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Since 2002, what been the reason that PvE players play FFA Loot MMOs?

MMOExposedMMOExposed Member RarePosts: 7,147
There been a number of FFA Loot MMOs since 2002.  EvE, Mortal Online, Darkfall, etc. 

Usually these games population dwindle as more PvE players get chained ganked and looted and eventually rage quit, which then lead into the PvP gankers having to play against other PvP gankers and then the game usually takes a dive once it reaches that point.


But my thing is this. What was the reason these PvEers wanted to play all these FFA Looter MMOs in the first place?  

I rarely see one of these type of games with good PvE at all. So what exactly did they jump into this kind of MMOs for in the first place before being run off back gank squads?

I feel like if we knew the answer to this, maybe developers could figure out a more rewarding form of gameplay that can keep these kind of players interested in these games regardless of the risk. 

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bcbullyIronside81
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Comments

  • AlBQuirkyAlBQuirky Member EpicPosts: 6,368
    edited September 27
    PvE  player that has yet to play an FFA PvP game, so I don't know.
    GdemamiWhiteLanternbcbullymrputtsIronside81Catibrie

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 1,932
    edited September 27
    There been a number of FFA Loot MMOs since 2002.  EvE, Mortal Online, Darkfall, etc. 

    Usually these games population dwindle as more PvE players get chained ganked and looted and eventually rage quit, which then lead into the PvP gankers having to play against other PvP gankers and then the game usually takes a dive once it reaches that point.


    But my thing is this. What was the reason these PvEers wanted to play all these FFA Looter MMOs in the first place?  

    I rarely see one of these type of games with good PvE at all. So what exactly did they jump into this kind of MMOs for in the first place before being run off back gank squads?

    I feel like if we knew the answer to this, maybe developers could figure out a more rewarding form of gameplay that can keep these kind of players interested in these games regardless of the risk. 
    I knew a lot of people who played Darkfall Online as PVE'rs. They all played for most of the 4 years it was up (it only went down because they made a sequel). Didn't quit because of PVP. They actually liked the danger of pvp. They even enjoyed getting involved with sieges.

    These are people that played with other people. Solo players are more likely to quit if they're attacked too much where groups survive better and have support of others for equipment if they can't keep up. Bottom line, these games are not solo games.

    And just to be clear the enjoyment of PVE is subjective. They liked it.
    tzervoAlBQuirkybigmilk
    "Wake up, It's RNG, there is no such thing as 'rare'"
    - Ungood
  • DeadSpockDeadSpock Member UncommonPosts: 394
    I'm PvE only when it comes to mmorpg, and I really hate it that I can't play Aion, Archeage, Black Desert Darkfall, Albion Online cause they all have forced PvP. Would be a dream come true if any of those games had a PvE server.
    Reason I don't like PvP in mmorpg is I play them to relax and have fun after work not to be frustrated. I do pvp in Destiny 1&2, all CoD games, but not in The Division 2 its frustrating there too.
    AlBQuirkyphoenixfire2Ironside81
  • Morgenes83Morgenes83 Member UncommonPosts: 201
    Those games are all Sandbox games.

    What I want is some kind of "virtual fantasy world".
    This means it is possible to do anything which includes PvP.
    But as I Imagine a simulated fantasy world, the PvP happens for a reason. Duells, tourneys, wars, bandits.

    As it is in most of this games the bandit part (aka gank squad) is mostly way to prominent.
    This is mostly because of penalties being to easy to overcome or workarounds like alt-accounts deleting the downsides of being a bad guy completely.
    This leads to random PvP happening to often.

    Archeage has a good idea with the jail, but imho its not harsh enough. (more time in jail, bad karma staying much longer, getting rid of bad karma should involve helping other players not time/grind depending)
    tzervoAlBQuirkynate1980

    1997 Meridian 59 'til 2019 ESO 

    Waiting for Camelot Unchained & Pantheon

  • WizardryWizardry Member LegendaryPosts: 18,006
    edited September 27
    Something about LOOT just baits in 95% of the players.I stated this way back before we even had the Destiny's and similar games.I stated at the time that MOST mmorpg gamers were not true rpgr's looking for an immersive rpg experince,they were there to BEAT the game/levels and get loot.This is also why immersion breaking ideas like instance dungeons are the mainstay of games like Wow,players only playing for the loot.

    So basically LOOT is a carrot and seems we went from whales/cash shops to now duo wielding as pigs chasing carrots.The industry has found a VERY easy $$$ train,just show them some lights coming off loot and players get all excited.

    • Common (white)    BAH
    • Uncommon (green)   hmmm upgrade,bah already have better,ignore
    • Rare (blue)                Wonder how good this is
    • Legendary (purple)  YAY must get
    • Exotic (gold)            OMG !!!
    I have stated it probably 20-30x,you remove the loot or rankings from most games now a days and those games become ghost towns.There are only two things driving the gaming market right now $$$ either via streaming/Epsort and loot.The games can be trash gameplay ,EASY foes/AI players don't even care,just give me that loot and that ranking.


    AlBQuirky

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • RhoklawRhoklaw Member LegendaryPosts: 7,251
    Honestly, I know ArcheAge isn't FFA Full Loot, but if it had been, I probably still would have enjoyed it. The only thing that deters me from FFA Full Loot is the lack of determent from being the random murderer that just indiscriminately kills anyone and everyone. I mean, yeah that's fun and enjoyable if you're a sociopath, but my PvP has to have more meaning than just ganking some lowbies and being an asshat.
    AlBQuirkyKyleranMorgenes83

  • tzervotzervo Member RarePosts: 620
    edited September 27
    - More interesting economy for industrialists and crafters.

    - Unpredictability. A more dynamic and interesting world. Not on-rails experience.

    - More open choices, systems and alternative career paths other than combat.

    What I have seen many purist PVE'ers yearn for is a higher production value sandbox PVE game for the above reasons. This is the reason they often quote SWG and the reason some of them put up with games like BDO, even though it has (non full-loot) PVP.

    Post edited by tzervo on
    AlBQuirkyKyleranCryomatrix
  • tzervotzervo Member RarePosts: 620
    edited September 27
    DeadSpock said:
    I'm PvE only when it comes to mmorpg, and I really hate it that I can't play Aion, Archeage, Black Desert Darkfall, Albion Online cause they all have forced PvP. Would be a dream come true if any of those games had a PvE server.
    Reason I don't like PvP in mmorpg is I play them to relax and have fun after work not to be frustrated. I do pvp in Destiny 1&2, all CoD games, but not in The Division 2 its frustrating there too.
    OP, you just gave a platform for PVE'ers to post off-topic once more how they hate PVP games without answering your question like the guy above. Let's see how many the net will catch :P
    AlBQuirky
  • cmacqcmacq Member UncommonPosts: 295
    There been a number of FFA Loot MMOs since 2002.  EvE, Mortal Online, Darkfall, etc. 

    Usually these games population dwindle as more PvE players get chained ganked and looted and eventually rage quit, which then lead into the PvP gankers having to play against other PvP gankers and then the game usually takes a dive once it reaches that point.


    But my thing is this. What was the reason these PvEers wanted to play all these FFA Looter MMOs in the first place?  

    I rarely see one of these type of games with good PvE at all. So what exactly did they jump into this kind of MMOs for in the first place before being run off back gank squads?

    I feel like if we knew the answer to this, maybe developers could figure out a more rewarding form of gameplay that can keep these kind of players interested in these games regardless of the risk. 
    So that the PVP gankers can continue to chain gank them and not have to fight each other and end the life of the game - is what I'm getting from this post
    AlBQuirkyRhoklaw
  • AAAMEOWAAAMEOW Member RarePosts: 1,363
    edited September 27
    Wizardry said:
    Something about LOOT just baits in 95% of the players.I stated this way back before we even had the Destiny's and similar games.I stated at the time that MOST mmorpg gamers were not true rpgr's looking for an immersive rpg experince,they were there to BEAT the game/levels and get loot.This is also why immersion breaking ideas like instance dungeons are the mainstay of games like Wow,players only playing for the loot.




    That is how I felt.  Most people spend most of the time doing PvE even in ffa pvp games.  

    Since it is usually easier to get stronger doing PvE.  

    The people that don't PvE at all just play games like fortnite.
    Post edited by AAAMEOW on
    AlBQuirkyKyleran
  • cheyanecheyane Member LegendaryPosts: 7,331
    DeadSpock said:
    I'm PvE only when it comes to mmorpg, and I really hate it that I can't play Aion, Archeage, Black Desert Darkfall, Albion Online cause they all have forced PvP. Would be a dream come true if any of those games had a PvE server.
    Reason I don't like PvP in mmorpg is I play them to relax and have fun after work not to be frustrated. I do pvp in Destiny 1&2, all CoD games, but not in The Division 2 its frustrating there too.
    I am a PvE player and I played Aion, Archeage and Black Desert Online. They only game I encountered PvP was Archeage. All the rest I was able to play with no issues at all and no one killed me.
    AlBQuirkyKyleranIronside81
    Chamber of Chains
  • KyleranKyleran Member LegendaryPosts: 36,525
    I dunno, only one I've ever played is EVE (for about 10 years) probably because it really isn't a FFA, full loot game.

    TLDR: It has very well developed systems and controls which permit a PVE player to largely manage their risks vs rewards which is why it appealed to me.

    For those interested, I'll elaborate.

    Even when I lost my ships, insurance helped reduce some of the sting and normally one only gets killed if they make a mistake or inadvertently make a high risk decision.

    Played smart, a PVE player can easily thrive as long as they are willing to accept some losses.

    When I left in 2016 I had amassed about 80B ISK, a decent amount for a casual player. 

    I'm sure I lost $20B ISK from ship kills, market losses, and scrapping and selling ships before having to move as I fled across null sec from one war zone to another seeking a new safer haven to set up shop in.

    It was my perception that games such as Darkfall or Mortal Online were less forgiving and required much more reliance on ones team to thrive. 

    Most of my success in EVE was achieved largely through solo activities such as mining or site running, even though I was almost always a member of a corporation.

    There were exceptions of course, group centric PVE activities such as Sleeper farming in wormholes or Incursions with the latter actually being best run if you were not in a player corporation as it kept you from being wardec'd.

    I left after CCP made yet more design changes meant to improve PVP which either intentionally or not ended up increasing my risk as a miner while significantly reducing my rewards.

    Put another way, too much effort while not providing enough satisfaction.


    tzervoSandmanjwAlBQuirky

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • BrainyBrainy Member UncommonPosts: 389
    As a PVE player that played many PVP games.  Where else can you play a newly released sandbox?  I have yet to see a sandbox PVE that wasn't converted from PVP.

    Its a love hate relationship, my analogy is like a person you are dating, lets say they are a 10/10 on looks, body and intelligence which initially attracts you, but they have a slightly annoying attitude.  Sure you wish they had a better personality but you deal with it.  But as time goes you start to really hate that attitude and it starts to turn sour.  Pretty soon those things that originally attracted you are no longer as important.

    PVP is the attitude/personality in the above example.

    Ok so what are some reasons:
    1) FREEDOM a sandbox type game gives you.  You can do what you want, they don't hold your hand like a themepark and force you to do only one thing to move forward in the game.

    2) Skill based - your ability to play matters, normally these PVP games dont put as much emphasis on levels and gear.  If they are important, then usually they can be attained fairly fast.

    3) Multiple ways to play the game.

    4) Crafting is usually relevant in these types of games.

    5) Trade and interaction is usually needed in these games.

    6) Economy is usually functional in these games.

    7) Alot of these games have housing of some kind.

    8) These games are not usually tedious, things like movement is faster  and smoother usually.  Although Wurm wasnt like this.
    tzervoKyleranMMOExposedAlBQuirky
  • nate1980nate1980 Member UncommonPosts: 1,947
    What has drawn my interest to FFA PVP games was the depth of character building, exploration, and that I like organized PvP along with PvE. But I've never taken the plunge into a FFA PvP game, because by the time I get around to trying one, research I've done has shown that the FFA PvPers devolve what is possible into just gank squads. I have no interest in getting continuously ganked.

    I'm former infantry, and what I envision for these types of games is something akin to real life warfare, without the obvious perma-death drawbacks with some really cool character building and PvE exploration thrown in. A chance to live in a realistic fantasy world. 

    It's not realistic that most of the active populous in a real world would be continuously preying on the weak. Instead, it's more realistic that people would band together and create kingdoms, governments, trade, and would continue to explore the world with conflict with other people being more rare than we see in games. War would break out between different kingdoms or governments when resources, including land, was contested. 

    In short, FFA PvPers lack imagination and organization that make the game world a realistic representation of what would happen if the game world was real, which is what I'm interested in when choosing a game world to "live in." So I settle for MMORPG's with RvR gameplay that take place on separate maps. It's a shame, because FFA MMO's have much more potential than FFA PvPers make use of. 
    Morgenes83AlBQuirky
  • UngoodUngood Member EpicPosts: 4,385
    I think far too many PvE players get suckerd into these games, because the company is not open and clear what the situation is, and often downplay the PvP aspect of their game while trying to play off things like "in depth crafting system" and some such horseshit that sounds like they might be PvE friendly.

    The other problem is, that there are a lot of games that have PvP, but it's controlled, like in GW2, they have Zones that you go to, to engage in PvP, so the PvP is on your terms, and a these PvE players, or players that might enjoy occasional PvP, might buy a game without knowing the conditions by which PvP happens, IE: BDO.

    Personally if your game is going to be a e-peen waving PvP gank fest, own up to that, and slap that label on the front on it, the only reason why they don't, is because they know doing so would make them dead on arrival.

    In short they down play it to sucker people into buying their game, hoping to make up the dev costs in box sales. It's a shit move if you ask me.

    Make a game for your demographic and own up to that, focus, and make it happen.
    KyleranBrainyMMOExposedkitaradAlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • KyleranKyleran Member LegendaryPosts: 36,525
    Ungood said:
    I think far too many PvE players get suckerd into these games, because the company is not open and clear what the situation is, and often downplay the PvP aspect of their game while trying to play off things like "in depth crafting system" and some such horseshit that sounds like they might be PvE friendly.

    The other problem is, that there are a lot of games that have PvP, but it's controlled, like in GW2, they have Zones that you go to, to engage in PvP, so the PvP is on your terms, and a these PvE players, or players that might enjoy occasional PvP, might buy a game without knowing the conditions by which PvP happens, IE: BDO.

    Personally if your game is going to be a e-peen waving PvP gank fest, own up to that, and slap that label on the front on it, the only reason why they don't, is because they know doing so would make them dead on arrival.

    In short they down play it to sucker people into buying their game, hoping to make up the dev costs in box sales. It's a shit move if you ask me.

    Make a game for your demographic and own up to that, focus, and make it happen.
    Agree completely, one thing I knew for sure before starting EVE back in 2006 was exactly what sort of unforgiving game world it provided, I had few illusions about what I was getting into.


    UngoodAlBQuirky

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SandmanjwSandmanjw Member UncommonPosts: 287
    For some they want to play every game that comes out.  I think this is the majority as they will play for 30-60 days eat up the PVE content and get bored. They rarely stay long or come back to older games.

    Eve is a very different issue and really does not belong in the other group since it is one of the very few sci-fi space games that had some decent pve things to do.  More PVE only people play that game for that reason alone. Not much else that can scratch that itch with the depth that eve has.

    And finally, for some, they think that any game that they want to play should cater to them, no matter what the design is.  They think that they should be entitled to play any game their way with no one, including the designers, not catering to them. Yea foolish, but true:)

    But this last group has its own opposite in pvp players that always play pve games and continually rant that they want pvp servers and the right to kill others as they see fit. Not like this is a pve only thing:P

    And lastly...blame the flipping dev's....seriously, i pretty much have no respect for dev's that are wishy washy about their games. I really wish eve had some pve servers but i respect the dev's that started with the game they wanted to make and kept it that way all the way.

    If more dev's were  like eve's we would not have so many game trying to be everything to everyone.
    AlBQuirky
  • tzervotzervo Member RarePosts: 620
    edited September 28
    Sandmanjw said:

    But this last group has its own opposite in pvp players that always play pve games and continually rant that they want pvp servers and the right to kill others as they see fit. Not like this is a pve only thing
    I have never seen PVP players going to PVE games and complain that they want PVP servers. What I have seen though is them complain when a PVP game considers opening up PVE servers that "it will split up the playerbase, it makes no sense design wise" etc. While there is one real concern (that of splitting up development resources to PVE content when they were 100% devoted to PVP before), usually this also shows an insecurity that the PVP playerbase cannot sustain itself on its own.
    KyleranAlBQuirkyUngood
  • SandmanjwSandmanjw Member UncommonPosts: 287
    tzervo said:
    Sandmanjw said:

    But this last group has its own opposite in pvp players that always play pve games and continually rant that they want pvp servers and the right to kill others as they see fit. Not like this is a pve only thing
    I have never seen PVP players going to PVE games and complain that they want PVP servers. What I have seen though is them complain when a PVP game considers opening up PVE servers that "it will split up the playerbase, it makes no sense design wise" etc. While there is one real concern (that of splitting up development resources to PVE content when they were 100% devoted to PVP before), usually this also shows an insecurity that the PVP playerbase cannot sustain itself on its own.
    This has been for a lot of PVE games...all the way back to EQ, eq2, E&B had people asking for pvp servers. LOTR people wanted pvp servers...FF pvp servers...

    Like i said this goes both ways. People on both sides want what they like to play to be catered to.
    tzervoAlBQuirky
  • kitaradkitarad Member EpicPosts: 6,094
    Ungood said:
    I think far too many PvE players get suckerd into these games, because the company is not open and clear what the situation is, and often downplay the PvP aspect of their game while trying to play off things like "in depth crafting system" and some such horseshit that sounds like they might be PvE friendly.

    The other problem is, that there are a lot of games that have PvP, but it's controlled, like in GW2, they have Zones that you go to, to engage in PvP, so the PvP is on your terms, and a these PvE players, or players that might enjoy occasional PvP, might buy a game without knowing the conditions by which PvP happens, IE: BDO.

    Personally if your game is going to be a e-peen waving PvP gank fest, own up to that, and slap that label on the front on it, the only reason why they don't, is because they know doing so would make them dead on arrival.

    In short they down play it to sucker people into buying their game, hoping to make up the dev costs in box sales. It's a shit move if you ask me.

    Make a game for your demographic and own up to that, focus, and make it happen.
    You could not have put it any better than this. Often you keep hearing grousing from PvP folk about how the PvE players are trying to ruin their darling game. Well not every person who buys the game is going to spend time reading the forums to see how their game is going to be impacted. 

    After buying relying on the FAQ and game blurb. Then they find to their horror that almost nothing has been revealed on how they will caged in their homes and hunted to extinction. No I am not bitter but can you blame these people who acted on bona fide faith and discovered they could not really engage in the activity they bought the game for. So they go on to rant on the game forums and form the group of people who ask for PvE servers.

    Game developers are very much to blame because even when some PvP players who really have no wish to have these PvE players in their game whining about being killed try to enlighten the PvE folk. The developers quickly reassure them about the penalties available and other means they have instituted to alleviate these issues. Except they fail to mention how ineffectual and tame the penalties are compared to the losses the PvE players have to suffer.

    So when you talk about angry and angst ridden PvE players ruining PvP games try to see it from their point of view too because nothing is one sided.
    AlBQuirkyUngoodBrainy

  • AlBQuirkyAlBQuirky Member EpicPosts: 6,368
    kitarad said:
    So when you talk about angry and angst ridden PvE players ruining PvP games try to see it from their point of view too because nothing is one sided.

    Asking players that drive PvE players away to have empathy? Let's not ask miracles here :)

    ============================

    I don't know about others, but this thread has been enlightening :)
    tzervoKyleranBrainyCatibrie

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • tzervotzervo Member RarePosts: 620
    edited September 28
    kitarad said:

    You could not have put it any better than this. Often you keep hearing grousing from PvP folk about how the PvE players are trying to ruin their darling game. Well not every person who buys the game is going to spend time reading the forums to see how their game is going to be impacted. 

    After buying relying on the FAQ and game blurb. Then they find to their horror that almost nothing has been revealed on how they will caged in their homes and hunted to extinction. No I am not bitter but can you blame these people who acted on bona fide faith and discovered they could not really engage in the activity they bought the game for. So they go on to rant on the game forums and form the group of people who ask for PvE servers.

    Game developers are very much to blame because even when some PvP players who really have no wish to have these PvE players in their game whining about being killed try to enlighten the PvE folk. The developers quickly reassure them about the penalties available and other means they have instituted to alleviate these issues. Except they fail to mention how ineffectual and tame the penalties are compared to the losses the PvE players have to suffer.
    To me a PVE player ruining a PVP game is as much a myth as PVE players not having enough info and being lured into PVP games.

    PVP games usually say upfront that this is going to be a FFA, or PVP, or full loot game. Some might try to sweeten the pill by saying there will be measures etc but I do not think anyone falls for that. If they do, they WANT to be tricked because they want something else from that game. If a game is PVP/FFA/FL, that's what it is. I have seen no game trying to hide these aspects.

    OTOH, PVE players are not to blame for ruining PVP games either. They never ruined EVE or Albion for example. If a dev starts to give in to PVE player requests, that means they are not confiedent enough that the game will stand on its own PVP legs, and it's not the PVE players, but the game's design to blame.

    KyleranAlBQuirky
  • UngoodUngood Member EpicPosts: 4,385
    tzervo said:
    kitarad said:

    You could not have put it any better than this. Often you keep hearing grousing from PvP folk about how the PvE players are trying to ruin their darling game. Well not every person who buys the game is going to spend time reading the forums to see how their game is going to be impacted. 

    After buying relying on the FAQ and game blurb. Then they find to their horror that almost nothing has been revealed on how they will caged in their homes and hunted to extinction. No I am not bitter but can you blame these people who acted on bona fide faith and discovered they could not really engage in the activity they bought the game for. So they go on to rant on the game forums and form the group of people who ask for PvE servers.

    Game developers are very much to blame because even when some PvP players who really have no wish to have these PvE players in their game whining about being killed try to enlighten the PvE folk. The developers quickly reassure them about the penalties available and other means they have instituted to alleviate these issues. Except they fail to mention how ineffectual and tame the penalties are compared to the losses the PvE players have to suffer.
    To me a PVE player ruining a PVP game is as much a myth as PVE players not having enough info and being lured into PVP games.

    PVP games usually say upfront that this is going to be a FFA, or PVP, or full loot game. Some might try to sweeten the pill by saying there will be measures etc but I do not think anyone falls for that. If they do, they WANT to be tricked because they want something else from that game. If a game is PVP/FFA/FL, that's what it is. I have seen no game trying to hide these aspects.

    OTOH, PVE players are not to blame for ruining PVP games either. They never ruined EVE or Albion for example. If a dev starts to give in to PVE player requests, that means they are not confiedent enough that the game will stand on its own PVP legs, and it's not the PVE players, but the game's design to blame.

    Escript from Mortal Online:

    Basic game info
    Mortal Online is a first-person MMORPG in a fantasy setting.
    In Mortal Online there are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
    Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.
    Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, tools and resources. Or be the first to explore new areas to put your name on the map.

    Looks like a lying ass sucker punch if you ask me.

    See that bare faced lie about being able to choose between PvP and PvE, nahh that is some serious horseshit right there and this is exactly why PvE players feel like they got shafted and duped.

    Mortal is an OW PVP game, you don't get to chose shit, it's a PvP Game.
    tzervoSensaiBrainyKyleranAlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • tzervotzervo Member RarePosts: 620
    edited September 28
    Ungood said:

    Escript from Mortal Online:

    In Mortal Online there are no PvP zones, only an open realistic world where you are free to choose your own path
    ....
    Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world.
    ...
    Looks like a lying ass sucker punch if you ask me.
    Touche. I agree with you on these guys. I also have to admire how they twisted the words to trick without lying (there are no PVP zones, because the whole world is PVP xD). This was written obviously with intention to mislead.

    I would still expect this to be the exception. Also, are we sure that there is not enough material pointing that this is a PVP game? For example I never even looked M.O. up and I knew this was a FFA PVP game. For example, from their Steam page:
    This game is not for the faint of heart. With "full loot" mechanics, dying means that you risk losing everything you're carrying with you.Danger is everywhere, safety must be earned. Learn to master real-time, aim-based combat where you decide every move your character makes, and where your skills really matter.
    Even the most basic research points to this being a PVP game. Even the google result pointing to that page that you quoted has this summary before clicking the link:
    Mortal Online is a First Person, open-world, Free to play, PvP MMORPG by the Swedish video game company Star Vault released on June 9, 2010.
    AlBQuirky
  • UngoodUngood Member EpicPosts: 4,385
    tzervo said:
    Ungood said:

    Escript from Mortal Online:

    In Mortal Online there are no PvP zones, only an open realistic world where you are free to choose your own path
    ....
    Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world.
    ...
    Looks like a lying ass sucker punch if you ask me.
    Touche. I agree with you on these guys. I also have to admire how they twisted the words to trick without lying (there are no PVP zones, because the whole world is PVP xD). This was written obviously with intention to mislead.

    I would still expect this to be the exception. Also, are we sure that there is not enough material pointing that this is a PVP game? For example I never even looked M.O. up and I knew this was a FFA PVP game. For example, from their Steam page:
    This game is not for the faint of heart. With "full loot" mechanics, dying means that you risk losing everything you're carrying with you.Danger is everywhere, safety must be earned. Learn to master real-time, aim-based combat where you decide every move your character makes, and where your skills really matter.
    Even the most basic research points to this being a PVP game. Even the google result pointing to that page that you quoted has this summary before clicking the link:
    Mortal Online is a First Person, open-world, Free to play, PvP MMORPG by the Swedish video game company Star Vault released on June 9, 2010.
    I posted from their site itself, which would ideally be where players would go to find out about the game. Lying ass bitches.

    Let's move on to Ark: Survival Evolved:

    Their homepage offered zero info, so I had to pull this from Steam:

    Stranded on the shores of a mysterious island, you must learn to survive. Use your cunning to kill or tame the primeval creatures roaming the land, and encounter other players to survive, dominate... and escape!

    Umm what kind of game is this again? OW PvP? Or some PvE Co-op? I have no idea from this blurb.

    In fact , find me an OW PvP game that makes it clear, you will get gank-fucked in this game upon entry.


    BrainyKyleranAlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
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