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Being an Indy Dev Would Drive Me Nuts

AmatheAmathe Member LegendaryPosts: 7,190
While driving. Are we there yet? Are we there yet? I'm bored.

While cooking. Is it done? Is it ready? How much longer? I'm hungry.

While working. We need this asap. We need this stat. We're on a deadline. Hurry! 

I wonder how many times a day VR gets asked for a release date?

EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

UngoodAsheram
«1

Comments

  • UngoodUngood Member EpicPosts: 4,139
    Really, gonna admit, If I was a major game dev, or head of a studio, there is no way in hell I would deal with the general public.

    Just too many pool shitters to risk it.

    I'd hire or commission a PR rep, or get some fresh out of college intern, but, there is no way in hell I would deal with the general public.
    Amathekitarad
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • BabuinixBabuinix Member EpicPosts: 2,923
    Amathe said:
    While driving. Are we there yet? Are we there yet? I'm bored.

    While cooking. Is it done? Is it ready? How much longer? I'm hungry.

    While working. We need this asap. We need this stat. We're on a deadline. Hurry! 

    I wonder how many times a day VR gets asked for a release date?
    You just described yours and 99% of the forum attitude towards Star Citizen and most Crowdfunded games lol

    Truth is 99% of gamers have no idea about game development or business  and have trouble managing their expectations.
    SovrathmmolouAzaron_Nightblade
  • AmatheAmathe Member LegendaryPosts: 7,190
    Yes. If you leave off consideration of $300 million, it is exactly the same thing. 
    mmolou

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • delete5230delete5230 Member EpicPosts: 6,473
    Well chicken soup should take about 6 hours not 9 years.
    KyleranNephethNyghthowler
  • WizardryWizardry Member LegendaryPosts: 17,676
    The way i see the gaming market,at least 99% of it is like someone doesn't know how to play hockey but is going to attempt to make it to the NHL.It is not impossible but it takes a lot of training, a lot of hard work and a mind that can grasp the concepts.
    Sure some people can walk right up,slap on some skates and grasp that one concept rather quickly.Some people might walk up grab a hockey stick and sort of look like they know what they are doing.

    This is how i see gaming,some sort of look like they know what they are doing and some just pretend and some have no business being there at all.
    Even if you spend years learning all the skills needed does NOT guarantee you make a great hockey player.

    So typically we see a whole lot of copying everyone else.This is what separates the best from the wannabes ,some are followers,copy cats ,some are creative and unique individuals.
    Most of our great people in time were not followers or copy cats ,they were even at times shunned by the public.

    Once a studio does "make it"builds up it's coffers with money,again doesn't mean a damn thing.All that it means is they can spend more money on marketing crap better than the little guy trying to sell his crap.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • EldrachEldrach Member UncommonPosts: 167
    Babuinix said:
    Amathe said:
    While driving. Are we there yet? Are we there yet? I'm bored.

    While cooking. Is it done? Is it ready? How much longer? I'm hungry.

    While working. We need this asap. We need this stat. We're on a deadline. Hurry! 

    I wonder how many times a day VR gets asked for a release date?
    You just described yours and 99% of the forum attitude towards Star Citizen and most Crowdfunded games lol

    Truth is 99% of gamers have no idea about game development or business  and have trouble managing their expectations.
    So you’re claiming Star Citizen with it’s 500+ employees, 3 Studios, with their own TV channel, that hosts their own conventions, spearheaded by veterans in the industri and with a budget over 300 million dollars ..is an indie developer?
    Amathe
  • KyleranKyleran Member LegendaryPosts: 36,186
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.

    So, when will our new house be finished? Err, someday?

    So, when will the satellite be ready to launch? Err, someday?

    That new powerplant comes online when?  Err, someday?

    I just ordered a new gaming laptop, when will you ship it? Err, someday?

    Yeah, that shit just doesn't float in most any other situation you can think of, not sure why people think it's appropriate for video game development.








    mmoloustrawhat0981WellspringAdamantine

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • BabuinixBabuinix Member EpicPosts: 2,923
    edited July 13
    Amathe said:
    Yes. If you leave off consideration of $300 million, it is exactly the same thing. 
    But You're the one leaving off the simple fact that Amazon studios also has to invest money to create their studio/games...

    If you show a persons whole life salary earnings without deducting basic expenses you'll get a big fat number and think everybody's rich too lol

    Fact is 99% cry for new and innovative mmorpgs at the same time they attack devs and games by taking risks with games that are trying to do just that simply because they have trouble dealing with the uncertainty of game development as having to adapt their expectations messes with their emotions lol

    Oh and all that while complaining there's no good sci-fi mmorpgs ?
    Post edited by Babuinix on
  • BabuinixBabuinix Member EpicPosts: 2,923
    Eldrach said:
    Babuinix said:
    Amathe said:
    While driving. Are we there yet? Are we there yet? I'm bored.

    While cooking. Is it done? Is it ready? How much longer? I'm hungry.

    While working. We need this asap. We need this stat. We're on a deadline. Hurry! 

    I wonder how many times a day VR gets asked for a release date?
    You just described yours and 99% of the forum attitude towards Star Citizen and most Crowdfunded games lol

    Truth is 99% of gamers have no idea about game development or business  and have trouble managing their expectations.
    So you’re claiming Star Citizen with it’s 500+ employees, 3 Studios, with their own TV channel, that hosts their own conventions, spearheaded by veterans in the industri and with a budget over 300 million dollars ..is an indie developer?
    Yes. As they aren't owned / affiliated to any Publisher. 

    https://en.m.wikipedia.org/wiki/List_of_indie_game_developers
  • BabuinixBabuinix Member EpicPosts: 2,923
    edited July 13
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
  • KyleranKyleran Member LegendaryPosts: 36,186
    Babuinix said:
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.




    BrotherMaynardMendelWellspringTimukaskitarad

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AmatheAmathe Member LegendaryPosts: 7,190
    Well chicken soup should take about 6 hours not 9 years.
    Those must be bionic chickens if it takes 6 hours to make soup from them. Just sayin.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • delete5230delete5230 Member EpicPosts: 6,473
    Amathe said:
    Well chicken soup should take about 6 hours not 9 years.
    Those must be bionic chickens if it takes 6 hours to make soup from them. Just sayin.
    That's indy chicken making time, Triple A is 4. 


    AmatheKylerantzervoNyghthowler
  • MendelMendel Member EpicPosts: 3,836
    I wonder... if being nuts drives one to become an indie developer?  Given some of the examples we've seen and discussed, that may be a prerequisite.



    AmatheUngoodKyleran

    Logic, my dear, merely enables one to be wrong with great authority.

  • timeraidertimeraider Member UncommonPosts: 820
    Mendel said:
    I wonder... if being nuts drives one to become an indie developer?  Given some of the examples we've seen and discussed, that may be a prerequisite.



    Looking at the current state. I cant even imagine what it would take to become an AAA developer then ;D
    Ashes of Creation Referral link - Help me to help you!
    https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
  • AdamantineAdamantine Member RarePosts: 4,428
    I'm mostly surprised that Pantheon is still not even in alpha and that the developers still can keep going.
    TheocritusKyleran
    Please set a sig so I can read your posting even if somebody "agreed" etc with it. Thanks.
  • TheocritusTheocritus Member EpicPosts: 7,581
    edited July 14
    and then if you go to Youtube, Reddit or some other site and read about how players think your game is crap, then that would be difficult to keep going. They may spend 5-10 years working on a game that never sees the light of day. How many people would want to waste 5-10 years of their life working on something like that?
    tzervo
  • WellspringWellspring Member EpicPosts: 1,290
    and then if you go to Youtube, Reddit or some other site and read about how players think your game is crap, then that would be difficult to keep going. They may spend 5-10 years working on a game that never sees the light of day. How many people would want to waste 5-10 years of their life working on something like that?

    If it's your passion, then it probably doesn't feel like work.

    If it does feel like work, then make sure you're getting paid for your time.

    People spend 4+ years of their life in college PAYING to be taught by a professor, which often all of the homework and projects done there never see the light of day.

    Building a video game that may never see the light of day can be a great way to self-learn.

    If you're only building a video game (or anything else for that matter) for the praise / validation of other people, then you're never going to be happy.
    Raidan_EQ
    --------------------------------------------
  • BabuinixBabuinix Member EpicPosts: 2,923
    Kyleran said:
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.
    What argument is that? If a game is not ready a game is not ready, in game development it's impossible to predict how long some tasks it will take.

    Comparing with skyscraper, bridge or car building doesn't make sense since those aren't entertainment media that rely on the FUN factor which isn't a straightforward thing to achieve as making a bridge or building a car.

    The penalties you're asking for is just your way of dealing with the frustration of wanting something and not having it.

    Many studios work with the "When it's ready" mantra. That's why development of most games is done in secrecy for many many years and their release date is only announced near release. Why is Ubisoft releasing BeyondGood&Evil2? When will Rockstar release GTA6? Nobody knows, probably not even the dev's.

    It's nothing about "game industry shoody development practices" it's just how things work in such a recent and ever evolving creative and entertainment field. As games become bigger and more complex they will need bigger teams and the harder it becomes to predict how long things will take.

    But hey gamers gotta rage about something, being negative, cynical and angry is the easiest way to "look smart" in a discussion when you know little about the topic.
    Kyleran
  • UngoodUngood Member EpicPosts: 4,139
    Kyleran said:
    Babuinix said:
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.




    To be fair.. NASA when it was trying to do the moon landing, told anyone and everyone that disagreed with them to F-off.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • KyleranKyleran Member LegendaryPosts: 36,186
    Ungood said:
    Kyleran said:
    Babuinix said:
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.




    To be fair.. NASA when it was trying to do the moon landing, told anyone and everyone that disagreed with them to F-off.
    Well, they pulled it off in under ten years using tech we would consider primitive by most modern standards.

    "Here am I sitting in my tin can...."

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • blueturtle13blueturtle13 Member LegendaryPosts: 12,246
    Kyleran said:
    Ungood said:
    Kyleran said:
    Babuinix said:
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.




    To be fair.. NASA when it was trying to do the moon landing, told anyone and everyone that disagreed with them to F-off.
    Well, they pulled it off in under ten years using tech we would consider primitive by most modern standards.

    "Here am I sitting in my tin can...."
    Did they? ;)

    거북이는 목을 내밀 때 안 움직입니다












  • KyleranKyleran Member LegendaryPosts: 36,186
    Kyleran said:
    Ungood said:
    Kyleran said:
    Babuinix said:
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.




    To be fair.. NASA when it was trying to do the moon landing, told anyone and everyone that disagreed with them to F-off.
    Well, they pulled it off in under ten years using tech we would consider primitive by most modern standards.

    "Here am I sitting in my tin can...."
    Did they? ;)
    Not even gonna go there.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • delete5230delete5230 Member EpicPosts: 6,473
    Kyleran said:
    Ungood said:
    Kyleran said:
    Babuinix said:
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.




    To be fair.. NASA when it was trying to do the moon landing, told anyone and everyone that disagreed with them to F-off.
    Well, they pulled it off in under ten years using tech we would consider primitive by most modern standards.

    "Here am I sitting in my tin can...."
    It was faked to justify black projects that the people would not accept, also to fund NASA itself.... And it worked.

    Nothing is more of a waste of money than NASA.




    Mars ?....... Impossible, 
    If they were to overcome the huge obstacles, space radiation can pass through all kinds of metals and everyone dies or has sever cancer. 

    Ask yourself this..... With all it's funding, whats in if for "YOU AND I".  Will never see a personal return on investment.  NONE OF IT WOULD BE FOR OUR BENEFIT.
    ChildoftheShadows
  • delete5230delete5230 Member EpicPosts: 6,473
    Kyleran said:
    Ungood said:
    Kyleran said:
    Babuinix said:
    Kyleran said:
    Well, in all fairness how many other industries do you get to take people's money yet have no commitment to even promise a target delivery date?.
    Crowdfunding a game is not a pre-order just as game development is not certain.

    If gamers dont understand the risks of their investments its their problem.

    Some of the best games ever were made with the "When it's ready" philosophy. The ones crying about release dates are usually the same ones crying about games releasing unfinished and buggy. If a game is not ready it's not ready and should be worked uppon to be the best product it can be independently of marketing campaign timings.

    Now, not all companies have the re$$ources to develop like that, and what Blizzard shows is that maybe it's getting un$ustainable for some studios to do that but if other studios can they shouldn't be attacked for it imo.

    No game ever has became a lesser product by having 1 more year to test/polish/iterate but many games have died at birth from not having it.
    Not my argument.  No one would want to open a new building, bridge, or drive a new car until it was ready and safe to do so.

    Yet all of those projects have published target release dates, and quite often penalties for not meeting the dates or original budget.

    They often do exceed their estimates, when it happens, new dates are established, but rarely will you ever hear anyone say, it will be finished "when it's ready".

    Game development isn't rocket science, yet Nasa can set a date and hit it to land a rover on Mars despite the fact at the project start they had no idea how to make it happen, having to invent a totally new way to do it.

    Took them less than 10 years BTW, looks like SC will well exceed that timeframe.

    Stop excusing the gaming industry for shoddy development practices, it really isn't as hard as people try to make it.




    To be fair.. NASA when it was trying to do the moon landing, told anyone and everyone that disagreed with them to F-off.
    Well, they pulled it off in under ten years using tech we would consider primitive by most modern standards.

    "Here am I sitting in my tin can...."
    It was faked to justify black projects that the people would not accept, also to fund NASA itself.... And it worked.

    Nothing is more of a waste of money than NASA.




    Mars ?....... Impossible, 
    If they were to overcome the huge obstacles, space radiation can pass through all kinds of metals and everyone dies or has sever cancer. 

    Ask yourself this..... With all it's funding, whats in if for "YOU AND I".  Will never see a personal return on investment.  NONE OF IT WOULD BE FOR OUR BENEFIT.
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