I been trying to think about ways the trinity-less concept has progressed the genre, since its seems to been a trend for MMO developers as of recent.
But of those, how many would you consider a success? Which did it best?
Because I often see trinityless PvP MMOs, but usually those MMOs have poor PvE, so that stuff don't really matter. But for a PvE MMO, how does this work out?