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Star Citizen Live Looks at Beast Armors

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  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 78

    Wizardry said:

    Does it not appear he is completely avoiding ever finishing the game because he is making too much money by not finishing the game?



    Exactly, if launched it would need to be meet real targets and be meeting real goals as opposed to now he can just wave around the word "alpha" while he and his family get wealthy on the hopes and dreams of randoms on the internet.
  • ArglebargleArglebargle Member RarePosts: 2,838
    LOL the people asking how this is "feature creep" are hilarious. First, it was going to be a Wing Commander type game. Then they added on FPS stuff....then planetary stuff.....and so on, and so forth.....

    Yes, an MMO DOES have "outfits"......several months or even years AFTER launch of a finished project. Putting it in without even being CLOSE to being out of pre-alpha stages, shows the only point to adding said fluff is to draw even more money for what appears to be the biggest scam in the history of gaming.
    CIG has to have something for those artists and animators to do while the coding and engine folks struggle with whatever  the latest shiney thing is that Roberts has demanded be retrofitted into the game.  Probably a long list of those too.

    The business model for SC is to throw out many, many hooks.  Some are big uns, for the whales, some small to keep the fry entranced and biting.  It seems to work.  Well, mostly, as they have had to keep getting investors involved.  

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • BabuinixBabuinix Member EpicPosts: 3,039
    edited July 21
    LOL the people asking how this is "feature creep" are hilarious. First, it was going to be a Wing Commander type game. Then they added on FPS stuff....then planetary stuff.....and so on, and so forth.....

    Yes, an MMO DOES have "outfits"......several months or even years AFTER launch of a finished project. Putting it in without even being CLOSE to being out of pre-alpha stages, shows the only point to adding said fluff is to draw even more money for what appears to be the biggest scam in the history of gaming.

    Squadron 42 is the "wing commander type game". Star Citizen is the Online Universe part.

    And no, making several types of armour is not "feature creep" nor is added AFTER launch of a finished project lol

    What kind of ignorant remark is that btw? How many mmo's do you know that release without armour and gear for the avatars? How is showcasing an artists doing concept work of armours "adding fluff to draw more money?"

    You can buy player gear with ingame money you know, No Ofc you don't. Who needs intelligence or knowledge about a topic when all it want is an excuse to be angry at video games lol
  • NycteliosNyctelios Member EpicPosts: 3,815
    The only feature I cared about was gas and atmosphere pressure/control.

    After they told they were working on it I didn't see any update on it anymore... and that was a *gameplay* feature.

    These ships and stuff addition are more busy work than gameplay focused mechanics.
    Steam ID Discord ID: Night # 6102 - GoG ID - 

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  • JoeBloberJoeBlober Member RarePosts: 466

    olepi said:

    The thing to remember is that the game is in development, in alpha. So any feature that you do like, or don't like, may or may not be in the final game. If there ever is a final game.



    At this point, the more money they take in, and the longer they go without a product, the bigger the failure looks.



    At this point, each patch bring more substance, improve AI's. Next steps are server meshing and Icache both allowing to make the game much more stable. The more patch they add, the closer they are from beta and release :)
    boris20
  • JoeBloberJoeBlober Member RarePosts: 466


    LOL the people asking how this is "feature creep" are hilarious. First, it was going to be a Wing Commander type game. Then they added on FPS stuff....then planetary stuff.....and so on, and so forth.....



    Yes, an MMO DOES have "outfits"......several months or even years AFTER launch of a finished project. Putting it in without even being CLOSE to being out of pre-alpha stages, shows the only point to adding said fluff is to draw even more money for what appears to be the biggest scam in the history of gaming.



    By the way MMO's have to get plenty of assets at start not only years after release. That is what CIG is doing. If you can't stand it, go play something else in the meantime... and those outfits and ships are available in game with credits. Worst scam ever.

    The more they draw money, the more it appears mature players do understand what crowdfunding means and do choose to get in after weeks of free trial.
    Meanwhile publishers are doing... remaster of their past old games... and can't even make it good like Cryteck having to push Crysis remastered because doing a terrible job at it :)

  • VrikaVrika Member EpicPosts: 6,411
    edited July 21
    JoeBlober said:

    olepi said:

    The thing to remember is that the game is in development, in alpha. So any feature that you do like, or don't like, may or may not be in the final game. If there ever is a final game.



    At this point, the more money they take in, and the longer they go without a product, the bigger the failure looks.



    At this point, each patch bring more substance, improve AI's. Next steps are server meshing and Icache both allowing to make the game much more stable. The more patch they add, the closer they are from beta and release :)
    Their patches aren't bringing the game any closer to release.

    Back during early days of development they were 2 years away from release. Now they're still that far away from release. Every time they get something done, they start introducing us something new that would be cool, this time it's killing beasts to get materials for crafting themed armor sets. If you expand the scope of your project as much as you get work done, your project will not get closer to completion no matter how much work you do.

     
  • ArglebargleArglebargle Member RarePosts: 2,838
    edited July 21
    Test Fail.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • BabuinixBabuinix Member EpicPosts: 3,039
    Vrika said:
    Their patches aren't bringing the game any closer to release.

    Back during early days of development they were 2 years away from release. Now they're still that far away from release. Every time they get something done, they start introducing us something new that would be cool, this time it's killing beasts to get materials for crafting themed armor sets. If you expand the scope of your project as much as you get work done, your project will not get closer to completion no matter how much work you do.
    Ofc they are lol...

     Every patch adds functionality and features that bring the game closer to their vision.
    Why wouldnt they have artists and designers creating art and designing assets while their network engeniers work on the server tech? MMO's and most large scale games are only possible by having multiple teams working each on their speficic tasks at the same time. Concept Art is the most straightforward to showcase because it has the least dependencys while being easy to digest by the masses.

    In this day and age it still baffling how some people are so ignorant about game development or Star Citizen in general.

    These weekly showcases of development with the dev's have been a thing since the inception of the project and are requested and for the community of the game.

    Just because mmorpg.com or other gaming sites use them to generate news/clicks and expose noobs to the project doesn't mean you have to reash the same ignorant nonsense just to fit in the jadedwagon.
  • ArglebargleArglebargle Member RarePosts: 2,838
    Vrika said:
    JoeBlober said:

    olepi said:

    The thing to remember is that the game is in development, in alpha. So any feature that you do like, or don't like, may or may not be in the final game. If there ever is a final game.



    At this point, the more money they take in, and the longer they go without a product, the bigger the failure looks.



    At this point, each patch bring more substance, improve AI's. Next steps are server meshing and Icache both allowing to make the game much more stable. The more patch they add, the closer they are from beta and release :)
    Their patches aren't bringing the game any closer to release.

    Back during early days of development they were 2 years away from release. Now they're still that far away from release. Every time they get something done, they start introducing us something new that would be cool, this time it's killing beasts to get materials for crafting themed armor sets. If you expand the scope of your project as much as you get work done, your project will not get closer to completion no matter how much work you do.

    Yeah, the closer to release thing is the proverbial carrot dangling from a stick.  Hey, it appears to work. 

    Of course four years ago, the same words were being used to extoll the game.  Check it here:
    https://forums.mmorpg.com/discussion/449593/minimum-viable-product/p1

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member RarePosts: 2,838
    edited July 21
    Delay fail
    Post edited by Arglebargle on

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member RarePosts: 2,838
    edited July 21
    Double delay
    Post edited by Arglebargle on

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member RarePosts: 2,838
    edited July 21
    Delay fail
    Post edited by Arglebargle on

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • olepiolepi Member RarePosts: 1,432
    I work for a high tech company that designs chips. We have to design, test, fabricate, and sell these chips before we get any money. We have to have a product, and that product has to be good enough for people to buy it.

    Star Citizen isn't like that. They don't have a product for sale. They are still in the design phase, after almost 10 years. As long as they can bring in money without a product, they have no incentive to produce anything for sale.

    It's not a scam so long as people realize that they are simply donating money to the project, with no schedule for release and no guarantee of an end product for sale.

    ------------
    2020: 43 years on the Net.


  • BabuinixBabuinix Member EpicPosts: 3,039
    edited July 21
    olepi said:
    I work for a high tech company that designs chips. We have to design, test, fabricate, and sell these chips before we get any money. We have to have a product, and that product has to be good enough for people to buy it. 

    Star Citizen isn't like that. They don't have a product for sale.
    They have. It's started as crowdfunding and morphed into monetizing the showcase of their development. They release the first "playable" build in 2013 which as been upgraded eversince.

    The normal development method for big games and mmorpgs in general is based on development in secrecy for X years backed by private funding/shareholders. Stage when the game goes back and forth in scope, engine is worked on, core features nailed down or ditched etc.

    Usually after all those main pillars are done they can try to predict a release date window. Organize marketing for Beta and so on...

    Newsflash: A Big games take a lot of time to develop. A MMORPG and a Single-Player open world at the same time it will take longer. Starting without a studio or fixed budget will will mean it will take much more time to plan and acurately understand how hard and how long it will take.

    All big studios spend years developing their game engines to do the games they want to make and CIG is no exception.

    Just because some gamers impatiently cry the same "are we there yet" song whenever a new update pop's in their feed doesn't mean the studio is doing something wrong. Just showcasing that gamers are always thirsthy for new games but have little knowledge oroor desire to learn what it takes to make them.
  • BabuinixBabuinix Member EpicPosts: 3,039
    Yeah, 'we're closer to release'.  While ploddingly, laboriously true,  it's just the carrot on the stick.  But it seems to work.

    Of course that sort of thing was being said years ago by zealous fans.  You can see it here:
    https://forums.mmorpg.com/discussion/449593/minimum-viable-product/p1
    Yes mmorpgs and all big games in general take a lot of time to make with  studio spending years and years going through thousands and thousands of patches that incrementaly bring their game closer to their goal. Just that they do it in secrecy  exactly to avoid the drama from ignirant gamers.

    Blizzard spent years and years perfecting their Starcraft engine, then 6 or so developing Titan mmorpg that ended up being canceled and rebooted into Overwatch after + 4-5 years of development.

    Just because a company is doing it openly and through crowfunding doesn't mean they aren't entitled to take their time just because some gamers ignorantly keep nagging the are we there yet song while also being the first to attack studios for rushing incomplete games to release or mourning games that had promising starts and ended falling short because dev's had to to compromise core features for the sale of an imaginary date lol

    Those jaded mmorpgers who constantly attack anything new or that seems to go beyond their scope of knowledge or understanding while berating people who support and enjoy new games and projects really deserve the self inflicted misery of not being able to have fun playing a mmo and being hyped for it's future.

    Maybe their IRL age finaly caught up with their gamer age.  :D

    In instead of mourning past gaming experiences or berating the ones trying to provide new ones that energy could be channeled into researching why game X or Y succeded and how it's develoment issues are shared withtwith many others they would be less cynical and negative and cope better with following the development of many games that are sharing their progress publicaly because of crowdfunding.
  • BabuinixBabuinix Member EpicPosts: 3,039
    Yeah, 'we're closer to release'.  While ploddingly, laboriously true,  it's just the carrot on the stick.  But it seems to work.

    Of course that sort of thing was being said years ago by zealous fans.  You can see it here:
    https://forums.mmorpg.com/discussion/449593/minimum-viable-product/p1
    Yes mmorpgs and all big games in general take a lot of time to make with  studio spending years and years going through thousands and thousands of patches that incrementaly bring their game closer to their goal. Just that they do it in secrecy  exactly to avoid the drama from ignirant gamers.

    Blizzard spent years and years perfecting their Starcraft engine, then 6 or so developing Titan mmorpg that ended up being canceled and rebooted into Overwatch after + 4-5 years of development.

    Just because a company is doing it openly and through crowfunding doesn't mean they aren't entitled to take their time just because some gamers ignorantly keep nagging the are we there yet song while also being the first to attack studios for rushing incomplete games to release or mourning games that had promising starts and ended falling short because dev's had to to compromise core features for the sale of an imaginary date lol

    Those jaded mmorpgers who constantly attack anything new or that seems to go beyond their scope of knowledge or understanding while berating people who support and enjoy new games and projects really deserve the self inflicted misery of not being able to have fun playing a mmo and being hyped for it's future.

    Maybe their IRL age finaly caught up with their gamer age.  :D

    In instead of mourning past gaming experiences or berating the ones trying to provide new ones that energy could be channeled into researching why game X or Y succeded and how it's develoment issues are shared withtwith many others they would be less cynical and negative and cope better with following the development of many games that are sharing their progress publicaly because of crowdfunding.
  • ArglebargleArglebargle Member RarePosts: 2,838
    Bab, you think it's just hard to do.  I think it's especially hard to do when you have bad management.  As the years tick by, we'll see what CIG can come up with.  

    But it's still managed poorly.... :)

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • BabuinixBabuinix Member EpicPosts: 3,039
    Bab, you think it's just hard to do.  I think it's especially hard to do when you have bad management.  As the years tick by, we'll see what CIG can come up with.  

    But it's still managed poorly.... :)
    If it was that easy some other studio would have done it by now!  :D


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