Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Valheim mods

AsheramAsheram Member EpicPosts: 4,852
list yours. I am thinking of trying this one, if only one could tame 20 skeletons and get them to row your boat ;)
Tokken

Comments

  • RungarRungar Member UncommonPosts: 391
    I think mods will actually ruin this game whereas in games like skyrim, its unplayable without them. 
    RemyVorenderTimukas
    Seconds to midnight
  • AsheramAsheram Member EpicPosts: 4,852
    Rungar said:
    I think mods will actually ruin this game whereas in games like skyrim, its unplayable without them. 
    How so? You dont have to use them and someone else using them on their sp server has 0 effect on anyone elses game. 
  • RungarRungar Member UncommonPosts: 391
    i meant ruin it for yourself. I'm not against mods at all. 
    Seconds to midnight
  • AsheramAsheram Member EpicPosts: 4,852
    Rungar said:
    i meant ruin it for yourself. I'm not against mods at all. 
    Oh you meant it would ruin it for you, ok sry I misunderstood you.
  • RaZKaLzRaZKaLz Member UncommonPosts: 64
    Rungar said:
    i meant ruin it for yourself. I'm not against mods at all. 
    I played 20 hours without mods and it was so-so for me. Once I found we could use mods I jumped right into it with some and restarted my game. I'd never go back to play a survival without mods. ARK gave me ptsd.
  • TorvalTorval Member LegendaryPosts: 21,210
    What mods or mod settings do you use?

    Blueturtle and I were talking about how cool it would be to tame some other critters/mobs. I would love to tame necks. I like them.

    A skeleton hoard guarding a base would be rad.

    I'm thinking next world I play I would want extended food timers and possibly ore through portals. I hate the long trips just to transport ore. To me, it discourages central bases and encourages more bases spread out. I stopped putting a lot of effort into building now because of that. I like to explore, build, and craft.

    If there are mods that expand the building shapes I'd be interested in that too.
    Asheram
    traveller, interloper, anomaly, iteration


  • SovrathSovrath Member LegendaryPosts: 29,640
    edited March 22
    Rungar said:
    I think mods will actually ruin this game whereas in games like skyrim, its unplayable without them. 

    I don't think that's really true.

    In both cases.
    Post edited by Sovrath on
    Asheram
  • cheyanecheyane Member LegendaryPosts: 7,867
    Rungar said:
    I think mods will actually ruin this game whereas in games like skyrim, its unplayable without them. 
    That would depend on the mods and the individual player.
    Asheram
    Chamber of Chains
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,743
    Torval said:
    What mods or mod settings do you use?

    Blueturtle and I were talking about how cool it would be to tame some other critters/mobs. I would love to tame necks. I like them.

    A skeleton hoard guarding a base would be rad.

    I'm thinking next world I play I would want extended food timers and possibly ore through portals. I hate the long trips just to transport ore. To me, it discourages central bases and encourages more bases spread out. I stopped putting a lot of effort into building now because of that. I like to explore, build, and craft.

    If there are mods that expand the building shapes I'd be interested in that too.

    You don't need a mod to escape the ore trips. I started playing the regular way, with the long trips to bring back metal, now I just use an alternate world and a mule character. You can either mine directly in the other world or bring the ore back to your base with the mule character.
    Asheram
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    CPU: Intel Core I7 10700k (5.10ghz) - GPU: ASUS Dual GeForce RTX 2070 SUPER EVO 8GB DDR6 - RAM: 32GB Kingston HyperX Predator DDR4 3000 - Motherboard: Gigabyte Z490 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Samsung U32J590 32" 4K monitor - Second display: Philips 273v 27" monitor - VR: Pimax 8K headset - Sound: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.


  • WizardryWizardry Member LegendaryPosts: 18,834
    The devs should be doing the work,they just won the lottery on this game so should be able to hire people and or outsource.

    There is so much of the design that is still at the very basic core of design.

    Boats need a massive update.
    AI is horrible they can do way better than auto track pathing,i mean c'mon.This needs so much work it isn't funny and could never list all of the lack of's in this one area alone.

    Crew ..where?

    Fishing could use more work.

    Building tiles/textures.

    Actual working water zones,geesh this isn't 2000,this is 20 years later.

    Taming,Atlas/Ark have a MASSIVE taming design,you could see players taming tons of critters all over the world/zones.This games taming is imo a complete waste of time.

    Terraforming is fine, you can't really do anymore with this right now.
    Server control /settings,not nearly enough control over the server setup,needs more tools/settings.

    I would say that other than terraforming the entire game needs a mod,lol anyone want to make 20+ mods?









    Timukas

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AsheramAsheram Member EpicPosts: 4,852
    Torval
  • TorvalTorval Member LegendaryPosts: 21,210
    Torval said:
    What mods or mod settings do you use?

    Blueturtle and I were talking about how cool it would be to tame some other critters/mobs. I would love to tame necks. I like them.

    A skeleton hoard guarding a base would be rad.

    I'm thinking next world I play I would want extended food timers and possibly ore through portals. I hate the long trips just to transport ore. To me, it discourages central bases and encourages more bases spread out. I stopped putting a lot of effort into building now because of that. I like to explore, build, and craft.

    If there are mods that expand the building shapes I'd be interested in that too.

    You don't need a mod to escape the ore trips. I started playing the regular way, with the long trips to bring back metal, now I just use an alternate world and a mule character. You can either mine directly in the other world or bring the ore back to your base with the mule character.

    The ore mod isn't the only reason, but I won't mind modding that behavior. There are a few other V+ changes we'll be making. We probably won't be installing a bunch of different mods though, just V+. I'm not sure if our hosting provider allows for that, but all of the changes we've seriously discussed seem to be covered by V+ and our hosting provider already supports it.
    blueturtle13Asheram
    traveller, interloper, anomaly, iteration


  • AkulasAkulas Member RarePosts: 2,749
    Beats a camp fire and boss stuck in terrain.

    This isn't a signature, you just think it is.

  • SomeNutzGuySomeNutzGuy Newbie CommonPosts: 2
    How to install Mods on Valheim:

Sign In or Register to comment.