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Atelier Ryza and its battle system

cheyanecheyane Member LegendaryPosts: 8,017
edited July 14 in General Gaming
I was quite reluctant to play this because of the  active time battle system. I hate it because part of the the wonderful thing about the combat system in the other atelier games was the ability to take time and think of what skill or items you might want to use. Now I rush in and I have no idea what I'm doing because things are moving too quickly. I am so unsatisfied with the way the game plays in this aspect but I love the Atelier games so I am asking for some help in solving my issues.

I'm a bit afraid of Reddit because if I say I dislike the battle system there they might come down on me like a tonne of bricks.

Firstly I had this awful issue where I was getting really a bit dizzy and had a bad headache each time I played the game with the Xbox controller. I use the PS controller most times but because  Steam displays the Xbox commands I switched controllers and the character was swaying around so much as went about collecting resources I was getting such a  bad headache I had to stop doing anything for a couple of hours for it to pass. I managed to solve this using the Steam configuration and setting the response curve to its max and increasing the red zone to its fullest. This stopped the over sensitive controls that was swaying wildly each time I touched it.

Then I am now handling the combat itself. I have watched numerous tutorials and although I understand the steps and how to use the the different keys I am still doing poorly. Well it did not help either that I confused the quick action key which was the right trigger with the using item key. So I kept hitting RT when all I had to do was hit 'X' for an item. Yes dumbass reporting for duty.

So here's the thing I want to find out which is the best way to use the stances. I was hitting the mob getting 10 AP and going to Tactics 2 and then hitting aggressive stance. Although this worked well for normal mobs I think I have to get a better handle on switching stances. Should I stay in normal and try to collect some reserve AP or more importantly when do you switch stances. I am also not good at switching characters mid fight so was thinking of playing the one that can heal (Tao) so I can top off people using my skill ('Y') and may be switch to Ryza to use the bombs and such.

In spite of hating this new ATB system I do love every Atelier game to bits and this is no exception. I am hoping they go back to the old turn based system that allows you to think and play. This way I'm just mashing the buttons like a loon.
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Comments

  • cheyanecheyane Member LegendaryPosts: 8,017
    Ayoh seriously no one replied > I'll have to brave the PS4 or Reddit boards.    :sweat_smile:   :#
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  • SharneSharne Member UncommonPosts: 271
    edited July 15
    I play Altelier Ryza 2 (great game too) currently on my PS4 and whilst the combat isn't exactly the same, its probably near enough (though they changed Stance to Battle Mode).

    I generally play Ryza and don't generally switch characters unless firstly I am fighting a boss and secondly I am aware of a weakness the boss has and I know one of the other party members (or backup) has a skill that can help with that.

    Regarding Stances(Battle mode), I generally don't use it. For my play style, I dish out the damage generally based on whether one of my team mates is asking for a particular damage type (in which case they will perform an attack or buff that uses AP) or whether I am aware of a weakness the mob has.  This can be particularly useful when a boss is charging an attack as often (well always!!), my team members will ask for a particular type of damage (with Tao and Patricia in the team, its magic for both) and provided my tactics is at a decent level, the subsequent attack produced from me casting the correct damage type,  will produce huge damage and a high chance to break the mobs chain or lower chance to break them (which also breaks their chain).

    Saying all the above, I haven't got a clue as to whether I am playing as I should (generally I don't look at combat guides) and whether any of this information is of any value at all but hey I tried  ;)



    cheyane
  • cheyanecheyane Member LegendaryPosts: 8,017
    Thanks I will try that too.
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  • TheocritusTheocritus Member EpicPosts: 8,415
    Sorry I can't help you but I have never even heard of Atelier games......
  • cheyanecheyane Member LegendaryPosts: 8,017
    edited July 15
    Sorry I can't help you but I have never even heard of Atelier games......

     This might help. The real wonder is the crafting system in the games.

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  • markost22markost22 Member UncommonPosts: 68
    the game is very beautiful, a simple storyline, not the best workshop, but I was thrilled and followed Ryza in his first steps towards alchemy, and that will take him even further, until the end of the game
  • cheyanecheyane Member LegendaryPosts: 8,017
    I wanted to boast about the beautiful world of Ateleir Ryza. I am slowly getting better at the game.



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