Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The mom test .

13»

Comments

  • tzervotzervo Member EpicPosts: 1,187
    Rungar said:
    Quizzical said:
    Rungar said:
    I have found that people need only 3 choices "at a time". More than that and you are asking for trouble. Less than that you are asking for trouble. 

    3 is the magic number and while there are exceptions to all rules i think you need to use the rule of 3 to appeal to the most players possible while maintaining the depth you want for your game. So design everything around a three choice system and you will get the most bang for your buck, so to speak.
    Even simple games like Solitaire, Minesweeper, or Candy Crush commonly give you a lot more than three choices at a time.
    3 examples eh? why not 10?
    Tetris, chess, backgammon, checkers.
  • RungarRungar Member RarePosts: 478
    tzervo said:
    Rungar said:
    Quizzical said:
    Rungar said:
    I have found that people need only 3 choices "at a time". More than that and you are asking for trouble. Less than that you are asking for trouble. 

    3 is the magic number and while there are exceptions to all rules i think you need to use the rule of 3 to appeal to the most players possible while maintaining the depth you want for your game. So design everything around a three choice system and you will get the most bang for your buck, so to speak.
    Even simple games like Solitaire, Minesweeper, or Candy Crush commonly give you a lot more than three choices at a time.
    3 examples eh? why not 10?
    Tetris, chess, backgammon, checkers.
    He used 3 examples, not 1 or 7 because 3 is the most efficient way to get his point across whether he realizes it or not. 

    some things just are. 
    tzervoAlBQuirky
    .33 of a second to midnight
  • FelixMajorFelixMajor Member RarePosts: 858
    Things can still be complex but it is important to keep them intuitive and majority of the time games with complex systems fail at this with terrible HUDs and UIs.
    UngoodAlBQuirky

    Originally posted by Arskaaa
    "when players learned tacticks in dungeon/raids, its bread".

  • kilunkilun Member UncommonPosts: 811
    edited May 1
    lonesol said:
    Scot said:
    This is recipe for turning the gaming community into morons. Would a chess club, a football club, a climbing club or a card games club etc think it a good idea to see how good its game was by seeing if people could play it without instruction?

    Bu it has already happened, as the former CEO of EA John Riccitiello said when he joined the company "I want to make games that your mum could play!". That went down well with the shareholders which is what so much of gaming is about these days.
    It is already to late for that. If you want to see it in action just look at EverQuest project 1999 than progression servers. Swg pre cu and cu vs nge. Load up star wars that new one fallen order, it's so easy you could chew on the mouse and smack your face off the keyboard and win. Diablo 2 vs 3. Mario 1 2 3 vs cat mario. 

    People can't handle hard games, and it's not just difficult games because the complex game mechanic like swg , or ryzom either. Take heroes of the storm a very simple game, and I see people failing so bad and stumbling on basic concepts it makes some games unplayable. 

    Another example of how unpopular complex games are take distant worlds it is super complex well I didn't think so, but the majority did. Game compared to stellairs is super unpopular, and stellaris is a direct copy of distant worlds with dumbed down game concepts.

    Then take the older games like dungeons and dragons online, project 1999, swg pre cu and cu, the majority need a for dummies book written on it to figure out how to play them. I remember one guy I played dnd online with threw a huge baby fit because I we were all grouped trying to figure the quest out by our selves, and he died. Started raving about how I should of spent hours watching the youtube video haha.

    The average gamer has no ability to play a game, can't handle any difficult concepts, and or game play, more importantly they can't handle loss at all. Which is why you can't sell say original mario with perm death and start over. When I played starbound I literally found 0 players but me out off the then 100kish players to play a hard core server, meaning when you died u started over. They all cheated.

    Which is why all modern games too me are garbage and I don't play them. Eso is so easy again chew on the mouse and smack your face on the keyboard your gonna win. Even if you fall down you just instant respawn. Vs ryzom where the majority and I mean like 99 percent of the mmorpg community wouldn't even be able to figure any of it out by them selves with out a guide. You have to make your own abilities, and if you mess up you are punished . 

    So that age is dead. They sit down and go hmm make a fun complex game and sell maybe 10000 copies, or make a game so simple you can throw your keyboard at the wall and dance on it and win selling a million. 
    People aren't taught to think for themselves.  The idea that we can't steam roll content and have to spend more than a day learning is dumb to to many.

    The problem is the majority of games aren't just dumbing down, they are just going a PVP route (Battle Royale, Team based, etc) on top of that.  Even the rogue likes suffer from this problem.  Their whole genre is built on continually improving after a death.  Make it so far and you can unlock something to go further.

    The mom test is inherently stupid.  Why would you take a non-gamer and try to sell them a game?  It isn't going to work and just dumb down your games for the masses.  To many people can't figure out anything else other than more stats, which is why most games have "gear scores" and higher always means better and other mods don't get used because they require a bit of thinking.

    I'll be honest, I stopped looking at video games to be hard.  They make good board games that require strategies to win and honestly if given a choice between playing a PC game (D2 right now is my go to) and Wingspan/Terraforming Mars/Lords of Waterdeep with a few friends, I'm choosing the board games everytime.
    AlBQuirky
  • RungarRungar Member RarePosts: 478
    mmo's are so dumb now, its so sad. I blame raiding. The first thing that happens with raiding: step 1 dps is king, step 2 crowd control becomes useless, step 3 apply to the rest of the game. 

    Now we have games where basically the only things that matter are your dps which is sad because everquest has a lot of hidden gems that few noticed but it just wasnt supported once it devolved into raid or die. 
    AlBQuirky
    .33 of a second to midnight
  • KyleranKyleran Member LegendaryPosts: 37,702
    edited May 1
    Rungar said:
    mmo's are so dumb now, its so sad. I blame raiding. The first thing that happens with raiding: step 1 dps is king, step 2 crowd control becomes useless, step 3 apply to the rest of the game. 

    Now we have games where basically the only things that matter are your dps which is sad because everquest has a lot of hidden gems that few noticed but it just wasnt supported once it devolved into raid or die. 
    Maybe so, but sure helped people prepare for their auditions for "Dancing with the Stars" or doing the Hokey Pokey.


    tzervoUngoodRungarAlBQuirky

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Mars_OMGMars_OMG Member EpicPosts: 3,375
    iixviiiix said:
    Basically it is a test that you let people who don't into (or knowing about) video game test the game.
    And if they can play the game without you even to tell them how to , then it is good.


    Do you think this is a good test ? cause alots of games (specially MMO) are so complex with many unuse tabs
    no.
    AlBQuirky
    - abandoning social media could possibly save the world.  
    #RestoreTheSnyderVerse 
  • CuddleheartCuddleheart Member UncommonPosts: 341
    The only game my mom ever liked or played in my entire life was Ducks Ahoy on the Commodore 64...
    AlBQuirkytzervo
  • tzervotzervo Member EpicPosts: 1,187
    The only game my mom ever liked or played in my entire life was Ducks Ahoy on the Commodore 64...
    C64  <3
    AlBQuirky
  • AlBQuirkyAlBQuirky Member EpicPosts: 6,742
    tzervo said:
    The only game my mom ever liked or played in my entire life was Ducks Ahoy on the Commodore 64...
    C64  <3

    My first computer!
    tzervoConstantineMerus

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


Sign In or Register to comment.