"Technology, blockchain, and one of its results, NFTs, don’t mean monetization."
Are you trying to make the case that the underlying tech doesn't mean monetization when every single company is tryin to sell people NFT's?
When the entire point of implementing NFTs is to sell them to make money.
I could say just because we have the technology of the wheel doesn't mean it has to roll. When in 99.9 percent of all practical applications wheels roll.
Nonsense, the only thing NFTs do is give physical ownership properties to digital items. It could help distinguish fake news from real news, deep fakes from actual interviews, all digital passports from being counterfeited, establish countries borders, mark original research to stop it from being copied or edited etc. etc. It has tons and tons of very important ways to use it. A better analogy would be you not seeing the need for wheels just because your local supermarket happens to be within walking distance.
/Cheers, Lahnmir
It gives you the illusion of ownership, that is all.
Not really though, projects like LTO are going the decentralized way with NFT packages meaning that no one can take control from you, so it isn’t an illusion at all. The real question is, does that make it worth anything or worth the effort? I can’t answer that, NFTs most definitely aren’t smoke and mirrors though, it is however a hard to grasp concept in its early stages.
/Cheers, Lahnmir
Actually, I'm not so certain that NFTs will give you 'ownership' of anything. In the case of an image-as-NFT, the NFT simply embeds a link to an image asset somewhere on the net. It doesn't give rights to that image;
NFT does give rights to the image. But it gives you only rights to use it (a license to use it), not ownership.
Can we just have games that are games? You know, those things that people play as a pastime, to unwind, visit imaginary places, take on imaginary roles? Can we just not treat them as a platform for the latest-greatest-money-making scheme?
I think the trust question will become insanely more relevant as the scams and fails start to accumulate, lawmakers will start looking into this and the upcoming regulations (that everyone knows are coming) will start putting order on the house.
After it all, either NFT gaming stands, or it becomes just one trend that'll exist but toned down for its own niche, but to me at least no doubt we're in for some big boy dramas on the next years related to NFT projects that have been/are funding.
There are a couple of good article threads on Hacker News about NFTs and Blockchain which illustrate why there are and will continue to be trust issues.
This thread discusses an article claiming "Blockchain based systems are not what they say they are". There are some insightful comments by well informed posters.
The thread topic is "Ethereum founder talks diguising purchases to make them look like a legit ICO". The short of this explains how to make a few super whale investors look like a slew of small investors to artificially promote Ethereum as a popular investment. There are some rather serious implications to this. The link to the tweet is in the thread title.
This information I hope will help people make cautious informed decisions before jumping head first into a complex social and financial trend. It can also help provide information for a more informed discussion regarding some of the pitfalls and claims surrounding the technology.
Eh, the thing is immutability and decentralization is relative to the network.
Decentralization is always relative. If a dozen nodes go down, no big deal, if an entire web server goes down, maybe not a big deal. If AWS goes down entirely, that'd a big deal as it runs a great deal of some networks. But games that utilize proprietary chains can either be more affected or less affected. Some games implement a proprietary side chain which is decentralized on a game client itself. Others centralize a side chain and report back to main net. In those instances decentralization is only an issue if service providers go down.
Same thing with immutability. If someone owns the majority of a network they can change what the want with little repercussion. But you'll notice the instance they use in the article is from back in 2016, there are more recent examples of changes to immutability, but primarily in proof of work protocols. Which is why most protocols are now moving to proof of stake.
You need context to this issues that need to be taken into account along with the entirety of the technology.
Don't listen to people who only provide half the picture. I agree, anything too negative or too positive is meant to counteract the opposite and it's all based on an agenda.
And nearly none of it has to do with the technology in games.
I really hope that play to earn doesn't become the dominant monetization model. I don't have any issues with blockchain. And I don't mind PAY to earn games, where if I buy a cosmetic I can turn around and resell it when I'm done.
But I don't really want play to earn to become dominant. There should definitely be play to earn games out there for people who like that, but I'd like to still have a choice.
With all the talk of the value of our time it's become pretty obvious to me that a lot of these people have a deep misunderstanding of the fundamental reasons gamers, adults specifically, play games.
I value the time I spend not chasing money very highly.
Yeah I keep hearing, "well you like playing games, why not make money doing it?" Unfortunately for me the money part would always be in the back of mind.
I'm gonna guess every single suit is touting the monetization but I'm hopeful gamers play games for gameplay not monetization. I know I do anyway.
If there was something like Valhiem Online released using box+sub it would crush any P2E crypto game. Not to mention steam is having none of it.
A monetization scheme is not going to carry a game. Unless the people playing the game could give a crap about the actual gameplay and just play because of the monetization. In which case they will be looking for the game with the best payout, which will also probably be the least sustainable. If some scams happen I imagine that will put some nails in the crypto/NFT coffin as well.
I can only hope the average gamer is sick of this monetization crap and just wants an awesome game to play.
In reality Peter Molyneux made millions selling his garbage NFT game so I think gaming is probably screwed.
Hell I'm playing Ultima Online again.
However I'm slightly optimistic since hopefully this will remove RMT Chinese gold farms and gold buyers, credit card warriors and all that ilk from games I want to play and they will migrate to the crypto crap leaving all the other games much more enjoyable for the people who just want to play a game. Go have fun paying 900k for a plot of land in a video game. Go grind 12 hours a day making peanuts.
The future of gaming isn't gameplay, it's monetization.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
The problem with NFTs and blockchains are not the technology themselves, but rather it is with the people utilising them. Sadly people are greedy creatures, which means NFTs will be with us for a while, like it or not.
Just look at all the fads and trends that folks were angry about, and have said will die out, things like loot boxes, microtransactions, cryptocurrency, et cetera. It doesn't matter if tons of folks are against them, even if these folks are vocal about it. What matters is that as long as there are at least two or three whales out there buying these up, there is money to be made, and so they will continue to appear in our lives, until we become used to them and accept them as being the norm. Remember how angry folks were over $20 horse armors and ingame mounts? Nowadays folks are paying $1000+, some even more, just for a SMALL CHANCE of getting horse armors and mounts through gatchas and lootboxes, and no one is even betting an eye anymore.
The problem with NFTs and blockchains are not the technology themselves, but rather it is with the people utilising them. Sadly people are greedy creatures, which means NFTs will be with us for a while, like it or not.
Just look at all the fads and trends that folks were angry about, and have said will die out, things like loot boxes, microtransactions, cryptocurrency, et cetera. It doesn't matter if tons of folks are against them, even if these folks are vocal about it. What matters is that as long as there are at least two or three whales out there buying these up, there is money to be made, and so they will continue to appear in our lives, until we become used to them and accept them as being the norm. Remember how angry folks were over $20 horse armors and ingame mounts? Nowadays folks are paying $1000+, some even more, just for a SMALL CHANCE of getting horse armors and mounts through gatchas and lootboxes, and no one is even betting an eye anymore.
Wrong, I'm still pretty angry about that shit, no matter how many stupid people buy them.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The problem with NFTs and blockchains are not the technology themselves, but rather it is with the people utilising them. Sadly people are greedy creatures, which means NFTs will be with us for a while, like it or not.
Just look at all the fads and trends that folks were angry about, and have said will die out, things like loot boxes, microtransactions, cryptocurrency, et cetera. It doesn't matter if tons of folks are against them, even if these folks are vocal about it. What matters is that as long as there are at least two or three whales out there buying these up, there is money to be made, and so they will continue to appear in our lives, until we become used to them and accept them as being the norm. Remember how angry folks were over $20 horse armors and ingame mounts? Nowadays folks are paying $1000+, some even more, just for a SMALL CHANCE of getting horse armors and mounts through gatchas and lootboxes, and no one is even betting an eye anymore.
Wrong, I'm still pretty angry about that shit, no matter how many stupid people buy them.
The video game industry has given me plenty of reasons not to trust them.
But
They've also given me great games for a great price and grown very wealthy on that great model.
There are still awesome games being made at great value for the customer.
I get more value today out of the games that I choose to play, than I ever have.
Owning an NFT grants ownership of the NFT. Whether that also gives you anything else besides owning an NFT relies on someone writing other software to interact with the NFT somehow. And owning an NFT doesn't give you ownership or control of that other software.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Unfortunately I do think the industry is going to see a bunch more of this in the future.
People say they want better quality but when push comes to shove most go cheap. What's better than cheap, that's free, and what's cheaper than free? well that's being paid. So its coming, no stopping it really and its going to get popular.
My only hope is at least a few will actually be good. Somehow I think I'm probably just dreaming. Maybe if we are lucky a few high quality can still survive using old models of payment and will be more exclusive and separate the toxic player base.
You can get rights to photos at iStock for very little money. Heck, if you need custom artwork contact an art school.
You can own physical originals of images for less than many NFTs. In fact, you can own artwork by famous artists for less than many NFTs.
You can have a Picasso drawing, or Henri Matisse for under 2K.
Compare that with a picture of a chimp, in cheetah spots, wearing a crown as an NFT.
Can your print get you on a Yacht party during NYC NFT week though?
This year your going to see access and perks come to the forefront for art/pfp NFTs.
Gaming NFTs do this by nature. The explosion value of gaming NFTs is real. They are going blow minds in 2022.
Because people looking to buy a print of artwork are likely to be primarily concerned with getting into some obscure yacht party that they've never heard of?
I could pay a lawyer to advise me on the meaning of all the legalese. But I don't think it's worth my money or my time.
Sure you can reproduce as you are the creator. The design for your prototype could be sold as an NFT. If/when the buyer sells that design the, NFT could be coded to return a royalty to you, for as much as you see fit. All without lawyers and you having to run around and collect.
I'm sure this isn't a spot on fit for your business, but I bet you could come up with some worthy applications. You just have to get a guy to code what you want.
Comments
Big difference
"Be water my friend" - Bruce Lee
Find a new platform to infest with this crap.
It's so disheartening.
After it all, either NFT gaming stands, or it becomes just one trend that'll exist but toned down for its own niche, but to me at least no doubt we're in for some big boy dramas on the next years related to NFT projects that have been/are funding.
Decentralization is always relative. If a dozen nodes go down, no big deal, if an entire web server goes down, maybe not a big deal. If AWS goes down entirely, that'd a big deal as it runs a great deal of some networks. But games that utilize proprietary chains can either be more affected or less affected. Some games implement a proprietary side chain which is decentralized on a game client itself. Others centralize a side chain and report back to main net. In those instances decentralization is only an issue if service providers go down.
Same thing with immutability. If someone owns the majority of a network they can change what the want with little repercussion. But you'll notice the instance they use in the article is from back in 2016, there are more recent examples of changes to immutability, but primarily in proof of work protocols. Which is why most protocols are now moving to proof of stake.
You need context to this issues that need to be taken into account along with the entirety of the technology.
Don't listen to people who only provide half the picture. I agree, anything too negative or too positive is meant to counteract the opposite and it's all based on an agenda.
And nearly none of it has to do with the technology in games.
But I don't really want play to earn to become dominant. There should definitely be play to earn games out there for people who like that, but I'd like to still have a choice.
If there was something like Valhiem Online released using box+sub it would crush any P2E crypto game. Not to mention steam is having none of it.
A monetization scheme is not going to carry a game. Unless the people playing the game could give a crap about the actual gameplay and just play because of the monetization. In which case they will be looking for the game with the best payout, which will also probably be the least sustainable. If some scams happen I imagine that will put some nails in the crypto/NFT coffin as well.
I can only hope the average gamer is sick of this monetization crap and just wants an awesome game to play.
In reality Peter Molyneux made millions selling his garbage NFT game so I think gaming is probably screwed.
Hell I'm playing Ultima Online again.
However I'm slightly optimistic since hopefully this will remove RMT Chinese gold farms and gold buyers, credit card warriors and all that ilk from games I want to play and they will migrate to the crypto crap leaving all the other games much more enjoyable for the people who just want to play a game. Go have fun paying 900k for a plot of land in a video game. Go grind 12 hours a day making peanuts.
The future of gaming isn't gameplay, it's monetization.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/"Be water my friend" - Bruce Lee
Just look at all the fads and trends that folks were angry about, and have said will die out, things like loot boxes, microtransactions, cryptocurrency, et cetera. It doesn't matter if tons of folks are against them, even if these folks are vocal about it. What matters is that as long as there are at least two or three whales out there buying these up, there is money to be made, and so they will continue to appear in our lives, until we become used to them and accept them as being the norm. Remember how angry folks were over $20 horse armors and ingame mounts? Nowadays folks are paying $1000+, some even more, just for a SMALL CHANCE of getting horse armors and mounts through gatchas and lootboxes, and no one is even betting an eye anymore.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But
They've also given me great games for a great price and grown very wealthy on that great model.
There are still awesome games being made at great value for the customer.
I get more value today out of the games that I choose to play, than I ever have.
It's not all bad
"Be water my friend" - Bruce Lee
Went to one store where there were two copies of the same print, with vastly different prices.
When asked the difference, we were told the more expensive ones were signed versions in a limited number.....
We bought the cheaper one and put it in a really sweet frame.....
NFTs be a whole like this, at least to me.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
People say they want better quality but when push comes to shove most go cheap. What's better than cheap, that's free, and what's cheaper than free? well that's being paid. So its coming, no stopping it really and its going to get popular.
My only hope is at least a few will actually be good. Somehow I think I'm probably just dreaming. Maybe if we are lucky a few high quality can still survive using old models of payment and will be more exclusive and separate the toxic player base.
Can I make a poster out of it if I buy it? Can I sell that poster?
Not like I'm hurting NFT sales and I would be reproducing an image of my NFT.
Is this a fixed game from the get go?
"Be water my friend" - Bruce Lee
This year your going to see access and perks come to the forefront for art/pfp NFTs.
Gaming NFTs do this by nature. The explosion value of gaming NFTs is real. They are going blow minds in 2022.
Why not the other way around?
If I make a poster of the NFT I supposedly own, I can't help if the pixels line up to look like Melania Trump.
And If I'm not allowed to do that, they can shove the shit right back up their ass
"Be water my friend" - Bruce Lee
You should be at the forefront of this. You have the knowledge and the know how
The works that you create with the NFT's that you own.
Or is that dependent on each and every NFT?
Can you be sued? and I'd be very worried about that if I bought one of Melania's NFT's.
If you know what I mean
edit: the thing is @bcbully
I could pay a lawyer to advise me on the meaning of all the legalese. But I don't think it's worth my money or my time.
"Be water my friend" - Bruce Lee
I'm sure this isn't a spot on fit for your business, but I bet you could come up with some worthy applications. You just have to get a guy to code what you want.
Might be a fun side thing to look into.