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I recently made a video which chronicles Pantheon's development process from day 1 until now. It's obviously been a long and sometimes confusing process., but I think now is a good time to zoom out and really take a look at the entire history - in hopes that we can collectively clear some things up: https://youtu.be/XVaSNE0zHjQ
I understand that many people prefer reading over watching a video, so I also wanted to provide you all with a text-only version, which you can find in this google doc: https://docs.google.com/document/d/1PqhBekQxtG-g9oVHnWnicCgx7rl360M6YEcGZ2f44kI/edit?usp=sharing
On the last page of the doc, I included all the sources that I referenced in the making of this script, if you'd like to do some more digging on your own. I'm working on more ways to get information easily in the hands of the people who want it, but I figured this would be a good place to start.
If you’ve been following the game for a while, you may be able to think of some details, both good and bad, that I didn’t include in this summary. But for the sake of being concise, I decided to stick to the main events that have shaped the overall development path of Pantheon. I hope you learn something from it, and I hope that will allow for more productive conversation moving forward.