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I would change the crafting system. The problem with the current one is that you have to wait weeks/months just to do basic crafting, and there's nothing you can do about it playwise.
Wait 3-12 months so you can craft the exact same stuff as everyone else. Stuff sells at bare minimum.
The only way this system works is that the game asks for crafted goods through writs/master crafting.
I would change it to a recipe system. Not abandon complety what is there today, but build upon it.
Recipes could also be researched, but for 3 days not 30 lol.
The benefit of the recipe system is that you'll have more loot in the game and not everyone can craft the same items.
Also too much of the economy is based on doing stupid !"#¤% most of the time, like writs, or logging in different chars... It's ridicilus.. The economy should be based on doing adventures, killing big bosses etc.
In War - Victory.In Peace - Vigilance.In Death - Sacrifice.