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When you load up a new character in The Elder Scrolls Online, typically you'd jump into the tutorial. That tutorial depended on what the latest Chapter release you owned. Now, though, ZeniMax has created what it calls a 'universal experience' for players in a new tutorial, regardless of which release you're starting with.
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No fate but what we make, so make me a ham sandwich please.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Let's party like it is 1863!
The start differed based on alliance, and that hasn't been the default case for some time now, unless one only owns the main game.
The default starting experience had been changed for each released Chapter, being now set in the chapter last added (or last one added you have access to.)
With this new tutorial, you will be able to choose from whatever starting experience you have available rather than the game defaulting to the latest one.
One Tamriel does allow the player to move about on the timeline of the story pretty much at will. While this has game play benefits it makes it difficult to play the content in order without researching what was released when.
I think they would do well to add an option that would provide a more typical linear MMORPG story experience by allowing access to regions in story order for those that want such. Those players would then be able to follow the story much more easily and perhaps enjoy the game all the more for it, while those that prefer the flexibility in content approach that One Tamriel provides would still have that option.
There old tutorial was awful,put me to sleep in a minute or two.The world looks empty then auto spawns in Frodo and a couple mates to stroll up to you.It just doesn't look realistic at all.
Why do people need a tutorial anyhow,i want a game world and i want to begin by exploring.Wow was the same way,dropped me off by some small caravan and i am suppose to just start clicking npc's to get linear quests.To me this type of linear beginning is super boring,i don't need a tutorial in any game.
The only reason i ever saw fit to need a tutorial was because a game had a horrible UI in which a tutorial wouldn't matter because a bad UI and i am deleting the game.
I actually embrace having to figure things out on my own it just adds a level of excitement and intrigue to my game.
I still remember realizing a Shock combo in UT99 i was like wow this is cool.I remember for the first time ever realizing a sub class system in FFXI and it was super cool.So when a game just wants me to start right away clicking npc's the ONLY npc's around me,it feels fake and boring.
Even stories,the only reason i enjoyed a story like for example within FFXi was because it involved a full group and was really tough to do so it felt exciting and challenging and very risky.Clicking npc's has about as much challenge and excitement as opening a Christmas present and finding a pair of white socks.
Never forget 3 mile Island and never trust a government official or company spokesman.
I like the combat, just not in PvP.
Back to the staring area for you!
Nothing is wrong with the first one, other than it doesn't allow the player to choose whichever of the existing starting scenarios is desired which is what they wanted to accomplish with the new starting tutorial.
They may very well end out not simply useless but a bother. As things are now, the summons of my fiance's sorceress can sometimes be a pain with their tendency to draw aggro we'd have been happy to do without. A companion built for tanking may do much the same.
If they turn out to be a nuisance or useless I will simply not use them. I do fine without as is, and can continue to if need be.
It's all about experiencing the story the devs have created with only minor opportunities for choice which don't change the overall flow of the storyline.
You will be the hero or else...that is your destiny.
Or just rapidly click through all of the quest text without reading like most of player base does and just follow the markers to collect your loot.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No. Not saying that at all...
Every expansion came with a new tutorial zone(teaching you to play and getting you into the new narrative of the zone), if you owned the current expansion. If you did not, it would default to the tutorial zone of the expansion prior to the most current one.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon