We all know there is the casual player and the old school player. I specifically am using the term old school, because they are a dying breed.
But what does it mean to be a casual player? an old school player? What do these categorizations actually mean?
Let us start with the old school player.
The old school player sees the game as something of an achievement value in his life. His progress in the game gives him a sense of meaning for his actual life. As such, he is able to dedicate more time to these games, more specifically MMORPGS. The MMORPG becomes a reflection of his life, he sees his achievements in the game as a serious matter with actual value. He does not play just to relax, in fact, relaxing is usually what he is not after. The old school gamer relaxes when he takes a break from the game, not when he actually plays.
Ok, so what about the casual player?
The casual player plays the game to relax. Any achievement he achieves in the game is usually of very little importance. The goal of playing the game is not to create a meaningful experience, Rather it is about relaxing. The casual player usually has a meaningful life outside of the MMORPG he is playing, he does not care for deeper mechanics or complicated styles of games. The casual player wants to shut his brain for 30 minutes or an hour at most usually and just relax.
We can see that these two type of MMORPG gamers at deep odds with each other. It seems many are wishing the industry didn't go the way it seems to be going, which is in favour of the casual MMORPG player. But if you agree with what have have said, we can see that the casual player leads a more "healthy" life. We should want most of our society to play games in a casual manner.
But what about our old school gamers? Should we just forget about them? What about people who are unable to find proper meaning in life for many different reasons, be it disability, depression, fear of socializing and many more endless things that might limit the ability of a human being to experience life in a manner that involves him in society. Dont these type of people deserve a place to enjoy and find meaning as well?
In general one meaning in life is not above the other in a strict sense, but.... in a more practical manner, some meanings in life contribute to society, and some don't or even hurt society (my meaning in life is to be a serial killer for example). Still, if it doesn't hurt anyone, why should we take a means of meaning in life for someone? why should the old school gamers be forgotten.
It is true that MMORPG'S at start were meant for old school gamer types only, these were the losers of society, the outcasts, the geeks. But now, what they helped create is being robbed from them by the society they are unable to find place within (oh the irony).
But still it holds that games being designed for casual players is in general better for society. How can we still keep the trend of casual games going while not forgetting important human beings that receive greater meaning and happiness from these MMORPG'S?
The answer to that in my opinion is to make these old school players an asset to the game. How can we do that? what does that mean? Well my idea is pretty simple and in fact nothing new. It resembles the situation of the dedicated guild leader who creates and manages events and who is online 24/7. All the casual guild members get a better gaming experience and the guild leader still gets his deeper meaning from the game as an old school gamer.
Such roles should be created more often in more games, roles that only the most dedicated players can reach and thus obtain the power to manage the casuals player experience around them. This will be the synthesis of the old school gamer type of MMORPG and casual gamer type of MMORPG.
a place where both can thrive and enjoy.
What do you think? disagree completely? have another solution? maybe there is no problem to begin with. Feel free to share your thoughts.
God bless.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Big business shut them down from being made regardless of popularity.
You say dying breed ?.... Sure they have to be if their are none.
Two types of players:
- Casual
- Ones willing to play 15 year old games
I would argue that a "15 year old game" is as old school as you get.
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Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In any case, old school and casual, as you described them, are not at odds, but share a symbiotic relationship. There generally aren't enough "old school" players to support a game alone, and too many in one spot leads to fatal toxicity. "Casuals" need the "old school" to do all the min-max research, raid planning, quest research, and role designations so they can work effectively in their limited time. "Casuals" are too fickle to rely on monthly subs and long-term investments, so they aren't going to support a game alone either. Together, they can create a functional ecosystem.
"It is true that MMORPG'S at start were meant for old school gamer types only, these were the losers of society, the outcasts, the geeks. But now, what they helped create is being robbed from them by the society they are unable to find place within (oh the irony)."
Oh the patronizing twaddle, who do you think you are to say we were losers? Go and play your casual games, which you think are so wonderful and don't worry about us, I for one can live without your concern.
So many are under the impression you have to play 8 hours a day.
I log in find a group to do hard core shit as my time allows.
Why is that so hard for so many to grasp ?
No one seems to know how to take control, and so many are willing to go along.... infact their often starving for something to do.
Old school and casual players are definitively some types of players, agreed. They are a bad comparison to use in contrasting each other, though.
What old school MMORPGs gave to me was in depth worlds and an abundance of varying activities that kept me entertained. This is what I miss about newer games
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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I guess the split is between people who see the achievement in their games are of some importance and see it as a big part of their meaningful life, versus people that just come to pass some time and "chill" (although both can create meaningful friendships).
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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I think it would be good if more game developers understand this and instead of trying to cater to one group or the other, try to create games where both have a place. That will in general make games better for both casual and old school gamers.
Also, I didnt try to categorize anyone, that is not the purpose, so please i hope i dont offend anyone. Sadly though, to talk about some things, generalizations have to be made, else its hard to understand what it is we are talking about. Especially with people like me that fail to capture the point precisely enough.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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I might add that a synthesis would give old school gamers a social role of giving entertainment to casual players (same as musicians do etc)..... And as such they would be on complete equal footing in contributing to society..
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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First off, "Old School" is not the same as "Hard Core" there were plenty of Old School gamers that were just there to play a game and have some fun, in fact there were soo many of these Old School gamers that just wanted a means to escape and have fun in their game as opposed to a 2nd and 3rd job, that they were the ones that moved the genre into the direction it currently is in, they were the ones that jump ship from EQ to WoW, to set a whole new pace.
For openers, it's not "Old School" the term many use is "Hard Core"
But even that is not really correct, as there are 4 main kinds of Hard Core players.
Hard Core:
1) The Jock. (AKA: Elitist) This person typically has a life, they have a job, they play hard, they work hard, they party hard, they do everything in life with the idea that they must win, they are there to be the best in all they do, and games, MMO's, will be treated no different by them. But, because they have a life, a job, often someone to screw and spend time with, and many other things, they have a limited amount of time to play. These are the people that focus on the most min-max builds and ways to exp/min grind through content, they do not theory craft, they crunch numbers to win, and the game is looked upon as nothing more than a challenge to beat. Winning is the only thing they enjoy, everything else is just a ladder to winning (The Grind). Get to End Game, get the Good Loot, Screw the Princess, Brag, Boast, Drink Heavy! flaunt your e-peen, flip everyone off and tell the world that all the loser wish they were them, and then mostly quit or go dark in game, often staying on discord or private guild forums while they do something else till the next expansion or major update, when they come back like a bunch of angry rhinos in heat to stampede through the content and be 1st day! These people endlessly look down their nose at the unwashed masses and demand the praise from the peons that are and will always be benith them.
2) The Content Locust: These people grind through content like no one has ever seen, they play 24/7 till they have consumed all they can, unlike the jock, they are there for the desire for something new, something MORE, they will play just to experience the content, and then they move on as fast as they arrived. They are short lived gamers always looking for more to do, more to consume, they are not there for the long game, they are there to get into the game, and complete it. These are the people that master the most complex game mechanics day 1, and often will be the people that give the solutions to everyone else with the "Oh this so easy, just do this" kind of approach. I'm Bored. So Little Content to do in this game. The upside of these people, they are the ones that also help the people who write the guides and lead guilds learn how to play the newest, hardest, highest level stuff with ease. The down side is, their is a very short time window between when they arrive to when they leave to go off to some other game, because this one just got boring.
3) The No Lifer: These people live and breath their game. Often they do not have much of a life outside their game, minimal job/social life, so they have plenty of time to play, talk, chat, so, when they are not actively playing, they are theory crafting the next build. While this comes in both Casual and Hard Core, In the hard core version, they take their game very serious, these are the people that legitimately treat their game as if it was their career in life, they are always on the lookout for the best stuff, they best build, the best gear, the best guild to join, the best of everything the game can offer them. They also tend to be very rabid fanboi's of their beloved game. Their attitude can be hit or miss, but the end of things, these people are always on.
4) The Elite: Not to be confused with the Elitist. These are just gifted players, not only are they good at playing the game, they are fun people to be around and there for the love of the game, the community, these are the people that write guides, because they are the ones that could master the content (These are also the people that meet and keep up with the content locust, to learn the game), these are the people that make noob guilds, train people, these are the people that make the game the most amazing place it can be for those around them. They often have the best gear, know the content, love playing and socializing with other people, and are the people that want to lift everyone else up to their level, because.. again, Love of the Game. They often however, invest a lot of time into the game, treated it as their 2nd job, often all the time they are not dealing with life directly, they are in game, living the dream, which is why they have what they have, the time to do it, and in some cases, the money in real life to make it all happen.
So, I really hate the idea of when people say "You have 2 kinds of gamers" nothing could be further from the truth.
Just like at the gaming table, there are many kinds of gamers, from the Spaz to the Rules Lawyer.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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- Casual
- Hard core
- Old school
Then again you can be casual old school and hard core old school. but you can't be casual hardcore.
I better stop now, I'm getting my under garments all twisted up in a knot thinking about it.
In my definition, a casual player can be hardcore. He plays casually in the sense that it doesnt serve as his meaning in life, but when he plays he is hardcore (min maxing and such> I for example am a casual hardcore player).
Its my first time creating such a thread, so i learnt a lot. Thanks for the reply, it does make it more clear where I was wrong.
But yeah.. in my definitions both casual and oldschool can be called hardcore.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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The term old school only works if that old school product is my best option,casual only works if i can play the game casually but still enjoy a very REAL product that brings my game to life.
An example since it is so fresh in our minds is Cyberpunk.So the game tries to bring some real life to the world,people moving about,cars enroute flashing billboard lights etc etc.The problem is this has already been done before in GTA,how many years ago was that,well a lot.
So basically i am tired of the modern era of develoeprs just tossing out games like they came off an assembly line with the crowd funded ones coming off a broken assembly line.
You should be able to look at a game and think,man that is how i would want to do it and not....hmm half assed but should do the trick to make us millions.
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2024: 47 years on the Net.
Anyway those of us who want hybrid MMOs in terms of old and new gameplay should stick to promoting that, we don't need a "role" to play in casual MMO's we need better MMOs.