I do this even though many people, including my wife, do not understand the allure of virtual worlds. I'm left speechless because so much of gaming is ridiculous. When I'm looking at game sites people I care about see things they don't understand.
Orcs chasing hobbits about.
Dragons laying waste to villages.
People spending millions on games that will never release.
Child-porn inspired anime featuring pre-pubescent girls in skirts that are constantly blowing up for no apparent reason. (anime isn't art, it is trash)
I power my way through it because I love gaming.
However, NFTs may be the thing that pushes my tolerance to the breaking point. I may have to toss in the towel, admit none of this is defensible, and walk away.
It has been indefensible since the cash shops first came in and slowly but surely become worse. You either accept that revenues in gaming has became something indefensible and crack on or you leave. I will not join games which go too far but for me this just focuses on P2W aspects.
I do this even though many people, including my wife, do not understand the allure of virtual worlds. I'm left speechless because so much of gaming is ridiculous. When I'm looking at game sites people I care about see things they don't understand.
Orcs chasing hobbits about.
Dragons laying waste to villages.
People spending millions on games that will never release.
Child-porn inspired anime featuring pre-pubescent girls in skirts that are constantly blowing up for no apparent reason. (anime isn't art, it is trash)
I power my way through it because I love gaming.
However, NFTs may be the thing that pushes my tolerance to the breaking point. I may have to toss in the towel, admit none of this is defensible, and walk away.
It has been indefensible since the cash shops first came in and slowly but surely become worse. You either accept that revenues in gaming has become something indefensible and crack on or you leave. I will not join games which go too far but for be this just focuses on P2W aspects.
I dunno... I really see this as harmless. If some super-fan wants to buy an NFT of a screenshot I don't see the harm. Of course I think it's silly, but then again people pay literally hundreds of dollars to get a little statue in their collector's edition of a game, or they pay $1000 to get access to testing, or $10000 to be a virtual King.
As I said earlier, at least in this case the customer knows exactly what they are getting and they will get it immediately...
If this shifts to in-game stuff... well that would be different but as soon as THAT happens then the IRS (taxes) get's involved. Once you have something they can tax, they will do so. That is a whole other ballgame.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
They're just offering artwork as a means to support the development. I don't see anything weird or wrong about it. What am I missing?
A couple of objections come to mind. (1)
1: Despite Star Citizen's epic profits, I don't want game developers to be in the business of selling artwork. I want them in the business of creating a game.
2: NFTs are just this generation's Tulip Mania. It is like paying to have a star named after you - fine if you realize that you don't actually own the star and nobody cares that UB 45631 is now known as 'Tim' in a registry nobody cares about.
I want to go explore a dungeon without every item and action having a price tag. I don't want to be in a game world where real life money is a motive - people running around frantically murdering everything in sight in the hope of finding a rare .gif. We get enough of that nonsense with gold sellers.
Instead of real game developers we get developers that think they're real estate agents, art dealers, or straight up conmen - people trying to figure out how to get wealthy and they don't even know how to design a damn game.
This nonsense is just going to be tons of money going nowhere towards the actual production of a decent game.
NOTES ------------------------------------------------------------- 1: Founded, unfounded, silly.... they're objections and don't have to be rational.
Are they really offering artwork in game?
Game developers have always had some sort of artwork for sale. Figurines and prints come to mind.
Remember about a year ago they put three or four rubber figurines on a picnic table and told us its progress !
I do this even though many people, including my wife, do not understand the allure of virtual worlds. I'm left speechless because so much of gaming is ridiculous. When I'm looking at game sites people I care about see things they don't understand.
Orcs chasing hobbits about.
Dragons laying waste to villages.
People spending millions on games that will never release.
Child-porn inspired anime featuring pre-pubescent girls in skirts that are constantly blowing up for no apparent reason. (anime isn't art, it is trash)
I power my way through it because I love gaming.
However, NFTs may be the thing that pushes my tolerance to the breaking point. I may have to toss in the towel, admit none of this is defensible, and walk away.
While I'm sort of in the same boat as most of the people I know don't play video games, I think you are making too much of nothing.
I'll add, it's like when some video games were talking about putting advertisements into games and people started getting up in arms and threatening to quit.
It never really happened.
I see this NFT thing as the same thing as buying prints of your favorite video game characters or buying collectible (if they say so) figurines to put in your adult house.
Here are some Nier figurines for thousands of dollars.
I do this even though many people, including my wife, do not understand the allure of virtual worlds. I'm left speechless because so much of gaming is ridiculous. When I'm looking at game sites people I care about see things they don't understand.
Orcs chasing hobbits about.
Dragons laying waste to villages.
People spending millions on games that will never release.
Child-porn inspired anime featuring pre-pubescent girls in skirts that are constantly blowing up for no apparent reason. (anime isn't art, it is trash)
I power my way through it because I love gaming.
However, NFTs may be the thing that pushes my tolerance to the breaking point. I may have to toss in the towel, admit none of this is defensible, and walk away.
It has been indefensible since the cash shops first came in and slowly but surely become worse. You either accept that revenues in gaming has become something indefensible and crack on or you leave. I will not join games which go too far but for be this just focuses on P2W aspects.
I dunno... I really see this as harmless. If some super-fan wants to buy an NFT of a screenshot I don't see the harm. Of course I think it's silly, but then again people pay literally hundreds of dollars to get a little statue in their collector's edition of a game, or they pay $1000 to get access to testing, or $10000 to be a virtual King.
As I said earlier, at least in this case the customer knows exactly what they are getting and they will get it immediately...
If this shifts to in-game stuff... well that would be different but as soon as THAT happens then the IRS (taxes) get's involved. Once you have something they can tax, they will do so. That is a whole other ballgame.
We are talking about gaming studios and their revenue methods, it is not a matter of if, it is a matter of when. Loot box NFT's by next year at the latest.
Slapshot1188 said: I dunno... I really see this as harmless. If some super-fan wants to buy an NFT of a screenshot I don't see the harm.
Dollars spent developing NFT trash is dollars not spent in putting together innovative game play.
Thats only valid if the cost of snapping a screenshot and making it an NFT is higher than the revenue they raised by doing so. The same way that an ad must bring in more revenue than it costs...
In this case I don't think that the cost of creating them nor the revenue they will get is more than a tiny blip.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This whole NFT thing (and mind you, I still don't fully understand it) reminds me of the Topps Star Wars Card Trader app. People buy packs of jpegs hoping to get "rare" jpegs. They trade and sell them on ebay. I had the app on my phone for a bit to see what the fuss was about. I learned that there was an in-app checklist (basically) where you could veiw the cards. I took screenshots of the cool ones and deleted the app. No money spent, but I still have jpegs of Star Wars characters. What a world we live in.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Slapshot1188 said: I dunno... I really see this as harmless. If some super-fan wants to buy an NFT of a screenshot I don't see the harm.
Devil's advocate here:
I wouldn't say harmless.
Dollars spent developing NFT trash is dollars not spent in putting together innovative game play.
It is like a poorly made movie that throws in a completely irrelevant sex scene instead of actually working towards something innovative, thought provoking and uplifting.
There is a cost when hoards of developers spend all their time focusing on appealing to man's base instinct.
I wonder if the dearth of innovative game play over the past several years has something to do with all the time and effort being put into finding innovative ways to make people pay.
How is it that we've developed 1/2 dozen new ways to make a player pay for a game but we've had no new developments in questing?
I think you are overestimating the amount of money and effort it takes to create a fantasy image.
Unless someone can point me to some listing of exorbitant costs to upload and register one of these things. Just looking around apparently there is a site that charges you $150 for unlimited nft's.
So any concept art can be made into an nft. something they already made.
I'd rather them upload some innocuous nft art and hopefully make some money than have a cash shop or raise prices.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I do this even though many people, including my wife, do not understand the allure of virtual worlds. I'm left speechless because so much of gaming is ridiculous. When I'm looking at game sites people I care about see things they don't understand.
Orcs chasing hobbits about.
Dragons laying waste to villages.
People spending millions on games that will never release.
Child-porn inspired anime featuring pre-pubescent girls in skirts that are constantly blowing up for no apparent reason. (anime isn't art, it is trash)
I power my way through it because I love gaming.
However, NFTs may be the thing that pushes my tolerance to the breaking point. I may have to toss in the towel, admit none of this is defensible, and walk away.
It has been indefensible since the cash shops first came in and slowly but surely become worse. You either accept that revenues in gaming has become something indefensible and crack on or you leave. I will not join games which go too far but for be this just focuses on P2W aspects.
I dunno... I really see this as harmless. If some super-fan wants to buy an NFT of a screenshot I don't see the harm. Of course I think it's silly, but then again people pay literally hundreds of dollars to get a little statue in their collector's edition of a game, or they pay $1000 to get access to testing, or $10000 to be a virtual King.
As I said earlier, at least in this case the customer knows exactly what they are getting and they will get it immediately...
If this shifts to in-game stuff... well that would be different but as soon as THAT happens then the IRS (taxes) get's involved. Once you have something they can tax, they will do so. That is a whole other ballgame.
Why is this less harmless than what Star Citizen is doing? Or how is SC, which gets much more flak, doing something worse? When they sell ships for real money people can use most all of them now in their provided tech demo.
Can you imagine the ensuing outrage RSI would get for selling literal JPEG screnshots for $250 a pop?
Shhhh! Don't give them ideas.
Besides, you've seen the nature of the fanbois around here. I'd be outraged at their lack of outrage!
Logic, my dear, merely enables one to be wrong with great authority.
I do this even though many people, including my wife, do not understand the allure of virtual worlds. I'm left speechless because so much of gaming is ridiculous. When I'm looking at game sites people I care about see things they don't understand.
Orcs chasing hobbits about.
Dragons laying waste to villages.
People spending millions on games that will never release.
Child-porn inspired anime featuring pre-pubescent girls in skirts that are constantly blowing up for no apparent reason. (anime isn't art, it is trash)
I power my way through it because I love gaming.
However, NFTs may be the thing that pushes my tolerance to the breaking point. I may have to toss in the towel, admit none of this is defensible, and walk away.
It has been indefensible since the cash shops first came in and slowly but surely become worse. You either accept that revenues in gaming has become something indefensible and crack on or you leave. I will not join games which go too far but for be this just focuses on P2W aspects.
I dunno... I really see this as harmless. If some super-fan wants to buy an NFT of a screenshot I don't see the harm. Of course I think it's silly, but then again people pay literally hundreds of dollars to get a little statue in their collector's edition of a game, or they pay $1000 to get access to testing, or $10000 to be a virtual King.
As I said earlier, at least in this case the customer knows exactly what they are getting and they will get it immediately...
If this shifts to in-game stuff... well that would be different but as soon as THAT happens then the IRS (taxes) get's involved. Once you have something they can tax, they will do so. That is a whole other ballgame.
Why is this less harmless than what Star Citizen is doing? Or how is SC, which gets much more flak, doing something worse? When they sell ships for real money people can use most all of them now in their provided tech demo.
Can you imagine the ensuing outrage RSI would get for selling literal JPEG screnshots for $250 a pop?
Shhhh! Don't give them ideas.
Besides, you've seen the nature of the fanbois around here. I'd be outraged at their lack of outrage!
Not just fanbois but the meta posters who like to post about how when we have a critical take it's always unfounded. They're actually worse than the fanbois.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I do this even though many people, including my wife, do not understand the allure of virtual worlds. I'm left speechless because so much of gaming is ridiculous. When I'm looking at game sites people I care about see things they don't understand.
Orcs chasing hobbits about.
Dragons laying waste to villages.
People spending millions on games that will never release.
Child-porn inspired anime featuring pre-pubescent girls in skirts that are constantly blowing up for no apparent reason. (anime isn't art, it is trash)
I power my way through it because I love gaming.
However, NFTs may be the thing that pushes my tolerance to the breaking point. I may have to toss in the towel, admit none of this is defensible, and walk away.
It has been indefensible since the cash shops first came in and slowly but surely become worse. You either accept that revenues in gaming has become something indefensible and crack on or you leave. I will not join games which go too far but for be this just focuses on P2W aspects.
I dunno... I really see this as harmless. If some super-fan wants to buy an NFT of a screenshot I don't see the harm. Of course I think it's silly, but then again people pay literally hundreds of dollars to get a little statue in their collector's edition of a game, or they pay $1000 to get access to testing, or $10000 to be a virtual King.
As I said earlier, at least in this case the customer knows exactly what they are getting and they will get it immediately...
If this shifts to in-game stuff... well that would be different but as soon as THAT happens then the IRS (taxes) get's involved. Once you have something they can tax, they will do so. That is a whole other ballgame.
Why is this less harmless than what Star Citizen is doing? Or how is SC, which gets much more flak, doing something worse? When they sell ships for real money people can use most all of them now in their provided tech demo.
Can you imagine the ensuing outrage RSI would get for selling literal JPEG screnshots for $250 a pop?
Hey thats a trick question! I think is MORE harmless
If RSI instantly delivers what they sell then I would see them on a similar level. Where it differs IMHO is when they sell JPEGS of ships that CANNOT be immediately used. People are not buying jpegs from RSI (as far as I know) they are buying ships.
With this Pantheon NFT stuff people are literally purchasing jpegs and getting jpegs. Hell I would never do it... but they are literally getting what they pay for.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Sovrath said:I think you are overestimating the amount of money and effort it takes to create a fantasy image.
Unless someone can point me to some listing of exorbitant costs to upload and register one of these things. Just looking around apparently there is a site that charges you $150 for unlimited nft's.
So any concept art can be made into an nft. something they already made.
I'd rather them upload some innocuous nft art and hopefully make some money than have a cash shop or raise prices.
I'm less concerned with the occasional NFT and more concerned with it as a revenue stream.
If in a hypothetical game the loot boxes are raking in 10x the amount that putting a new dungeon would generate then where will the development effort be spent?
If I gave you $50.00 every time you ate a corn chip and $1.00 every time you mowed the lawn my guess is you'd spend all your time inside eating corn chips and the lawn would never get mowed. Heck, spending time mowing the lawn would actually cost you money.
So it isn't a matter of an NFT being expensive - but gosh, if you make 100 million for eating corn chip are you really gonna do the hard work of implementing a real awesome dungeon or take a risk with some new PvP idea or an off the wall concept?
I'm sure you understand.
It's not as likely to happen as in game advertising happened.
Also, in order for players to be engaged in a game and then spend money on that game, whether it's in a cash shop or buying some nft or "whatever" the game has got to be good and engaging.
So there is your incentive.
I mean, if Two Worlds II devs started spending all their time, money and energy on nft's and cash shop stuff no one would care as very few people played the darn thing.
I'm really just not concerned.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Sovrath said:It's not as likely to happen as in game advertising happened.
Also, in order for players to be engaged in a game and then spend money on that game, whether it's in a cash shop or buying some nft or "whatever" the game has got to be good and engaging.
So there is your incentive.
I mean, if Two Worlds II devs started spending all their time, money and energy on nft's and cash shop stuff no one would care as very few people played the darn thing.
I'm really just not concerned.
Meh, I'm neither an economics expert or a game developer so I really don't know either way. I can say without fear of being wrong you know more about this stuff than I do.
However, I'm under the impression that in some games the cash shops definitely impacted the game development; that is, instead of focusing on fun the developers focused on making something extra-tasty-grindy so that people were incentivized to make purchases.
In those cases, it isn't a question of the game not being fun anymore, but rather, a development mindset. When the developers are pushing people to use the store you can bet concerns about balance, fun, and so forth take a back seat - because you can really only have one goal the main focus.
So we have examples of development philosophy being changed by the revenue strategy.
I'm not sure how NFTs would impact that but I'm sure if there is a low road it will be found and over utilized.
That's true, it has been pointed out that the devs working on the cash shop also plan things out with the other developers.
Still, a game has to be compelling enough for players to want to spend money on it.
Now, that doesn't mean it has to be compelling to you or me but compelling to enough people to make it successful and make it so players spend money.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Sovrath said:It's not as likely to happen as in game advertising happened.
Also, in order for players to be engaged in a game and then spend money on that game, whether it's in a cash shop or buying some nft or "whatever" the game has got to be good and engaging.
So there is your incentive.
I mean, if Two Worlds II devs started spending all their time, money and energy on nft's and cash shop stuff no one would care as very few people played the darn thing.
I'm really just not concerned.
Meh, I'm neither an economics expert or a game developer so I really don't know either way. I can say without fear of being wrong you know more about this stuff than I do.
However, I'm under the impression that in some games the cash shops definitely impacted the game development; that is, instead of focusing on fun the developers focused on making something extra-tasty-grindy so that people were incentivized to make purchases.
In those cases, it isn't a question of the game not being fun anymore, but rather, a development mindset. When the developers are pushing people to use the store you can bet concerns about balance, fun, and so forth take a back seat - because you can really only have one goal the main focus.
So we have examples of development philosophy being changed by the revenue strategy.
I'm not sure how NFTs would impact that but I'm sure if there is a low road it will be found and over utilized.
That's true, it has been pointed out that the devs working on the cash shop also plan things out with the other developers.
Still, a game has to be compelling enough for players to want to spend money on it.
Now, that doesn't mean it has to be compelling to you or me but compelling to enough people to make it successful and make it so players spend money.
"Still, a game has to be compelling enough for players to want to spend money on it." I agree but only up to a point, not if you replace enough gameplay with casino gameplay, which in itself is addictively compelling.
As long as it does not affect the online game, to give people advantages, I don't think I care. Even if they can display it in game in a virtual house, is fine with me. I would take that over pay for convenience/win stuff. I don't know if enough people will be into it, to make it worthwhile. I am not big into collectables myself, so probably not their target audience.
Sovrath said:It's not as likely to happen as in game advertising happened.
Also, in order for players to be engaged in a game and then spend money on that game, whether it's in a cash shop or buying some nft or "whatever" the game has got to be good and engaging.
So there is your incentive.
I mean, if Two Worlds II devs started spending all their time, money and energy on nft's and cash shop stuff no one would care as very few people played the darn thing.
I'm really just not concerned.
Meh, I'm neither an economics expert or a game developer so I really don't know either way. I can say without fear of being wrong you know more about this stuff than I do.
However, I'm under the impression that in some games the cash shops definitely impacted the game development; that is, instead of focusing on fun the developers focused on making something extra-tasty-grindy so that people were incentivized to make purchases.
In those cases, it isn't a question of the game not being fun anymore, but rather, a development mindset. When the developers are pushing people to use the store you can bet concerns about balance, fun, and so forth take a back seat - because you can really only have one goal the main focus.
So we have examples of development philosophy being changed by the revenue strategy.
I'm not sure how NFTs would impact that but I'm sure if there is a low road it will be found and over utilized.
That's true, it has been pointed out that the devs working on the cash shop also plan things out with the other developers.
Still, a game has to be compelling enough for players to want to spend money on it.
Now, that doesn't mean it has to be compelling to you or me but compelling to enough people to make it successful and make it so players spend money.
"Still, a game has to be compelling enough for players to want to spend money on it." I agree but only up to a point, not if you replace enough gameplay with casino gameplay, which in itself is addictively compelling.
I would say that it's easier to create an online casino than an entire MMORPG that is also an online casino.
Though, the caveat to that is that Black Desert has a lot of people who buy into their enchanting/upgrading system that they are willing to spend exorbitant amounts of money.
It's "fun enough" for those who decide not to buy into it and obviously is patronized by people willing to and capable of spending money.
Though, at some point, people who are looking for more "game" or more "world" will move on.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
As I said earlier, at least in this case the customer knows exactly what they are getting and they will get it immediately...
If this shifts to in-game stuff... well that would be different but as soon as THAT happens then the IRS (taxes) get's involved. Once you have something they can tax, they will do so. That is a whole other ballgame.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Visionary Realms
Perhaps you are missing that complaint is the lifeblood of gaming forums, such that just because an issue is raised doesn't mean one actually exists.
You will have to rely on your own judgment as to whether something brought up is a genuine cause of concern or molehill to mountain conversion.
I'll add, it's like when some video games were talking about putting advertisements into games and people started getting up in arms and threatening to quit.
It never really happened.
I see this NFT thing as the same thing as buying prints of your favorite video game characters or buying collectible (if they say so) figurines to put in your adult house.
Here are some Nier figurines for thousands of dollars.
https://www.bigbadtoystore.com/Search?Brand=13065&PageSize=100
I don't see these as developers spending time and energy on these things and neglecting their games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In this case I don't think that the cost of creating them nor the revenue they will get is more than a tiny blip.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I had the app on my phone for a bit to see what the fuss was about. I learned that there was an in-app checklist (basically) where you could veiw the cards. I took screenshots of the cool ones and deleted the app. No money spent, but I still have jpegs of Star Wars characters.
What a world we live in.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Unless someone can point me to some listing of exorbitant costs to upload and register one of these things. Just looking around apparently there is a site that charges you $150 for unlimited nft's.
So any concept art can be made into an nft. something they already made.
I'd rather them upload some innocuous nft art and hopefully make some money than have a cash shop or raise prices.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If RSI instantly delivers what they sell then I would see them on a similar level. Where it differs IMHO is when they sell JPEGS of ships that CANNOT be immediately used. People are not buying jpegs from RSI (as far as I know) they are buying ships.
With this Pantheon NFT stuff people are literally purchasing jpegs and getting jpegs. Hell I would never do it... but they are literally getting what they pay for.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Also, in order for players to be engaged in a game and then spend money on that game, whether it's in a cash shop or buying some nft or "whatever" the game has got to be good and engaging.
So there is your incentive.
I mean, if Two Worlds II devs started spending all their time, money and energy on nft's and cash shop stuff no one would care as very few people played the darn thing.
I'm really just not concerned.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Still, a game has to be compelling enough for players to want to spend money on it.
Now, that doesn't mean it has to be compelling to you or me but compelling to enough people to make it successful and make it so players spend money.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer