I was quite reluctant to play this because of the active time battle system. I hate it because part of the the wonderful thing about the combat system in the other atelier games was the ability to take time and think of what skill or items you might want to use. Now I rush in and I have no idea what I'm doing because things are moving too quickly. I am so unsatisfied with the way the game plays in this aspect but I love the Atelier games so I am asking for some help in solving my issues.
I'm a bit afraid of Reddit because if I say I dislike the battle system there they might come down on me like a tonne of bricks.
Firstly I had this awful issue where I was getting really a bit dizzy and had a bad headache each time I played the game with the Xbox controller. I use the PS controller most times but because Steam displays the Xbox commands I switched controllers and the character was swaying around so much as went about collecting resources I was getting such a bad headache I had to stop doing anything for a couple of hours for it to pass. I managed to solve this using the Steam configuration and setting the response curve to its max and increasing the red zone to its fullest. This stopped the over sensitive controls that was swaying wildly each time I touched it.
Then I am now handling the combat itself. I have watched numerous tutorials and although I understand the steps and how to use the the different keys I am still doing poorly. Well it did not help either that I confused the quick action key which was the right trigger with the using item key. So I kept hitting RT when all I had to do was hit 'X' for an item. Yes dumbass reporting for duty.
So here's the thing I want to find out which is the best way to use the stances. I was hitting the mob getting 10 AP and going to Tactics 2 and then hitting aggressive stance. Although this worked well for normal mobs I think I have to get a better handle on switching stances. Should I stay in normal and try to collect some reserve AP or more importantly when do you switch stances. I am also not good at switching characters mid fight so was thinking of playing the one that can heal (Tao) so I can top off people using my skill ('Y') and may be switch to Ryza to use the bombs and such.
In spite of hating this new ATB system I do love every Atelier game to bits and this is no exception. I am hoping they go back to the old turn based system that allows you to think and play. This way I'm just mashing the buttons like a loon.