Because so far you have given zero reason as to why we should believe you know anything about the subject?
....eww, abysal failure of critical thinking on your end, as usual.
I do not need to provide any reasons why you should believe me - the onus of proof is on Torval's shoulders, and it is his failure to provide any sensible backing for his claims, in fact his "explanation" is completely laughable and just exposed his ignorance even more.
If you think there is a merit in his post and use of ambiguous terms such as "software object" or nonsensical claims like "storing it in a software object still means it must be stored on disk or memory" - so where da fuck you store it?! lol, it's a moot discussion anyway since you are as clueless as he is.
He leaves nothing of substance to react or argue against, it's all gibberish - he was called out on that one and as expected failed to provide any backing.
Torval's post is correct. Of course it can be stored as a software object, whether as a physical file or in a database, its called serialization and has been around for years, you serialize the object and save it somewhere (I doubt that they would store it memory, that would be bad for an mmo, so it would have to be persisted somewhere), this method has been used for years.
Sharne said: I've used the method myself a lot yes
So you store data IN "software object", then you store the "software object" on DISK, all that INSTEAD of stroring data in database, and then in order to delete an item, you DESTROY said object.
Do tell me more how you use such method, please...
You might want to explain that to xml then, it's been under the impression it's been doing it for years.
...you don't store anything in xml, you store xml files in database, file system or w/e. XML is just a data structure - how you store data, with no bearing on where you store them.
You claim to be professional, yet you don't understand elementary concepts being talked about.
I don't make people look stupid, they just say stupid, ignorant things - not my fault.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You might want to explain that to xml then, it's been under the impression it's been doing it for years.
...you don't store anything in xml, you store xml files in database, file system or w/e. XML is just a data structure - how you store data, with no bearing on where you store them.
You claim to be professional, yet you don't understand elementary concepts being talked about.
I don't make people look stupid, they just say stupid, ignorant things - not my fault.
It really is your fault if you don't understand but still argue the point, your making someone look stupid and it isn't me.
Oh, come now. He Googled this!
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
The strong message this sends to their community is don't report bugs and keep exploits quiet.
I don't know if I agree with that. Everyone who has been reporting bugs and NOT been banned will have learned that's not true.
Again, it comes back to whether they reported this or not.
Discovering something wrong, messing with it for "shits and giggles" and then eventually reporting it isn't in the spirit of reporting bugs.
They could have found this issue and "reported it" and moved on. I suspect that's what's supposed to happen.
I see this like this:
1 time: Bug/Exploit discovered. 2 to 4 more: Test to ensure it is consistent. ***REPORT Bug/Exploit***
Any more than this and the "tester" has crossed the line.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
The strong message this sends to their community is don't report bugs and keep exploits quiet.
I don't know if I agree with that. Everyone who has been reporting bugs and NOT been banned will have learned that's not true.
Again, it comes back to whether they reported this or not.
Discovering something wrong, messing with it for "shits and giggles" and then eventually reporting it isn't in the spirit of reporting bugs.
They could have found this issue and "reported it" and moved on. I suspect that's what's supposed to happen.
I see this like this:
1 time: Bug/Exploit discovered. 2 to 4 more: Test to ensure it is consistent. ***REPORT Bug/Exploit***
Any more than this and the "tester" has crossed the line.
What happens when the "testing to ensure it is consistent" steps are actually what wrecked the system? I really feel some developers overreacted and took action without knowing the exact motives involved.
Logic, my dear, merely enables one to be wrong with great authority.
What I'm trying to point out is that people should avoid throwing money at a rookie studio and crowd-funded MMOs in general because we have stacks of evidence these projects aren't well managed. This just adds to the list.
Well, that's its own thing.
Whether it's worth it to support a studio, especially a new one, is a decision that people can make as the opportunities present themselves.
Solasta, a game I backed and apparently they released on early access, is shaping up to be absolutely excellent. However, not an mmorpg which seems to be the achilles heel of crowd funding.
People just need to either
A, give to better organizations, look at who is in the studio, what they have done and what they are showing or ... B, assume that giving to an mmorpg is an even riskier endeavor so proceed accordingly.
What these developers should have done was acknowledge the issue, reprimand the players and say that going forward, anyone else caught exploiting an exploit and not reporting in x amount of time will be removed from the program.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This thread is way above my head. I dont understand programming stuff at all.
Same here. Last programming I did was system programming for mainframes (BAL) in college (1993-ish?)
Unlike some posters here that attempt to sound knowledgeable but aren't
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Once people start to argue that you can store data INSIDE(lol) programming or markup language, my tolerance for stupidity is depleted...
Lol. Static registration btw.
Correct me if i'm wrong, static scope is hte lifetime of the program--as opposed to the lifetime of a object that might have a static member (aclass::staticmember). If the program isn't executed, nothing exists--and nothing can be stored. To this end, isn't Gdemami right, evne if Gdemami is wrong about everything else.
I haven't coded for a few years, but otherwise am a lifetime hobbyist coder, so all this is tickling my fancy. I don't know what to think about this thread, otherthan than to say if people have to pay for being testers, and so essentially work for free, developers should expect a high level of incompetence, or outright indiffernece from the players. (beggars can't be choosers.)
Honestly i think they'll be be back somehow. I don't agree with banning them lifetime though. If a chicken gets into the lion pen, I'm not shocked if feathers start flyign.
Once people start to argue that you can store data INSIDE(lol) programming or markup language, my tolerance for stupidity is depleted...
Lol. Static registration btw.
Correct me if i'm wrong, static scope is hte lifetime of the program--as opposed to the lifetime of a object that might have a static member (aclass::staticmember). If the program isn't executed, nothing exists--and nothing can be stored. To this end, isn't Gdemami right, evne if Gdemami is wrong about everything else.
I think that static scope just refers to visibility, not lifetime.
Static scope means that visibility of names is determined purely based on code. The programmer writes stuff in bracket. Like: { lot of programming stuff; } And everything inside brackets is a scope of visibility for the names declared inside that scope.
Whereas dynamic scope means that visibility of names is determined run-time. It starts at name declaration, and I'm not sure where it ends but it will not end based on programmer closing brackets.
EDIT: But on Gdemami's post: He misunderstood Sharne's earlier message about storing data inside objects as meaning storing data inside programming language. It doesn't really matter whether we'll get him to understand whether you can store data inside it or not, and how it would be done, since it's just a big misunderstanding on his part anyway.
Comments
That you can indeed "destroy an object" in context of OOP but absolutely not in context and sense he was proposing?
Why posting it as a reply to me, who is aware of his ignorance on subject?
Must be hard being so smart amongst these dumb people, lol.
Gdemami said: Because so far you have given zero reason as to why we should believe you know anything about the subject?
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I do not need to provide any reasons why you should believe me - the onus of proof is on Torval's shoulders, and it is his failure to provide any sensible backing for his claims, in fact his "explanation" is completely laughable and just exposed his ignorance even more.
If you think there is a merit in his post and use of ambiguous terms such as "software object" or nonsensical claims like "storing it in a software object still means it must be stored on disk or memory" - so where da fuck you store it?! lol, it's a moot discussion anyway since you are as clueless as he is.
He leaves nothing of substance to react or argue against, it's all gibberish - he was called out on that one and as expected failed to provide any backing.
It's just so damn stupid...
...hey, look, another "expert".
Do tell me more how you use such method, please...
From Wikipedia:
"Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code"
Source: https://en.wikipedia.org/wiki/Object-oriented_programming
You claim to be professional, yet you don't understand elementary concepts being talked about.
I don't make people look stupid, they just say stupid, ignorant things - not my fault.
Once people start to argue that you can store data INSIDE(lol) programming or markup language, my tolerance for stupidity is depleted...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Again, it comes back to whether they reported this or not.
Discovering something wrong, messing with it for "shits and giggles" and then eventually reporting it isn't in the spirit of reporting bugs.
They could have found this issue and "reported it" and moved on. I suspect that's what's supposed to happen.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
1 time: Bug/Exploit discovered.
2 to 4 more: Test to ensure it is consistent.
***REPORT Bug/Exploit***
Any more than this and the "tester" has crossed the line.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
You can see my sci-fi/WW2 book recommendations.
Logic, my dear, merely enables one to be wrong with great authority.
Whether it's worth it to support a studio, especially a new one, is a decision that people can make as the opportunities present themselves.
Solasta, a game I backed and apparently they released on early access, is shaping up to be absolutely excellent. However, not an mmorpg which seems to be the achilles heel of crowd funding.
People just need to either
A, give to better organizations, look at who is in the studio, what they have done and what they are showing or ...
B, assume that giving to an mmorpg is an even riskier endeavor so proceed accordingly.
What these developers should have done was acknowledge the issue, reprimand the players and say that going forward, anyone else caught exploiting an exploit and not reporting in x amount of time will be removed from the program.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Unlike some posters here that attempt to sound knowledgeable but aren't
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Static scope means that visibility of names is determined purely based on code. The programmer writes stuff in bracket. Like:
{
lot of programming stuff;
}
And everything inside brackets is a scope of visibility for the names declared inside that scope.
Whereas dynamic scope means that visibility of names is determined run-time. It starts at name declaration, and I'm not sure where it ends but it will not end based on programmer closing brackets.
EDIT: But on Gdemami's post: He misunderstood Sharne's earlier message about storing data inside objects as meaning storing data inside programming language. It doesn't really matter whether we'll get him to understand whether you can store data inside it or not, and how it would be done, since it's just a big misunderstanding on his part anyway.