I have been playing EVE Echoes since launch, casually at first but getting more and more committed as the months go by, mainly due to the in-game friends I've made and the corp & alliance I am in.
This is definitely a unique game, especially on mobile devices. It's different, it's tough, I almost rage quit umteenth number of times when my 500+ million isk ships (with all the fittings and riggings) went kablooie, but friends and corp-mates kept me sane and resolute, and the fun continues after a few days of mourning, because in the end a mmo-space sim of this complexity is very unique and rare on the mobile platform. I feel this game will have longevity and more content as time goes by.
At the moment, the game has enough things to do to get you started and motivated for most likely a few months, unless you join a corp/alliance to make your own content. Things you can do revolve around:
1) Doing "News" Encounters -- one shot missions, doing either combat: fighting 3-4 waves of NPC pirate ships, exploration -- fly somewhere and scan a system by clicking a button, deliveries/industry: picking up cargos or ores and deliver them to a destination. News Encounter missions are the easiest thing to "grind" out casually, safe from PVP.
2) Doing "Story" missions. Some of the News Encounter missions are prerequisites to a more involving "Story" mission, which has better monetary reward, multi-steps storyline, and a loot crate reward upon completion. When picking up news encounters, you might see a faction icon (Caldari, Amarr, Gallente, or Minmatar) under the mission title, and a checkmark if you have already completed it toward a story. Complete all the news encounter missions for a particular story and you can go into the Story encounter area and accept a story contract -- which will be placed in your ship hold, and you don't have to start it right away. You can even sell this contract to other players if you don't want to or can't do the mission yet (they are pretty tough to do when you are first starting out), or you can save them to do when you're a bit more skilled and have better ships.
If you do start the story mission via the contract, you have 1 week to complete all the steps of the story, some involving more than one fight. Also note that different stories have different difficulty level, with the easiest being the following four T6 (Tech 6) faction stories:
* For Patriotism (Caldari)
* Spark of Rebellion (Amarr)
* Super Soft Drink (Gallente)
* For Freedom (Minmatar)
I suggest doing the above first before moving on to the T8s (the next level of difficulty), which are:
* Mega Corporation (Caldari)
* A Soldiers Way (Caldari)
* Divine Redemption (Amarr)
* True Divine Trial (Amarr)
* Modern World (Gallente)
* Business Magnate (Gallente)
* Matar Reborn (Minmatar)
* Disaster Relief (Minmatar)
The hardest missions right now are the T10 stories, and you will most likely need a fairly beefy fleet (group) involving at least one tank and high dps to complete.
* Bad Hare Day (Caldari)
* Friends by Blood (Amarr)
* Sweet Poison (Gallente)
* Angel or Devil (Minmatar)
3) Ratting. Outside of missions, you can just go find anomalies to "rat" -- which are just public fight zones that you can warp to and kill npc enemies, to get bounties (automatic payout for killing any enemies in the game), and loot drops. The lower the security level of the system, the better the drops and bounties. Also, when you clear out an anomaly, it will de-spawn when you warp out of it (as long as there's a base anomaly still in the system), and a new one will spawn -- with a chance of it being a special anomaly called Scout, Inquistor, and Deadspace. These are the "dungeons" of EVE Echoes where you have to go in and clear "room to room" via a jump gate activation to each room.
Because ratting is in public spaces, there is a higher risk of PVP and being killed by other players while doing this, since there's usually no concord (npc police) present where they are, and especially when you're doing so in null security systems (0 or negative security), since they're much much more lucrative.
Read the Wiki Guide to ratting
for more details on ratting and anomalies.
4) Mining - slap on some mining lasers on a mining ship and warp to mining zones where ores abound for you to lock on and sit for hours on end zapping. The rare ores can be found in null and negative sec system, but the common ores in high and low sec are still sough after so there's definitely a market. Mining zones are also in public area, but those in high sec have concord presence so it's safe from other players, while low sec to null sec are more at risk.
You can also process these ores into minerals for selling on the market or to use yourself in manufacturing.
5) Industry - the backbone of EVE economy, which exists, even though it's not as robust as that of EVE Online. This is a broad subject since there's many things you can specialize in for manufacturing, from reverse engineering blueprint, ship buildings, modules (equipments) and riggings manufacturing, structure construction (currently Outpost parts and soon Citadel i.e. space station parts), and probably a few more things I missed.
6) Market -- which I will lump delivery / hauling into also. This is where you buy low and sell high, or you move goods for others either via the in game delivery system (which I am not too familiar with), or personal contracts -- which a few corp mates of mine have been fairly successful with running a side business in.
Note that at the moment, for me I feel like this is a difficult activity do just do by itself (without building the goods and/or doing combats for supplementing income), because the tax rate ON TOP of the broker fee for the game is so high, even after skilling into some of the tech to lower the rate and fees... but who knows maybe after a certain point this could be lucrative.
7) PVP - you can just be an actual pirate and fly around to hunt other players (e.g. miners) or gate camp (catch travelers flying through) with warp scrambler bubble, to destroy and for loots (when a ship is destroyed the items and cargo on them have a chance to be looted in the wreckage), either to defend your corp or alliance space, to take the fight to another corp or alliance, or simply becaue that's your life choice -- you're free to do so in null and negative security zone (and certain area of low sec).
There's things to do in EVE Echoes if you're interested in a complex space sim on mobile (and PC emulator if you have that kind of setup).
My suggestion for new players is to COMPLETELY finish the tutorial and ALL the Advanced Tutorials first, since they'll teach you a lot and also give nice rewards such as skills and multiple ships (even up to a T5 ship). I also highly recommend you find an active Corporation to join because fleeing with corp-mates you trust is the best way to finish harder missions or ratting without the fear of being PK by players pretending to want to party with you (since friendly fire are totally allow in the game), plus you will have experienced players for tips and advices on the game.
Look me up in game if you need further help.
Fly safe! o7
[CCCX] Cerberus Combat Corp
part of the Void Alliance in Eve Echoes.https://discord.gg/gTV8QcVbZy