that they are buying many if not all of the items on limited mint runs.
Just like how BC said he lost out on his purchase, it's the PS5 XBSX thing all over again, when you limit the number of items you're going to get the loophole asshats that find a way to get 20 of them when you end up with zero, even if you're there at the moment it drops.
500 of an item can sell out in less than 30 seconds. If you're then stuck with buying from a speculative non-gamer you're screwed. You could pay 100% to 1000% more. And that, my friends, is where gamers should really worry about this trend.
Seems like a good place to drop this news nugget (since I don't really want to start yet another NFT thread)
"The NFT marketplace is rife with people buying their own NFTs in order to drive up prices, according to a report released this week by blockchain data firm Chainalysis. Known as “wash trading”, the act of buying and selling a security in order to fool the market was once commonplace on Wall Street, and has been illegal for nearly a century. But the vast, unregulated NFT marketplace has shown to be a golden opportunity for scammers."
You think maybe something similar would happen in NFT games?
Community members selling these limited NFTs to each other to artificially pump the value hoping to dump it all on some new unsuspecting chump in the community is the main game here.
Nobody actually cares about watching these things in TRV waddle around and fight. Anyone claiming this looks awesome is just trying to get new chumps to buy in and keep the scheme rolling.
That has seemed like a major point of these NFTs all along. Mint some NFTs, trade them among the 'early adopters', drive the prices up, create interest, lure in new money to buy the now limited commodity. You can only have a chance of 'earning' if you buy in early.
That's not really how it works for gaming nfts though.
Mainly because there's no reason to shift money around an NFT with utility. You have a bigger impact and make more money by either reducing the availability of items, or increasing the value of items.
For example, for art NFTs people attempt to buy and sell as a commodity, and only base the value on comparative items of value. How can you do that? Easy. You look at what it sold for. So to manipulate the market you can buy your own items and pump the price and market.
But in games this doesn't work. Not unless you own the majority of the item market already. Rather, it's easier to attempt to manipulate the cost by buying as many of a limited item. This actually does happen.
But you also run into a second issue in games and that's the utility. Why does it matter if you corner the market on an item that is generally worthless to someone playing anyways? Even worse, if you buy an item as an investment but the value is based on the mint number or evolution of the item (such as leveling of the item or character history) then it doesn't matter if the you buy your item a zillion times and pretend to pump the value, people will flock to the rarer mints and items with history.
What players need to be more wary of isn't that gamers are buying their own NFTs in games, it's that they are buying many if not all of the items on limited mint runs.
Just like how BC said he lost out on his purchase, it's the PS5 XBSX thing all over again, when you limit the number of items you're going to get the loophole asshats that find a way to get 20 of them when you end up with zero, even if you're there at the moment it drops.
500 of an item can sell out in less than 30 seconds. If you're then stuck with buying from a speculative non-gamer you're screwed. You could pay 100% to 1000% more. And that, my friends, is where gamers should really worry about this trend.
And this exactly why many gamers don't want this horse shit anywhere near their games. Sadly however since the NFT sellers and speculators will make money off this trend, no one is going to care what the poor chump gamer wants.
Seems like a good place to drop this news nugget (since I don't really want to start yet another NFT thread)
"The NFT marketplace is rife with people buying their own NFTs in order to drive up prices, according to a report released this week by blockchain data firm Chainalysis. Known as “wash trading”, the act of buying and selling a security in order to fool the market was once commonplace on Wall Street, and has been illegal for nearly a century. But the vast, unregulated NFT marketplace has shown to be a golden opportunity for scammers."
You think maybe something similar would happen in NFT games?
Community members selling these limited NFTs to each other to artificially pump the value hoping to dump it all on some new unsuspecting chump in the community is the main game here.
Nobody actually cares about watching these things in TRV waddle around and fight. Anyone claiming this looks awesome is just trying to get new chumps to buy in and keep the scheme rolling.
That has seemed like a major point of these NFTs all along. Mint some NFTs, trade them among the 'early adopters', drive the prices up, create interest, lure in new money to buy the now limited commodity. You can only have a chance of 'earning' if you buy in early.
That's not really how it works for gaming nfts though.
Mainly because there's no reason to shift money around an NFT with utility. You have a bigger impact and make more money by either reducing the availability of items, or increasing the value of items.
For example, for art NFTs people attempt to buy and sell as a commodity, and only base the value on comparative items of value. How can you do that? Easy. You look at what it sold for. So to manipulate the market you can buy your own items and pump the price and market.
But in games this doesn't work. Not unless you own the majority of the item market already. Rather, it's easier to attempt to manipulate the cost by buying as many of a limited item. This actually does happen.
But you also run into a second issue in games and that's the utility. Why does it matter if you corner the market on an item that is generally worthless to someone playing anyways? Even worse, if you buy an item as an investment but the value is based on the mint number or evolution of the item (such as leveling of the item or character history) then it doesn't matter if the you buy your item a zillion times and pretend to pump the value, people will flock to the rarer mints and items with history.
What players need to be more wary of isn't that gamers are buying their own NFTs in games, it's that they are buying many if not all of the items on limited mint runs.
Just like how BC said he lost out on his purchase, it's the PS5 XBSX thing all over again, when you limit the number of items you're going to get the loophole asshats that find a way to get 20 of them when you end up with zero, even if you're there at the moment it drops.
500 of an item can sell out in less than 30 seconds. If you're then stuck with buying from a speculative non-gamer you're screwed. You could pay 100% to 1000% more. And that, my friends, is where gamers should really worry about this trend.
And this exactly why many gamers don't want this horse shit anywhere near their games. Sadly however since the NFT sellers and speculators will make money off this trend, no one is going to care what the poor chump gamer wants.
I agree, mostly. I think it's stupid to create an artificial mint number, instead I prefer timed mint intervals. Some games allow for that, like anyone can buy as many of an item over the course of a week or two or even if it's just 48 hours.
It invalidates the users who attempt to buy out a limited item. In that situation players can all buy the item at the developer price, and afterwards if you don't buy players can choose to sell to other players for real money.
But most nft game developers don't like to do that, because it dilutes the rarity and therefore they don't make as much money on the inflated costs of player to player transactions.
But if they want nfts to take hold at all outside of the speculators they need to adopt a fair playing field.
I know what you're thinking... fat chance.. and you're right. Because of that developers are going to shoot themselves in the foot for the next decade because of greed.
Seems like a good place to drop this news nugget (since I don't really want to start yet another NFT thread)
"The NFT marketplace is rife with people buying their own NFTs in order to drive up prices, according to a report released this week by blockchain data firm Chainalysis. Known as “wash trading”, the act of buying and selling a security in order to fool the market was once commonplace on Wall Street, and has been illegal for nearly a century. But the vast, unregulated NFT marketplace has shown to be a golden opportunity for scammers."
You think maybe something similar would happen in NFT games?
Community members selling these limited NFTs to each other to artificially pump the value hoping to dump it all on some new unsuspecting chump in the community is the main game here.
Nobody actually cares about watching these things in TRV waddle around and fight. Anyone claiming this looks awesome is just trying to get new chumps to buy in and keep the scheme rolling.
That has seemed like a major point of these NFTs all along. Mint some NFTs, trade them among the 'early adopters', drive the prices up, create interest, lure in new money to buy the now limited commodity. You can only have a chance of 'earning' if you buy in early.
That's not really how it works for gaming nfts though.
Mainly because there's no reason to shift money around an NFT with utility. You have a bigger impact and make more money by either reducing the availability of items, or increasing the value of items.
For example, for art NFTs people attempt to buy and sell as a commodity, and only base the value on comparative items of value. How can you do that? Easy. You look at what it sold for. So to manipulate the market you can buy your own items and pump the price and market.
But in games this doesn't work. Not unless you own the majority of the item market already. Rather, it's easier to attempt to manipulate the cost by buying as many of a limited item. This actually does happen.
But you also run into a second issue in games and that's the utility. Why does it matter if you corner the market on an item that is generally worthless to someone playing anyways? Even worse, if you buy an item as an investment but the value is based on the mint number or evolution of the item (such as leveling of the item or character history) then it doesn't matter if the you buy your item a zillion times and pretend to pump the value, people will flock to the rarer mints and items with history.
What players need to be more wary of isn't that gamers are buying their own NFTs in games, it's that they are buying many if not all of the items on limited mint runs.
Just like how BC said he lost out on his purchase, it's the PS5 XBSX thing all over again, when you limit the number of items you're going to get the loophole asshats that find a way to get 20 of them when you end up with zero, even if you're there at the moment it drops.
500 of an item can sell out in less than 30 seconds. If you're then stuck with buying from a speculative non-gamer you're screwed. You could pay 100% to 1000% more. And that, my friends, is where gamers should really worry about this trend.
And this exactly why many gamers don't want this horse shit anywhere near their games. Sadly however since the NFT sellers and speculators will make money off this trend, no one is going to care what the poor chump gamer wants.
I agree, mostly. I think it's stupid to create an artificial mint number, instead I prefer timed mint intervals. Some games allow for that, like anyone can buy as many of an item over the course of a week or two or even if it's just 48 hours.
It invalidates the users who attempt to buy out a limited item. In that situation players can all buy the item at the developer price, and afterwards if you don't buy players can choose to sell to other players for real money.
But most nft game developers don't like to do that, because it dilutes the rarity and therefore they don't make as much money on the inflated costs of player to player transactions.
But if they want nfts to take hold at all outside of the speculators they need to adopt a fair playing field.
I know what you're thinking... fat chance.. and you're right. Because of that developers are going to shoot themselves in the foot for the next decade because of greed.
I watched several collectible communities go through the same thing over the past three decades. Stamps, comic books, sports and other card collectibles, and various arms and militaria groups. Once the speculators get involved the true hobbyists are priced out of the mid to high range market, buying or selling. And what you're left with is a just a small group of disinterested assholes holding all the toys.
Comments
From the fostering of community to transparency, to roadmap execution. Truly top notch.
I'm actually kind of surprised.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Public - anyone who is not whitlisted . Public mints are first come first sever. Gas fees tend to be higher and mint is not guaranteed. If it sells out before you mint, you lose.
Red Village Bones - Bones are the second utility token. They are similar to Blood Portals in that they will always have value over the life of the game. Be that whitelist, special tournament ect. Having the bones in your wallet gets a Mystic champ dropped to that wallet.
Yeah I've heard a few graphics people say "these guys" know what their doing".
So much hate. Better than you thought but the asset store is better gtfo lol
Just watched again, maaan looks damn good.
I mean he's pretty much just shilling and more of less spamming the same thing, then gaslights people as "hating" when they disagree.
Never once have I felt he was intentionally trying to lie about this stuff... just not my thing to mix Crypto and gaming.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I don’t know why bcbully received a ban so I can have no personal judgment on the validity of the ban.
bcbully is a gamer and a pvper at heart.
I hope the ban isn’t for long.
"Be water my friend" - Bruce Lee
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"The NFT marketplace is rife with people buying their own NFTs in order to drive up prices, according to a report released this week by blockchain data firm Chainalysis. Known as “wash trading”, the act of buying and selling a security in order to fool the market was once commonplace on Wall Street, and has been illegal for nearly a century. But the vast, unregulated NFT marketplace has shown to be a golden opportunity for scammers."
https://www.engadget.com/nft-wash-trading-scams-chainanalysis-report-202537095.html
You think maybe something similar would happen in NFT games?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Logic, my dear, merely enables one to be wrong with great authority.
Mainly because there's no reason to shift money around an NFT with utility. You have a bigger impact and make more money by either reducing the availability of items, or increasing the value of items.
For example, for art NFTs people attempt to buy and sell as a commodity, and only base the value on comparative items of value. How can you do that? Easy. You look at what it sold for. So to manipulate the market you can buy your own items and pump the price and market.
But in games this doesn't work. Not unless you own the majority of the item market already. Rather, it's easier to attempt to manipulate the cost by buying as many of a limited item. This actually does happen.
But you also run into a second issue in games and that's the utility. Why does it matter if you corner the market on an item that is generally worthless to someone playing anyways? Even worse, if you buy an item as an investment but the value is based on the mint number or evolution of the item (such as leveling of the item or character history) then it doesn't matter if the you buy your item a zillion times and pretend to pump the value, people will flock to the rarer mints and items with history.
What players need to be more wary of isn't that gamers are buying their own NFTs in games, it's that they are buying many if not all of the items on limited mint runs.
Just like how BC said he lost out on his purchase, it's the PS5 XBSX thing all over again, when you limit the number of items you're going to get the loophole asshats that find a way to get 20 of them when you end up with zero, even if you're there at the moment it drops.
500 of an item can sell out in less than 30 seconds. If you're then stuck with buying from a speculative non-gamer you're screwed. You could pay 100% to 1000% more. And that, my friends, is where gamers should really worry about this trend.
And this exactly why many gamers don't want this horse shit anywhere near their games. Sadly however since the NFT sellers and speculators will make money off this trend, no one is going to care what the poor chump gamer wants.
It invalidates the users who attempt to buy out a limited item. In that situation players can all buy the item at the developer price, and afterwards if you don't buy players can choose to sell to other players for real money.
But most nft game developers don't like to do that, because it dilutes the rarity and therefore they don't make as much money on the inflated costs of player to player transactions.
But if they want nfts to take hold at all outside of the speculators they need to adopt a fair playing field.
I know what you're thinking... fat chance.. and you're right. Because of that developers are going to shoot themselves in the foot for the next decade because of greed.
I watched several collectible communities go through the same thing over the past three decades. Stamps, comic books, sports and other card collectibles, and various arms and militaria groups. Once the speculators get involved the true hobbyists are priced out of the mid to high range market, buying or selling. And what you're left with is a just a small group of disinterested assholes holding all the toys.