Sovrath said:It's not as likely to happen as in game advertising happened.
Also, in order for players to be engaged in a game and then spend money on that game, whether it's in a cash shop or buying some nft or "whatever" the game has got to be good and engaging.
So there is your incentive.
I mean, if Two Worlds II devs started spending all their time, money and energy on nft's and cash shop stuff no one would care as very few people played the darn thing.
I'm really just not concerned.
Meh, I'm neither an economics expert or a game developer so I really don't know either way. I can say without fear of being wrong you know more about this stuff than I do.
However, I'm under the impression that in some games the cash shops definitely impacted the game development; that is, instead of focusing on fun the developers focused on making something extra-tasty-grindy so that people were incentivized to make purchases.
In those cases, it isn't a question of the game not being fun anymore, but rather, a development mindset. When the developers are pushing people to use the store you can bet concerns about balance, fun, and so forth take a back seat - because you can really only have one goal the main focus.
So we have examples of development philosophy being changed by the revenue strategy.
I'm not sure how NFTs would impact that but I'm sure if there is a low road it will be found and over utilized.
That's true, it has been pointed out that the devs working on the cash shop also plan things out with the other developers.
Still, a game has to be compelling enough for players to want to spend money on it.
Now, that doesn't mean it has to be compelling to you or me but compelling to enough people to make it successful and make it so players spend money.
"Still, a game has to be compelling enough for players to want to spend money on it." I agree but only up to a point, not if you replace enough gameplay with casino gameplay, which in itself is addictively compelling.
I would say that it's easier to create an online casino than an entire MMORPG that is also an online casino.
Though, the caveat to that is that Black Desert has a lot of people who buy into their enchanting/upgrading system that they are willing to spend exorbitant amounts of money.
It's "fun enough" for those who decide not to buy into it and obviously is patronized by people willing to and capable of spending money.
Though, at some point, people who are looking for more "game" or more "world" will move on.
You don't need to replace that much, I was overemphasising there. BDO is a good example, bring in a casino element to item upgrades and people will do a ton of in game grind and even sell cash shop items to get those upgrades. The more casino you bring in the more you make that grinding wheel spin, but after a while it is counter productive, people baulk at the amount of casino gameplay. For me the realisation of how grinding that element of gameplay made BDO was the reason I left the game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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I wonder if VR considers this experiment a success?
The last one looks like it sold for roughly $311.00. I would say it's a success to sell three images for ~$600.00. It also looks like they added a 4th item this week as well.
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Probably won't go the Soulbound / COE route and call it a Kickstarterversary considering how it certainly wasn't one of their proudest moments.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon