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J is having some issues with burn out. Playing through EverQuest 2 right now as he gets his way up to the current content, doing it solo has become a slog. Is this something you feel in an MMO as well, especially when the social parts of the MMO are nonexistent for large stretches?
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I am not interested in raiding and I am an alt fiend. I suspect I will stop playing but not because of the end game unavailability due to my lack in stats. It will be because of burnout form my alt brigade finally killing me. I still find doing the quests and reading all the quests and talking to NPCs engaging enough to continue. I am a cheap date as I mentioned before. I am quite easily distracted and entertained.
For now at least I am happy to play. This may change in a couple of months though.
The constant nerf to non-loot box mercenaries has reached an all time high, and since a lot of players do not have mercenary gear due to not having done previous Heroic content, mercenaries such as Daeron, Zhurgus, etc that you earn from in-game feats will not be as helpful for pushing through the quest stories in Reign of Shadows. I know this, because I was there for the first few weeks of launch and ended up cancelling after my actually somewhat-geared Swashbuckler was unable to progress without people who were raid geared basically carrying me.
If you are "late to the party" you will also find it harder and harder to get into groups for any content worth challenging, if that is your sort of thing, unless people are willing to hand you gear/plat/spells. Upgrading spells past a certain point is very much a "Spend $$$ or hope you have a lot of in-game coin" thing nowadays, with a lot of people not putting up with you in Heroics if you don't have at minimum Expert level spells.
I compare this with my experience having gone back to the original Everquest and wonder where EQ2 went wrong comparatively. Yes, I did have some help from my guild mates, but my Ranger has mostly been self-sufficient, between the loyalty platinum bags and shopping smartly on the Bazaar. I do have to do zones with stronger guild members or people who might actually be in the mood to headshot things/group, but it still at least feels fun and I do contribute, even if in small ways, due to the more grounded damage values in EQ1.
It is at the point where I really cannot in good faith recommend Everquest II to any of my friends who are interested in MMOs, because there's just no way to deal with the inevitable burnout and progression walls.
Feels intentional to get people to guild up and devote themselves long-term like they did in EQ1. Keeping paying players for over two decades may be the reason for their decisions when it comes to EQ2 or maybe they just want to sell cash shop stuff.
I have no desire to go back to any of them. I am looking forward to Pantheon, which I plan to devote 3 months to see how it pans out.
Even progression server talk is disappointing and can't get into the new upcoming PVP server excitement(been there done that)
A decent graphic overhaul and fresh start regular server might initiate another interest to check it out. So more than likely will sit on said shelf as don't see that happening