Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Is it time to start making more games for "older" gamers?

245

Comments

  • Po_ggPo_gg Member EpicPosts: 5,660
    For those gamers here who are older than I am, do u think the existing industry is doing well by you?
    Since the answers are all said (I too believe the very root is at @cheyane's "Game companies do not consider us a viable source of good income."), I'd address only that closing question, and nope, the existing industry does almost nothing by me, besides keeps running a few of my old MMORPGs instead of cancelling them. For now.

    When those will be gone, I'm afraid I'll mostly just play my good old singleplayer games  :)

    Do you think it is possible to design a game that has the same level of success as Fortnite, but with an average player age of 35+? Has this already happened and I just missed it or forgot about it?
    Yep, that's already happened and had a huge part in the sorry state of the current industry, as it's opened the floodgate to the "non-gamers". It was Farmville...
    Was a paradigm shift (and also the holy grail, or the motherlode from the dev's side), it has brought into games literal masses. 60-80 million players, and by Zynga player queries almost half of them never played anything before, an additional 20-25% only solitaire/minesweeper...
    The industry tried for a few years now at that time to extend the overall playerbase, since WoW presented it can be done, and Farmville was the breakthrough.

    That's why, as Kyleran exampled with Candy Crush, the titular older gamers is actually two-fold:
    -older gamers in the sense you meant it in the OP (grew up on games, now in the 40s-60s, and still regular gamers of proper, "real" games), and
    -older "gamers", the Farmville impact residue, a vastly larger group, who plays 10-20 minutes here and there on the mobile or through the browser.
    This latter group is well catered by the industry...
    UngoodcheyaneKylerantzervocameltosiskitaradAlBQuirkyTuor7
  • FyrestormsFyrestorms Newbie CommonPosts: 1
    Po_gg said:
    For those gamers here who are older than I am, do u think the existing industry is doing well by you?
    Since the answers are all said (I too believe the very root is at @cheyane's "Game companies do not consider us a viable source of good income."), I'd address only that closing question, and nope, the existing industry does almost nothing by me, besides keeps running a few of my old MMORPGs instead of cancelling them. For now.

    When those will be gone, I'm afraid I'll mostly just play my good old singleplayer games  :)

    Do you think it is possible to design a game that has the same level of success as Fortnite, but with an average player age of 35+? Has this already happened and I just missed it or forgot about it?
    Yep, that's already happened and had a huge part in the sorry state of the current industry, as it's opened the floodgate to the "non-gamers". It was Farmville...
    Was a paradigm shift (and also the holy grail, or the motherlode from the dev's side), it has brought into games literal masses. 60-80 million players, and by Zynga player queries almost half of them never played anything before, an additional 20-25% only solitaire/minesweeper...
    The industry tried for a few years now at that time to extend the overall playerbase, since WoW presented it can be done, and Farmville was the breakthrough.

    That's why, as Kyleran exampled with Candy Crush, the titular older gamers is actually two-fold:
    -older gamers in the sense you meant it in the OP (grew up on games, now in the 40s-60s, and still regular gamers of proper, "real" games), and
    -older "gamers", the Farmville impact residue, a vastly larger group, who plays 10-20 minutes here and there on the mobile or through the browser.
    This latter group is well catered by the industry...
    I agree with all this, but also there's the time aspect, older gamers will have a job, a family and things that take priority over video games, some are more casual and play when they can.
    UngoodAlBQuirky
  • Deathkon1Deathkon1 Member UncommonPosts: 150
    edited May 18
    Remember kids mobile games are the future look at konami them cancelling silent hill and focusing on mobile games on the side while pachinko machines being their main source of their income did wonders for them you to can degrade to trash like them and I'm talking to you game developers

    ❤X Trash X ❤
    AlBQuirky
    Eye Of The Storm And Ground Zero At Your Service, This Life Is My Party I'll Die When I Want To And The Worlds Stuck With Me For Another 90 Years So.... Good Luck With That

    ───────────────────────────────────────

    Music Updated 
    https://biturl.top/ie2ii2
  • ScotScot Member LegendaryPosts: 15,274
    Kyleran said:
    iixviiiix said:
    Older gamers (50+) are all child inside . Any rp13 rating is fine.

    The best thing about getting older is being able to act increasingly juvenile and people just smile and nod at you as if it's to be expected. ;)
    The best part of getting old is that you are excepted to become "eccentric", which means you can do whatever you want. I am not old enough to get away with that, but I am already known for "speaking my mind" and so on. Once old enough I intend to make "eccentricity" my theme of living. :)
    Deathkon1KylerancheyaneSovrathAlBQuirkyTuor7
  • RungarRungar Member RarePosts: 499
    People will get dumber and dumber as we circle the drain to the abyss. As their minds weaken and degrade the requirement for things like complex games, or complex anything diminishes in favor of mass produced shallow games with fancy graphics. 

    kinda like we see now.  


    GdemamiAlBQuirkyTuor7
    .23 of a second to midnight
  • ScorchienScorchien Member LegendaryPosts: 7,879
    Ahh , perhaps you should sit down and we can talk about it a bit..


    AlBQuirky
  • ScotScot Member LegendaryPosts: 15,274
    Po_gg said:
    For those gamers here who are older than I am, do u think the existing industry is doing well by you?
    Since the answers are all said (I too believe the very root is at @cheyane's "Game companies do not consider us a viable source of good income."), I'd address only that closing question, and nope, the existing industry does almost nothing by me, besides keeps running a few of my old MMORPGs instead of cancelling them. For now.

    When those will be gone, I'm afraid I'll mostly just play my good old singleplayer games  :)

    Do you think it is possible to design a game that has the same level of success as Fortnite, but with an average player age of 35+? Has this already happened and I just missed it or forgot about it?
    Yep, that's already happened and had a huge part in the sorry state of the current industry, as it's opened the floodgate to the "non-gamers". It was Farmville...
    Was a paradigm shift (and also the holy grail, or the motherlode from the dev's side), it has brought into games literal masses. 60-80 million players, and by Zynga player queries almost half of them never played anything before, an additional 20-25% only solitaire/minesweeper...
    The industry tried for a few years now at that time to extend the overall playerbase, since WoW presented it can be done, and Farmville was the breakthrough.

    That's why, as Kyleran exampled with Candy Crush, the titular older gamers is actually two-fold:
    -older gamers in the sense you meant it in the OP (grew up on games, now in the 40s-60s, and still regular gamers of proper, "real" games), and
    -older "gamers", the Farmville impact residue, a vastly larger group, who plays 10-20 minutes here and there on the mobile or through the browser.
    This latter group is well catered by the industry...
    I agree with all this, but also there's the time aspect, older gamers will have a job, a family and things that take priority over video games, some are more casual and play when they can.
    Welcome to the forums!

    Don't be too casual, post again soon. :)
    AlBQuirky
  • KyleranKyleran Member LegendaryPosts: 37,894
    Scot said:
    Po_gg said:
    For those gamers here who are older than I am, do u think the existing industry is doing well by you?
    Since the answers are all said (I too believe the very root is at @cheyane's "Game companies do not consider us a viable source of good income."), I'd address only that closing question, and nope, the existing industry does almost nothing by me, besides keeps running a few of my old MMORPGs instead of cancelling them. For now.

    When those will be gone, I'm afraid I'll mostly just play my good old singleplayer games  :)

    Do you think it is possible to design a game that has the same level of success as Fortnite, but with an average player age of 35+? Has this already happened and I just missed it or forgot about it?
    Yep, that's already happened and had a huge part in the sorry state of the current industry, as it's opened the floodgate to the "non-gamers". It was Farmville...
    Was a paradigm shift (and also the holy grail, or the motherlode from the dev's side), it has brought into games literal masses. 60-80 million players, and by Zynga player queries almost half of them never played anything before, an additional 20-25% only solitaire/minesweeper...
    The industry tried for a few years now at that time to extend the overall playerbase, since WoW presented it can be done, and Farmville was the breakthrough.

    That's why, as Kyleran exampled with Candy Crush, the titular older gamers is actually two-fold:
    -older gamers in the sense you meant it in the OP (grew up on games, now in the 40s-60s, and still regular gamers of proper, "real" games), and
    -older "gamers", the Farmville impact residue, a vastly larger group, who plays 10-20 minutes here and there on the mobile or through the browser.
    This latter group is well catered by the industry...
    I agree with all this, but also there's the time aspect, older gamers will have a job, a family and things that take priority over video games, some are more casual and play when they can.
    Welcome to the forums!

    Don't be too casual, post again soon. :)
    Any idea what he meant by "things that take priority over video games?"

    Nothing comes to mind atm.

    ;)


    UngoodcheyaneScottzervoAlBQuirky

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UngoodUngood Member LegendaryPosts: 5,815
    Kyleran said:
    Scot said:
    I agree with all this, but also there's the time aspect, older gamers will have a job, a family and things that take priority over video games, some are more casual and play when they can.
    Welcome to the forums!

    Don't be too casual, post again soon. :)
    Any idea what he meant by "things that take priority over video games?"

    Nothing comes to mind atm.

    ;)


    You know.. Old people things.. like mowing the laws we all chase you offa.
    cheyaneKyleranPo_ggAlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • UngoodUngood Member LegendaryPosts: 5,815
    Deathkon1 said:
    Remember kids mobile games are the future look at konami them cancelling silent hill and focusing on mobile games on the side while pachinko machines being their main source of their income did wonders for them you to can degrade to trash like them and I'm talking to you game developers

    ❤X Trash X ❤
    Personally, I think VR will be the next big step, I believe right now, Phone Games have their place, mainly because we use our phones a lot in our everyday life, as they are our day planners, newspapers, social networking, banking, credit checks, work, play, life tool, they are just so much a part of our lives that playing some Sudoku level time waster on them is just natural evolution.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • TheocritusTheocritus Member EpicPosts: 8,331
    I can't imagine a project manager walking into a room of devs and saying "OK I want you guys to make a multiplayer game that focuses on older players"..........
    AlBQuirkyTuor7
  • WizardryWizardry Member LegendaryPosts: 19,085
    IDK if it is an older thing because even when much younger i didn't get into the kiddie type games.

    So using an example,a game like Smash Bros would NEVR in my entire life appeal to me,wouldn't matter if i was 5 or 55.It was the same watching tv ,i was watching Johnny Carson and Honeymooners and Star trek,Lost in Space while other kids were watching cartoons.

    So to me personally all those kid like games are just silly nonsense and would have never appealed to me.I incorporate a mindset like i do in all walks of life,i like to have a strategy and think a bit.So games like ARPGS turn me right off,mindless simple,i would get absolutely no enjoyment or satisfaction out of it at all.

    I am not even sure that my current preference of survival game has any adult theme ties to it,i simply have evolved through the times,expecting a more robust interactive type game,a role play that feels immersive rather than following linear bread crumbs around.I like to feel OPEN ended in a world and not gaited behind invisible walls,i like a realistic setting/environment.
    AlBQuirky

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KyleranKyleran Member LegendaryPosts: 37,894
    I can't imagine a project manager walking into a room of devs and saying "OK I want you guys to make a multiplayer game that focuses on older players"..........
    But I can definitely imagine a project manager asking the devs to create a game which separates more older people from their money.


    UngoodScotTorvalSovrathAlBQuirky

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UtinniUtinni Member EpicPosts: 2,043
    Deathkon1 said:
    Remember kids mobile games are the future look at konami them cancelling silent hill and focusing on mobile games on the side while pachinko machines being their main source of their income did wonders for them you to can degrade to trash like them and I'm talking to you game developers

    ❤X Trash X ❤

    Developers aren't the ones making monetization decisions and whether or not to cancel games. Just an FYI if you're new to how the world works.
    CrystallineNMAlBQuirky
  • tzervotzervo Member EpicPosts: 1,291
    Scot said:
    I am not old enough to get away with that, but I am already known for "speaking my mind" and so on. 
    "I speak the truth not so much as I would, but as much as I dare, and I dare a little more as I grow older." Michel de Montagne
    :)
    UngoodRungarAlBQuirky
  • TorvalTorval Member LegendaryPosts: 21,330
    I can't imagine a project manager walking into a room of devs and saying "OK I want you guys to make a multiplayer game that focuses on older players"..........

    King and Zynga would like a word with you.
    UngoodAlBQuirky
    traveller, interloper, anomaly, iteration


  • NildenNilden Member EpicPosts: 3,332
    Torval said:
    I can't imagine a project manager walking into a room of devs and saying "OK I want you guys to make a multiplayer game that focuses on older players"..........

    King and Zynga would like a word with you.
    I'm pretty sure all ANY company EVER said was let's make money. 
    MendelKyleranUngoodAlBQuirky

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • MendelMendel Member EpicPosts: 4,542
    I don't really know that designing for an older audience is a winning strategy from a developer's perspective.  They tend to look at numbers, and demographics always has a larger young population than its elderly counterpart.  So, there will always be more money to be had from the younger population.  It doesn't matter what the mindset who has; there's simply more of them.



    GdemamiAlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • cameltosiscameltosis Member EpicPosts: 2,998
    Mendel said:
    I don't really know that designing for an older audience is a winning strategy from a developer's perspective.  They tend to look at numbers, and demographics always has a larger young population than its elderly counterpart.  So, there will always be more money to be had from the younger population.  It doesn't matter what the mindset who has; there's simply more of them.




    I'm not certain if this is necessarily true.


    Certainly in the UK, we've been below 2 children per couple for a while now, we have an aging population and so that middle band is actually pretty big, and certainly has a lot more spare cash than children.


    If you're only looking at current gamer demographics, then you might be right, but that's why I raised the question. Is it possible to bring those middle-aged former gamers back into the gaming community?



    Thanks for all the responses on mobile gaming, and you're definitely correct in terms of appealing to a totally different set of players which a higher average age. Farmville's average user was apparently a 43 year old woman, and the game certainly made some decent money over the years!
    AlBQuirky
  • SovrathSovrath Member LegendaryPosts: 29,817
    Mendel said:
    I don't really know that designing for an older audience is a winning strategy from a developer's perspective.  They tend to look at numbers, and demographics always has a larger young population than its elderly counterpart.  So, there will always be more money to be had from the younger population.  It doesn't matter what the mindset who has; there's simply more of them.



    hmmm "maybe."

    While Cheyne has a point regarding us older players being less inclined to buy loot boxes and use cash shops, we do have more money than younger people. for the most part.

    How many times have you seen someone on this site say "I'd be willing to pay more than $15 per month for a great game."

    I know I would and could do that.

    All they'd have to do was make a great game and figure out a way where older players don't feel like they are being fleeced.

    Also to another point, not every older player has "family" etc etc. I live in a city and am surrounded by adults who don't have families but do have disposable income. Heck, even I have disposable income and no family.

    though clearly not as much disposable income as many of these people.  :/
    AlBQuirkyTuor7
  • TorvalTorval Member LegendaryPosts: 21,330
    Sovrath said:
    Mendel said:
    I don't really know that designing for an older audience is a winning strategy from a developer's perspective.  They tend to look at numbers, and demographics always has a larger young population than its elderly counterpart.  So, there will always be more money to be had from the younger population.  It doesn't matter what the mindset who has; there's simply more of them.



    hmmm "maybe."

    While Cheyne has a point regarding us older players being less inclined to buy loot boxes and use cash shops, we do have more money than younger people. for the most part.

    How many times have you seen someone on this site say "I'd be willing to pay more than $15 per month for a great game."

    I know I would and could do that.

    All they'd have to do was make a great game and figure out a way where older players don't feel like they are being fleeced.

    Also to another point, not every older player has "family" etc etc. I live in a city and am surrounded by adults who don't have families but do have disposable income. Heck, even I have disposable income and no family.

    though clearly not as much disposable income as many of these people.  :/

    Why do you think Cheyene has a good point about spending, as in what leads you to think they're on the mark? They made a claim with  absolutely zero proof while revenue evidence points to exactly the opposite.

    They could be correct when referring to the MMORPG niche sub-genre in PC gaming, but overall older people buy cash shop and loot crate items all the time. Look at the most profitable online social and mobile games and the revenue being spent.

    Like you point out our age group tends to have a higher disposable income. I think there is a misconception that because loot crates and cash shops are unpopular here on this site for a certain set of games that they're unpopular everywhere, but that isn't true at all.

    AlBQuirky
    traveller, interloper, anomaly, iteration


  • TorvalTorval Member LegendaryPosts: 21,330
    Nilden said:
    Torval said:
    I can't imagine a project manager walking into a room of devs and saying "OK I want you guys to make a multiplayer game that focuses on older players"..........

    King and Zynga would like a word with you.
    I'm pretty sure all ANY company EVER said was let's make money. 

    I think that oversimplifies the situation. It's both because people have a greater incentive to spend when they're comparing and competing in a social environment. Many social and mobile games have a strong social component where people can show off their avatars, compare, and buy items for each other in addition to themselves.
    AlBQuirky
    traveller, interloper, anomaly, iteration


  • SovrathSovrath Member LegendaryPosts: 29,817
    Torval said:
    Sovrath said:
    Mendel said:
    I don't really know that designing for an older audience is a winning strategy from a developer's perspective.  They tend to look at numbers, and demographics always has a larger young population than its elderly counterpart.  So, there will always be more money to be had from the younger population.  It doesn't matter what the mindset who has; there's simply more of them.



    hmmm "maybe."

    While Cheyne has a point regarding us older players being less inclined to buy loot boxes and use cash shops, we do have more money than younger people. for the most part.

    How many times have you seen someone on this site say "I'd be willing to pay more than $15 per month for a great game."

    I know I would and could do that.

    All they'd have to do was make a great game and figure out a way where older players don't feel like they are being fleeced.

    Also to another point, not every older player has "family" etc etc. I live in a city and am surrounded by adults who don't have families but do have disposable income. Heck, even I have disposable income and no family.

    though clearly not as much disposable income as many of these people.  :/

    Why do you think Cheyene has a good point about spending, as in what leads you to think they're on the mark? They made a claim with  absolutely zero proof while revenue evidence points to exactly the opposite.

    They could be correct when referring to the MMORPG niche sub-genre in PC gaming, but overall older people buy cash shop and loot crate items all the time. Look at the most profitable online social and mobile games and the revenue being spent.

    Like you point out our age group tends to have a higher disposable income. I think there is a misconception that because loot crates and cash shops are unpopular here on this site for a certain set of games that they're unpopular everywhere, but that isn't true at all.

    I didn't see any revenue evidence but I have heard/seen that many older players seem to be adverse to newer monetary practices. 

    Was there somewhere in this thread where a link was posted showing older players spending on loot boxes? If so then that would probably corroborate the idea that older players not only have money but are very ready to use it.
    GdemamiAlBQuirky
  • cheyanecheyane Member LegendaryPosts: 7,964
    edited May 18
    Candy Crush is not an indication of what older MMORPG players will pay. This site however offers one a good indication of what older players like me are willing to spend on. Almost any thread on lootboxes or any MRT has been discussed here and the people who frequent this site and who form that older demographic has indicated their unwillingness to buy those things.

    I bought stash tabs and a couple of outfits in Path of Exile because I was convinced the game deserved my support. Ordinarily I don't buy anything aside from a sub in many MMORPGs.

     Even my old lady friends who has never even seen an MMORPG play candy crush. My husband plays it because he has a phone but he does not spend any money on it. He watches the ads.

    Candy Crush is played by people on the toilet seat and isn't what I hope MMORPGs that the OP wants is aimed at.
    GdemamiTheocrituskitaradAlBQuirkyTuor7
    Chamber of Chains
  • SovrathSovrath Member LegendaryPosts: 29,817
    cheyane said:
    Candy Crush is not an indication of what older MMORPG players will pay. This site however offers one a good indication of what older players like me are willing to spend on. Almost any thread on lootboxes or any MRT has been discussed here and the people who frequent this site and who form that older demographic has indicated their unwillingness to buy those things.

     Even my old lady friends who has never even seen an MMORPG play candy crush. My husband plays it because he has a phone but he does not spend any money on it. He watches the ads.

    Candy Crush is played by people on the toilet seat and isn't what I hope MMORPGs that the OP wants is aimed at.
    Most of my friends aren't "gamers" and they certainly don't play mmorpg's let alone most other games but will play a mobile game here and there. It's a bit of a way of passing time.

    But actually, buy a video game for pc or for console? I think I have 3 friends that do that.
    kitaradPo_ggAlBQuirky
Sign In or Register to comment.