I haven't played one for more than the initial trial since 2004 with WoW being the last, but I quit that in 2006 as I hated changes Blizzard were making to dumb it down. Since WoW there was only one mechanically that impressed me, that was SWTOR.... sadly the world design was not there an so it felt like a mix between a crap Single Player RPG and a crap MMO, appealing to no one.
I've just not wanted to be in an MMO world since those days, and when I look back it was mostly SOE delivering MMOs I loved, but then destroying them soon after with stupid changes like Blizzard did to WoW, only with less quality. Now SOE do not exist, there are no MMO developers any more
You have the small indie ones, but they're making all the same mistakes again that we've seen over the years... I can see they will flop, why can't they?
I was hoping someone could come in and make a VR MMORPG, because funnily enough you need less fidelity like Rec Room... it's manageable to smaller developers. You'd think it would be the other way around and it would require a massive budget, but your brain fills in the gaps in VR graphically and the immersion is what is important. I always thought if someone took Rec Room and turned it into a SWG type game it would be a huge hit.... no one is pulling it off yet though. For me that's probably the only way you can capture that feeling everyone got playing WoW with a small budget. Someone like Valve or Blizzard could probably pull off a WoW 2, but it will require hundreds of millions.
I really want a world to be lost in again, I mean not even single player RPGs have done it for me since Skyrim. Bethesda flopped with Fallout 4 and I hated The Witcher 3, I thought the world looks out of proportion, like everything was too small compare to your character model.
I knew the writing was on the wall for SOE in Planetside 2 Alpha, I played it an told the developer it felt like Battlefield, not Planetside. They wanted that slice of the pie thinking people would love it, but it was just boring..... they did the same with EverQuest Next wanting the Minecraft audience and the game wasn't fun.
You keep seeing this, developers like SOE become blind, none of them seem to understand what we want. I look at SWTOR and mechanically it felt so good, I was really surprised as Bioware have never been good at that part. However you got to Tatooine and could sum up the whole problem with how the Cities were split off from the questing area, with a mandatory Griffon like ride. Why? We want worlds that feel like worlds, not game levels, which make it feel like a single player game. They had one really cool thing and that was a Balloon ride for a Holocron or something, where everyone was PVPing over it. That was so good I bet they got rid of that at some point lol, but that is what we want from an MMO, interaction with other players.