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Standing Stone Games is testing the waters of the mini-expansion release with their other MMO, Dungeons & Dragons Online, with Executive Producer Rob Ciccolini announcing the D&D game will see one hit this year.
Comments
It took several hours downloading despite having a good Internet connection, but left fast due to how badly the game has aged.
and as a 1st life toon, you will make level 20, before you get around to doing the expansion content.
The Gate of Entry is steep????? You get 74 Free lvl 1 to 10 dungeons. That's your gate of entry right there and it's totally free. Getting up to lvl 10 which is a third of the way to max can be done totally free.
Yes if you want ALL the content you'll have to pay; either money or grind points, but first WHY would you want all the content? I've been playing since 2009 right after it went F2p and have no interest in some of the packs; some just dupe other levels I have covered and some I'm not interested in and you don't NEED all the content to hit max. Not to mention if you run a sub ALL the non-expansion content is included. And since you could say it's B2p, why would you need to keep a sub running after buying all the content?
As for being insanely expensive, in the past 11 years I've been playing I've probably only spent a total of $200 on it.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
That's it right there, it's going to depend on how much content is in it.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
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2024: 47 years on the Net.
Mostly yes the experience feels like a lobby based game ..
The answer is No.
If by World, you mean a large explorer zone map, that is themed to the content it relates to, and has dungeons nestled in it.. it has that.
It's instanced to your party.
There are even some Raid Explorer zones, so that the whole raid group can travel together to the raids that are placed in the Explorer zones.
You can set the party as "Public" but it's still going to be instanced to that party, and limited by the party size.
Which still boggles my mind that people wanted huge explorer zones and mounts.. so that they run around through a whole bunch of nothing.
These would be the area's you could walk around in to sight-see in and you'll find some hidden and interesting things if you take your time and chat with some of the NPC's.
There's also explorer zones (called Wilderness area's) which branch off some of the above zones. Now those are instanced to you / your party and can be private (just you / your group) or public meaning anyone can come into your instance.
Some of the explorer zones aren't all that big, but contain dungeon start points and some are quite large also having dungeon start points. The explorer zone's (Wilderness area's) also contain their own quest goals; find different spots (explore), find various bosses and slay an ever increasing number of monsters and all of those will earn you XP.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
You also have places like Zawabi's Refuge, Merdia, Savarath, Reavers Refuge, Etc, which are their own City Zones, or "Hub" areas as it where.
Then you have Expansion City (Hub) areas, like Evening Star, Sharn, Etc.
It's not like being in a Lobby really, even if technically, it could be called a lobby dungeon running game, it does not feel like you are in a Lobby, it feels like you are in a city, and going about, doing things.
The thing I appreciate the most about this game is that it has such a great variety in how one might go about building your character. There are many ways to skin a cat as they say and this game has given you the tools and created a world where you can go and test them. I love trying to solve the puzzles and get a sense of satisfaction when I manage to figure it out.
The quests can be very long, some are short, and if you die or don't complete it you do not get any experience. So it is important that you and your group are prepared for it before you go in. There is also the option to solo or do a group quest at different difficulties. Many options and a very good game in my opinion and I do enjoy listening to the dungeon keeper.
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2024: 47 years on the Net.
New Player;
There is a pretty steep learning curve to become a 'effective' player. Now anyone can crank out a toon and go wack stuff, but to get to the point where you can take on and beat higher level content does take a bit of knowledge and work.
Some of what you need to know can be found in the game; you do have a pop up box explaining things and there are NPC's in game that will impart knowledge but I'd say on the whole you're going to have to go outside the game; talk to people, read the newbie guides etc.... to really get a grasp on what's going on.
The game is set up to assist new players; your first dungeon you can't die and it walks you trough the basics, then the next set of dungeons are pretty easy and continue the teaching role and with each dungeon having the different levels of difficulty; on level, 1 level higher and finally 2 levels higher, a player can ease into it.
Groups;
There is a Looking for Group panel anyone can post on. Plus while their is no Global chat (which I think hurts the game as many believe the games dead as they're not seeing others chat), there is zone chat and it's probably most active in the starter zone.
It'll also depend on getting on the right server for your time zone. Go to one that's most active when you're asleep and you won't be seeing anyone while you're awake.
And while checking players levels is still important, it's not a total game breaker since the game is set up for players to max and then restart back at lvl 1.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
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2024: 47 years on the Net.
Never forget 3 mile Island and never trust a government official or company spokesman.