I gave EVE a Tryout and this is My Impression. The Game Controls are Confusing and the Text is too small to read and Comprehend. I got a Notice that I needed to Up Grade my Weapons and when I tried to Do so following the games tutorial I was soon overwhelmed with useless information and I wasn't able to find the weapons that had to be removed and replaced and when I asked for Help in the Chat Forum I was following the instructions and my Ship was Consequently attacked and Destroyed while I was simply trying to get some Knowledge to help me continue. The Player Chat was hostile and unhelpful. The Graphics do not live up to the Game Trailers I have seen recently. I finally found how to sign off and once I got signed off I deleted the game from my Computer. I will not ever try EVE again. As far as I am Concerned the Game is way overrated and impossible for any New Players to even Try to use, the community there is hostile to beginners and not helpful. I was deliberately directed into a Hostile Zone So my Ship could be used for target Practice. I abhor Cheaters and Liars. I am Sure that My opinion will not have much effect on the EVE Community as they are in my Humble Opinion just a Bunch of Losers who can't Participate in Real Life Social Situations and need to get Lives and Probably JOBS. If you are part of the Community and you feel that I have insulted you and hurt your Feelings well too bad. I will not Change my Statement because I hurt your Feelings and I will Not Apologize. To Summarize EVE is an Awful Game And the Community is the Worse of any game I have previously Played with the Possible Exception of War Thunder.
Fly the Nukes
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
After that they put little work into the game because they needed the money so badly they instead went for selling expansions,just adding more space to empty space.
There was nothing i liked about Eve,literally nothing,it is designed that badly.
I could sit here and start rambling off piece by piece how i would change it but why bother,i would scrap the entire game and make a better one.
So in comes Chris Roberts,supposedly trying to do just that.I do not for one minute feel Chris was serious about making a AAA game,instead he just wanted to make something on gamer's money which of course equates to a 100% profit..lol.I am quite sure he saw how bad Eve was designed and figured he could do much better an on a smaller budget.
Well i'll skip the rest of that story,bottom line is that the Space game genre is bottle necked with below par games,nobody is pushing the envelope to force others to step it up.CCP doesn't need to do any better they are already rolling in the dough,Robert's doesn't even need to release a game and is rolling in the dough,see a trend here?
I have a stigma attached to space games and that is they are all real cheap and real bad and i don't see that changing for a long time because the people that aim for the space genre are typically the low budget operations.
Never forget 3 mile Island and never trust a government official or company spokesman.
You did a number of things wrong and I suspect your questions in the help channels came across as hostile as your post here hence why you were "helped" into a hostile system, where apparently you completely ignored the in game warnings about the dangers of doing so.
Perhaps there needs to be some sort of "Turing Test" before new players get started to determine if they really are EVE gamer material.
Either that or a boot camp might help, "drop and give me 20 cadet"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
The community and the chat made me believe again, that not every community is toxic. The people answered any crap question, i was invited to voice to get some starter tipps, they provided usefull training goals and fittings for what i want to do. Even some millions of ISK flew into my pocket - even though this was not my intention. This is by far the best community I met over the last few years. But I´m still struggeling with the game itself....
You have to learn FAST.
The community is toxic no matter what you do, the game is infamous for it's toxicity within it's community. Some may not get exposed to it, but most will.
Throughout the years, and corps i joined i only found 1 chill group (the corp died months later, and i quit again) -> Back in 2016 or 17, i decided to give it a "serious" try.
This time i joined a corp to try and learn more, and be more involved in the game.
This large corp i joined was "new-bro" friendly, and what i experienced is what would have to be akin to a new pledge at a frat house. I came across what was quintessentially losers in real life, playing out their authoritarian fantasies in EVE by hazing "newbros" (i term i think is silly.)
Now, i took issue with this, you see i founded, and ran the largest and up til Q4 of 2019, the oldest life skill guild in BDO the game ever seen, i usually create communities, i don't join them, so i had high expectations, but even still - the treatment here was terrible.
They don't expect YOU to play YOUR game, a doctrine of practice i oppose aggressively as a community leader, communities exist to bridge players of similar playstyles, not to force you to play your own product a different way to appease a larger focus point, i get that IF the point of the community is that, but a corp designed for new player onboarding isn't the same as nullsec corp that exists to eat up sectors.
Anyways, so that created contention, the "leaders" of this corp spent their time talking down to the new players, and lording their status over them, we did a few fleet operations, and their was an attempt to introduce paramilitary discipline (which as a USMC-Iraq combat vet i found cringy) into the communication structure, which was really just an excuse to lord over status, and yell/belittle new players who had legit questions. Which translated to "Don't ask questions, just do what i say, even though you joined for me to share knowledge, you are not worthy of that knowledge, so far now til i think you are, just do what i say".
This resulted in the final act of disgust for me. I wanted to learn the game, so i headed out to do missions in my own ship, and experimenting with my own fitting, this disgust my corp, as was suppose to fly THEIR ship, using THEIR fitting.
So to teach me a lesson? They sold me out to an enemy corp, who showed up in deadspace while i was doing my mission, and killed me, thus losing a significant amount of my assets i had gained over the years. The only lesson i learned there was in this game, even if your "allies" are enemies, and your enemies will target you for real life reasons, no in game reasons. They get off on it, they relish in causing another player anguish in game to compensate for whatever is wrong with them in real life.
I don't need that in my life, and every experience with EVE has ran to the same intersection point. The game is just a platform for toxicity of the worse kind. If you have no yet experienced it, given time you eventually will.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
They are ALL like that.. and people wonder why they fail.. LOL.
Ask wildstar, tabula rasa, SWG fans and they would kill to have their game "fail as hard" as eve
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Eve has peaked at around half a million, WoW peaked at 12 million.
As for the games you listed.
Lord British himself killed tabula rasa, that was his screw up.
SWG? Really, you are parroting the Iconic Cautionary tale game for their NGE? LOL. They killed their own game, like the idiots they were.
Wildstar was a buggy mess at launch, an overall flat out shit game.
If any of those people would have commited a violent felony to see the success of EvE, well that would have just been one more in a long list of bad choices and screw ups they made regarding the making of their MMO to start.
I have no idea where you even get such a ridiculous notion.
Just to grasp this. Steam all Time Peak: Trove was at 58K, Albinon was at 13K.
Albinon has never seen the Success that Trove has, ever, and Trove was at best a some small time niche game for people that wanted to play a Voxel MMO. It was never, ever a major player in the MMO field.
As far as DDO goes, that game almost died at launch, and it has struggled so much, and faced sunsetting so many times, that they used it to Test the idea of a F2P MMO Model in the West, making DDO the Father of Modern F2P MMO's, so much so that they called F2P MMO's the "Turbine Model". But again, DDO never made it to the big time, for a company that such an iconic IP like Dungeons and Dragons Online, it's always limped along like it took a arrow to the knee, and if you played the game through the years, it's pretty damn evident they did it all to themselves, but it survived past it's original studio dropping all their MMO's and moving to Mobile games, because MMO's were simply not profitable enough for them, a feat, very.. very.. few MMO's have survived through. It also was a very niche' game for people that wanted to play 3.x AD&D rules. It never had popular appeal.
But then again, I never had any delusions on the popularity of the games I enjoyed playing, I knew they were never big time games, and for some of them.. like DDO, till this day I am amazined it is still alive and kicking.. and getting a new expansion to boot!
So.. just so you can get a graps of this.
You have went to bank with your vaunted Open World PvP games against two, MMO's that would be considered small fry players, or in the case of DDO, a miracle that it is still alive, and still managed to lose against one of them.
But in the broad market arena, you are pitting your beloved best examples of OW PvP games , against those two small fries? That should tell you that OW PvP will never become winners in the MMO world, they will at best limp along like the small time niche PvE counterparts, that you just tried to compare them to.
LOL.. I mean.. dude that was like saying "I don't run as bad as that fat drunk guy with a wooden peg leg"..
The tone of your post suggests to me you'd do well to avoid any game that allows relatively unconstrained PvP combat.
Was the goal for EVE to have a comparable population to WoW? If so, then they did fail. If not, it isn't a measure of their success as it wasn't their goal to begin with.
What was CCP's goal, and how well did they do at achieving it. That to me would be a much better measure as the other discounts everything done by other than those operating at the most expansive level.
I am just pointing out why BDO might be even more successful due to the fact that PvE players are completely safe from PvP and able to go to any area. You get killed in EvE if you try a fraction of the stuff you can do in BDO.
You're looking at it from a PvP player's point of view whereas I am talking about it from a PvE player's point of view.
While I may not have any hard stats on how many players stay at the safe level I doubt you do either. I can only speak for the other PvE players who have expressed their enjoyment of the game with regards to having the freedom to trade and farm, develop and progress in crafting, breeding and fishing in a game that also has PvP. The PvP has not adversely affected us as it would in EvE thus contributing to BDO's enormous success.
Creating safe playing for PvE players is why BDO is successful. I would also argue that Archeage would also be very successful if it didn't have such ridiculous monetization and energy restrictions.
I do know from this forum alone several posters who totally abhor the system in place for upgrading the gear. I doubt the PvP is that competitive given the system of upgrading is totally dpendent on how much money you sink into it.
However the trading, crafting, farming, fishing , horse breeding and exploration is exceptional in BDO. The life systems I think it is called.
That poll seems to support my view actually if the PvP and PvE are almost 50-50% that is indicative that an almost equal number of players love the game for the PvE. Thanks you for the supportive poll.