I suspect many have ideas they never see implemented, but would love to offer and perhaps hope to see someday in their games.
The expectation or idea doesnt have to remake the wheel, but it could change the quality of interaction and meaning to the player. I always felt the basis of group mechanics, Raids, Team built only instances, fell short of making them meaningful beyond the standard of the traits to the classes. If you could have specializations outside of the main skills that didnt tax your core abilities but had meaning to a group that would greatly enhance meaningful interaction with others. IE, you make traps in dungeons affect a party. You make traps that different classes have to identify randomly, but as well, affect all members if they are not disarmed. Or you make puzzles of the same quality, if that skill set is along in a group, suddenly you have a path change, or a gear drop in loot. The point is extending things with flavors to all, without it being the fail out of grouping, or grouping activities.
Im rather outspoken about Raids and so fourth, mostly due to the difficulty of having something to get something, but every dungeon or raid is a set of standards that simply equates to cash or needed gear for the next needed gear, and criticism from player to player is based on this reality. If you removed the floor of only One type of build is viable, and just rinse repeat, you the game developer are taking the easy way out, and keeping the same problems for the player base.
One of the points is "template" gear and or builds. If you had things that stratify difficulty of individually gained said items with those alongside the potential build of a Raid =x item for X build, suddenly its just a difference in what others do to take advantage of who is with them. You can layer that multiple times, across all classes, and no one feels redundant or out of place. Individuality and not cookie cutter templates of which there are few in measurable strength, brings enjoyment to all.
Anyway.. I have far too many ideas for development than I could list here as I am sure all of you have too. I would love to hear some of them.
If nothing else.. perhaps someday someone WILL bring your idea to gameplay.
Thanks in advance if you participate.
"It is often in living we hear the voices
Come to haunt or in chorus rejoice us
Be you clear on these, see them coyless
These are the returns, of all your choices"
Quote "Oh, thunder only happens when it's raining
Players only love you when they're playing
Say women, they will come and they will go
When the rain washes you clean, you'll know
You will know
Oh, oh, oh you'll know" -Fleetwood Mac, Dreams.