Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Non-Violent MMO (in-development by Spry Fox)

francis_baudfrancis_baud Member RarePosts: 479
edited April 23 in The Pub at MMORPG.COM
A new MMO project on Unreal Engine by the independent studio Spry Fox.

"stylized, joyful and non-violent"

"Spry Fox’s motto is “make the world a better place.” We try to do that through the games we make, whether that’s by designing MMOs that encourage the development of friendships and discourage toxicity [...]"

"[...] a game unlike anything that has ever been made before, with (among other things) meaningful goals to improve people’s lives and reduce toxicity and loneliness in the world."




Would you play a non-violent MMO if it was a quality game with a lot of things to do?

(read about it on MOP)
tzervoNebless
«1

Comments

  • Asm0deusAsm0deus Member EpicPosts: 3,442
    Interesting for younger kids I guess but then I would also think kids this young shouldn't be playing video games maybe.
    francis_baudGdemami

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • RungarRungar Member RarePosts: 478
    Somehow I think it would be more psychopathic than the violent world. I wouldn't qualify anyway since telling the truth is toxic. 


    francis_baudGdemami
    .33 of a second to midnight
  • tzervotzervo Member EpicPosts: 1,187
    edited April 24

    Would you play a non-violent MMO if it was a quality game with a lot of things to do?
    Thanks for sharing. In principle I would and I have.

    It depends on the reasons the game gives to play. I am not of the "creative/builder" types. In "A Tale in the Desert" you have the trials. In "One Hour One Life" you are occupied with improving the quality, size and tech of the colony you are born in. In "Prosperous Universe" you play the economy game. In all of these I could find meaningful (at least to me) objectives to work on.

    I am also keeping an eye on "Book of Travels" which is another mostly non-violent MMO in development.  Both that and the one you shared look interesting. If they have meaningful activities to do in game, I can see myself at least trying them.
    Scotfrancis_baud
  • iixviiiixiixviiiix Member RarePosts: 2,236
    You can't have non violent MMO , that's impossible . As long as it is an massivle multiplayer online game , there is violence .

    And game with no combat even more toxic than has combat games.
    Honestly i rather to have my kid play mortal kombat than playing no combat game like farmville

    francis_baud
  • ScotScot Member LegendaryPosts: 15,058
    I am surprised we have not seen more articles on these, not just here but generally in gaming media. Gaming journalists feel a need to take up various activist positions, one of which being that there is too much violence in gaming. To the extent that they fawn over any FPS which does not have real guns. So I would have thought we would be seeing no end of articles about such MMOs.
    francis_baud
  • tzervotzervo Member EpicPosts: 1,187
    Scot said:
    I am surprised we have not seen more articles on these, not just here but generally in gaming media. Gaming journalists feel a need to take up various activist positions, one of which being that there is too much violence in gaming. To the extent that they fawn over any FPS which does not have real guns. So I would have thought we would be seeing no end of articles about such MMOs.
    There's just not enough interest. Few MMOs are non-violent and those are niche. Plus non-combat players usually play in more streamlined MMOs in non-combat roles (mostly economy/building, i.e. EVE industrialists).
    francis_baudScot
  • tzervotzervo Member EpicPosts: 1,187
    edited April 24
    iixviiiix said:
    You can't have non violent MMO , that's impossible . As long as it is an massivle multiplayer online game , there is violence .

    And game with no combat even more toxic than has combat games.
    Honestly i rather to have my kid play mortal kombat than playing no combat game like farmville
    Err, I gave 3 examples of playable non-violent MMOs (2 released, 1 in early-access) and 1 under development (plus the one in OP) right above your post. The 3 that are currently running in some form have quite mature and friendly playerbases.
    francis_baud
  • francis_baudfrancis_baud Member RarePosts: 479
    edited April 24
    tzervo said:

    Would you play a non-violent MMO if it was a quality game with a lot of things to do?
    Thanks for sharing. In principle I would and I have.

    It depends on the reasons the game gives to play. I am not of the "creative/builder" types. In "A Tale in the Desert" you have the trials. In "One Hour One Life" you are occupied with improving the quality, size and tech of the colony you are born in. In "Prosperous Universe" you play the economy game. In all of these I could find meaningful (at least to me) objectives to work on.

    I am also keeping an eye on "Book of Travels" which is another mostly non-violent MMO in development.  Both that and the one you shared look interesting. If they have meaningful activities to do in game, I can see myself at least trying them.
    A Tale in the Desert seems very interesting, first time I read about it.

    From what I've understood the learning curve is pretty steep, with simple actions (like gathering rocks) not easy to figure out at first glance. The time-limited (18 months) tales are something I find interesting too. There seems to have a lot of social systems and constructive things to do.

    Prosperous Universe looks cool, I wonder why it doesn't get more traction (most viewed video has 20K views). I just realized it's a browser-based management (mostly text-based I think) MMO so it's less appealing to watch gameplay on YouTube. Interesting nonetheless.

    I love the art style of Book of Travels. I was expecting a full MMORPG at first but then someone told me it wasn't. ("Book of Travels also differs from traditional MMOs because of its multiplayer design. Instead, we’re calling it a TMO – a Tiny Multiplayer Online. That’s because there really won’t be anything ‘massive’ about the multiplayer aspect of the game. Instead we’re building a game experience where there will just be a few people on each server, and when you cross paths, we want it to be a memorable moment.")

    Thanks for sharing those non-violent games!
    tzervo
  • tzervotzervo Member EpicPosts: 1,187
    edited April 24
    A Tale in the Desert seems very interesting, first time I read about it.

    From what I've understood the learning curve is pretty steep, with simple actions (like gathering rocks) not easy to figure out at first glance. The time-limited (18 months) tales are something I find interesting too. There seems to have a lot of social systems and constructive things to do.

    Prosperous Universe looks cool, I wonder why it doesn't get more traction (most viewed video has 20K views). I just realized it's a browser-based management (mostly text-based I think) MMO so it's less appealing to watch gameplay on YouTube. Interesting nonetheless.

    I love the art style of Book of Travels. I was expecting a full MMORPG at first but then someone told me it wasn't. ("Book of Travels also differs from traditional MMOs because of its multiplayer design. Instead, we’re calling it a TMO – a Tiny Multiplayer Online. That’s because there really won’t be anything ‘massive’ about the multiplayer aspect of the game. Instead we’re building a game experience where there will just be a few people on each server, and when you cross paths, we want it to be a memorable moment.")

    Thanks for sharing those non-violent games!
    You're welcome :)

    ATitD is a very old, niche and quite well-known and established social/crafting oriented game. I liked Fixxxer's guides on it: A Beginner's Guide for A Tale in the Desert - Tale 9 - YouTube

    It has deep crafting and social aspects. It is sub iirc and tales reset the world (happens every 1-2 years, it might be a deal breaker for some). Personally I hated the UI (even after the remake) and did not stay there for long but it is a game that is definitely worth a look.

    PU is browser based but has a straightforward monetization model (sub, optional but not so much iirc). It is regularly covered by MOP. The devs have a steady dev pace and are very transparent (check their weekly dev blogs and roadmap). They said that they are going to add some eye candy on the map at some point but it is a very focused economy simulation game with very little in terms of graphics. The gameplay is quite deep though. I have huge respect for their team.

    Book of Travels I believe they go for MMO world feel but sparse population and focus on exploration. I also like their art style. It is a weird one, I haven't figured it out completely yet but it seems interesting :)
    francis_baud
  • WizardryWizardry Member LegendaryPosts: 18,934
    edited April 24
    Well there are two trains of thought,a survival game with 3/4 of the game missing and a W101 type that uses super boring questing and of course no combat.

    No matter the choice in design if there is no viloence there is no need for related gear/items/loot so the entire game has really no reliable carrot to chase.

    BTW i have played  Tales in the Desert quite a long time ago,i thought it was real bad and that is how i feel ANY non violent game will be.
    I looked at that Spreadsheets in space game "Prosperous Universe"...NO and proves why such a genre is just a big fail.
    I bet every single attempt at this genre will be 1/4 a game or much less,like Eve already is a very shallow game but if yo uremove combat and just play the spreadhseet/market game to me that is super boring and can you even play the market with no combat?You might play 1/50th of the market lol.

    Just my opinion but the best option for this type of game is NOT boring quests but the survival game without the combat.Robust building/pets/mounts.However if i look at a very long successful game "Minecraft" i can't help but wonder if it would be that big never having combat.
    francis_baud

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • tzervotzervo Member EpicPosts: 1,187
    edited April 24
    Wizardry said:
    ...like Eve already is a very shallow game ...
    ...
    Wizardry said:
    No matter the choice in design if there is no viloence there is no need for related gear/items/loot so the entire game has really no reliable carrot to chase.
    In ATitD the carrot is succeeding the trials. In PU it is wealth. Some like gear stats, some like good ole gold.
    Wizardry said:
    I bet every single attempt at this genre will be 1/4 a game or much less,l
    I found the gameplay of these games to be much deeper than many other more popular games out there. Boring for most, sure, and that's why they remain niche. But there is lots of depth in them.
    Sovrathfrancis_baudKyleran
  • NeblessNebless Member RarePosts: 1,544
    Would you play a non-violent MMO if it was a quality game with a lot of things to do?
    It would really depend on the game, but sure.  Myst and Myst Online were totally non-violent and while I found the puzzles there were generally not my thing it was always enjoyable wandering around.
    tzervofrancis_baudPo_gg

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter

  • WizardryWizardry Member LegendaryPosts: 18,934
    I should also point out that i still feel people keep forgetting what this is all about.

    Dev studios look for an ANGLE, a market they think is less competitive,perhaps a market they can PROFIT from.

    This is no different than a recently advertised game here that was going to use a certain race/heritage to sell itself.

    I personally don't like when devs do this,i feel they are really trying to deceive people into thinking they are doing some good when in reality it is just a business out to make money.
    Most everything  is just a cash grab,Gama Award shows,events,Giveaways,it is all a part of advertising and PR,DBL XP weekends etc etc  however i feel the average gamer looks at the superficial and let's it fly right over their head.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • tzervotzervo Member EpicPosts: 1,187
    edited April 24
    Wizardry said:
    I should also point out that i still feel people keep forgetting what this is all about.

    Dev studios look for an ANGLE, a market they think is less competitive,perhaps a market they can PROFIT from.

    This is no different than a recently advertised game here that was going to use a certain race/heritage to sell itself.
    I see nothing wrong with a studio trying to corner a less-populated niche. That's what drives innovation sometimes. Two of my favorite MMOs of all times are niche indie games (Foxhole, Screeps).

    Plus ATitD is really old, it came out way before the MMO market was saturated.
    francis_baudScotPo_gg
  • TheocritusTheocritus Member EpicPosts: 8,296
    I remember trying a non-violent MMO about 3-4 years ago....I can't remember it's name but it was a one word title....The game was f2p and I dont remember how it made its income, but it didn't work as teh game went under fairly quick.....I did enjoy playing it though.....It had alot of skills and you had to move around a map exploring to find the skills and improve them...You could also trade skills with other players by talking to them. It encouraged friendly, social play and I thought it was a really good game...Too bad they couldnt find a way to make a profit.
    tzervofrancis_baud
  • tzervotzervo Member EpicPosts: 1,187
    edited April 24
    I remember trying a non-violent MMO about 3-4 years ago....I can't remember it's name but it was a one word title....The game was f2p and I dont remember how it made its income, but it didn't work as teh game went under fairly quick.....I did enjoy playing it though.....It had alot of skills and you had to move around a map exploring to find the skills and improve them...You could also trade skills with other players by talking to them. It encouraged friendly, social play and I thought it was a really good game...Too bad they couldnt find a way to make a profit.
    Sounds fun. Pity it went under, I would love to try it. If you remember the title please share, I am curious to check it out, even if it is no longer online.
    francis_baud
  • SovrathSovrath Member LegendaryPosts: 29,689
    edited April 24
    iixviiiix said:
    You can't have non violent MMO , that's impossible . As long as it is an massivle multiplayer online game , there is violence .

    And game with no combat even more toxic than has combat games.
    Honestly i rather to have my kid play mortal kombat than playing no combat game like farmville


    That's a completely outrageous claim. As far as people being toxic, they'll be toxic whether there is "physical violence" or not.

    Mods can easily remove them and "done."

    As far as the question asked of the thread "I would" but it depends on what I'd be doing.

    as a side note, I'm looking forward to trying book of travels, "tiny" or not.


    tzervofrancis_baudTorval
  • francis_baudfrancis_baud Member RarePosts: 479
    Wizardry said:
    I personally don't like when devs do this,i feel they are really trying to deceive people into thinking they are doing some good when in reality it is just a business out to make money.
    Most everything  is just a cash grab,Gama Award shows,events,Giveaways,it is all a part of advertising and PR,DBL XP weekends etc etc  however i feel the average gamer looks at the superficial and let's it fly right over their head.
    Well sometimes studios pursue more than just the obvious objective (earning revenues), with goals like creating innovative technologies, building social systems that connect people together, telling an interesting story, etc.

    tzervoSovrath
  • TheocritusTheocritus Member EpicPosts: 8,296
    tzervo said:
    I remember trying a non-violent MMO about 3-4 years ago....I can't remember it's name but it was a one word title....The game was f2p and I dont remember how it made its income, but it didn't work as teh game went under fairly quick.....I did enjoy playing it though.....It had alot of skills and you had to move around a map exploring to find the skills and improve them...You could also trade skills with other players by talking to them. It encouraged friendly, social play and I thought it was a really good game...Too bad they couldnt find a way to make a profit.
    Sounds fun. Pity it went under, I would love to try it. If you remember the title please share, I am curious to check it out, even if it is no longer online.

    The game went under but some of the players got the code and were going to work on it under another name, but I never heard anything more....I will see if I can find the name of it and if it is in existance anymore.
    tzervofrancis_baud
  • TheocritusTheocritus Member EpicPosts: 8,296
    tzervo said:
    I remember trying a non-violent MMO about 3-4 years ago....I can't remember it's name but it was a one word title....The game was f2p and I dont remember how it made its income, but it didn't work as teh game went under fairly quick.....I did enjoy playing it though.....It had alot of skills and you had to move around a map exploring to find the skills and improve them...You could also trade skills with other players by talking to them. It encouraged friendly, social play and I thought it was a really good game...Too bad they couldnt find a way to make a profit.
    Sounds fun. Pity it went under, I would love to try it. If you remember the title please share, I am curious to check it out, even if it is no longer online.

    Ok I am pretty sure this was the game


    tzervo
  • tzervotzervo Member EpicPosts: 1,187
    tzervo said:
    I remember trying a non-violent MMO about 3-4 years ago....I can't remember it's name but it was a one word title....The game was f2p and I dont remember how it made its income, but it didn't work as teh game went under fairly quick.....I did enjoy playing it though.....It had alot of skills and you had to move around a map exploring to find the skills and improve them...You could also trade skills with other players by talking to them. It encouraged friendly, social play and I thought it was a really good game...Too bad they couldnt find a way to make a profit.
    Sounds fun. Pity it went under, I would love to try it. If you remember the title please share, I am curious to check it out, even if it is no longer online.

    Ok I am pretty sure this was the game


    Oh I've heard about this one. Thanks. I think it is a pretty old game. Heard decent stuff about it too. I hope they manage to revive it.
  • QuizzicalQuizzical Member LegendaryPosts: 23,068
    The question isn't what don't you do.  It's what do you do.  If you take an MMORPG that is mostly about combat and then take the combat out, what you have is an empty shell of a game that is completely pointless.

    That's not to say that you can't make non-combat games that are interesting.  Most sports games aren't very violent.  Same with most puzzle games, or a lot of simulation games or visual novels.  The problem is that most types of non-violent gameplay that work well in other games just don't lend themselves to being massively multiplayer.
    TorvalcameltosisPo_gg
  • cameltosiscameltosis Member EpicPosts: 2,951
    Quizzical said:
    The question isn't what don't you do.  It's what do you do.  If you take an MMORPG that is mostly about combat and then take the combat out, what you have is an empty shell of a game that is completely pointless.

    That's not to say that you can't make non-combat games that are interesting.  Most sports games aren't very violent.  Same with most puzzle games, or a lot of simulation games or visual novels.  The problem is that most types of non-violent gameplay that work well in other games just don't lend themselves to being massively multiplayer.

    Totally agree.

    I do play a lot of non-violent games, but they're always sims or racing games, neither of which would lend itself well to an MMO.


    With sim games, its all about creativity. Whether that be building a zoo, a city, or just designing a funky looking building for a few hours, letting my creativity flow is a lot of fun and you set your own pace. But, definitely not a multiplayer experience.


    With racing games, that's more of a direct replacement to combat. Driving a fast car requires a similar level of concentration and input to combat and so can provide a similar level of enjoyment. Driving is pure action, and I do prefer my combat to be more intellectually driven, so a driving MMO would be unlikely to hold my attention for long.




    So, that's my big worry. I have no problem with a non-violent MMORPG, however I do struggle to think up what sort of gameplay could replace combat. But, assuming the devs could find something that is equally mentally engaging and that provides a similar level of fun, then sure, I'd try it. But, I'd need that new gameplay to be there, im a combat-focused player most of the time because I enjoy that intensity.
    Po_gg
  • tzervotzervo Member EpicPosts: 1,187
    edited April 24
    So, that's my big worry. I have no problem with a non-violent MMORPG, however I do struggle to think up what sort of gameplay could replace combat. 
    No need to think up, you just see the current offerings and make up your mind whether you like it or not:

    ATitD: Politics, building, deep crafting
    One Hour One Life: Extremely deep crafting, building, survival
    Prosperous Universe: Economics, politics

    From what I understand Book of Travels will have a deep focus on exploration. Not sure about the game in OP yet, MOP article has little in terms of details.
  • cameltosiscameltosis Member EpicPosts: 2,951
    tzervo said:
    So, that's my big worry. I have no problem with a non-violent MMORPG, however I do struggle to think up what sort of gameplay could replace combat. 
    No need to think up, you just see the current offerings and make up your mind whether you like it or not:

    ATitD: Politics, building, deep crafting
    One Hour One Life: Extremely deep crafting, building, survival
    Prosperous Universe: Economics, politics

    From what I understand Book of Travels will have a deep focus on exploration. Not sure about the game in OP yet, MOP article has little in terms of details.

    Sadly, I'm into crafting or economics. I have yet to play a game that had enjoyable crafting, virtually everything I've played with crafting involved virtually no gameplay at all: just plug ingredients into a recipe, click-to-make. The fun always seems to be with the selling / economy, which I don't have the patience for.


    So, looking at current offerings, nope, nothing available right now is suitable as a replacement for combat. But, that doesn't mean there won't be in the future :-)
    Mendel
Sign In or Register to comment.