Highlights:
- Still no Alpha date
- Alpha will be in several phases like pre-alpha, first session will be "Alpha One"
- Test sessions will be longer than 3-5 hrs as is currently for pre-alpha
- New Dev hire Adam Mostel- He comes to the team with over 6 years of experience overseeing
critical operations in Fortune 500 companies, with a specialty for
tackling complex process architecture and data management. Melding his
professional expertise with his background as a solo developer and
creating stories as part of live events teams, Adam is excited to tackle
his first Pantheon challenge of systemizing and propagating the complex
web that is the Perception system.
Target features for Alpha One(not a complete list):
1. Classes. We want to add the remaining classes. The groundwork is done
for most classes and they are ready to start receiving their ability
sets, but there are a couple unique functionality class abilities that
require extra consideration. I’m looking at you, Ranger and Summoner. It
is still possible that A1 will not launch with all classes, but will
have at least 9 of the 12.
2. Pets. This goes hand-in-hand with Classes. Pets need to come back into the game in a scalable, sustainable way.
3. NPC Combat Awareness. Short description: better AI.
4. URP and Networking. Big asterisk on this one. Let’s come back to it after the list.
5. Basic Guild functionality.
6. Perception System fleshed out. We’ve seen the basics. Time to add in
the skill framework, Tome of Keeping and path(s) of progression.
7. Harvesting and Crafting needs to be fleshed out.
8. Banks to keep all your loots.
9. Further refine Acclimation. More climates and atmospheres to be added as well as more functionality for them.
10. More work needs to be done on climbing. It needs skill-based
functionality so you can improve in climbing. Some other considerations
are being tweaked along with it.
11. More dispositions need to be added. We’ve seen pyrophobic. Many more are coming.
12. We would like to add the capability to load ability/spell sets so
you don’t have to spend a ton of time manually selecting spells &
abilities you have already saved to a loadout.
13. The return of swimming.
14. We need an LFG tool for people to find or fill groups.
15. More factions are being worked on and implemented as we speak.
16. There needs to be some sort of onboarding for new players. We don’t
want to hold anyone’s hand, but we do need a way to show players how to
play, particularly with systems like crafting.
17. More player and NPC models needed.
18. More animations needed.
19. More audio, better audio.
20. We are shooting for complete, non-grayboxed zones for Alpha One to
represent a level 1-30 experience. The full zone list will be available
closer to A1 launch. Alpha One will not be all of Kingsreach as we had
previously set as an early goal. More zones will be added in later Alpha
phases, some of which you have already seen in early forms, others will
be all-new.