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I Can't Stop Playing Valheim | MMORPG.com

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  • TwistedSister77TwistedSister77 Member RarePosts: 557
    Wizardry said:
    I feel Valheim has been grossly over rated,a very sub par game with ugly rectangle huts repeated everywhere.

    All that aside,the thing that would really make my day is if thousands of Valheim players went into Atlas Discord and spammed photos of Valheim gameplay.
    I would love to see their reaction and attempts to slow it down lol.
    Why would anyone playing one game (Valheim) want to go into a Discord for another game (Atlas) and do anything at all?  Let alone "spam" it with photos.

    Your posts make less and less sense each day.

    My memory of posts my be deceiving me, but I thought Wizardy wasn't even happy at (recent  - past year) Atlas direction?
    AsheramSovrathBrainy
  • TheAmirTheAmir Member UncommonPosts: 483
    Tried it.

    Honestly, I don't know why everyone is frothing over this. It's just another half-finished, janky survival game. Is it because Vikings are the new big thing now that zombies are on the way out or...?
    GdemamiSplitStream13[Deleted User]

    image
  • GreenSage39GreenSage39 Member UncommonPosts: 64
    I tried Rust, Tree of Life, and Conan Exiles. I had loads and loads of fun for a month on each. Then the fun for whatever reason literally fell to 0% on each game after about a month and a half or so. Just became no fun.
    ScotKyleran
  • enesisxlr8enesisxlr8 Member UncommonPosts: 70
    10/10 best game this year by far.. just want to play more
    Kyleranklash2deftzervo
  • SplitStream13SplitStream13 Member UncommonPosts: 168
    edited February 16
    Maybe I'm getting old but what's the difference between this "survival game" and the plethora of other carbon copies? How is it any different in terms of gameplay from Ark or Conan Exiles.

    I don't get it. These games have harsher grind than most korean grinder MMOs. What is wrong with you? They are all pretty uninspired.
    TheAmir
  • RhoklawRhoklaw Member LegendaryPosts: 7,542
    edited February 16
    Well, I've been a huge fan of survival sandbox games, so this game was already going to have a good rating from the get go. I'm also not a graphic snob as eye candy = zero importance when it comes to my gaming. I'd rather have a ton of things to do and places to go than having an, "ooOOooh, that's so beautiful" moments.

    I understand having really nice graphics is great and all, but what good are graphics when the game is shallow and boring? Valheim has some really interesting mechanics too, my favorite being the fireplace smoke needing ventilation. Not only that, but you need to design the chimney correctly or your fire may constantly sputter out from lack of oxygen.

    The sieges on your bases is also a nice feature. They don't happen too often to make them annoying, but can be that unwanted distraction that keeps you from progressing in that day's projects.

    My friends and I lucked out with our island ( no, we didn't use one of the cheesy world seeds provided by the online community ) with every biome being a part of our island. The swamp even managed to have a crypt. However, we just killed the 2nd boss tonight to get the key to open the crypt.

    Much like the author described, dying in the game can be quick and by so many things. I've died to trees, bees ( was low health ) after getting to close to the nest, mob archers have impeccable aim and wow, do those poison DoTs hurt. If you're in Troll Hide armor and think it's safe to wander around, think again. The plains has a lot of mobs that will one shot you in a heartbeat, specifically the deathsquito. Even after being tamed down, they can still one shot you and mobs are constantly trying to run behind you to backstab you. That is something I rarely see in a game. So if you get multiple skeletons or just fighting a couple tough mobs, all it takes is one mob behind you to get a backstab off and boom, you're dead.

    Game is definitely worth the $20, but only if you actually enjoy sandbox survival games, which not everyone does.
    Scotblueturtle13TheAmirTorvalAsheramKyleranJean-Luc_PicardBrainy

  • 2TonGamer2TonGamer Member UncommonPosts: 11
    Surprisingly great game, especially for the price. It's so well done on so many levels. I am not usually one for death penalties and as pissed as it makes me to see some of my skills go down after a death it still makes me really care about dying, which in most games it's just a nuisance. I think people who are downing this game are just pissed their friends have abandoned them for a few weeks, but fear not, the content will shrivel up and they will be back soon. :)
    TorvalRhoklawtzervo
  • Gobstopper3DGobstopper3D Member RarePosts: 891
    Having checked it out recently, I had no problem not playing it. Love the setting, just not the game. Glad it's doing well though. Lets see where then population stands in a couple months.
    Torval

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • SovrathSovrath Member LegendaryPosts: 29,398
    TheAmir said:
    Tried it.

    Honestly, I don't know why everyone is frothing over this. It's just another half-finished, janky survival game. Is it because Vikings are the new big thing now that zombies are on the way out or...?

    Well, read the article and see what people are saying. I don't think it's because of Vikings.

    I do think it has more to do with people being somewhat disposed toward a Viking game and being rewarded with interesting experiences while exploring.

    Also, it seems that for some, having others there is part of the fun. I personally came into MMORPGs with the idea that they were more like survival games because of how they were advertised (play in a "world") and while my first MMORPG, Lineage 2, wasn't a survival game, the gameplay revolved around what you did in-game and your relationships with others.

    In a sense, this game and others allow you to have that experience. This game seems less punishing than some others as well as less strict about its survival aspects from the little I've played so far.

    So that helps.




    blueturtle13TorvalRhoklawKyleranJean-Luc_PicardBrainy
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,754
    Sovrath said:
    TheAmir said:
    Tried it.

    Honestly, I don't know why everyone is frothing over this. It's just another half-finished, janky survival game. Is it because Vikings are the new big thing now that zombies are on the way out or...?

    Well, read the article and see what people are saying. I don't think it's because of Vikings.

    I do think it has more to do with people being somewhat disposed toward a Viking game and being rewarded with interesting experiences while exploring.

    Also, it seems that for some, having others there is part of the fun. I personally came into MMORPGs with the idea that they were more like survival games because of how they were advertised (play in a "world") and while my first MMORPG, Lineage 2, wasn't a survival game, the gameplay revolved around what you did in-game and your relationships with others.

    In a sense, this game and others allow you to have that experience. This game seems less punishing than some others as well as less strict about its survival aspects from the little I've played so far.

    So that helps.




    To be honest I never even think of a 'Viking' theme while playing. 
    I enjoy it so much because it is a really well done PVE- focused online Survival RPG.
    Being PVE focused is a pretty big reason it has seen success I think.
    I know there are games like it but for some reason this one just 'clicks' for me (and millions of others it seems)  on many levels. 

    SovrathWellspringTorvalRhoklawAsheramKyleranTimukasBrainy

    거북이는 목을 내밀 때 안 움직입니다












  • SovrathSovrath Member LegendaryPosts: 29,398
    Sovrath said:
    TheAmir said:
    Tried it.

    Honestly, I don't know why everyone is frothing over this. It's just another half-finished, janky survival game. Is it because Vikings are the new big thing now that zombies are on the way out or...?

    Well, read the article and see what people are saying. I don't think it's because of Vikings.

    I do think it has more to do with people being somewhat disposed toward a Viking game and being rewarded with interesting experiences while exploring.

    Also, it seems that for some, having others there is part of the fun. I personally came into MMORPGs with the idea that they were more like survival games because of how they were advertised (play in a "world") and while my first MMORPG, Lineage 2, wasn't a survival game, the gameplay revolved around what you did in-game and your relationships with others.

    In a sense, this game and others allow you to have that experience. This game seems less punishing than some others as well as less strict about its survival aspects from the little I've played so far.

    So that helps.




    To be honest I never even think of a 'Viking' theme while playing. 
    I enjoy it so much because it is a really well done PVE- focused online Survival RPG.
    Being PVE focused is a pretty big reason it has seen success I think.
    I know there are games like it but for some reason this one just 'clicks' for me (and millions of others it seems)  on many levels. 


    That's a really good point, the idea that it is a bit more pve focused.

    I agree, i don't get "viking" but that doesn't really matter to me.
    TorvalRhoklawKyleranBrainy
  • VutarVutar Member UncommonPosts: 928

    Wizardry said:

    I feel Valheim has been grossly over rated,a very sub par game with ugly rectangle huts repeated everywhere.



    All that aside,the thing that would really make my day is if thousands of Valheim players went into Atlas Discord and spammed photos of Valheim gameplay.

    I would love to see their reaction and attempts to slow it down lol.



    A lot of people playing it and it has a high rating. Rated as should be. If it was "overrated" then it would have a high rating and no one playing it. You not liking it does not constitute something being overrated.
    SovrathKylerantzervoBrainy
  • TorvalTorval Member LegendaryPosts: 20,853
    These are a few minor improvements I would like to see. Are there any improvements, additions, or refinements any of you would like to see?

    Maps:
    One improvement I would like to see is the ability to share Points of Interest on the map. Blueturtle has been exploring a bit more than I and has found a few cool places. Their map is marked but I don't see it. Being able to share POIs in some way would be helpful.

    The ground leveling hoe could be a bit better... more consistent? I'm still using the early hoe so maybe better tools do a better job. That would actually provide a good incentive to craft better versions. Leveling ground is a little bit of pain and struggle.

    I would like to see build snapping points improved. The system is really almost good enough but I do think it could be better to allow for more flexible and well constructed builds. An example (one of many): when building walls on inclined terrain, getting them to snap well is tricky. Sometimes they clip a little too low into the ground and sometimes they snap above ground level. It's possible to level and fill, but with some improved snapping points that wouldn't be necessary.
    lahnmirRhoklawblueturtle13AsheramBrainy
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,798
    Torval said:
    These are a few minor improvements I would like to see. Are there any improvements, additions, or refinements any of you would like to see?

    Maps:
    One improvement I would like to see is the ability to share Points of Interest on the map. Blueturtle has been exploring a bit more than I and has found a few cool places. Their map is marked but I don't see it. Being able to share POIs in some way would be helpful.

    The ground leveling hoe could be a bit better... more consistent? I'm still using the early hoe so maybe better tools do a better job. That would actually provide a good incentive to craft better versions. Leveling ground is a little bit of pain and struggle.

    I would like to see build snapping points improved. The system is really almost good enough but I do think it could be better to allow for more flexible and well constructed builds. An example (one of many): when building walls on inclined terrain, getting them to snap well is tricky. Sometimes they clip a little too low into the ground and sometimes they snap above ground level. It's possible to level and fill, but with some improved snapping points that wouldn't be necessary.
    I agree.

    For #1 what we do is PING the map (Middle mouse button) and then we can mark locations on our own but a more integrated function would be good.

    For #2 I think there is a easier way.   I struggled but one of my buddies is our main builder and he has created some fantastic stuff so I assume he found a better way.

    Torval

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

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  • RhoklawRhoklaw Member LegendaryPosts: 7,542
    TheAmir said:
    Tried it.

    Honestly, I don't know why everyone is frothing over this. It's just another half-finished, janky survival game. Is it because Vikings are the new big thing now that zombies are on the way out or...?
    I bet you hated Minecraft too, but that game sold for $4 billion, so I guess to each their own eh?

  • lahnmirlahnmir Member LegendaryPosts: 4,121
    Torval said:
    These are a few minor improvements I would like to see. Are there any improvements, additions, or refinements any of you would like to see?

    Maps:
    One improvement I would like to see is the ability to share Points of Interest on the map. Blueturtle has been exploring a bit more than I and has found a few cool places. Their map is marked but I don't see it. Being able to share POIs in some way would be helpful.

    The ground leveling hoe could be a bit better... more consistent? I'm still using the early hoe so maybe better tools do a better job. That would actually provide a good incentive to craft better versions. Leveling ground is a little bit of pain and struggle.

    I would like to see build snapping points improved. The system is really almost good enough but I do think it could be better to allow for more flexible and well constructed builds. An example (one of many): when building walls on inclined terrain, getting them to snap well is tricky. Sometimes they clip a little too low into the ground and sometimes they snap above ground level. It's possible to level and fill, but with some improved snapping points that wouldn't be necessary.
    I so feel you on the hoe. Some extra visual feedback is needed to see the range and depth (or height) of what you are doing, some basic raster or grid of some kind. 

    I would like to add that a command in building mode to adjust height would be great. By the time you are trying to put a third wall on top of the second one you'll be breaking your camera to get the right angle.

    I won't go into why this game works really well compared to others. Most of the "critique" doesn't go much further then 'its really popular so it must be dumb' or 'I don't like EA games so this must be bad.'

    /Cheers,
    Lahnmir
    AsheramTorvalRhoklawBrainy
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • lahnmirlahnmir Member LegendaryPosts: 4,121
    And here I am whining about building, just check it out...

    https://steamuserimages-a.akamaihd.net/ugc/1755811342937995913/5A50EE091442006930A41C852D7C623CC63E49B0/

    /Cheers,
    Lahnmir
    Sovrathblueturtle13TorvalAsheramJean-Luc_PicardRhoklawtzervoBrainy
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • SovrathSovrath Member LegendaryPosts: 29,398
    lahnmir said:
    And here I am whining about building, just check it out...

    https://steamuserimages-a.akamaihd.net/ugc/1755811342937995913/5A50EE091442006930A41C852D7C623CC63E49B0/

    /Cheers,
    Lahnmir
    Now that you have something to show you how it's done, log in and do it 2 times bigger and better.

    And no pudding until you do!  >:)
    blueturtle13TorvalAsheramRhoklawlahnmir
  • TorvalTorval Member LegendaryPosts: 20,853
    edited February 16
    Building just takes practice for me. The more I build, the more I learn about building. I get new ideas all the time, better ways to support my structures, better chimney methods, better layouts, and then access to ever better materials that throws new variables into the mix.

    Valheim requires a little patience and effort which a lot of games go out of their way to remove. I think that is part of the charm for me. I can't just slap a few buildings together and call it a day. It takes a little thought, planning, and effort. When things come together it is satisfying.
    Theocritusblueturtle13KyleranRhoklawAsheramBrainy
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • SylvinstarSylvinstar Member UncommonPosts: 90
    "I can't stop thinking about and playing Valheim. And I'm pretty sure I'm okay with that in the end. I've wanted a game where I could just relax and play, one that isn't overly grindy, but still challenges you to explore and discover. Valheim feels complex, and seemingly every time we see something new, another peel of the onion is pulled back, exposing even more systems and complexities lying under the surface. It's been a real treat to explore, and one I can't wait to do so more with my friends as soon as I can."

    I feel like the above sums it up for me.
    SovrathRhoklawAsheramBrainy
  • SylvinstarSylvinstar Member UncommonPosts: 90

    Wizardry said:

    I feel Valheim has been grossly over rated,a very sub par game with ugly rectangle huts repeated everywhere.



    All that aside,the thing that would really make my day is if thousands of Valheim players went into Atlas Discord and spammed photos of Valheim gameplay.

    I would love to see their reaction and attempts to slow it down lol.



    I own both games. Atlas is pretty, but a much inferior 'game' IMO.

    What games have you played lately or not-so-lately that are good? I'm genuinely interested, as I think contrarian opionion is healthy.
  • KyleranKyleran Member LegendaryPosts: 37,218
    Torval said:
    Building just takes practice for me. The more I build, the more I learn about building. I get new ideas all the time, better ways to support my structures, better chimney methods, better layouts, and then access to ever better materials that throws new variables into the mix.

    Valheim requires a little patience and effort which a lot of games go out of their way to remove. I think that is part of the charm for me. I can't just slap a few buildings together and call it a day. It takes a little thought, planning, and effort. When things come together it is satisfying.
    At the end of the day, early access or full release it's just not my style of game.

    I'm not a builder, in FO76 I've literally built three camps in 17 months, definitely more of slap it together and call it a day mindset.

    I'm definitely not a survivalist, I cheered every time Bethesda decided to walk back on such mechanics and if I "die" in a game once a week, well that's once too many. 

    Godz walk the earth...and I am one of them.

    ;)
    TorvalAsheram

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    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

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  • kjempffkjempff Member RarePosts: 1,665
    Maybe I'm getting old but what's the difference between this "survival game" and the plethora of other carbon copies? How is it any different in terms of gameplay from Ark or Conan Exiles.

    I don't get it. These games have harsher grind than most korean grinder MMOs. What is wrong with you? They are all pretty uninspired.
    I am not entirely sure what is about Valheim. I normally don't enjoy survival games very much. When Ark came out I grew bored in a few days.
    But a few things might be the reason...
    - Immersive
    - true to its viking roots
    - Attention to detail
    - It has progression content and meaning (it is not just a sandbox)
    - A great game already with a lot of content, and therefore huge potential
    - Their decision making is good, which bodes well for the future

    TorvalTimukasKyleranAsheram
  • klash2defklash2def Member EpicPosts: 1,803
    edited February 17
    Not really a fan of the Viking aesthetic too much.. I did enjoy the show for what it's worth. Glad people are enjoying it though. I feel the same thing about Pirates. Just not really a fan of the aesthetic/theme.

    The “Viking Age” and the “Vikings” are purely mythological creations. But there are of course interesting historical facts about the Nordic people. Viking mythology definitely became mixed up with the real facts from the history of Nordic people. That is modern-day "Viking" Culture. Nordic people did not even call themselves such a term. Something about that bothers me, I can't put my finger on it directly. 

    Also, they were not giants as Hollywood portrays, most were around 5 ft tall on average although muscular. So basically Warcraft Dwarves! LOL! I can't lie though, a boat full of angry dwarves with axes is still sort of intimidating haha imagine them running at you full speed. 

    Look, I know this game isn't a historically accurate game, I get it, still does not excuse the "Viking" theme for me.

    The whole "survival game but in this setting" thing is getting tired if im being honest. Also, the game is EA, not my cup of tea to pay for an EA Viking Survival game. Way too many negatives for me ha but I DO wish them success! More games are always a good thing. 


    Asheram
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