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Godfall - New Gameplay and All Weapon Classes Revealed, Releases Holiday 2020

SystemSystem Member UncommonPosts: 5,023
edited August 6 in Videos Discussion

imageGodfall - New Gameplay and All Weapon Classes Revealed, Releases Holiday 2020

Godfall is a melee focused action-looter that will release this holiday season on the Playstation 5. In the gameplay video, Keith Lee, the game director of counterplay games unveiled the weapon classes, as well as some in depth mechanics on how gameplay will work in Godfall.

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Comments

  • TokkenTokken Member RarePosts: 2,518
    looks good so far! I like the shield action for defence and offense!
    YashaX
    Make PvE GREAT Again!
  • IselinIselin Member LegendaryPosts: 14,421
    edited August 7
    Looks like I imagined D4 would have looked when they were prototyping it as 3rd person looter.

    This looks interesting but too bad about the melee only thing. I prefer looters that give you lots of class options with very different skills and play styles.
    Post edited by Iselin on
    Tokken
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • ScotScot Member LegendaryPosts: 13,322
    Which holiday are we talking about here, Christmas?

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

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  • Laughing-manLaughing-man Member RarePosts: 3,647
    Really looking forward to this one. :-D
  • AeanderAeander Member LegendaryPosts: 5,945
    I lost a lot of interest in this one when they emphasized rewarding aggressive play. I'm more defensively oriented, and I don't especially like that the tendency of so many games is to discourage my playstyle.
  • WizardryWizardry Member LegendaryPosts: 17,852
    edited August 17
    "We wanted to do something different" lmao,this is as generic as it gets.
    They cut a LOT of corners with this design,ended up with a very basic swing swing dodge swing dodge swing..zzzzzzzzzzz. Some effort put into the visuals but the backdrop world is 99%pointless,all it does is create lanes for the game to spawn your foes...when you get there. Graphics don't even matter anymore,any indie studio can deliver graphics so in reality even that part is not showing great effort,just more so than the really bad studios.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 17,852
    Aeander said:
    I lost a lot of interest in this one when they emphasized rewarding aggressive play. I'm more defensively oriented, and I don't especially like that the tendency of so many games is to discourage my playstyle.
    I am not on either fence,what i want in my game play is versatility,map design "non existent here"co op play ,deathmatch play.

    I want to be able to learn the best way to traverse the map design,i want VARIED attacks,long range,mid range,short range,this offers you ONE range ...sigh.

    This is reall ya VERY slack effort and i see NO reason why this has anything to do with PS5 because this should play on a PS2.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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