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Pantheon: Rise of the Fallen to Completely Overhaul Combat for More Strategy, Less Reliance on Rotat

SystemSystem Member UncommonPosts: 12,599
edited November 2021 in News & Features Discussion

imagePantheon: Rise of the Fallen to Completely Overhaul Combat for More Strategy, Less Reliance on Rotations | MMORPG.com

Pantheon: Rise of the Fallen will be getting major overhauls to combat, with related shifts in attributes, stats,  class function and identity, difficulty and more. The November Producers' letter gives more detail into what had previously only been hinted at for  technology and  combat changes.

Read the full story here


BabuinixUngood
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Comments

  • Pr0tag0ni5tPr0tag0ni5t Member UncommonPosts: 263
    Really can't wait to play this.
    ZenJellySovrathachesomadeniterMensurUngoodTokkenValdheimGeeky

    image
  • KyleranKyleran Member LegendaryPosts: 43,921
    Really can't wait to play this.
    Ohh..but you most definitely will be waiting, 2025 is the optimistic view.


    ZenJellybcbullyPr0tag0ni5tgastovski1foppoteeGilcroixUngoodMensurValdheimLevrion

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  • zanfirezanfire Member UncommonPosts: 969
    I'm really glad, hate generic rotation spam, killed FF14 for me.
    Sovrathdragonlee66gastovski1MikehaMensurValdheim
  • ashiru_1978ashiru_1978 Member RarePosts: 818
    If it's B2P, I will give it a shot, but if they plan to have a subscription that can go take a hike for all I care.
    KyleranMcSleazSensaiTwoTubes
  • UtinniUtinni Member EpicPosts: 2,209
    So started with eq/vanguard style strategy over rotation, then tried to make ESO buttons, now back to basics.
  • bcbullybcbully Member EpicPosts: 11,842
    year 6, 7 now?
    Levrion
  • TheocritusTheocritus Member LegendaryPosts: 9,960
    COmbat revamp....That doesnt sound good for a game that has been struggling as it is......THis game just seems to blow wherever the wind takes them.....Not much direction it seems....The graphics were already dated and now they are looking at 2025 or so.....
    BrainyMendelZenJellyMensurSlapshot1188
  • Hawkaya399Hawkaya399 Member RarePosts: 620
    edited November 2021
    I really wish they'd just keep it and not overthink things. They'll not get this done if they're revamping their revamp.
    MendelsakerTwoTubes
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  • waveslayerwaveslayer Member UncommonPosts: 580
    I used to be very interested in this game, now any news just invokes a "ya sure whatever" responce.
    strawhat0981

    Godz of War I call Thee

  • BrainyBrainy Member EpicPosts: 2,154
    These devs idea of strategy is equipping I WIN spells prior to combat, then just press the I WIN button to move onto the next encounter.

    How does preloading all the spells for an auto win, using a guide constitute strategy is beyond me.

    I would much rather have people reacting in combat to completely random encounters and allow players to use tactics on the spot to beat it.

    Them making it more "strategy based" is them just dumbing down the entire battle. First they dumbed down the fights by decreasing the number of equipable spells/actions, trying to pawn off that having only a few actions available would be more strategic.

    They probably think having 1 action available would be the most strategic game ever created.

    Meantime after all this blather we still are waiting for a game, that will never come.
    Mendel
  • Viper482Viper482 Member LegendaryPosts: 4,098
    Still more of a game here than Camelot Unchained.
    McSleazZenJellyUngoodsakerValdheimXarko
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  • Pr0tag0ni5tPr0tag0ni5t Member UncommonPosts: 263
    edited November 2021

    Kyleran said:



    Really can't wait to play this.


    Ohh..but you most definitely will be waiting, 2025 is the optimistic view.



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  • RhoDawgRhoDawg Member UncommonPosts: 34

    zanfire said:

    I'm really glad, hate generic rotation spam, killed FF14 for me.



    Especially in the videos I saw, it looked particularly slow and borning.
    ashiru_1978Theocritus
  • ScotScot Member LegendaryPosts: 24,166
    "make the final product better and move away from overreliance on rotations, with cooldowns and up time making the decisions for you on how to play".

    Do they give any detail on how they will make play more "tactical". What I see above is dumbing the combat system down and no explanation of what will replace it, zerg ahoy! Now that's not necessarily the way it will go, but the spin talk about how rotations and cooldowns "make decisions for you" smells to be frank. Glad if I am not right and someone can point that out.
    Brainy
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    RhoDawg said:



    zanfire said:


    I'm really glad, hate generic rotation spam, killed FF14 for me.






    Especially in the videos I saw, it looked particularly slow and borning.



    I played EverQuest 2 last winter and I had the best in slot gear for my level and I had to do over 3 full rotations (12 keys) to kill a mob my level. I quit after a week of playing the game, because killing a mob felt so long I felt like I was wasting my time.
    strawhat0981
  • ScotScot Member LegendaryPosts: 24,166

    RhoDawg said:



    zanfire said:


    I'm really glad, hate generic rotation spam, killed FF14 for me.






    Especially in the videos I saw, it looked particularly slow and borning.



    I played EverQuest 2 last winter and I had the best in slot gear for my level and I had to do over 3 full rotations (12 keys) to kill a mob my level. I quit after a week of playing the game, because killing a mob felt so long I felt like I was wasting my time.
    You can speed up a rotation and cooldown system, binning it is not the only answer.
  • eoloeeoloe Member RarePosts: 864

    Wargfoot said:



    If it's B2P, I will give it a shot, but if they plan to have a subscription that can go take a hike for all I care.


    It will be subscription, unless you buy the lifetime subscription.... for $10,000.00



    10K a game. I guess it's the right price.

    I would like to sell a crumble for 1K. Who's buying?

  • achesomaachesoma Member RarePosts: 1,763
    This is poorly worded. There's no "combat overhaul." The goal has ALWAYS been to avoid rotation based combat. Devs are simply making ability adjustments to ensure they stay true to that vision.
    sk8chalifrojoArcueidXarko
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • achesomaachesoma Member RarePosts: 1,763

    Utinni said:

    So started with eq/vanguard style strategy over rotation, then tried to make ESO buttons, now back to basics.



    At no point in this development has it ever been remotely close to ESO.
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • UtinniUtinni Member EpicPosts: 2,209
    achesoma said:

    Utinni said:

    So started with eq/vanguard style strategy over rotation, then tried to make ESO buttons, now back to basics.



    At no point in this development has it ever been remotely close to ESO.

    The morphing spell choices are directly from ESO. Even the UI for them is the same.
  • MendelMendel Member LegendaryPosts: 5,609
    If they are reworking combat, this revamp will very likely delay the game immensely.  After all, combat includes elements of the UI, weapon balance, damaging spells, and class specifics.  Making significant changes at this stage will require a lot of additional work, which I do not feel has been anticipated.

    So, more delays.



    BrainyScot

    Logic, my dear, merely enables one to be wrong with great authority.

  • SovrathSovrath Member LegendaryPosts: 32,693
    edited November 2021

    bcbully said:

    year 6, 7 now?



    Given that their initial kickstarter failed, people left the team they had to rebuild that team, then the head of the company dies, they hire more people, change the direction and tools they use so they can actually get things done and done faster ...

    It's a feat that they are still working on it at all.
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  • achesomaachesoma Member RarePosts: 1,763

    Utinni said:


    achesoma said:



    Utinni said:


    So started with eq/vanguard style strategy over rotation, then tried to make ESO buttons, now back to basics.






    At no point in this development has it ever been remotely close to ESO.



    The morphing spell choices are directly from ESO. Even the UI for them is the same.



    There's no "spell morphing" in this game. You must be confused with another game.
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
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