Raph's got 24 lead positions filled now.
But what's interesting is that, if you go to the "jobs" section, there is only one job opening listed and that's "Lead Community Manager."
https://www.playableworlds.com/team/ It seems pretty early for a forum at this point, but who knows.
Maybe simply some news releases soon?
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I simply look at a game like Atlas,that team is VERY small but of course it already had the engine/template to simply make a MOD and call it a new game.So if a developer wanted to speed things up they would simply have to license an already to go engine/template and just reskin it and put a little more effort into it than what a garbage studio like Wildcard does with their games.
However 25 people is still just too small,still more than for example Atlas which means you could pull off another survival game in 2 years.So just maybe this dude already had access to or was presented an offer from someone to further develop an already started game/template.
We might also see a very simple scummy approach that has become industry standard.Make some cool PR video and get people to start handing over free money as an early access game.I mean i am sure industry vets have been watching Chris Robert's bank account rise incredibly with a half assed game and drooling over the millions.
Never forget 3 mile Island and never trust a government official or company spokesman.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
This is my opinion based on those experiences. I could be a little off, but I think I have at least a little bit of an understanding of him.
- No, he won't take over an existing code and modify that, he'll start fresh because he needs the entire thing built "custom" to his Sandboxy and very worldly game concepts.
- I think he'll probably end up with 40-60 coders, with plenty of people able to do their thing plus a little bit of everything else. (Check out his hires.)
He's talked about his experiences with too many people and how that can create problems with communication and other issues.
- He's extremely experienced in MMO building and coding.
- He's got an organized and logical mind that makes things seem easy for him.
- He's jumped to the top of everything he's been involved with.
- He's got a keen grasp of the social elements of MMO's.
In short, his concepts and skills are, I believe, just what the gaming community is ready for now after tiring of the standard designs we've been seeing.
I don't think it will take as long as most people think, but it won't be short either.
He's always had the guidance to get things done by knowing what the problems will be and going directly in the right direction.
After watching things and studying things for so many years, I think he's got a bead on exactly what to do and how to go about it.
It won't be the same old same old, and it'll be a fun and diverse game all about being "in a world."
Once upon a time....
However, I hope this project is not heading in the "second life" direction. This focus on "social" and not "RPG" leaves me feeling skeptical that I will end up liking whatever this thing is going to end up being.
Remember this quote from Raph, way back when, "the players are your enemy."
He didn't mean that in a mean way, it's just reality. We all know that.
So I can't see him giving control to players over his game.
However, attached to his game might be a MetaPlace type ability to create other games using those assets.
But even that, I just don't see because the web site says "We Create Worlds."
I think the idea is an old one, where a company saves assets and code to create multiple games. So we might see several games eventually, all using the same code, but with different art for the type, Fantasy, Sci-Fi, Steam Punk, whatever.
Imagine the same world in different time eras for different games.
Something like:
- Game 1, "Kingdoms of Magic", in the year 200, on the world of Sofaria (Fantasy)
followed by:
- Game 2, "World of Ashes", part Fantasy and part Modern, after the great destruction of Sofaria
- Game 3, "Space, The Final Fight", Sci-Fi with a little Fantasy mixed in, centered on the world of Sofaria in a battle against alien invasion in the galactic sector and then beyond.
And each successive game could re-use assets from those before as Relics and Collectibles. Heck, even as Quests or other adventure content (Dungeons).
That's just my thinking.
Once upon a time....
- Food groups that are important to grow your stats
- Stone weapons break and you need new supply sources
- Fantastic a wildlife and Flora diversity
- Lots of different potions
- Spirit Magic
- Ancient evils in the dark places
I mean, Caveman is the same thing only with different art, when you think about it.
Just for a different feel.
Once upon a time....
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Have you found yours?
Once upon a time....
Raph's a different animal than every one of them. Therein lies the reason for hope.
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A lot depends on hiring good, quality people, as well as the right vision and leadership.
Experience is a huge bonus.
The possibilities are there, in my opinion.
Once upon a time....
Hardly. I'm a realist.
I don't want to explain, too long and no one wants to hear about me.
Once upon a time....
But he has literally written the book, and done the studies that lead to the logical conclusions of what fun is, and how to achieve social connectivity inside a game world.
You're right in that it won't be (anything)2.
It'll be an attempt to move the goal posts in "massively multiplayer online role playing" games based on players being in a world.
Where things should have gone all along.
Sure it can fail. New enterprise efforts are always subject to risks from all angles.
At least this one won't be because of it being more of the same old tired design.
Once upon a time....
If there's an aspect of MMORPGs that you like, I'm betting that you'll find that game play in Raph's game.
Just don't expect that that will be the only game play available.
As far as game play, I think he's going to try to capture as much as possible for as many forms of fun as possible.
It's the inclusions of "more" that should separate his game from others.
That means more social interaction game play being available, and more worldly interactions to make the world come alive and be more fun to run around in.
The only thing I can think of that he might give up is the extremely unrealistic power gaps. But that has nothing to do with game play, rather it harms it by excessively limiting players to zoned content by level.
Growth (as opposed to levelling) can come in many forms and I expect something that looks more like Skill Based, maybe tied to Classes though, because he's talked about the pros and cons in all of that.
Once upon a time....
I feel like there are thousands of really skilled people in this business,the problem is nobody has a creative mind to put it all together.
OR maybe they do have the ability but comes back to the same old problem,the objective is PROFIT so if that means cutting corners and NOT doing their best work,that is what will happen.
I have been around gaming for sooooo long i can spot the smallest of details that tells me immediately if there is hope or not.
So you want some of those subtle dead giveaways?
1 markers over npc heads
2 somersaults "dead giveaway the team is just copying everyone else on this current trend.
3 action combat in a rpg..does NOT work,well it works but does not make for the best possible rpg combat.
4 Dailies
5 Instances
6 too much focus on end game
7 Levels are unimportant and fly by in mere minutes.
8MMORPG that plays like a solo game.I want to make something clear,i am not totally against soloing in a mmo but there is a way to do it and should NOT be a main focus until the game is aged and ready for QOL additions/changes.
I could go on an ,i spot little things like all the time,i can see where a game is going,how the developer or lead thinks and i draw up an end conclusion on weather the game has any chance of being something i would play.
Perhaps the most important factor of all?Gaming is no longer in it's infancy,we have MANY games already in our portfolio,we have years worth of gaming already at our fingertips without having to spend a single dime.So devs in 2020 and onwards really NEED to earn their keep,we should not need to BUY any half assed games anymore.
Never forget 3 mile Island and never trust a government official or company spokesman.
The Ultima's and EQ1's DAOC what is that Microsoft game geesh so bad i forget the title,none of them impressed me at all.Point being the Koster's,Chris Robert's,Blizzard execs.leads,Lord british,Smedley ,NONE ofthem had me thinking great things woudl come.
It wasn't until FFXI that i saw some truly creative ideas and industry FIRSTS that gave me hope things were beginning to light up.
NOPE,instead we get Wow a mmorpg that didn't even have housing,GW a lobby game,EQ2 an identical design to WOW"go figure,somebody was definitely spying on the other".
The industry just went full STALE,designs that were LESS creative,LESS immersive and did not even TRY to make a true realistic world.All we get are ZONES and mobs jotted down just so we had something to tie quests to.Then the definition of a QUEST by dev standards is a joke,i didn't know going to get a loaf of bread was a QUEST.
So after 15 STALE BORING years,you honestly THINK this Koster dude has his head on right?
Never forget 3 mile Island and never trust a government official or company spokesman.
Once upon a time....
Once upon a time....
That makes sense for the early stages, doesn't it?
Building the engine?
Don't know about Hartsman.
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We aren't making a casual game, but there are a lot of lessons from casual play, especially if you're interested in something that fits into the modern world, where getting long uninterrupted sessions coordinated with your friends can be hard.
Scott Hartsman is a company advisor, not on the team day to day.
It's not. It is a sandbox MMORPG.
거북이는 목을 내밀 때 안 움직입니다
His title of "Design God" is not self-proclaimed, but rather "laid upon" by fans.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It's taking all the things various gamers think is fun and putting it all in one game.
I'm sure "all" is an overstatement. Some things just don't fit with others.
"Wide Open PvP", classic example.
I see one of Raph's people has "Arena" design experience, BTW. What that may mean is uncertain. But with Raph's background and thinking, and statements too, I'm expecting a combination of Guild Warfare (with alliances) and "Floating Arena Wars", if that makes sense. At least that sounds like a good PvP way to go to me.
Once upon a time....
"He wrote the book on fun."
I really hope Raph does get another game going. I hope it succeeds. I just don't "wet my pants" simply because it is Raph.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR