I read some posts about New World combat on Reddit, and they were all over the place. Some said it's too easy, too slow, and that blocking and dodging barely even matter. Some say the opposite is true, especially at higher levels, where things like positioning really matter.
For those of you who have made it beyond the beginning levels, what do you think?
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
More tactical and less button spaming as e.g. ESO or BDO.
They already added a good animation cancelling at the end of alpha 2 which I guess is in place now.
As this was added very late it still needs some tweaks.
Besides the world and sounds, combat is the best thing at this game and a reason I havent given up although there are very bad design decisions regarding factions and wars/invasions.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Being critical is fine. Combat wise New World needs to tighten its reaction windows, and its animations and consequential locks might be to long (its queueing of the follow up input most definitely is) but so far you have been picking literally all of its features apart, all of them. And although I find that entertaining I don’t think you really have an objective view of New World, you picked your fight and stuck with it.
I think the main disconnect for many is that this is a survival game with the MMORPG part built on top of that, not the other way around. Just did my first two hours last night and I’ll probably write a first impression a bit later on.
Grats on Hollow Knight btw, brilliant game.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Dodging should be a dbl tap and not direction+space bar,i wouldn't even be able to use space bar proficiently but i assume can be remapped.
weaponskill =no no and no,and why i never liked devs trying to add rpg into pvp.There should be two attacks main and secondary and that's it,both off of the mouse.The keyboard should be strictly for moving around or if the game allows,possible weapon changes which again could be mapped to scroll wheel or 4th mouse button.
I never like any pvp that is not in it's purest form,also why i don't like a game like Fortnite that allows for multiple keybinding to give an advantage.
So for me NO advantages ever,not gear,not added keyboard use and hopefully not latency.In a rpg setting such as TNW latency will likely be a sad factor unlike old school fps arena action where we could hop around choosing our server of preference.I tried to lay out much of what i call a pure form of pvp and imo the best form but there is much more like map layout "this game doesn't have it" and sounds which again would be dependent on map layout "again this game doesn't have it".
Hence why i always say rpg type pvp is just bad,the lowest form of true pvp skill.
Never forget 3 mile Island and never trust a government official or company spokesman.
An example I can give you is:
You start an attack, and before it lands you press right click and the character stops the attack to block. This reminds me of mount and blade's feinting which if done well, it can be quite skilful to master especially in pvp.
At first I thought it was way to simple. Eventually I had to pay attention. It is sad to say this makes the combat better than many games I have played but it is true .
I am not looking for twitchy combat. The monsters can hit hard and combat is faster paced in that sense than some other games. If you get in over your head it can end quickly.
For me the blocking (while, as mentioned, is likely unnecessary while spamming left click with a sword) makes a big difference and so does dodge. They aren't necessary but they make a difference meaning you could tackle higher level mobs and can be more engaged in the combat if you want. (less downtime for healing then)
For me it is just the right amount of skill needed to make the game fun. Not challenging but not a snorefest. It isn't completely based on gear and level as the mechanics can make a difference but you are fine to just stand there and swing.
I am sure there will be adjustments to the combat balance (there are a lot of issues here). I found the skill trees let you play with the same weapon in different ways.
I am not sure if I am an old fart (46) but the game works for me. I found BDO two busy with combos (I am sure some people love it!).
This is a hard thing to judge by watching videos for sure.
Being able to cancel an attack ( and not do damage) is super helpful. sometimes you are in some big lead up and the mob moves. I did watch a Twitch stream where the players was saying that it doesn't really fool anyone in PvP and doesn't give any advantage. I never used this in ESO though so I am not very familiar with it. I just like to play and enjoy games
Wa min God! Se æx on min heafod is!
Just saying...
And BDO combat is mediocre at best, all this situation reminds me when Wildstar and ESO came out. Of course on these forums, Wildstar was going to wipe the floor with ESO and ESO was DOA
And you know how that turned out
I am sorry, combat IS good
https://massivelyop.com/2020/08/25/hands-on-with-new-worlds-war-mode-all-the-fun-you-can-have-blowing-up-a-fortress-of-lumber/ (and Eliot NEVER likes anything)
https://www.mmorpg.com/new-world/previews/new-world-hands-on-preview-amazons-mmo-definitely-leaves-an-impression-2000117272
I am sorry but you really don't seem too...trustable
It's like if someone was arguing that the Mad Max remake was crap, but he like Rise of the Skywalkers....
Wa min God! Se æx on min heafod is!
I guess I am also judging this game based on the B2P price which seems super reasonable to me.
Wa min God! Se æx on min heafod is!
Other that that it's very different from other MMOs: not nearly as fast and responsive as ESO. It's hard to call it an action combat system. It feels more like a hybrid that uses the free aiming and active defenses of action combat but without the ability to instantly control your character like you can in most action combat games.
It's those "tactical" delays that are very much a deliberate part of their combat design that takes some getting used to.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
while they paid this one
you really seem too obsessed, go find a game you like and have fun
gotcha
Sadly they do not want item decay although they got told that this kills crafting after some time.
So it seems they will go that route that the GS raises every few months to keep the PvE guys and crafters busy which will result in bigger and bigger gaps.
Regarding the skill queue.
Isnt it some kind of play skill to not press everything at once and queue it?
I mean its ok to have this system. Skilled players will not queue several attacks and therefor will be able to react.
And yes, the combat system is far from perfect, but it has a good base which may come out really good.
If now they would listen to some people showing them obvious flaws in several parts of the game (war/invasion, factions, itemization)
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
Not that I care what a streamer says (see AngryJoe's flip flops with ESO) but apparently listening to this forum majority of streamers are saying that combat is crap
guess what? apparently not
I make my own ideas playing a game, and definitely don't spend my time slagging it off online if I don't like it...
I invite people to do the same instead of reading the nonsense from people with a grudge
isn't the same thing?