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EOY Conspiracy theory - SQ42

2

Comments

  • bcbullybcbully Member EpicPosts: 11,843
    lahnmir said:
    Babuinix said:
    lahnmir said:
    Babuinix said:
    Must be Chris Roberts who's holding up GTA6, Beyond Good & Evil 2 and Starfeld. :D
    I don’t know, were those games also ‘completely played through’ in 2016? And did they also get promise after promise about timelines and hints of release dates that were then cancelled followed by radio silence? I think you need to put that unicorn back in your pants Babs, your contrived comparisons are easily seen through.
    Oh the joys of open development vs development in secrecy.

    All games are played/tested during development, it's literally the job of QA teams to do so. Considering the complexity and ambition of such tittles along with the time they've been in development there's a 100% chance there's been multiple delays, changes of the timeline etc.

    Beyond Good and Evil 2 project lead teased a beta for 2019 and nothing more as been shown or talked about it.. In fact the project lead has left the company.
    Starfield trademark was registered back in 2016, Bethesda usually would register their games right before the release time. Make of that what you wish.

    Armchair developers going ape-wire because they're exposed to open development is the cutest thing ever though. The ones who complain about

    Thank god that Ashes of Creation and Pantheon don't have Chris Roberts increasing scope and micromanaging their development or else they'd be years behind schedule. :)


    No no no Babs, don't try to cover up your false analogies based on assumptions and "feelings," the unicorn is out of your pants and you can't pretend it is a donkey. No one will fall for that, perhaps a space shrimp, but a donkey? Nah.

    /Cheers,
    Lahnmir
    Right, don't mess it up by actually releasing something. Not kidding. 


    My other theory, you ready for it? They are retro fitting it for NFTs, really.


    Trust me there are a lot of devs going back to the drawing board across forms of software.
    ChampieKyleranHatefullLinif
  • laseritlaserit Member LegendaryPosts: 7,591
    bcbully said:
    lahnmir said:
    Babuinix said:
    lahnmir said:
    Babuinix said:
    Must be Chris Roberts who's holding up GTA6, Beyond Good & Evil 2 and Starfeld. :D
    I don’t know, were those games also ‘completely played through’ in 2016? And did they also get promise after promise about timelines and hints of release dates that were then cancelled followed by radio silence? I think you need to put that unicorn back in your pants Babs, your contrived comparisons are easily seen through.
    Oh the joys of open development vs development in secrecy.

    All games are played/tested during development, it's literally the job of QA teams to do so. Considering the complexity and ambition of such tittles along with the time they've been in development there's a 100% chance there's been multiple delays, changes of the timeline etc.

    Beyond Good and Evil 2 project lead teased a beta for 2019 and nothing more as been shown or talked about it.. In fact the project lead has left the company.
    Starfield trademark was registered back in 2016, Bethesda usually would register their games right before the release time. Make of that what you wish.

    Armchair developers going ape-wire because they're exposed to open development is the cutest thing ever though. The ones who complain about

    Thank god that Ashes of Creation and Pantheon don't have Chris Roberts increasing scope and micromanaging their development or else they'd be years behind schedule. :)


    No no no Babs, don't try to cover up your false analogies based on assumptions and "feelings," the unicorn is out of your pants and you can't pretend it is a donkey. No one will fall for that, perhaps a space shrimp, but a donkey? Nah.

    /Cheers,
    Lahnmir
    Right, don't mess it up by actually releasing something. Not kidding. 


    My other theory, you ready for it? They are retro fitting it for NFTs, really.


    Trust me there are a lot of devs going back to the drawing board across forms of software.
    And for all the wrong reasons.

     I think your probably a lot more correct than most would want to believe.

    NFT’s are a win, win, win, for the industry. That is because more money is going to be leaving the little guys pockets and entering into their big fat pockets. Ubi, EA and friends aren’t stupid, they see where there’s money.

     It might be good for a very small percentage of individuals, but it is terrible for gamers and gaming as a whole. If it stays niche it’s not a problem, If it goes mainstream, games are no longer time sinks, but money sinks.

    Consumers are their own worst enemies imho.
    IselinMendelKyleranChampieHatefull

    "Be water my friend" - Bruce Lee

  • BabuinixBabuinix Member EpicPosts: 4,493
    edited December 2021
    lahnmir said:
    Babuinix said:
    lahnmir said:
    No no no Babs, don't try to cover up mij your false analogies based on assumptions and "feelings," the unicorn is out of your pants and you can't pretend it is a donkey. No one will fall for that, perhaps a space shrimp, but a donkey? Nah.
    Projecting out of desperation lol

    There's nothing false about those analogies, you just can't wrap around your head that game development involves all those issues independently of the company or CEO in charge. 

    All delayed games and their broken promises are Chris Roberts fault. :D
    Yeah, of course all delayed/long development games should be treated equally, as of course should the companies and how they present these games, timelines and release dates. You see no difference because you all lump them together, completely ignoring each individual case, a false analogy so to speak, or a unicorn, in clowns language.

    Roberts is responsible for his own broken promises, timelines, dates etc. It is almost as if you are trying to blame other companies for his faults, ohh wait, that is actually what you are doing. Talking about projection out of desperation, you almost had absolutely no one fooled, except yourself, mister unicorn.

    /Cheers,
    Lahnmir
    But you're the one treating everything equally lol

    When you say it's all things are the fault of one person.

    So who's faulty for other games and studios suffering delays? Is there also one person who's at fault for all the issues?

    Armchair devs sure love to hold grudges and need someone to release their frustration at someone [https://askagamedev.tumblr.com/post/96091066151/understanding-the-angry-gamer]

     :D 
    LackingMMOChampie
  • bcbullybcbully Member EpicPosts: 11,843
    edited December 2021
    laserit said:
    bcbully said:
    lahnmir said:
    Babuinix said:
    lahnmir said:
    Babuinix said:
    Must be Chris Roberts who's holding up GTA6, Beyond Good & Evil 2 and Starfeld. :D
    I don’t know, were those games also ‘completely played through’ in 2016? And did they also get promise after promise about timelines and hints of release dates that were then cancelled followed by radio silence? I think you need to put that unicorn back in your pants Babs, your contrived comparisons are easily seen through.
    Oh the joys of open development vs development in secrecy.

    All games are played/tested during development, it's literally the job of QA teams to do so. Considering the complexity and ambition of such tittles along with the time they've been in development there's a 100% chance there's been multiple delays, changes of the timeline etc.

    Beyond Good and Evil 2 project lead teased a beta for 2019 and nothing more as been shown or talked about it.. In fact the project lead has left the company.
    Starfield trademark was registered back in 2016, Bethesda usually would register their games right before the release time. Make of that what you wish.

    Armchair developers going ape-wire because they're exposed to open development is the cutest thing ever though. The ones who complain about

    Thank god that Ashes of Creation and Pantheon don't have Chris Roberts increasing scope and micromanaging their development or else they'd be years behind schedule. :)


    No no no Babs, don't try to cover up your false analogies based on assumptions and "feelings," the unicorn is out of your pants and you can't pretend it is a donkey. No one will fall for that, perhaps a space shrimp, but a donkey? Nah.

    /Cheers,
    Lahnmir
    Right, don't mess it up by actually releasing something. Not kidding. 


    My other theory, you ready for it? They are retro fitting it for NFTs, really.


    Trust me there are a lot of devs going back to the drawing board across forms of software.
    And for all the wrong reasons.

     I think your probably a lot more correct than most would want to believe.

    NFT’s are a win, win, win, for the industry. That is because more money is going to be leaving the little guys pockets and entering into their big fat pockets. Ubi, EA and friends aren’t stupid, they see where there’s money.

     It might be good for a very small percentage of individuals, but it is terrible for gamers and gaming as a whole. If it stays niche it’s not a problem, If it goes mainstream, games are no longer time sinks, but money sinks.

    Consumers are their own worst enemies imho.
    The ID in your wallet will soon be a government issued NFT. You medical records wil be NFTs Your competitors inventory, each nut and bolt will be NFTs and verified on blockchains. 

    Back to gaming. I would not donate, preorder or buy an NFT from RSI. The will do exactly as you said. Extract as much as possible from the gamer with putting out the least amount of effort.  Exactly what they've been doing since before NFTs. 

    Funny thing is aweful things were said about games, role playing games as a whole not to far back. Rap music, rock'n roll, weed, the internet.

    My point being is the tech is nuetral. There's huge upside potential, and there is huge potential for downside. I think we've gotten pretty good at identifying potential downside from bad companies.

    Let's look at the otherside.

    Did you know the person who made all of this possible was/is a gamer just like us?

    When Vitalik Buterin  was 14 years old Blizzard nerfed his affliction warlock, specifically they took the damage portion from Life Drain. This is what sent him on the road to create an opensource programable, immutable ledger, and personal digital ownership, the Ethereum blockchain.



    Kyleran
  • laseritlaserit Member LegendaryPosts: 7,591
    bcbully said:
    laserit said:
    bcbully said:
    lahnmir said:
    Babuinix said:
    lahnmir said:
    Babuinix said:
    Must be Chris Roberts who's holding up GTA6, Beyond Good & Evil 2 and Starfeld. :D
    I don’t know, were those games also ‘completely played through’ in 2016? And did they also get promise after promise about timelines and hints of release dates that were then cancelled followed by radio silence? I think you need to put that unicorn back in your pants Babs, your contrived comparisons are easily seen through.
    Oh the joys of open development vs development in secrecy.

    All games are played/tested during development, it's literally the job of QA teams to do so. Considering the complexity and ambition of such tittles along with the time they've been in development there's a 100% chance there's been multiple delays, changes of the timeline etc.

    Beyond Good and Evil 2 project lead teased a beta for 2019 and nothing more as been shown or talked about it.. In fact the project lead has left the company.
    Starfield trademark was registered back in 2016, Bethesda usually would register their games right before the release time. Make of that what you wish.

    Armchair developers going ape-wire because they're exposed to open development is the cutest thing ever though. The ones who complain about

    Thank god that Ashes of Creation and Pantheon don't have Chris Roberts increasing scope and micromanaging their development or else they'd be years behind schedule. :)


    No no no Babs, don't try to cover up your false analogies based on assumptions and "feelings," the unicorn is out of your pants and you can't pretend it is a donkey. No one will fall for that, perhaps a space shrimp, but a donkey? Nah.

    /Cheers,
    Lahnmir
    Right, don't mess it up by actually releasing something. Not kidding. 


    My other theory, you ready for it? They are retro fitting it for NFTs, really.


    Trust me there are a lot of devs going back to the drawing board across forms of software.
    And for all the wrong reasons.

     I think your probably a lot more correct than most would want to believe.

    NFT’s are a win, win, win, for the industry. That is because more money is going to be leaving the little guys pockets and entering into their big fat pockets. Ubi, EA and friends aren’t stupid, they see where there’s money.

     It might be good for a very small percentage of individuals, but it is terrible for gamers and gaming as a whole. If it stays niche it’s not a problem, If it goes mainstream, games are no longer time sinks, but money sinks.

    Consumers are their own worst enemies imho.
    The ID in your wallet will soon be a government issued NFT. You medical records wil be NFTs Your competitors inventory, each nut and bolt will be NFTs and verified on blockchains. 

    Back to gaming. I would not donate, preorder or buy an NFT from RSI. The will do exactly as you said. Extract as much as possible from the gamer with putting out the least amount of effort.  Exactly what they've been doing since before NFTs. 

    Funny thing is aweful things we said about games, role playing games as a whole in general not to far back. Rap music, rock'n roll, weed, the internet.

    My point being is the tech is nuetral. There's huge upside potential, and there is huge potential for downside. I think we've gotten pretty good at identifying potential downside from bad companies.

    Let's look at the otherside.

    Did you know the person who made all of this possible was/is a gamer just like us?

    When Vitalik Buterin  was 14 years old Blizzard nerfed his affliction warlock, specifically they took the damage portion from Life Drain. This is what sent him on the road to create an opensource programable, immutable ledger, and personal digital ownership, the Ethereum blockchain.



    I've never said there are not good ways in which NFT's might be used.

    I'm worried about the ways they are going to be used.

    "Be water my friend" - Bruce Lee

  • AsheramAsheram Member EpicPosts: 5,078
    edited December 2021
    woops
  • KyleranKyleran Member LegendaryPosts: 44,117
    bcbully said:
    laserit said:
    bcbully said:
    lahnmir said:
    Babuinix said:
    lahnmir said:
    Babuinix said:
    Must be Chris Roberts who's holding up GTA6, Beyond Good & Evil 2 and Starfeld. :D
    I don’t know, were those games also ‘completely played through’ in 2016? And did they also get promise after promise about timelines and hints of release dates that were then cancelled followed by radio silence? I think you need to put that unicorn back in your pants Babs, your contrived comparisons are easily seen through.
    Oh the joys of open development vs development in secrecy.

    All games are played/tested during development, it's literally the job of QA teams to do so. Considering the complexity and ambition of such tittles along with the time they've been in development there's a 100% chance there's been multiple delays, changes of the timeline etc.

    Beyond Good and Evil 2 project lead teased a beta for 2019 and nothing more as been shown or talked about it.. In fact the project lead has left the company.
    Starfield trademark was registered back in 2016, Bethesda usually would register their games right before the release time. Make of that what you wish.

    Armchair developers going ape-wire because they're exposed to open development is the cutest thing ever though. The ones who complain about

    Thank god that Ashes of Creation and Pantheon don't have Chris Roberts increasing scope and micromanaging their development or else they'd be years behind schedule. :)


    No no no Babs, don't try to cover up your false analogies based on assumptions and "feelings," the unicorn is out of your pants and you can't pretend it is a donkey. No one will fall for that, perhaps a space shrimp, but a donkey? Nah.

    /Cheers,
    Lahnmir
    Right, don't mess it up by actually releasing something. Not kidding. 


    My other theory, you ready for it? They are retro fitting it for NFTs, really.


    Trust me there are a lot of devs going back to the drawing board across forms of software.
    And for all the wrong reasons.

     I think your probably a lot more correct than most would want to believe.

    NFT’s are a win, win, win, for the industry. That is because more money is going to be leaving the little guys pockets and entering into their big fat pockets. Ubi, EA and friends aren’t stupid, they see where there’s money.

     It might be good for a very small percentage of individuals, but it is terrible for gamers and gaming as a whole. If it stays niche it’s not a problem, If it goes mainstream, games are no longer time sinks, but money sinks.

    Consumers are their own worst enemies imho.
    The ID in your wallet will soon be a government issued NFT. You medical records wil be NFTs Your competitors inventory, each nut and bolt will be NFTs and verified on blockchains. 

    Back to gaming. I would not donate, preorder or buy an NFT from RSI. The will do exactly as you said. Extract as much as possible from the gamer with putting out the least amount of effort.  Exactly what they've been doing since before NFTs. 

    Funny thing is aweful things were said about games, role playing games as a whole not to far back. Rap music, rock'n roll, weed, the internet.

    My point being is the tech is nuetral. There's huge upside potential, and there is huge potential for downside. I think we've gotten pretty good at identifying potential downside from bad companies.

    Let's look at the otherside.

    Did you know the person who made all of this possible was/is a gamer just like us?

    When Vitalik Buterin  was 14 years old Blizzard nerfed his affliction warlock, specifically they took the damage portion from Life Drain. This is what sent him on the road to create an opensource programable, immutable ledger, and personal digital ownership, the Ethereum blockchain.



    Except that... creating the ledger did nothing to fix his Warlock's life drain damage, so I guess he failed?

    Probably some hackers out there who could have shown him how to dominate I'm thinking.

    ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • laseritlaserit Member LegendaryPosts: 7,591
    MaxBacon said:
    Being that SC and SQ42 share the codebase, how finished mechanics are, how polished, optimized and a bulk of its problems would be present on the SP campaign, so by that logic one can easily tell while it may be more visually complete, the mechanics & level of polish ain't close to releasable.


    The state of SC on a lot of things is the state of SQ42, look at the stability & performance, the fps play, flight, dogfighting & other mechanics on SC and you can answer yourself the question if it is ready to ship.
    I mean...

    How the fuck could one ever design and create a quasi mmo and a single player game at the same time?

    It's a feat fit for the Gods.
    Champie

    "Be water my friend" - Bruce Lee

  • KyleranKyleran Member LegendaryPosts: 44,117
    edited December 2021
    laserit said:
    MaxBacon said:
    Being that SC and SQ42 share the codebase, how finished mechanics are, how polished, optimized and a bulk of its problems would be present on the SP campaign, so by that logic one can easily tell while it may be more visually complete, the mechanics & level of polish ain't close to releasable.


    The state of SC on a lot of things is the state of SQ42, look at the stability & performance, the fps play, flight, dogfighting & other mechanics on SC and you can answer yourself the question if it is ready to ship.
    I mean...

    How the fuck could one ever design and create a quasi mmo and a single player game at the same time?

    It's a feat fit for the Gods.
    Only took God six days to create the Earth...

    ;)

    Merry Christmas to all...
    laseritLinif

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • laseritlaserit Member LegendaryPosts: 7,591
    edited December 2021
    Kyleran said:
    laserit said:
    MaxBacon said:
    Being that SC and SQ42 share the codebase, how finished mechanics are, how polished, optimized and a bulk of its problems would be present on the SP campaign, so by that logic one can easily tell while it may be more visually complete, the mechanics & level of polish ain't close to releasable.


    The state of SC on a lot of things is the state of SQ42, look at the stability & performance, the fps play, flight, dogfighting & other mechanics on SC and you can answer yourself the question if it is ready to ship.
    I mean...

    How the fuck could one ever design and create a quasi mmo and a single player game at the same time?

    It's a feat fit for the Gods.
    Only took God six days to create the Earth...

    ;)

    Merry Christmas to all...
    But Chris is creating the Universe and the single player game won't be done until the Universe is done.

    Usually you would think to release a single player game in anticipation of the MMO, that is unless you think it will hurt the anticipation.

    edit: You know... Chris really is between a rock and a hard place ;)

    I don't envy him, stress is a killer.

    "Be water my friend" - Bruce Lee

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited December 2021
    Kyleran said:
    Looks as if the case is more they've closely linked the two code bases, not how I would have done it but not my games to deliver.

    Although, certainly the single player game doesn't need nearly the same level of net coding and optimization the larger title does, so one would think it would be easier to deliver, especially since they claimed it was nearly ready to release (or go beta) on several previous occasions.

    I'm still suspect they aren't strongly motivated to deliver SQ42 any time soon, especially since the free money keeps rolling in regardless.


    https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/

    Filter by "Squadron 42".



    Let's go by the obvious.

    - Vast majority of the SQ42 tasks are cross-work with SC, not SQ42 specific.


    MAJOR pieces of overhauling tech, especially the upcoming new renderer and vulkan that are major optimizations long awaited (CPU bound bottlenecks rendering), are SQ42 requirements as they are SC.

    Stuff like Hacking, another SC/SQ42 feature, it's a large part of SQ42 pitched missions and all, being that the pitch is you can approach goals the way you want, by force, sneaking, hacking, etc... That is currently aiming the barebones implementation (T0) on Q2 next year at the earliest.

    So many examples of the same situation on features/mechanics throughout that list.

    How can your theory explain this? It's ready to ship while at the same time its missing tech and its pitched mechanics & gameplay features?
  • KyleranKyleran Member LegendaryPosts: 44,117
    MaxBacon said:
    Kyleran said:
    Looks as if the case is more they've closely linked the two code bases, not how I would have done it but not my games to deliver.

    Although, certainly the single player game doesn't need nearly the same level of net coding and optimization the larger title does, so one would think it would be easier to deliver, especially since they claimed it was nearly ready to release (or go beta) on several previous occasions.

    I'm still suspect they aren't strongly motivated to deliver SQ42 any time soon, especially since the free money keeps rolling in regardless.


    https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/

    Filter by "Squadron 42".



    Let's go by the obvious.

    - Vast majority of the SQ42 tasks are cross-work with SC, not SQ42 specific.


    MAJOR pieces of overhauling tech, especially the upcoming new renderer and vulkan that are major optimizations long awaited (CPU bound bottlenecks rendering), are SQ42 requirements as they are SC.

    Stuff like Hacking, another SC/SQ42 feature, it's a large part of SQ42 pitched missions and all, being that the pitch is you can approach goals the way you want, by force, sneaking, hacking, etc... That is currently aiming the barebones implementation (T0) on Q2 next year at the earliest.

    So many examples of the same situation on features/mechanics throughout that list.

    How can your theory explain this? It's ready to ship while at the same time its missing tech and its pitched mechanics & gameplay features?
    I'm not the one who predicted or promised the previous launch dates, particularly puzzling since clearly so many systems remain far from ready, they should have known better yes?

    BTW, wasn't surprised at all after opening the shared link to get this message....kind of keeps in fitting with most every part of these games development, yes?

    "The mobile experience for the roadmap progress tracker is not optimized, don’t worry, you can still use this application on your mobile device. For an optimal user experience please visit the roadmap app on a desktop device."


    bcbully

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • laseritlaserit Member LegendaryPosts: 7,591
    MaxBacon said:
    Kyleran said:
    Looks as if the case is more they've closely linked the two code bases, not how I would have done it but not my games to deliver.

    Although, certainly the single player game doesn't need nearly the same level of net coding and optimization the larger title does, so one would think it would be easier to deliver, especially since they claimed it was nearly ready to release (or go beta) on several previous occasions.

    I'm still suspect they aren't strongly motivated to deliver SQ42 any time soon, especially since the free money keeps rolling in regardless.


    https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/

    Filter by "Squadron 42".



    Let's go by the obvious.

    - Vast majority of the SQ42 tasks are cross-work with SC, not SQ42 specific.


    MAJOR pieces of overhauling tech, especially the upcoming new renderer and vulkan that are major optimizations long awaited (CPU bound bottlenecks rendering), are SQ42 requirements as they are SC.

    Stuff like Hacking, another SC/SQ42 feature, it's a large part of SQ42 pitched missions and all, being that the pitch is you can approach goals the way you want, by force, sneaking, hacking, etc... That is currently aiming the barebones implementation (T0) on Q2 next year at the earliest.

    So many examples of the same situation on features/mechanics throughout that list.

    How can your theory explain this? It's ready to ship while at the same time its missing  tech and its pitched gameplay features?
    Tell Chris to give Austin Meyer a call, help him out on some of them flight dynamics because they are god awful. I was sincerely very disappointed with them.

    I have not been a hater of this project. I believe the money I have put into it, buys me the right to criticize it.


    "Be water my friend" - Bruce Lee

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Kyleran said:
    I'm not the one who predicted or promised the previous launch dates, particularly puzzling since clearly so many systems remain far from ready, they should have known better yes?

    BTW, wasn't surprised at all after opening the shared link to get this message....kind of keeps in fitting with most every part of these games development, yes?

    "The mobile experience for the roadmap progress tracker is not optimized, don’t worry, you can still use this application on your mobile device. For an optimal user experience please visit the roadmap app on a desktop device."

    SQ42 facing the same drag SC does, new things, things being redone, new tech this, new tech that and CR being CR will never deny is baby all the fancy it can get.  SQ42 didn't have planets at first, then SC added them, then on the latest gameplay demo of it there are pcgen planets integrated on missions. Lots of situations like that haunted the sp campaign for better or worse.

    The moment I was seeing past years the rendering was being refactored and vulkan was sitting on top, to what they will want to follow with the visual improvements the API allows, such as ray-tracing, it became more obvious to me that SQ42 would never release with a placeholder renderer that is being replaced and performs terribly.

    That also leaves the "whens" really up in the air, but seeing what is left to do that is more base to its tech, mechanics and gameplay feats, that transpires on itself an obvious not soon.

    The roadmap is also a rather complex timeline webapp, so desktop for that one xD
    KyleranArglebargle
  • bcbullybcbully Member EpicPosts: 11,843
    Kyleran said:
    MaxBacon said:
    Kyleran said:
    Looks as if the case is more they've closely linked the two code bases, not how I would have done it but not my games to deliver.

    Although, certainly the single player game doesn't need nearly the same level of net coding and optimization the larger title does, so one would think it would be easier to deliver, especially since they claimed it was nearly ready to release (or go beta) on several previous occasions.

    I'm still suspect they aren't strongly motivated to deliver SQ42 any time soon, especially since the free money keeps rolling in regardless.


    https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/

    Filter by "Squadron 42".



    Let's go by the obvious.

    - Vast majority of the SQ42 tasks are cross-work with SC, not SQ42 specific.


    MAJOR pieces of overhauling tech, especially the upcoming new renderer and vulkan that are major optimizations long awaited (CPU bound bottlenecks rendering), are SQ42 requirements as they are SC.

    Stuff like Hacking, another SC/SQ42 feature, it's a large part of SQ42 pitched missions and all, being that the pitch is you can approach goals the way you want, by force, sneaking, hacking, etc... That is currently aiming the barebones implementation (T0) on Q2 next year at the earliest.

    So many examples of the same situation on features/mechanics throughout that list.

    How can your theory explain this? It's ready to ship while at the same time its missing tech and its pitched mechanics & gameplay features?
    I'm not the one who predicted or promised the previous launch dates, particularly puzzling since clearly so many systems remain far from ready, they should have known better yes?

    BTW, wasn't surprised at all after opening the shared link to get this message....kind of keeps in fitting with most every part of these games development, yes?

    "The mobile experience for the roadmap progress tracker is not optimized, don’t worry, you can still use this application on your mobile device. For an optimal user experience please visit the roadmap app on a desktop device."


    There's a guy named Charles Hoskins. He founded the Cardano blockchain. Everytime a future development is announced it has 6 different parts. Those parts often have 3 or 4 stages. Everything is always right around the corner. He parlayed this method scam into at one point, a 70 billion dollar market cap project. 

    The first time I heard him speak I thought of Chris Roberts. 2 of the greatest salesmen con artist of our time. Inspire, overpromise and whatever the cost never deliver.


    laseritKyleranlahnmirHatefull
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    laserit said:
    MaxBacon said:
    Kyleran said:
    Looks as if the case is more they've closely linked the two code bases, not how I would have done it but not my games to deliver.

    Although, certainly the single player game doesn't need nearly the same level of net coding and optimization the larger title does, so one would think it would be easier to deliver, especially since they claimed it was nearly ready to release (or go beta) on several previous occasions.

    I'm still suspect they aren't strongly motivated to deliver SQ42 any time soon, especially since the free money keeps rolling in regardless.


    https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/

    Filter by "Squadron 42".



    Let's go by the obvious.

    - Vast majority of the SQ42 tasks are cross-work with SC, not SQ42 specific.


    MAJOR pieces of overhauling tech, especially the upcoming new renderer and vulkan that are major optimizations long awaited (CPU bound bottlenecks rendering), are SQ42 requirements as they are SC.

    Stuff like Hacking, another SC/SQ42 feature, it's a large part of SQ42 pitched missions and all, being that the pitch is you can approach goals the way you want, by force, sneaking, hacking, etc... That is currently aiming the barebones implementation (T0) on Q2 next year at the earliest.

    So many examples of the same situation on features/mechanics throughout that list.

    How can your theory explain this? It's ready to ship while at the same time its missing  tech and its pitched gameplay features?
    Tell Chris to give Austin Meyer a call, help him out on some of them flight dynamics because they are god awful. I was sincerely very disappointed with them.

    I have not been a hater of this project. I believe the money I have put into it, buys me the right to criticize it.


    Not a topic that is ever going to be an all /agree on it, but I haven't seen much anger about the flight model or combat it has been getting upgrades over this year seeing that more systems get implemented (like the power management, new shields, physicalized components). It works for me I'm not primary the pilot type to start with.
    KyleranHatefull
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited December 2021
    bcbully said:
    Everything is always right around the corner. He parlayed this method scam into at one point, a 70 billion dollar market cap project. 
    Nice theory expect that the SQ42 roadmap tells you anything but it's "right around the corner", it's more like... not anytime soon, backed up by its lack of any release date or estimate.
    KyleranHatefull
  • laseritlaserit Member LegendaryPosts: 7,591
    MaxBacon said:
    laserit said:
    MaxBacon said:
    Kyleran said:
    Looks as if the case is more they've closely linked the two code bases, not how I would have done it but not my games to deliver.

    Although, certainly the single player game doesn't need nearly the same level of net coding and optimization the larger title does, so one would think it would be easier to deliver, especially since they claimed it was nearly ready to release (or go beta) on several previous occasions.

    I'm still suspect they aren't strongly motivated to deliver SQ42 any time soon, especially since the free money keeps rolling in regardless.


    https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/

    Filter by "Squadron 42".



    Let's go by the obvious.

    - Vast majority of the SQ42 tasks are cross-work with SC, not SQ42 specific.


    MAJOR pieces of overhauling tech, especially the upcoming new renderer and vulkan that are major optimizations long awaited (CPU bound bottlenecks rendering), are SQ42 requirements as they are SC.

    Stuff like Hacking, another SC/SQ42 feature, it's a large part of SQ42 pitched missions and all, being that the pitch is you can approach goals the way you want, by force, sneaking, hacking, etc... That is currently aiming the barebones implementation (T0) on Q2 next year at the earliest.

    So many examples of the same situation on features/mechanics throughout that list.

    How can your theory explain this? It's ready to ship while at the same time its missing  tech and its pitched gameplay features?
    Tell Chris to give Austin Meyer a call, help him out on some of them flight dynamics because they are god awful. I was sincerely very disappointed with them.

    I have not been a hater of this project. I believe the money I have put into it, buys me the right to criticize it.


    Not a topic that is ever going to be an all /agree on it, but I haven't seen much anger about the flight model or combat it has been getting upgrades over this year seeing that more systems get implemented (like the power management, new shields, physicalized components). It works for me I'm not primary the pilot type to start with.
    It all comes down to personal preference and ones preference is limited by the number of products they have had the pleasure of experiencing.

    I'll be waiting on the next Big update. I hope the flight dynamics have improved, but being development is so long in the tooth and flight dynamics being an important primary aspect of a space sim, I don't have a lot of confidence in the dynamics improving much anymore.

    Chris used a lot of fancy words early on like "Simulation" what I experienced was closer to Need For Speed.

    Here's hoping for improvements.

    "Be water my friend" - Bruce Lee

  • ChampieChampie Member UncommonPosts: 191
    Kyleran said:
    Only took God six days to create the Earth...

    ;)

    Merry Christmas to all...
    Uh, but it took 9 GENERATIONS* to get from Adam to Noah. It took a Great Flood to wash away that FAILURE, then 14 GENERATIONS to get to Jesus. And 100 "modern" generations since Jesus to get to Star Citizen....

    So, I think this is supposed to mean something, but I'm too high to remember what.

    MERRY CHRISTMAS Y'ALL!

    * Whatever a generation is in Biblical context.
    laseritKyleran
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited December 2021
    MaxBacon said:
    Kyleran said:
    I'm not the one who predicted or promised the previous launch dates, particularly puzzling since clearly so many systems remain far from ready, they should have known better yes?

    BTW, wasn't surprised at all after opening the shared link to get this message....kind of keeps in fitting with most every part of these games development, yes?

    "The mobile experience for the roadmap progress tracker is not optimized, don’t worry, you can still use this application on your mobile device. For an optimal user experience please visit the roadmap app on a desktop device."

    SQ42 facing the same drag SC does, new things, things being redone, new tech this, new tech that and CR being CR will never deny is baby all the fancy it can get.  SQ42 didn't have planets at first, then SC added them, then on the latest gameplay demo of it there are pcgen planets integrated on missions. Lots of situations like that haunted the sp campaign for better or worse.

    The moment I was seeing past years the rendering was being refactored and vulkan was sitting on top, to what they will want to follow with the visual improvements the API allows, such as ray-tracing, it became more obvious to me that SQ42 would never release with a placeholder renderer that is being replaced and performs terribly.

    That also leaves the "whens" really up in the air, but seeing what is left to do that is more base to its tech, mechanics and gameplay feats, that transpires on itself an obvious not soon.

    The roadmap is also a rather complex timeline webapp, so desktop for that one xD
    Again: if they released tomorrow with every promised feature working perfectly, the industry would still look on it as a dismal failure in terms of development time and money.  They've backed themselves into a corner where the best they can realistically hope for is enough interest to keep the servers running.

    It won't ever be an industry changer.  That train left the station like 3 years ago.
    laseritHatefull
  • KyleranKyleran Member LegendaryPosts: 44,117
    MaxBacon said:
    bcbully said:
    Everything is always right around the corner. He parlayed this method scam into at one point, a 70 billion dollar market cap project. 
    Nice theory expect that the SQ42 roadmap tells you anything but it's "right around the corner", it's more like... not anytime soon, backed up by its lack of any release date or estimate.
    Tis a shame then I really did want to play SQ42, at least what I think it's supposed to be, but won't get my hopes up that it's going to be anything soon, 2025 perhaps.


    Hatefull

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lahnmirlahnmir Member LegendaryPosts: 5,060
    bcbully said:
    Kyleran said:
    MaxBacon said:
    Kyleran said:
    Looks as if the case is more they've closely linked the two code bases, not how I would have done it but not my games to deliver.

    Although, certainly the single player game doesn't need nearly the same level of net coding and optimization the larger title does, so one would think it would be easier to deliver, especially since they claimed it was nearly ready to release (or go beta) on several previous occasions.

    I'm still suspect they aren't strongly motivated to deliver SQ42 any time soon, especially since the free money keeps rolling in regardless.


    https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/

    Filter by "Squadron 42".



    Let's go by the obvious.

    - Vast majority of the SQ42 tasks are cross-work with SC, not SQ42 specific.


    MAJOR pieces of overhauling tech, especially the upcoming new renderer and vulkan that are major optimizations long awaited (CPU bound bottlenecks rendering), are SQ42 requirements as they are SC.

    Stuff like Hacking, another SC/SQ42 feature, it's a large part of SQ42 pitched missions and all, being that the pitch is you can approach goals the way you want, by force, sneaking, hacking, etc... That is currently aiming the barebones implementation (T0) on Q2 next year at the earliest.

    So many examples of the same situation on features/mechanics throughout that list.

    How can your theory explain this? It's ready to ship while at the same time its missing tech and its pitched mechanics & gameplay features?
    I'm not the one who predicted or promised the previous launch dates, particularly puzzling since clearly so many systems remain far from ready, they should have known better yes?

    BTW, wasn't surprised at all after opening the shared link to get this message....kind of keeps in fitting with most every part of these games development, yes?

    "The mobile experience for the roadmap progress tracker is not optimized, don’t worry, you can still use this application on your mobile device. For an optimal user experience please visit the roadmap app on a desktop device."


    There's a guy named Charles Hoskins. He founded the Cardano blockchain. Everytime a future development is announced it has 6 different parts. Those parts often have 3 or 4 stages. Everything is always right around the corner. He parlayed this method scam into at one point, a 70 billion dollar market cap project. 

    The first time I heard him speak I thought of Chris Roberts. 2 of the greatest salesmen con artist of our time. Inspire, overpromise and whatever the cost never deliver.


    Ahh, another ADA critic. I guess under all that bravado is a man of fine taste after all.

    /Cheers,
    Lahnmir
    bcbully
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited December 2021
    Again: if they released tomorrow with every promised feature working perfectly, the industry would still look on it as a dismal failure in terms of development time and money.  They've backed themselves into a corner where the best they can realistically hope for is enough interest to keep the servers running.

    It won't ever be an industry changer.  That train left the station like 3 years ago.
    I wouldn't agree with such a thing. The mimimi that SC gets is vast majority is the "will never release" or similar type of go's people have at it. The dev time of the title would not overcome the impact a release would have, probably boosted by all the negative press it has gotten over the years "the game that they all called a scam releasing wtf" has some lmao momentum to it and that's good publicity if the product can hold its own.

    I don't see the validity on your argument for 2 main reasons.

    1) SC has been multiplying its numbers on the past years, the interest has not faded away, it has continued growth to a level any of us would say wouldn't happen a few years back, on that area don't see SC having issues.

    2) It's been almost 10 years since SC was announced, and since then, nothing else has popped around that would actually comete with this pitch and this type of game that as SC funding proves there's no lack of want for. To me that's the main thing that explains this project still being going strong and continuously growing, and why the devs also don't feel any huge pressure to deliver ASAP.

    For the train to leave the station, something that properly competes with SC would have to release to start with, as long the demand for an MMO like this stands, someone will have to be filling that void.
    Hatefull
  • KyleranKyleran Member LegendaryPosts: 44,117
    MaxBacon said:
    Again: if they released tomorrow with every promised feature working perfectly, the industry would still look on it as a dismal failure in terms of development time and money.  They've backed themselves into a corner where the best they can realistically hope for is enough interest to keep the servers running.

    It won't ever be an industry changer.  That train left the station like 3 years ago.
    I wouldn't agree with such a thing. The mimimi that SC gets is vast majority is the "will never release" or similar type of go's people have at it. The dev time of the title would not overcome the impact a release would have, probably boosted by all the negative press it has gotten over the years "the game that they all called a scam releasing wtf" has some lmao momentum to it and that's good publicity if the product can hold its own.

    I don't see the validity on your argument for 2 main reasons.

    1) SC has been multiplying its numbers on the past years, the interest has not faded away, it has continued growth to a level any of us would say wouldn't happen a few years back, on that area don't see SC having issues.

    2) It's been almost 10 years since SC was announced, and since then, nothing else has popped around that would actually comete with this pitch and this type of game that as SC funding proves there's no lack of want for. To me that's the main thing that explains this project still being going strong and continuously growing, and why the devs also don't feel any huge pressure to deliver ASAP.

    For the train to leave the station, something that properly competes with SC would have to release to start with, as long the demand for an MMO like this stands, someone will have to be filling that void.
    It's been said Riot plans on spending $500M to build their new MMO.

    Will be interesting to see which game "releases" first, my money is on Riot.

    ;)


    Hatefull

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • laseritlaserit Member LegendaryPosts: 7,591
    MaxBacon said:

    For the train to leave the station, something that properly competes with SC would have to release to start with, as long the demand for an MMO like this stands, someone will have to be filling that void.
    I don't judge games by what they cost to make.

    Please explain to me what SC does that makes it so special. I've happily paid tens of thousands and I'm constantly searching for software that will give me the illusion flying. I search high and low for immersion, it doesn't matter whether its airplanes or space ships. I want to fly and I want the software to trick me into thinking I'm doing it.

    I've extensively tested SC in this regard and I'm very disappointed.

    Does anyone remember a game called Icarus from the 80's or early 90's? The flight dynamics in that game kick ass on SC imho
    Hatefull

    "Be water my friend" - Bruce Lee

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