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7 days to level 10

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  • KyleranKyleran Member LegendaryPosts: 37,894
    To be fair not everyone is familiar with the @delete5230 "Way" of thinking.


    Sandmanjw

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TorvalTorval Member LegendaryPosts: 21,330
    Sandmanjw said:
    A whole lot of mis-understanding...but since it IS Delete....

    I think what his point is that a real good MMORPG has the areas and skills/crafts and what not, that you could take a lengthy (7 days) time to explore everything play different areas and try different things. Group up make friends..so on and so on.

    If all the above is possible then that is one of his definitions of a good game.

    Which not many people would argue if it is possible to do the above, but not NECCESSARY...



    I'm not sure what generation we're currently in compared to the last couple or few, but very few MMORPGs outside of the originals really promoted personal dependency at every level.

    When I played Lineage I needed to make friends for several different reasons, not because I wanted to do "group content". There was no "group content" per se.

    I made friends and hunted mobs with other friends because:

    1. It was PK deterrent.

    2. It was more efficient for 2 or 3 people to farm mobs and drops together than it was for one person.

    3. Mob grinding was, well a huge grind, and chatting locally alleviated that tedium.

    4. It was safer when mob pulls started to go south. Death penalties could cost weeks of experience not to mention possible dropped gear eaten by slimes or picked up by wandering mobs.

    5. It kept motivation going.

    6. It made killing boss mobs that much easier and faster so drops didn't have to be shared with strangers.

    I feel like the OP is on the right track, but the fact is by the time WoW came along with was essentially dead and no MMORPG since then really captured that essence. By the time WoW came along MMORPGs/MMOs had evolved and moved passed this point. This entire idea was kind of in its death throes 15 years ago.

    The internet evolved, voice chat became a thing, and the entire climate changed, maybe not for the better, who knows, but there is no going back to those days in my opinion.
    KyleranSandmanjwdeniter
    traveller, interloper, anomaly, iteration


  • IselinIselin Member LegendaryPosts: 15,659
    edited May 14
    What's stopping you from playing any current MMO to level 10 in 7 days?

    All you have to do is not level if you don't want. Just stand around in town, chat and trade.

    Hell, most gold selling spam bots never level past 10. Just play how they do.

    :)

    If the leveling part of a game really does take 7 days you can bet your ass they also sell overpriced XP pots in the cash shop.
    Torval
    "I don't wait for games. Games wait for me."
    -- CHUCK NORRIS

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • CryomatrixCryomatrix Member EpicPosts: 3,202
    I think project entropia would take you about 7 days of 3 hours per day to reaxh level 10 in a profession. The game is real cash economy. Sci fi, kind of like a casino with an mmorpg wrapped around it. Free to start sort of. 
    tzervo
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • delete5230delete5230 Member EpicPosts: 6,735
    edited May 15
    Torval said:
    I can't think of on MMO/MMORPG (and I've played a ton) where it's taken me 7 calendar days to reach level 10. The more intense/grindy MMOs took me a long time to reach high levels though. That's where the gritty kicked in, not before level 10.

    It really depends on how hardcore you play plus how hardcore the game is.
    Hi Torval,
    I humbly picked you to help me out, because of all feedbacks you seem to have the least understanding of what my OP is talking about. If you don't mind I would like to ask a few questions:

    my test to gage a hearty healthy mmorpg


    To <quote myself>
    If "I could manage to stay level ten or below for a week".  Meaning their are more levels and I allow myself to stay their and have fun, for test reasons. 

    To <quote myself>
    If I were a writer, I could develop a short story of my adventures, "using only 1-10". Meaning their are more levels and allow myself to stay their and have fun, for test reasons . 

    To <quote myself>
    in other games......almost impossible to "stay below level 10" for test reasons. Meaning their are more levels. 

    3 examples where I stated "stay below level 10"......Meaning forcing my self to TEST for a healthy mmorpg.   



    The reason I ask is because:
    Did all 3 examples go over your head or did you chose to ignore this ?

    Did you and MOST OTHERS chose to only read the headlines, and run with it ?

    Are you pretending to not understand, to poke fun ?



    Maybe I putting myself deeper in the hole in understanding my post with these questions......But how can it not be clear "I stay below level 10" as my test of a good mmorpg.  
  • delete5230delete5230 Member EpicPosts: 6,735
    I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me. 

    Reasons are:
    - People only read head lines, and run with it.
    - Their on their smart phones at work, and don't have time to read or understand.
    - Don't care, but feel compelled to post. 
    - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.



    I had a boss one time, where he would never let anyone say more than three words, and ASSUME the rest, then get it all wrong, every time. 

    He never learned from his mistakes.     
  • RexKushmanRexKushman Member RarePosts: 628
    edited May 15




    Maybe I putting myself deeper in the hole in understanding my post with these questions......But how can it not be clear "I stay below level 10" as my test of a good mmorpg.  
    It's been pointed out several times in this thread already but I'll repeat it since it seems to go over your head. You can stay below level 10 in any game you want to right now. Explore the zones, chat and meet people, theory craft of builds, but if you just run through quests and mobs obviously you're going to level up quicker. Heck in ESO you could travel through every zone in the game, except Cyrodiil, under level 10. 

    The problem you seem to run into in many of these threads you create is that you're asking devs to force people to play the way you personally think is "correct" and then you try to belittle other posters for pointing out that you can already do most of what you want, or you try to belittle them for not understanding the word salads that you post.. again, thats a YOU problem.
    Post edited by RexKushman on
    IselinTorvalPo_ggtzervo

  • TheocritusTheocritus Member EpicPosts: 8,331
    Delete it sounds like you enjoy the journey more than the destination....Theres quite a few around here that agree with that...not all are end game sprinters.....
    delete5230tzervoTuor7
  • delete5230delete5230 Member EpicPosts: 6,735
    Delete it sounds like you enjoy the journey more than the destination....Theres quite a few around here that agree with that...not all are end game sprinters.....
    Yes,
    And if it doesn't have a calm peaceful lengthy 1-10 starting area. It's most likely be an obnoxious game overall. With everything crammed into a small zone.  


    Ok everyone else, Give it to me again,
    Don't understand ?
    What do you mean ?
    So you like games that have only 10 levels ?
    And all the rest of your boredom crap.


    Not you @Theocritus.... Thanks ;)
    But most of the community here is going into the shitter. 
    RexKushmanHawkaya399
  • tzervotzervo Member EpicPosts: 1,291
    I'll buy a boost and then blow raspberry on you guys taking 7 days to reach level 10.  o:)
    ScotSandmanjw
  • Po_ggPo_gg Member EpicPosts: 5,660
    edited May 16
    I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me. 

    Reasons are:
    - People only read head lines, and run with it.
    - Their on their smart phones at work, and don't have time to read or understand.
    - Don't care, but feel compelled to post. 
    - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.    
    Or, maybe the parameters were unclear and hazy? As others pointed out already,
    -10 levels. It's kinda arbitrary, and heavily depending on the game. It means way different in a game with 10 or 20 levels, compared to a game with 200+ or 300 levels.
    -7 days. 168 hours, or an actual week, and in the latter's case hardcore/casual? 0.5-1 hour each day, or 8-10 hours?
    -activity. As mentioned, what keeps you from roleplaying or chatting in the starter zone for a week?

    With assuming the general, you'd like actual content for a week under level 10 in a game with "average" cap, there's LotRO. (but I believe I suggested it to you in other threads too...)
    Sure, it has way too much xp, so you'll need to slot the turtle stone at level 10. Other than that, just go an clear the Shire.

    All the quests, the deeds, the apprentice tier of your selected vocation, and maybe even the lowest set of tasks - easily takes your casual 7 days.
    Not to mention the "end" part of it has level 12-13 quests and mobs, by stopping yourself at level 10 even the challenge will be nice - since you used to complain about too easy MMORPGs.


    "Making friends along the way" if you time it alongside a new "SlowTro"-kinda kinship start, you can play alongside a lot of similar minded journey players, and keep playing with them beyond 10 as well. I believe usually takes several months to them to reach level 50.
    Almost every server has one nowadays, but they're the most populated on the roleplay servers.
    SlowTro is EU-Laurelin, they're called Eclair on the US server Landroval, apparently their second run is at level 60 now.
    "If I were a writer, I could develop a short story of my adventures"  they do those too :)

    tzervoKyleran
  • delete5230delete5230 Member EpicPosts: 6,735
    Po_gg said:
    I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me. 

    Reasons are:
    - People only read head lines, and run with it.
    - Their on their smart phones at work, and don't have time to read or understand.
    - Don't care, but feel compelled to post. 
    - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.    
    Or, maybe the parameters were unclear and hazy? As others pointed out already,
    -10 levels. It's kinda arbitrary, and heavily depending on the game. It means way different in a game with 10 or 20 levels, compared to a game with 200+ or 300 levels.
    -7 days. 168 hours, or an actual week, and in the latter's case hardcore/casual? 0.5-1 hour each day, or 8-10 hours?
    -activity. As mentioned, what keeps you from roleplaying or chatting in the starter zone for a week?

    With assuming the general, you'd like actual content for a week under level 10 in a game with "average" cap, there's LotRO. (but I believe I suggested it to you in other threads too...)
    Sure, it has way too much xp, so you'll need to slot the turtle stone at level 10. Other than that, just go an clear the Shire.

    All the quests, the deeds, the apprentice tier of your selected vocation, and maybe even the lowest set of tasks - easily takes your casual 7 days.
    Not to mention the "end" part of it has level 12-13 quests and mobs, by stopping yourself at level 10 even the challenge will be nice - since you used to complain about too easy MMORPGs.


    "Making friends along the way" if you time it alongside a new "SlowTro"-kinda kinship start, you can play alongside a lot of similar minded journey players, and keep playing with them beyond 10 as well. I believe usually takes several months to them to reach level 50.
    Almost every server has one nowadays, but they're the most populated on the roleplay servers.
    SlowTro is EU-Laurelin, they're called Eclair on the US server Landroval, apparently their second run is at level 60 now.
    "If I were a writer, I could develop a short story of my adventures"  they do those too :)

    What ?
    What parameters, never talked anything about that. Your almost talking like I was trying to invent a game or something. 

    I was talking "how I judge a game", it's also an OPINION that no one has to agree with.

    OPENION!!

    3 times I mentioned "stay below level 10"... where if ANYONE should reason out their are more levels, but I'm talking about the first 10. Did you even read the post directly above the one your <quoting>. 

    ANOTHER ONE THAT DID NOT READ THE POST AT ALL !



    A word of advice to everyone that gets everything entirely wrong....
    Get off your smart phone while driving..... Because everyone is just reading the head lines and running with it. 

    This site has really gone down the tubes and the major posters that post daily are the worst contributors..... I can count maybe 5 level headed posters total. 




    "Band me" if you want too, theirs not too much of this site to even care anymore. 

    tzervoKyleran
  • RexKushmanRexKushman Member RarePosts: 628
    Po_gg said:
    I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me. 

    Reasons are:
    - People only read head lines, and run with it.
    - Their on their smart phones at work, and don't have time to read or understand.
    - Don't care, but feel compelled to post. 
    - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.    
    Or, maybe the parameters were unclear and hazy? As others pointed out already,
    -10 levels. It's kinda arbitrary, and heavily depending on the game. It means way different in a game with 10 or 20 levels, compared to a game with 200+ or 300 levels.
    -7 days. 168 hours, or an actual week, and in the latter's case hardcore/casual? 0.5-1 hour each day, or 8-10 hours?
    -activity. As mentioned, what keeps you from roleplaying or chatting in the starter zone for a week?

    With assuming the general, you'd like actual content for a week under level 10 in a game with "average" cap, there's LotRO. (but I believe I suggested it to you in other threads too...)
    Sure, it has way too much xp, so you'll need to slot the turtle stone at level 10. Other than that, just go an clear the Shire.

    All the quests, the deeds, the apprentice tier of your selected vocation, and maybe even the lowest set of tasks - easily takes your casual 7 days.
    Not to mention the "end" part of it has level 12-13 quests and mobs, by stopping yourself at level 10 even the challenge will be nice - since you used to complain about too easy MMORPGs.


    "Making friends along the way" if you time it alongside a new "SlowTro"-kinda kinship start, you can play alongside a lot of similar minded journey players, and keep playing with them beyond 10 as well. I believe usually takes several months to them to reach level 50.
    Almost every server has one nowadays, but they're the most populated on the roleplay servers.
    SlowTro is EU-Laurelin, they're called Eclair on the US server Landroval, apparently their second run is at level 60 now.
    "If I were a writer, I could develop a short story of my adventures"  they do those too :)

    What ?
    What parameters, never talked anything about that. Your almost talking like I was trying to invent a game or something. 

    I was talking "how I judge a game", it's also an OPINION that no one has to agree with.

    OPENION!!

    3 times I mentioned "stay below level 10"... where if ANYONE should reason out their are more levels, but I'm talking about the first 10. Did you even read the post directly above the one your <quoting>. 

    ANOTHER ONE THAT DID NOT READ THE POST AT ALL !



    A word of advice to everyone that gets everything entirely wrong....
    Get off your smart phone while driving..... Because everyone is just reading the head lines and running with it. 

    This site has really gone down the tubes and the major posters that post daily are the worst contributors..... I can count maybe 5 level headed posters total. 




    "Band me" if you want too, theirs not too much of this site to even care anymore. 

    Clearly you are using some sort of off brand translating app that most people here simply can't make heads or tails out of, or you're simply having some sort of manic episode. Your writing is very tough to follow, but you seem to think your points are coming through crystal clear, they are not. Don't get angry and rude with people who are trying to help just because you don't have the ability to make clear, rational statements. 

    This is a forum where other people get to comment on the things you post, not a personal blog to post your rantings on. @Po_gg wrote a very considerate post detailing a game that allows the playstyle you described and you attacked them like a lunatic, you should really get some help... or just stop posting here.
    TorvalPo_ggtzervo

  • ScotScot Member LegendaryPosts: 15,274
    edited May 16
    Calm down guys. Delete you need to stop using caps and exclamation marks, people are always going to disagree, that's the nature of a forum.

    I think we have a too fast levelling system today myself. For many reasons but mainly the shift to easy mode and casual gameplay. Players now want to level while hardly being online and kill any mob that dares to show itself in record time.

    I am not sure of the best way to balance that though, things have moved so far along that I am not sure players would accept old slow levelling. But a niche MMO might do it well, Dark Souls the MMO maybe? Alternatively give players progression in something else as they slowly level, like crafting or just housing levels. How much this genie can be put back into the bottle is hard to tell, but if this is not stopped in five+ years time current MMOs will be twice as easy to level as they are today.
    Po_ggTuor7
  • tzervotzervo Member EpicPosts: 1,291
    edited May 16
    Scot said:
    Delete you need to stop using caps and exclamation marks
    Better yet, he should stop insulting everyone. He reaps what he sows.

    Oh and he should join a band.  o:)
    TorvalPo_ggJean-Luc_PicardTuor7
  • TheocritusTheocritus Member EpicPosts: 8,331
    "7 days to level 10" sounds like a sci fi thriller novel!
    RexKushmanScotTorvalSovrathTuor7Gorwe
  • ScotScot Member LegendaryPosts: 15,274
    "7 days to level 10" sounds like a sci fi thriller novel!
    I understand Jason Stratham is available. :)
    Torval
  • CryomatrixCryomatrix Member EpicPosts: 3,202
    I like how i gave a suggestion based on OP parameters and was ignored haha. 
    tzervoRexKushman
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • RexKushmanRexKushman Member RarePosts: 628
    Scot said:
    "7 days to level 10" sounds like a sci fi thriller novel!
    I understand Jason Stratham is available. :)
    Please god, no more Jason Statham movies.
    TorvalScotMendel

  • AevenathAevenath Member UncommonPosts: 116
    I've played so many MMOs I could care less about leveling, lore or the environment. Especially when the game is gated to really start at max level.
  • mcrippinsmcrippins Member RarePosts: 1,511
    Personally, I don't think the level means much. What would be amazing is if they could make questing actually entertaining. Make a quest that takes hours/days to complete. A quest that's difficult and truly rewarding. 
    TorvalTuor7Gorwe
  • Hawkaya399Hawkaya399 Member UncommonPosts: 609
    edited May 17
    Sandmanjw said:
    A whole lot of mis-understanding...but since it IS Delete....

    I think what his point is that a real good MMORPG has the areas and skills/crafts and what not, that you could take a lengthy (7 days) time to explore everything play different areas and try different things. Group up make friends..so on and so on.

    If all the above is possible then that is one of his definitions of a good game.

    Which not many people would argue if it is possible to do the above, but not NECCESSARY...


    Bingo,
    It's not me, its how everyone is thinking busy work, playing hard and trying to hit max level as fast as they can..... No one has the mind set to play slow, talk to people and live within the world naturally. 

    So yes, no one can comprehend simply enjoying their surroundings. That's why no one understands the post.

    I think it all goes back to a very simple concept. When it's hard to solo, or just simply much slower, we group. If the game is kept simple early on, this can happen early on instead of later. This is how EQ did it. It was a first generation mmorpg. Many people have objections against how it originally was, like for example its heavy death penalty and limited out of combat regen,  against other mechanics like corpse runs, no in-game map, no in-game radar, no quest icons, no glowing paths (you select a destination and it shows a glowing path you can follow in-world), extreme social aggro (many mobs will potentially aggro on a single pull), train/chain aggro (dozens of mobs will aggro, even if you didn't pull them, if they're in proximity), and so on. What happened is most later mmorpgs, especially the current generation, have added numerous quality of life changes to address these objections, but they've also largely removed the need to group early on until much later, enabling anybody to solo efficiently to max level with little benefit to grouping until afterward.

    See, I think most of us simply don't really get into a frame of mind to talk to others and slow down because we're so fixed on leveling and doing our own activities. A lot of this is by design. Quests are designed so either we do things alone more efficiently, making grouping more clumsy, or they're designed so even in grouping situations everything is so fast paced there's very little time for communication except fast paced voice communications. It's very twitchy? There's just not much time to slow down and take it all in--it's all about speed because that's how it's designed. We're kept busy. It's not like original EQ where there was a lot of downtime and we had to create our own fun by talking to each other or really aborbing ourselves into the environment (because we had much more time to sit and look around rather than furiously button mashing).  We have LET mmorpgs be designed this way by tolerating it. Lets also admit we play games to play games. If we want to talk or slow down, we don't, or we play something deliberately slow that's not really a game.

    "live within the world naturally" i think what you mean here is what I'm trying to say above. to live naturally is to not be playing the game anymore. to simply be, to talk with somebody else and look around. to take a time out like in school when the teacher sent us to the corner. this what downtime in EQ did, somewhat, I think, but it was by force. what if it doesn't come naturally for us to do this, except in rare cases? maybe it's natural instinct to popamole, to button mash and act like mice in a cage on a wheel, to seek refuge in our own little world chasing after endgame forever.

    look at mmorpg's. so much gold and gear to adventure for, or skills to train. easy to do that. i've spent years doing that in mmorpgs and games like that. don't ask me why i post this, delete. isn't this world sort of like that. i can't really tell you why. maybe trying to talk, or live naturally.


    tzervoScotMendelTuor7
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,000
    I don't think the timeline or level actually matters, instead it's a game deep and engaging enough that you don't notice nor care if you're level 1 or 100 because you're too busy just playing the game.
    tzervo
  • Hawkaya399Hawkaya399 Member UncommonPosts: 609
    edited May 17
    ITs hard to find players that you make friends with and they level up the same rate as you...I found that players either played 16 hours a day or they hardly ever played....ALso people are all over the world and play at different times.....

    Also the games are quest driven mostly now.....The players dont need friends to help them and group up very often....Lets face it, the way the genre is set up now is to play solo and there are other people around.

    Ya it's something like this. However I found in guilds i got to closely know people even if they outleveled me or fell behind, just simply because of guild chat and ocasionaly meeting them in places (like hte guild hall), helping them or participating in guild events. guilds have a way of binding players together even when levels don't. and i think it really only takes a short period of time for a relationship to form. some of my best memories are of people I only played with directly a short time.

    Good points though, so i thought i'd reply.
    tzervo
  • ScotScot Member LegendaryPosts: 15,274
    edited May 17
    Scot said:
    "7 days to level 10" sounds like a sci fi thriller novel!
    I understand Jason Stratham is available. :)
    Please god, no more Jason Statham movies.
    If he carries on for another twenty years he will become the UK's answer to Steven Seagal. Steven's films are on a channel here somewhere every night, we need a British actor who can live up to that prestigious output.  :)
    Torval
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