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Only have a 60hz monitor... Should I cap my game's framerate to 60 fps?

FuryVFuryV UncommonPosts: 517Member
I'm in the process of setting up New World's graphics settings, and notice that the game has an fps cap option.  I only have a 60hz monitor unfortunately, so would it be right to cap my fps to 60?  I don't really understand it too well, but from what I've been told a 60hz monitor can only show up to 60 fps, so I'm guessing it would be pointless leaving my fps cap on 'unlimited'?

Unless of course there's a reason why I shouldn't cap it.

Thanks.

Comments

  • CleffyCleffy RarePosts: 6,414Member
    I would cap it and turn on VSync.
    The monitor takes whatever is in it's buffer and displays it during refresh. If that frame is not ready yet, it displays the last frame. Sometimes a frame arrives just after refresh and this creates a micro stutter.
  • KimGonzalezKimGonzalez CommonPosts: 1Newbie
    I'm in the process of setting up New World's graphics settings, and notice that the game has an fps cap option.  I only have a 60hz monitor unfortunately, so would it be right to cap my fps to 60?  I don't really understand it too well, but from what I've been told a 60hz monitor can only show up to 60 fps, so I'm guessing it would be pointless leaving my fps cap on 'unlimited'?

    Unless of course there's a reason why I shouldn't cap it.

    Thanks.
    I think your monitor can only display up to 60 frames per second, capping it will help keep gameplay smoother and reduce tearing. Leaving it on unlimited can put unnecessary stress on your GPU without any visual benefit.
  • dennis65dennis65 CommonPosts: 1Newbie
    Yes, with a 60Hz monitor, capping your FPS to 60 in New World is the right approach. Your monitor can only display 60 frames per second, so uncapped FPS won't provide any visual benefit and will instead put unnecessary strain ktag on your CPU and GPU, leading to higher temperatures, power consumption, and fan noise. Capping at 60 FPS will provide a smoother and more stable experience with reduced resource usage.
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