I've been playing since launch, did the last beta some. I'm only level 15 or so now, going pretty slowly. Perhaps I have missed some things that come later in the game.
It occurred to me that New World has everything, but just barely.
When you first start, it almost seems like a survival game. You start with nothing in the forest, and have to scrounge to make food, weapons, etc. It feels a little like a survival game, which normally has no classes and is action/skill based. It feels like one, but it isn't. NW is not a survival game. It has just enough to have a whiff of it.
Role Playing Game
Role playing games normally consist of the player making choices about attributes, class skills, etc, and then playing the game with that build. I'll play the role of a healer/DPS/tank/etc this time, or I'll be a animal summoning Druid, etc. And NW does have character attributes, like strength, intelligence, etc. But it has no classes, and the attributes only affect the weapon you are holding. There are no classes, and your character can do everything. You can pick out a role, and play it, barely. NW is not really much of a RPG game.
Harvesting and Crafting
New World does have harvesting and crafting. Again, only in the most simplistic way. You can harvest something by clicking on it. You can craft something by clicking on it. Other games make harvesting and crafting a mini-game, with a chance for failure or even death. Ryzom, for example, requires you to have a skill to prospect for a material, and another skill to actually harvest it. You can die if you don't harvest correctly. Vanguard had complicated crafting with the potential to lose the item, or craft a superior one, based on your skill and ability to play the mini-game. NW has harvesting and crafting, but only the most basic implementation.
Skills Powers and Combat
New World has different powers with skill trees like other MMORPG's. But only 3 powers at a time. The powers are based off of the weapon you use, not a class, and each weapon only has a few choices. Out of these few choices, you get to pick 3. Here again New World has the basics, but just barely.
New World has all the features of other MMORPG's, but implemented in a basic and simplistic way, with just enough there to qualify. It does have crafting, but it's primitive. It has skill trees, but they are simple and shallow. It does have a bit of RPG elements, but just barely. It has quests, but they are simple and repetitive.
The real question is, is this enough?
2021: 44 years on the Net.