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Amazon blew 2 Billion failing to make an MMO.. Soo. If you had 2 Billion, what would you make?

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  • UngoodUngood Member LegendaryPosts: 5,182
    edited February 9
    iixviiiix said:
    Honestly if i was given 2 US billions to make something , then i would like to make a easy to use game engine to support people to make they own game .

    Because i can't think about anything interest to make a game that i want to play. because what point to play a game that i know all about it ?

    that's what make minecraft successed . it was not only a contents to consume but also a tool to creative .



    Like Roblox, I like this idea a lot. Where you are given the tools to be creative.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • Party_at_PoD_LiftParty_at_PoD_Lift Newbie CommonPosts: 4
    Honestly an MMO has to get closer to how real life feels. It needs more unpredictability and something closer to near endless possibilities.  The issue with MMOs today is that the optimal way to play them is the only way to play them because there's no replay value in anything doing while leveling up.  The only concern MMO devs have shown for in their games in the past 7+ years is they've bought into this idea that WoW started that the end game is the game mentality. This has kinda led to the situation we're in now with MMOs and the marketplace.

    We're at a point now that MMOs have become so linear in their progression that the only content that they can focus on is dungeons, raids, and PvP.  All other content in the game is trivial and doesn't add anything to your character.  In  the MMO world we're seeing that there's a finite conclusion to the content of all the games and when that happens there's a mad dash to get to the end of the game so you can farm the same dungeons/instances for the best shiny items.   What's wrong here is there's noting of value outside of combat.  Imagine if in real life the only thing of value that was worth doing was constantly running on a wheel and that was it.  The entire world designed around that wheel.  That's what MMOs are right now. 

    2 Billion dollars to make a MMO?
    First thing I'm doing is I'm hiring AI, and Quantum computing programmers.  I'm going to explain to them that we need to make a world with an everchanging landscape;  not just in terms of the physical environment but we need to make the NPCs have personalities and act in what they consider to be their best interest.  Furthermore we need to develop this world in such a way that NPCs can change the entire landscape of the game, whether that be invading another city, moving their town, or going full evil. AI and NPCs with a bit more self-awareness and acting in accord with what would benefit them the most and allowing that change to be noticeable by the community I think is key.

    Second thing I'm doing is I'm going to team up with some developers to try and make the largest possible world to date.  What you want to do is make a world so large, so big, that there's always an endless possibility of discovery.  You want your players to log in and wonder what's to the West of here.  The last they heard someone ventured past the Western mountains they were never seen again.  Make them feel there's stakes and actual value in what they're trying to achieve.  If we continue to base the game around just running games where combat is the only thing of value and there's no room for alternative advancements like playing intrigue, or actually running a market with crafting, or exploration we'll continue to get games we already know how to solve.
    UngoodGdemamicameltosischeyaneAlBQuirkyILLISET
  • iixviiiixiixviiiix Member RarePosts: 2,207
    edited February 10
    The first mistake is try to make a game world too big . You think you want to discorver the big big world but you will get bore soon .
    Another mistake is try to make AI smart . Stupid AI maybe fun , but smart AI will ruin the game.
    UngoodAlBQuirky
  • BruceYeeBruceYee Member EpicPosts: 2,121
    I would just make Acting Lessons 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 etc etc

    J/K ;)
    AlBQuirky
  • UngoodUngood Member LegendaryPosts: 5,182
    BruceYee said:
    I would just make Acting Lessons 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 etc etc

    J/K ;)
    Legit, I had no idea there was a game called Acting Lessons.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • AlBQuirkyAlBQuirky Member EpicPosts: 6,609
    Ungood said:
    AlBQuirky said:
    Ungood said:
    AlBQuirky said:
    The game I would make for me and my tastes will not sell at all well in today's market. I'd rather buy an island somewhere :)
    Tell me about it anyway.
    A strategic combat game with a lot of XCom fights. Pirate101 tried this, but was not very good at explaining exactly what a player can do in one turn. There would be "normal WASD" movement out of combat, but once combat is joined in, turn based.

    The setting I'm unsure about. Almost anything would work for me, but I do tend to lean more towards fantasy settings. I like "magic."

    I do enjoy crafting and wouldn't mind a game with a heavy dose of intricate crafting modules. I also enjoy exploring so an "Earth based" setting would be kind of boring, knowing our Earth. I also enjoy home building and/or city building. Creating a home to live in is a worthwhile goal for me.

    I doubt if either PvP or raids would be included. If they did show up, it would be for other players, not me. Also, true RNG would not be used so that 4 shots at 90%+ in a row are missed, as XCom has too frequently.

    That's a start. More as I think more on it :)
    Wait.. so it becomes Turn based combat once you get into a fight?
    Yes. I really like the "initiative" roll from tabletop RPGs :)
    Ungood

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • UngoodUngood Member LegendaryPosts: 5,182
    AlBQuirky said:
    Ungood said:
    AlBQuirky said:
    Ungood said:
    AlBQuirky said:
    The game I would make for me and my tastes will not sell at all well in today's market. I'd rather buy an island somewhere :)
    Tell me about it anyway.
    A strategic combat game with a lot of XCom fights. Pirate101 tried this, but was not very good at explaining exactly what a player can do in one turn. There would be "normal WASD" movement out of combat, but once combat is joined in, turn based.

    The setting I'm unsure about. Almost anything would work for me, but I do tend to lean more towards fantasy settings. I like "magic."

    I do enjoy crafting and wouldn't mind a game with a heavy dose of intricate crafting modules. I also enjoy exploring so an "Earth based" setting would be kind of boring, knowing our Earth. I also enjoy home building and/or city building. Creating a home to live in is a worthwhile goal for me.

    I doubt if either PvP or raids would be included. If they did show up, it would be for other players, not me. Also, true RNG would not be used so that 4 shots at 90%+ in a row are missed, as XCom has too frequently.

    That's a start. More as I think more on it :)
    Wait.. so it becomes Turn based combat once you get into a fight?
    Yes. I really like the "initiative" roll from tabletop RPGs :)
    This kinda makes me think of the original Final Fantasy, (8 bit version) where you could move about with WASD, but when a fight started, you would break down into turn based combat, of your group vs the group of mobs. Really fun concept.

    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • ringdanyringdany Member UncommonPosts: 153
    I would just use the $2 billion to take a really solid popular 2nd tier mmo like Champions of Regnum, and release it on 50 million servers with super server speed. 
    UngoodAlBQuirky
  • postofficetcuppostofficetcup Member UncommonPosts: 129
    edited February 12
    The title is pretty misleading. They invested 2billion, new world will be dope, so I dont understand how they failed. 
    UngoodAlBQuirky
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,613
    new world will be dope

    iixviiiixUngoodAlBQuirkyILLISET
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that neither does the ability to write.
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  • Mars_OMGMars_OMG Member EpicPosts: 3,103
    edited February 13
    I would'nt make a game, I'd would probably  put the money in a offshore account and go #poof 

    IF I had to make game , perma death. The game would be a planet, completely spherical , so you could in essence run around the wrold. The game would be made in the way of evolution, as time persists like a strat game but indivually sectored to people who would play those sectors. 

    Meaning, we all start with a stick. Who ever can make that stick evolve, will mostly be the ruler of the game. 

    Our anti hack program will be IBM's Watson, perma a ban, computer ID blocked.

    This game will continue to grow, the grass the tree the water will erode, walking will create paths, that would form roads which will create city centers.

    Everything is possible, if you can figure out that stick ! :) 
    UngoodAlBQuirkyGdemami
    - abandoning social media could possibly save the world.  

  • Cls78612Cls78612 Newbie CommonPosts: 5
    blowing 2 billion dollars to make a game is a joke to me....first off it don't take 2 billion dollars to make a new game period...unless you got hundreds of thousands of employees to pay... i just find it hard to believe that come up with a plan to make a game....expectly that it's crowd funded  game....unless the company ot game creator has a plan to actually make a game i think it's nothing but a scam to pull money for nothing....again this is my option. really only need maybe a small crew of people that all really wants to make a great fresh new MMORPG different from all other MMORPGs in it's own way & a game plan how to make it all work...maybe it would take couple million to make a really great solid MMORPG between fund for the game & paying the crew. i think that's the major problem with most games nowdays...everyone one of them has great talents to make a great game but don't want put the time into it that'll make it great but just want make a great introduction that has nothing to do with the game & just be cash cow with false hope for the game....

         for me my game would be fresh different type of MMORPG. it would be short of a sandbox type of world but the world is in begining of a turmoil of war & choas cause the high king & queen & their kids was mystery kill at the great gathering event in front of everyone causing everyone to turn on each other who did it. the immortals lost their immotalily cause of the curse they cast making them all motal & band from thei immotal world into this world as halfgods but still have their powers. 

         it'll have short story introduction how to play the game & what you can do in the world. you can join the war of any sides or make your own. you can help or fight for yourself for control of lands . save or destory the world or make a new order or don't bother being part of the war it is up to you how you want to live in this world. you can learn all crafting skills. there's no classes but it is all molded into one so that the players can set up tehir toon how they want play. almost like Albion online but the weapons do have their own style of fights & the armors of plate, leather, clothes will have their weakness & strengths but all the skills, magic, albilties will be in your toon so you can set up be alittle of everything as healer, mage, hunter, range or just be up close & personal or range/ mage or healer, etc.  but will have talent points so that can be jack of trades but won't be so powerful unless just focus on up close & personal but will be weaker against range fighters, etc.  it's not gonna have much of a story but you're the story how you want play so you feel that you're in control of your own destiny. you'll be able build your own home if you're a loner or town have npcs or other players/friends in your guild....that'll be in a portal cause that's hard to make work in MMORPG with thousands or more other players in same world/server...  these r some of ideas i had in my mind... i don't know what you think of these let me know what you think positive or negative i welcome both.


          
    UngoodAlBQuirky
  • SovrathSovrath Member LegendaryPosts: 29,398
    Cls78612 said:
    blowing 2 billion dollars to make a game is a joke to me....

          
    I agree though did they really take "2 billion" so far to make this game or did someone see that they've spent 2 Billion creating a game studio and just ran with it?

    Serious question.
    UngoodAlBQuirky
  • cameltosiscameltosis Member EpicPosts: 2,835
    Sovrath said:
    Cls78612 said:
    blowing 2 billion dollars to make a game is a joke to me....

          
    I agree though did they really take "2 billion" so far to make this game or did someone see that they've spent 2 Billion creating a game studio and just ran with it?

    Serious question.

    From the various articles I've seen elsewhere about this, it means that Amazon have spent a total of $2 billion on their game studio and all of the games they've had in development, without managing to release a game.... except crucible ofc, but given that it got pulled, it doesn't seem to count.
    UngoodtzervoAlBQuirky
  • CuddleheartCuddleheart Member UncommonPosts: 247
    If I could manage an MMO project, it would be an MMORPG "maker" engine.
    UngoodAlBQuirky
  • mcrippinsmcrippins Member RarePosts: 1,477
    Source(s) showing Amazon wasted $2 billion creating a game?
    AlBQuirkyJean-Luc_Picard
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