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Turbulent has been tasked with creating new worlds for Cloud Imperium Games' hyper-ambitious sci-fi MMO, Star Citizen, according to a new press release. The company will create a new studio in Montreal to make this possible.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I mean a studio must eat, right?
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
So I guess they plan to build worlds for the next five or so years right?
So much for launching by 2025, especially considering their first "mission" is to build out the tools to make it even possible.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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- Naysayers: "CIG will collapse before delivering the 100 systems Stretch Goal. Evil! scam!"
- CIG: "We are opening a Studio dedicated to delivering 100 systems"
- Naysayers: "Mismanagement!"
- Backers: "Thanks that is a great news!"
This is in house. Turbulent is part of RSI. When company do create affiliates, there are good reason like:
- Fiscal deduction,
- Talents concentrated in a specific area
- Admin done by another affiliate so no extra middle men costs (Turbulent)
Lots of backers have been critical of how CIG does things btw, not all backers are drooling fans. Many have also walked away over the last 8 years. But you already know this.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
What could go wrong?
“Over the years, our partnership has grown to encompass not just the development of out-of-game components for CIG’s online platform, but also integrated game services such as the player communication tool, Spectrum, FOIP/VOIP (Face Over Internet Protocol and Voice Over Internet Protocol) and other in-game services."
https://cloudimperiumgames.com/blog/corporate/cloud-imperium-and-turbulent-extend-their-long-running-partnership-through-mutual-investment
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
How exactly is the fact that a game company opening another studio and hiring more staff, actively expanding it's workforce to work on it's games along with providing 100+ more jobs in the industry a bad thing?
Seems like just another weak ass excuse to be angry at SC lol. Have you tried reading besides the headlines instead of spawning unicorns?
For the 99% out of the loop:
Turbulent has been working with CIG since 2012. They're a Canadian Web studio based in Montreal and are responsible for all things website/forum infrastructure.
Then they have grown along with CIG and in most recent years have been preparing to branch into game development/art production with CIG.
Montreal has a huge game development scene with a lot of big studios there so a huge pool to recruit from. Ubisoft, EA, Bethesda, Unity all have studios there, also a very healthy indie dev scene.
CIG and Turbulent did some time ago was each bought stakes in each company reinforcing their parternship but remaining independent. I think CIG owns ~25% of Turbulent right now.
What this news report is that they are opening officially a game dev branch there because the opportunity arised.
You've probably read about some Ubisofts studio troubles and dramas with hostages and such. It was in their Montreal studio and they lost a considerable amount of dev's. Guess were they are going to work now.
Realist: Wake me up at 2035
No fate but what we make, so make me a ham sandwich please.
Of course not, that's not the JoeGoebbels' method. Sorry about the Godwin - just to point out that there is nothing new or surprising about his approach, as history shows.
I guess the 500+ person dev team just isn't enough to get this done...have to outsource....
My next question is, are some of the worlds going to be paid access?
Someone a few weks ago said something snarky like just don't do business in Canada,small market anyway,well this is again another business setting up shop in Montreal because incentives are better than anywhere else.
I have been saying since forever that if your a small studio or even one that doesn't seemingly know wtf they are doing aka SC Robert's just sub contract your work and it can make your game a LOT better and possibly for a lot cheaper.
I see this as the very first positive step from this studio/Robert's idk who came up with the idea,i somehow doubt it was Robert's.
Me personally i would just seek out whomever setup the template code for Atlas/Ark/DarkNlight/Wild West games and use that template for generating worlds because it is already plenty good enough,far better than anything Cloud Imperium would have ever made.
My final thought,i seem to remeber Robert's showing off his EMPTY planet landing or ship fly over and BOTH himself and fanbois were raving how awesome it looked,i just shook my head in disbelief,well this proves that the studio knows they were NOT doing a good enough job and needed help.
Never forget 3 mile Island and never trust a government official or company spokesman.
AAA Devs Say 2000 People Working On One Game Isn't At All Unusual
-Ubisoft revealed that just under 1,000 staff were working on Assassin’s Creed: Origins, with around 200 to 300 working on the art alone. Red Dead Redemption 2, for another comparison, was co-developed by all of Rockstar’s 9 studios and involved a total of around 2,000 working on the game.
-Aside from the developers at Naughty Dog, 14 outsourced studios worked on The Last of Us Part 2, amassing a workforce of over 2,000 people. Primarily developed by Naughty Dog and published by Sony Interactive Entertainment, The Last of Us Part 2’s production involved 2,332 people – 2,169 developers and 163 thanks.
Ubisoft’s toxic culture problems allegedly span more than a decade of abuse
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New allegations show the cycle of abuse and misconduct runs deep at Ubisoft
Sexual harassment at Ubisoft: “We knew”
Sure.Oh and you're probably not aware of the development history of Beyond Good & Evil 2 game which has been in development well before Star Citizen was even announced and still with no Beta/Release date in sight.
Nice unicorns though.
Also, for the record I backed the game and I likely pre-date you.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
RSI owns 25% of Turbulent and they've had a lot of business dealing with them, so from that point of view they're a good partner if you're going to outsource some development.
But I think the question is, why the fuck are RSI outsourcing development of new planets? They've already developed all the procedural generation tools, assets for multiple planets, and complete planets in-house. Additionally Turbulent doesn't have any prior experience from this kind of work, so RSI should be in a much better position to create those new planets themselves or even found a new studio for planet creation themselves instead of outsourcing.
Add to that that RSI burned themselves pretty badly when they outsourced Star Marine, and that RSI is currently in a situation where they can't add more planets to their universe before they finish some major engine updates, and it's really strange decision for them to outsource creation of more planets now.
Number of people working full-time on the game simultaneously and total number of people involved in production are different numbers, because the latter includes huge number of people who do only short contracts, as well as every replacement hired for those who quit during development.
That's not to say there wouldn't be larger dev teams around than the one currently developing Star Citizen.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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