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Latest Valheim Patch Makes Bosses More Difficult, Fixes World Destroyer Bug | MMORPG.com

SystemSystem Member UncommonPosts: 7,110
edited February 26 in News & Features Discussion

imageLatest Valheim Patch Makes Bosses More Difficult, Fixes World Destroyer Bug | MMORPG.com

The newest patch from Valheim developers Iron Gate Studio makes bosses more difficult in addition to squashing that World Destroyer bug.

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Comments

  • WizardryWizardry Member LegendaryPosts: 19,288
    edited February 26
    I only want to comment on the Boss update.
    Since i saw a very shallow UI to begin with,i have a very good feeling this "tweak" will be something SIMPLE,like faster regen or faster attack.
    Boss fights should be somewhat strategic and not just a number crunching ordeal.The problem is that since msot all combat takes place on flat ground there is little room for any strategy.Then the same issue exists,if strategy is incorporated players will make bosses somewhat easy so it is a fine line to tote.

    I am on the side of the fence that as long as there is strategy i am ok if the end result is easy.

    So i will use this game and Atlas in comparisons.Bonemass for example was ridiculously easy,i saw players use no strategy but to simply whcka mole then run heal then rinse repeat with occassional arrow shot.

    Atlas on the other hand has extremely difficult bosses that can literally one shot you,can't get anymore difficult than that.It goes beyond that because the Bosses and even the elite mobs will search for pathing to get to you even if up on a ridge.Some such as the dragon type will blow breath damage at you so again you need to deploy cunning.

    Basic point is that Valheim bosses can be easily engaged and run from.However since there is literally no strategy i would say the players NEED to be able to run,i mean what other choice do they have?

    So yet another point,the game combat structure needs a lot more depth than is presently there ,this is why i suggest a SIMPLE will be done.So an example would be say a rock formation where a player could run through to get away or to go up top to fight.The AI in Valheim is also ridiculous simple,as soon as creatures spawn they are on auto target aggro from pretty far away.
    DeathtognomesAsheram[Deleted User]TacticalZombehbobbymcswansonTimukas

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DeathtognomesDeathtognomes Member UncommonPosts: 153
    Wouldnt put too much effort in this game as addicting as survival games are as this is still very early access. the Learn by doing is annoying, there are exploits to it and building with better materials is gated by the bosses killed, 5 in all. Some features make it fun but there are plenty of annoyances too.
  • DeathtognomesDeathtognomes Member UncommonPosts: 153
    edited February 26

    Wizardry said:
    The AI in Valheim is also ridiculous simple,as soon as creatures spawn they are on auto target aggro from pretty far away.


    not only that the spawn rate is ridiculously fast.
  • StizzledStizzled Member RarePosts: 2,175
    Wizardry said:
    I only want to comment on the Boss update.
    Since i saw a very shallow UI to begin with,i have a very good feeling this "tweak" will be something SIMPLE,like faster regen or faster attack.
    Boss fights should be somewhat strategic and not just a number crunching ordeal.The problem is that since msot all combat takes place on flat ground there is little room for any strategy.Then the same issue exists,if strategy is incorporated players will make bosses somewhat easy so it is a fine line to tote.

    I am on the side of the fence that as long as there is strategy i am ok if the end result is easy.

    So i will use this game and Atlas in comparisons.Bonemass for example was ridiculously easy,i saw players use no strategy but to simply whcka mole then run heal then rinse repeat with occassional arrow shot.

    Atlas on the other hand has extremely difficult bosses that can literally one shot you,can't get anymore difficult than that.It goes beyond that because the Bosses and even the elite mobs will search for pathing to get to you even if up on a ridge.Some such as the dragon type will blow breath damage at you so again you need to deploy cunning.

    Basic point is that Valheim bosses can be easily engaged and run from.However since there is literally no strategy i would say the players NEED to be able to run,i mean what other choice do they have?

    So yet another point,the game combat structure needs a lot more depth than is presently there ,this is why i suggest a SIMPLE will be done.So an example would be say a rock formation where a player could run through to get away or to go up top to fight.The AI in Valheim is also ridiculous simple,as soon as creatures spawn they are on auto target aggro from pretty far away.
    Atlas shares AI with Ark, which doesn't have any better AI than Valheim. Most of the bosses and many of the mobs in Valheim can one shot you. Actually play it, you'll find out.
    AsheramTacticalZombehKylerandrivendawn
  • StizzledStizzled Member RarePosts: 2,175

    Wizardry said:
    The AI in Valheim is also ridiculous simple,as soon as creatures spawn they are on auto target aggro from pretty far away.


    not only that the spawn rate is ridiculously fast.
    You just don't fully understand what is happening. The more chopping and mining you do the more mobs spawn and come after you, and the further they will aggro. The darker it gets the stronger the mobs get. You are much more likely to see 1 and 2 star mobs at night.
    Jean-Luc_PicardTorvalURMAKERAsheramRemyVorenderAlomartzervoTacticalZombehTokkenKyleran
  • mcrippinsmcrippins Member RarePosts: 1,531
    Yeah.. people complaining about the AI simply haven't gotten far enough into the game. Even the easiest AI mobs do actually dodge based on where your crosshair is placed. It's not that they're hard to outsmart, but it's better than what most people say. Also this is one of the most polished Early Access games to ever hit the market. There's a reason it's sold over 4 million copies.
    Jean-Luc_PicardTorvalblueturtle13URMAKERAsheramAlomarTacticalZombeh
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,896
    edited February 26
    Stizzled said:

    Wizardry said:
    The AI in Valheim is also ridiculous simple,as soon as creatures spawn they are on auto target aggro from pretty far away.


    not only that the spawn rate is ridiculously fast.
    You just don't fully understand what is happening. The more chopping and mining you do the more mobs spawn and come after you, and the further they will aggro. The darker it gets the stronger the mobs get. You are much more likely to see 1 and 2 star mobs at night.

    The noise you make actually agros mobs, and the wind direction plays a role too.

    So yeah, once you start hitting a rock with a pickaxe, those mobs even out of your sight are going to hear it and come for you. They don't "spawn ridiculously fast". They come when you make noise.
    TorvalAsm0deusblueturtle13Slapshot1188URMAKERAsheramRemyVorendermcrippinstzervoTacticalZombehand 1 other.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that neither does the ability to write.
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  • templargatemplarga Member UncommonPosts: 2,005
    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.
    Jean-Luc_PicardRemyVorendertzervoTacticalZombehTokken
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 13,860
    templarga said:
    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.
    That was my understanding as well.   Took us a long time to figure out how to effectively hunt deer :)
    AsheramtemplargaJean-Luc_PicardTacticalZombehKyleranTokken

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • AsheramAsheram Member EpicPosts: 4,924
    edited February 26

    Stizzled said:


    Wizardry said:

    I only want to comment on the Boss update.

    Since i saw a very shallow UI to begin with,i have a very good feeling this "tweak" will be something SIMPLE,like faster regen or faster attack.

    Boss fights should be somewhat strategic and not just a number crunching ordeal.The problem is that since msot all combat takes place on flat ground there is little room for any strategy.Then the same issue exists,if strategy is incorporated players will make bosses somewhat easy so it is a fine line to tote.



    I am on the side of the fence that as long as there is strategy i am ok if the end result is easy.



    So i will use this game and Atlas in comparisons.Bonemass for example was ridiculously easy,i saw players use no strategy but to simply whcka mole then run heal then rinse repeat with occassional arrow shot.



    Atlas on the other hand has extremely difficult bosses that can literally one shot you,can't get anymore difficult than that.It goes beyond that because the Bosses and even the elite mobs will search for pathing to get to you even if up on a ridge.Some such as the dragon type will blow breath damage at you so again you need to deploy cunning.



    Basic point is that Valheim bosses can be easily engaged and run from.However since there is literally no strategy i would say the players NEED to be able to run,i mean what other choice do they have?



    So yet another point,the game combat structure needs a lot more depth than is presently there ,this is why i suggest a SIMPLE will be done.So an example would be say a rock formation where a player could run through to get away or to go up top to fight.The AI in Valheim is also ridiculous simple,as soon as creatures spawn they are on auto target aggro from pretty far away.


    Atlas shares AI with Ark, which doesn't have any better AI than Valheim. Most of the bosses and many of the mobs in Valheim can one shot you. Actually play it, you'll find out.



    Did Atlas ever turn into what its trailer promised?


    How does one even try to compare Valheim in its 1st month of EA to Atlas which is still trash 21/2 years after first releasing to EA and is still in EA? 

    Unless one also is comparing both games first month in EA to each other there is no comparison.

    Couldn't even log into Atlas consistantly for the first week or 2 when it released, mobs like crocodiles floating 3 feet above water etc etc etc.

    None of the mobs in Atlas fought each other, you would have lions and crocs and other things that should be tearing each other up ganging you.

    Valheim mobs fight each other consistantly, I remember sneaking past a fuling village in beta wondering if I can get by it without aggroing the village when 3 loxes ran in and started attacking the village, they killed all the fulings and 1 lox survived and I had fat loot stacks to take back to my forward base. Good times ;)
    TorvalGroqstrongTacticalZombehKyleran
  • templargatemplarga Member UncommonPosts: 2,005
    templarga said:
    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.
    That was my understanding as well.   Took us a long time to figure out how to effectively hunt deer :)
    Yeah agreed. They drive me nuts. Normally I charge them hope I kill them before they run because I stink at archery and stealth but its fun to try!
    Asheram
  • RemyVorenderRemyVorender Member RarePosts: 3,923

    templarga said:




    templarga said:

    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.


    That was my understanding as well.   Took us a long time to figure out how to effectively hunt deer :)


    Yeah agreed. They drive me nuts. Normally I charge them hope I kill them before they run because I stink at archery and stealth but its fun to try!



    Shooting bows is pretty wonky. You really have to learn how to account for the arrow arc. It's funky for sure.
    templargaKyleran

    Joined - July 2004

  • templargatemplarga Member UncommonPosts: 2,005

    templarga said:




    templarga said:

    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.


    That was my understanding as well.   Took us a long time to figure out how to effectively hunt deer :)


    Yeah agreed. They drive me nuts. Normally I charge them hope I kill them before they run because I stink at archery and stealth but its fun to try!



    Shooting bows is pretty wonky. You really have to learn how to account for the arrow arc. It's funky for sure.

    Especially the initial ones you get. They drop off quickly and I am pretty sure I would miss mot buildings at this point. :) Does make me feel good thought when I actually hit something I am aiming at!
    AsheramJean-Luc_PicardKyleran
  • AsheramAsheram Member EpicPosts: 4,924
    templarga said:

    templarga said:




    templarga said:

    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.


    That was my understanding as well.   Took us a long time to figure out how to effectively hunt deer :)


    Yeah agreed. They drive me nuts. Normally I charge them hope I kill them before they run because I stink at archery and stealth but its fun to try!



    Shooting bows is pretty wonky. You really have to learn how to account for the arrow arc. It's funky for sure.

    Especially the initial ones you get. They drop off quickly and I am pretty sure I would miss mot buildings at this point. :) Does make me feel good thought when I actually hit something I am aiming at!
    Yeah, and they run all erratically once they spot you too, and will run into water and swim out to deeper water which then is a waste of an arrow to shoot them as you wont be able to get the materials you shot them for.
    templarga
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 13,860
    I liked Atlas.  Private server though.  Had fun... got bored.   I just like Valheim more than I ever liked Atlas.

    Jean-Luc_Picard

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TorvalTorval Member LegendaryPosts: 21,410
    templarga said:
    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.
    That was my understanding as well.   Took us a long time to figure out how to effectively hunt deer :)

    I wonder if this is true for trolls as well. I notice they sniff the air a lot and sometimes find me much easier than others. I have Sneak leveled up to around 30 something and if I'm upwind from a deer can often get right up next to them.

    Also, I hope the shared map setting change/fix paves the way for natively shared map POIs on the server.
    Slapshot1188Jean-Luc_Picardblueturtle13templargaTacticalZombehKyleranTokken
    traveller, interloper, anomaly, iteration


  • G3NexisG3Nexis Member UncommonPosts: 80
    edited February 26

    Wizardry said:

    I only want to comment on the Boss update.

    Since i saw a very shallow UI to begin with,i have a very good feeling this "tweak" will be something SIMPLE,like faster regen or faster attack.

    Boss fights should be somewhat strategic and not just a number crunching ordeal.The problem is that since msot all combat takes place on flat ground there is little room for any strategy.Then the same issue exists,if strategy is incorporated players will make bosses somewhat easy so it is a fine line to tote.



    I am on the side of the fence that as long as there is strategy i am ok if the end result is easy.



    So i will use this game and Atlas in comparisons.Bonemass for example was ridiculously easy,i saw players use no strategy but to simply whcka mole then run heal then rinse repeat with occassional arrow shot.



    Atlas on the other hand has extremely difficult bosses that can literally one shot you,can't get anymore difficult than that.It goes beyond that because the Bosses and even the elite mobs will search for pathing to get to you even if up on a ridge.Some such as the dragon type will blow breath damage at you so again you need to deploy cunning.



    Basic point is that Valheim bosses can be easily engaged and run from.However since there is literally no strategy i would say the players NEED to be able to run,i mean what other choice do they have?



    So yet another point,the game combat structure needs a lot more depth than is presently there ,this is why i suggest a SIMPLE will be done.So an example would be say a rock formation where a player could run through to get away or to go up top to fight.The AI in Valheim is also ridiculous simple,as soon as creatures spawn they are on auto target aggro from pretty far away.



    You saw players do this... you saw players do that... Have you actually played the game? Every critique of the game you make seems based on other peoples experience which you merely witnessed from a video or stream.

    You are also comparing a game that has been in early access for like 3 weeks to Atlas which was built off Ark which has been around for like 6 years now? I have put many hours in Rust, Ark, Atlas, and many others and judging the game based on where it currently is based on release times, Valheim is far surpased anything Ark or Atlas did in the same time frame.

    You also talk about strategy, then say Valheim does not have any strategy involved in beating bosses while the explaining one strategy people use to defeat the boss? Do you even read the garbage you type? A game with no strategy involved to defeat things would mean you stand there and auto attack the mob until it is dead. Explaining the people kite the mob to kill it while needing to hide to heal... that is literally a STRATEGY... you also have to balance around you stamina pool which depending on your environment, if its raining, what food you ate, etc will be terrible to manage at times.

    I am all for people having opinions of their own negative or positive but every time you express your opinion, it is evident you have not actually played the game for your self. Go play the game beat all the content then come back with your nonsensical rambling.

    Oh ALSO in order to actually play Atlas with just my friends and have all grids unlocked... I would need to rent like 80 Servers to unlock all the grids or rent like 4 servers and constantly move them around on the grid just to sail anywhere. literally everytime your atlas boner comes out, everything that comes after that is pretty much irrelevant.
    kitaradTacticalZombehWalkinGlenn
  • AsheramAsheram Member EpicPosts: 4,924
    edited February 26
    I liked Atlas.  Private server though.  Had fun... got bored.   I just like Valheim more than I ever liked Atlas.

    I didn"t dislike it, would probably have liked it more had it released single player from the start rather than a year later.
    Only brought it up because a certain poster keeps trying to draw unfair comparisons between it in its current state 2 1/2 years after its EA release with Valheim not even out for a month on EA.
    Atlas's first month in EA release was horrble, a million times worse than Valheims first month.
  • GroqstrongGroqstrong Member RarePosts: 644
    remsleep said:

    templarga said:

    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.



    If you sneak - the wind doesn't matter - you can come on them and just backstab.
    False
    TorvalTimukas
  • AsheramAsheram Member EpicPosts: 4,924
    remsleep said:

    templarga said:

    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.



    If you sneak - the wind doesn't matter - you can come on them and just backstab.
    False
    Well kind of true if wearing the troll armor set as wearing all 4 pieces give a sneaking buff which reduce detection by 25%. Was even easier before they nerfed the set but can still do it.
    Kyleran
  • GroqstrongGroqstrong Member RarePosts: 644
    edited February 26
    Asheram said:
    remsleep said:

    templarga said:

    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.



    If you sneak - the wind doesn't matter - you can come on them and just backstab.
    False
    Well kind of true if wearing the troll armor set as wearing all 4 pieces give a sneaking buff which reduce detection by 25%. Was even easier before they nerfed the set but can still do it.
    You can get close but not enough to backstab they will still detect you.  You might be right but i never could get close enough.  I can do it now, because my sneak level is high enough.  However hunting deer at my lvl now is irrelevant.
  • GroqstrongGroqstrong Member RarePosts: 644
    remsleep said:



    remsleep said:



    templarga said:


    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.






    If you sneak - the wind doesn't matter - you can come on them and just backstab.


    False



    I stand corrected.
    [Deleted User]
  • TorvalTorval Member LegendaryPosts: 21,410
    Asheram said:
    remsleep said:

    templarga said:

    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.



    If you sneak - the wind doesn't matter - you can come on them and just backstab.
    False
    Well kind of true if wearing the troll armor set as wearing all 4 pieces give a sneaking buff which reduce detection by 25%. Was even easier before they nerfed the set but can still do it.
    You can get close but not enough to backstab they will still detect you.  You might be right but i never could get close enough.  I can do it now, because my sneak level is high enough.  However hunting deer at my lvl now is irrelevant.

    This is sort of true. It works for deer mostly. I can backstab a deer from stealth. But you can only ever backstab one in a pack because the others go running. I think it's far better (more efficient and successful) to use the bow to take the herd down from a distance in stealth.

    What it does not work on is trolls themselves it seems. Or the success rate is much less consistent. I can usually get close enough to get a surprise attack bonus from the bow and stagger the troll for a second shot opening. Getting close enough to backstab is hard. Also "backstabbing" their foot with a melee weapon is lame because head crits from fire arrows are way better and you have a lot more kiting distance.

    But sometimes the troll just turns right around and spots me. I'm pretty sure it's the wind, but I can't really test it. Maybe I've just failed a sneak check instead? I'm rolling a full trolls set that is upgraded as far as a lvl 3 workbench will allow. My sneak is at level 34.

    The problem with a lot of these videos is the person will experience something and then draw the conclusion that it always works like this when it does not. Rem is posting stuff he doesn't even understand why it's dumb and bad advice. This is what happens when people try and share information out of context.
    AsheramGroqstrongTacticalZombehKylerantzervo
    traveller, interloper, anomaly, iteration


  • TorvalTorval Member LegendaryPosts: 21,410
    remsleep said:



    remsleep said:



    templarga said:


    It appeared to me that when you are hunting deer, wind direction matters too. Did I imagine that? Seems like if you are upwind from deer and it can smell you, more likely it is to be alert and run... I thought I picked up on this and planned to test it when I have time to play again (damn you work) but was curious if anyone else had seen it.






    If you sneak - the wind doesn't matter - you can come on them and just backstab.


    False




    That is a pretty bad video and I'm not sure what you're actually trying to prove, again. If you played the game you would understand why drawing a conclusion like that from a single encounter is just bad advice, much like the person who thinks leveling skills AFK is going to make them somehow more successful. It's the context you're missing.
    Slapshot1188AsheramTacticalZombehkitarad
    traveller, interloper, anomaly, iteration


  • AsheramAsheram Member EpicPosts: 4,924
    Before they nerfed troll set you could practically walk up to enemies, esp from side or rear and touch them before they ran off without using the sneaking crouch skill. Now I am pretty sure you still have to crouch sneak even with troll armor.
    KyleranTorval
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