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Five Things That Wild Rift Got Right About Fixing League Of Legends | MMORPG.com

SystemSystem Member UncommonPosts: 7,110

imageFive Things That Wild Rift Got Right About Fixing League Of Legends | MMORPG.com

When League of Legends was released in 2009, it was relatively non-competitive and seemed like a unique idea. However, it wasn't perfect. With the release of Wild Rift, the mobile port of League, Riot has solved some of the more pressing issues with the MOBA. Here are five of them.

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Comments

  • alkarionlogalkarionlog Member EpicPosts: 3,530
    sure and people will never put a pre writen msg cursing others....
    FOR HONOR, FOR FREEDOM.... and for some money.
  • supx2supx2 Member UncommonPosts: 22
    I don't know about the rewards, when crates were introduced in LoL it was pretty good, one of the best implementations of loot boxes imo, but then they started to nerf it til we got what we have now, glorified champion capsules. Besides of course a new game is going to have plenty of events and rewards they need people to stick to the game at least at the beginning. My point is just be aware and enjoy it while it last.
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